AI Tailwind singles fix correction. (#7543)
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@ -5220,7 +5220,8 @@ case EFFECT_GUARD_SPLIT:
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if (isBattle1v1)
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{
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IncreaseStatUpScore(battlerAtk, battlerDef, STAT_CHANGE_SPEED);
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if (aiData->speedStats[battlerAtk] * 2 > aiData->speedStats[battlerDef])
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ADJUST_SCORE(IncreaseStatUpScore(battlerAtk, battlerDef, STAT_CHANGE_SPEED));
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if (CountUsablePartyMons(battlerAtk) != 0)
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ADJUST_SCORE(WEAK_EFFECT);
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