Fixes visual glitch after Misty Explosion (#8022)

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Alex 2025-10-24 18:50:41 +02:00 committed by GitHub
parent 083add8127
commit 8e76889579
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@ -5839,6 +5839,7 @@ static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
}
break;
case EFFECT_EXPLOSION:
case EFFECT_MISTY_EXPLOSION:
if (!IsAbilityOnField(ABILITY_DAMP))
{
gBattleStruct->moveDamage[gBattlerAttacker] = 0;