Fix the Glitch Pause text in Contest
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94d74fac72
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@ -8,222 +8,222 @@ gText_MonAppealedWithMove::
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.string "{STR_VAR_1}使用\n{STR_VAR_2}表演!$"
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gText_MonWasWatchingOthers::
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.string "{STR_VAR_1}正在看\n着别人。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}正在看\n着别人。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AllOutOfAppealTime::
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.string "表演时间\n已经结束了!{0xFC 8}盔{0xFC 8}盔$"
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.string "表演时间\n已经结束了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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@ Appeal result texts
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gText_BecameMoreConsciousOfOtherMons::
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.string "其它宝可梦变得\n更警惕了。{0xFC 8}盔{0xFC 8}盔$"
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.string "其它宝可梦变得\n更警惕了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonCantMakeAnAppealAfterThis::
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.string "{STR_VAR_1}在这之后\n不能再做动作了。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}在这之后\n不能再做动作了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_SettledDownJustLittleBit::
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.string "它只镇静了\n一小会儿。{0xFC 8}盔{0xFC 8}盔$"
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.string "它只镇静了\n一小会儿。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_BecameObliviousToOtherMons::
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.string "它开始忽视\n其它宝可梦了。{0xFC 8}盔{0xFC 8}盔$"
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.string "它开始忽视\n其它宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_BecameLessAwareOfOtherMons::
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.string "其它宝可梦的\n关注度降低了。{0xFC 8}盔{0xFC 8}盔$"
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.string "其它宝可梦的\n关注度降低了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_StoppedCaringAboutOtherMons::
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.string "它不再关注\n其他的宝可梦了。{0xFC 8}盔{0xFC 8}盔$"
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.string "它不再关注\n其他的宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToStartleOtherMons::
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.string "它试着去惊吓\n其它宝可梦。{0xFC 8}盔{0xFC 8}盔$"
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.string "它试着去惊吓\n其它宝可梦。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToDazzleOthers::
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.string "它尝试让其它\n宝可梦眼花。{0xFC 8}盔{0xFC 8}盔$"
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.string "它尝试让其它\n宝可梦眼花。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_JudgeLookedAwayFromMon::
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.string "裁判不再看\n {STR_VAR_1}了。{0xFC 8}盔{0xFC 8}盔$"
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.string "裁判不再看\n {STR_VAR_1}了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToUnnerveNextMon::
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.string "它想让下一位\n宝可梦泄气。{0xFC 8}盔{0xFC 8}盔$"
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.string "它想让下一位\n宝可梦泄气。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonBecameNervous::
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.string "{STR_VAR_1}变得\n紧张了。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}变得\n紧张了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealTriedToUnnerveWaitingMons::
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.string "它让在等待的\n宝可梦胆怯了。{0xFC 8}盔{0xFC 8}盔$"
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.string "它让在等待的\n宝可梦胆怯了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TauntedMonsDoingWell::
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.string "它让其它宝可梦\n受到了惊吓。{0xFC 8}盔{0xFC 8}盔$"
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.string "它让其它宝可梦\n受到了惊吓。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonRegainedItsForm::
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.string "{STR_VAR_1}恢复了。\n{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}恢复了。\n{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToJamMonDoingWell::
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.string "它试图干扰宝可梦\n把动作做好。{0xFC 8}盔{0xFC 8}盔$"
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.string "它试图干扰宝可梦\n把动作做好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_StandoutMonHustledEvenMore::
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.string "表现出色的{STR_VAR_1}\n加快步伐甩开对手。{0xFC 8}盔{0xFC 8}盔$"
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.string "表现出色的{STR_VAR_1}\n加快步伐甩开对手。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_LargelyUnnoticedMonWorkedHard::
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.string "不太受人注意的\n{STR_VAR_1}做得更加的努力。{0xFC 8}盔{0xFC 8}盔$"
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.string "不太受人注意的\n{STR_VAR_1}做得更加的努力。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_WorkedAsMuchAsMonBefore::
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.string "它和之前的那些宝可梦\n一样的的努力。{0xFC 8}盔{0xFC 8}盔$"
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.string "它和之前的那些宝可梦\n一样的的努力。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotGoWell::
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.string "{STR_VAR_1}的动作完成\n的不是很理想。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作完成\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_WorkedAsMuchAsPrecedingMon::
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.string "和前面宝可梦的动作\n重复了。{0xFC 8}盔{0xFC 8}盔$"
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.string "和前面宝可梦的动作\n重复了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotGoWell2::
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.string "{STR_VAR_1}的动作完成\n的不是很理想。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作完成\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotGoWell3::
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.string "{STR_VAR_1}的动作完展\n的不是很理想。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作完展\n的不是很理想。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentSlightlyWell::
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.string "{STR_VAR_1}的动作\n完成的还可以。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n完成的还可以。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentPrettyWell::
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.string "{STR_VAR_1}的动作\n完成的非常好。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n完成的非常好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentExcellently::
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.string "{STR_VAR_1}的动作\n完成的太棒了。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n完成的太棒了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWasDud::
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.string "{STR_VAR_1}的动作\n没有作用。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n没有作用。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotWorkVeryWell::
