Fix bracket typo in AI_CheckBadMove conditional (#6695)

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Pawkkie 2025-04-26 03:46:10 -04:00 committed by GitHub
parent 9737850eea
commit 8f5b2fddf7
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@ -868,7 +868,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
for (i = 0; i < MAX_MON_MOVES; i++)
{
aiMove = gBattleMons[battlerAtk].moves[i];
if (GetMoveType(aiMove) != TYPE_FIRE && !CanBurnHitThaw(aiMove) && GetMovePower(gBattleMons[battlerAtk].moves[i] != 0))
if (GetMoveType(aiMove) != TYPE_FIRE && !CanBurnHitThaw(aiMove) && GetMovePower(gBattleMons[battlerAtk].moves[i]) != 0)
{
ADJUST_SCORE(-1);
break;