keep permanent terrain bg from party menu, bag
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@ -865,7 +865,11 @@ void LoadBattleTextboxAndBackground(void)
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CopyBgTilemapBufferToVram(0);
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LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
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LoadBattleMenuWindowGfx();
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DrawMainBattleBackground();
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#if B_TERRAIN_BG_CHANGE == TRUE
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DrawTerrainTypeBattleBackground();
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#else
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DrawMainBattleBackground();
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#endif
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}
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static void DrawLinkBattleParticipantPokeballs(u8 taskId, u8 multiplayerId, u8 bgId, u8 destX, u8 destY)
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