Frostbite NonDynamaxMaxHP to mimic Burn

This commit is contained in:
Eduardo Quezada 2023-10-10 09:15:36 -03:00
parent ed2d28b244
commit 8f4c1e9a11

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@ -2781,9 +2781,9 @@ u8 DoBattlerEndTurnEffects(void)
{
MAGIC_GUARD_CHECK;
#if B_BURN_DAMAGE >= GEN_7
gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
gBattleMoveDamage = GetNonDynamaxMaxHP(battler) / 16;
#else
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
gBattleMoveDamage = GetNonDynamaxMaxHP(battler) / 8;
#endif
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;