Lowering the default odds to 90%, 70%, and 40%.
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@ -77,9 +77,9 @@
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#define ASSUME_STAB_SEES_ABILITY FALSE // Flag also gives omniscience for player's ability. Can use AI_FLAG_WEIGH_ABILITY_PREDICTION instead for smarter prediction without omniscience.
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// AI_FLAG_ASSUME_POWERFUL_STATUS settings
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#define ASSUME_POWERFUL_STATUS_HIGH_ODDS 95 // Chance for AI to see extremely likely moves for a pokemon to have, like Spore
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#define ASSUME_POWERFUL_STATUS_MEDIUM_ODDS 75 // Chance for AI to see moderately likely moves for a pokemon to have, like Protect
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#define ASSUME_POWERFUL_STATUS_LOW_ODDS 50 // Chance for AI to see niche moves a pokemon may have but probably won't, like Trick Room or Speed Swap
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#define ASSUME_POWERFUL_STATUS_HIGH_ODDS 90 // Chance for AI to see extremely likely moves for a pokemon to have, like Spore
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#define ASSUME_POWERFUL_STATUS_MEDIUM_ODDS 70 // Chance for AI to see moderately likely moves for a pokemon to have, like Protect
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#define ASSUME_POWERFUL_STATUS_LOW_ODDS 40 // Chance for AI to see niche moves a pokemon may have but probably won't, like Trick Room or Speed Swap
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// AI_FLAG_SMART_SWITCHING settings
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#define SMART_SWITCHING_OMNISCIENT FALSE // AI will use omniscience for switching calcs, regardless of omniscience setting otherwise
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