Fix bracket typo in AI_CheckBadMove conditional (#6695)
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@ -868,7 +868,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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aiMove = gBattleMons[battlerAtk].moves[i];
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if (GetMoveType(aiMove) != TYPE_FIRE && !CanBurnHitThaw(aiMove) && GetMovePower(gBattleMons[battlerAtk].moves[i] != 0))
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if (GetMoveType(aiMove) != TYPE_FIRE && !CanBurnHitThaw(aiMove) && GetMovePower(gBattleMons[battlerAtk].moves[i]) != 0)
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{
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ADJUST_SCORE(-1);
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break;
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