Use RGB values for DEFAULT_LIGHT_COLOR (#7133)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -828,7 +828,7 @@ void BlendPalettes(u32 selectedPalettes, u8 coeff, u32 color)
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BlendPalettesFine(selectedPalettes, gPlttBufferUnfaded, gPlttBufferFaded, coeff, color);
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}
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#define DEFAULT_LIGHT_COLOR 0x3f9f
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#define DEFAULT_LIGHT_COLOR RGB2GBA(248, 224, 120)
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// Like BlendPalette, but ignores blendColor if the transparency high bit is set
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// Optimization help by lucktyphlosion
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