Added check for parental bond killing through sturdy (#8206)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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@ -1433,7 +1433,7 @@ s32 AI_WhoStrikesFirst(u32 battlerAI, u32 battler, u32 aiMoveConsidered, u32 pla
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bool32 CanEndureHit(u32 battler, u32 battlerTarget, u32 move)
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{
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enum BattleMoveEffects effect = GetMoveEffect(move);
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if (!AI_BattlerAtMaxHp(battlerTarget) || effect == EFFECT_MULTI_HIT)
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if (!AI_BattlerAtMaxHp(battlerTarget) || effect == EFFECT_MULTI_HIT || gAiLogicData->abilities[battler] == ABILITY_PARENTAL_BOND)
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return FALSE;
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if (GetMoveStrikeCount(move) > 1 && !(effect == EFFECT_DRAGON_DARTS && !HasTwoOpponents(battler)))
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return FALSE;
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@ -59,3 +59,17 @@ AI_SINGLE_BATTLE_TEST("AI sees Loaded Dice damage increase from multi hit moves"
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MESSAGE("Wobbuffet fainted!");
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}
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}
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AI_SINGLE_BATTLE_TEST("AI sees Parental Bond killing through sturdy")
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{
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY);
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PLAYER(SPECIES_MAGNEZONE){Level(64); Ability(ABILITY_STURDY); Moves(MOVE_TACKLE, MOVE_LIGHT_SCREEN); }
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OPPONENT(SPECIES_KANGASKHAN_MEGA){Level(64); Moves(MOVE_DRAIN_PUNCH, MOVE_TAUNT); }
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} WHEN {
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TURN{ MOVE(player, MOVE_TACKLE);
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EXPECT_MOVE(opponent, MOVE_DRAIN_PUNCH); // AI should see drain punch as a kill due to multi hit, outscoring taunt
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}
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}
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}
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