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.string "{STR_VAR_1}的动作\n不是很有用。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n不是很有用。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentSlightlyWell2::
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.string "{STR_VAR_1}的动作\n完成的还可以。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n完成的还可以。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentPrettyWell2::
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.string "{STR_VAR_1}的动作\n完成的非常好。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n完成的非常好。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentVeryWell::
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.string "{STR_VAR_1}的动作\n完成的非常棒。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n完成的非常棒。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentExcellently2::
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.string "{STR_VAR_1}的动作\n完成的太出色了。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的动作\n完成的太出色了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_SameTypeAsOneBeforeGood::
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.string "和前面宝可梦的动作\n完成的一样出色!{0xFC 8}盔{0xFC 8}盔$"
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.string "和前面宝可梦的动作\n完成的一样出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_NotSameTypeAsOneBeforeGood::
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.string "它和之前做相同\n动作的一样棒!{0xFC 8}盔{0xFC 8}盔$"
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.string "它和之前做相同\n动作的一样棒!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_StoodOutMuchMoreThanMonBefore::
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.string "它比前面的宝可梦\n要出色多了。{0xFC 8}盔{0xFC 8}盔$"
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.string "它比前面的宝可梦\n要出色多了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_DidntDoAsWellAsMonBefore::
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.string "它还没有之前的\n宝可梦表演的精彩。{0xFC 8}盔{0xFC 8}盔$"
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.string "它还没有之前的\n宝可梦表演的精彩。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsConditionRoseAboveUsual::
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.string "{STR_VAR_1}的状态\n渐入佳境。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的状态\n渐入佳境。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsHotStatusMadeGreatAppeal::
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.string "{STR_VAR_1}的火热状态\n使得表演更加出色!{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}的火热状态\n使得表演更加出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MovedUpInLineForNextAppeal::
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.string "为了接下来的表演,\n它走到了前方。{0xFC 8}盔{0xFC 8}盔$"
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.string "为了接下来的表演,\n它走到了前方。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MovedBackInLineForNextAppeal::
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.string "它向后退了步\n等待下一轮表演。{0xFC 8}盔{0xFC 8}盔$"
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.string "它向后退了步\n等待下一轮表演。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ScrambledUpOrderForNextTurn::
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.string "下一轮的\n次序被打乱了。{0xFC 8}盔{0xFC 8}盔$"
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.string "下一轮的\n次序被打乱了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_JudgeLookedAtMonExpectantly::
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.string "裁判非常专注地\n看着{STR_VAR_1}的表演。{0xFC 8}盔{0xFC 8}盔$"
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.string "裁判非常专注地\n看着{STR_VAR_1}的表演。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealComboWentOverWell::
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.string "这一套动作\n受到欢迎了。{0xFC 8}盔{0xFC 8}盔$"
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.string "这一套动作\n受到欢迎了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealComboWentOverVeryWell::
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.string "这一套动作\n很受欢迎。{0xFC 8}盔{0xFC 8}盔$"
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.string "这一套动作\n很受欢迎。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealComboWentOverExcellently::
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.string "这一套动作\n非常受欢迎了。{0xFC 8}盔{0xFC 8}盔$"
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.string "这一套动作\n非常受欢迎了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonManagedToAvertGaze::
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.string "{STR_VAR_1}设法\n躲开了它的注视。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}设法\n躲开了它的注视。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonManagedToAvoidSeeingIt::
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.string "{STR_VAR_1}设法\n避免看到它。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}设法\n避免看到它。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonIsntFazedByThatSortOfThing::
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.string "{STR_VAR_1}并没有因为\n那些小插曲受影响。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}并没有因为\n那些小插曲受影响。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonBecameALittleDistracted::
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.string "{STR_VAR_1}变得有些\n分心了。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}变得有些\n分心了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToStartleOtherPokemon::
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.string "它尝试惊吓\n其它宝可梦。{0xFC 8}盔{0xFC 8}盔$"
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.string "它尝试惊吓\n其它宝可梦。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonLookedDownOutOfDistraction::
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.string "{STR_VAR_1}低着头\n不知道在想什么。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}低着头\n不知道在想什么。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonTurnedBackOutOfDistraction::
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.string "{STR_VAR_1}转过身子\n不知道在想什么。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}转过身子\n不知道在想什么。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonCouldntHelpUtteringCry::
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.string "{STR_VAR_1}忍不住\n哭了出来。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}忍不住\n哭了出来。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonCouldntHelpLeapingUp::
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.string "{STR_VAR_1}不禁地\n跳了起来。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}不禁地\n跳了起来。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonTrippedOutOfDistraction::
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.string "{STR_VAR_1}因为漫不经心\n而被绊倒了。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}因为漫不经心\n而被绊倒了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonWasTooNervousToMove::
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.string "{STR_VAR_1}紧张得\n不得动弹了。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}紧张得\n不得动弹了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItMessedUp2::
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.string "但是它陷入了困境。{0xFC 8}盔{0xFC 8}盔$"
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.string "但是它陷入了困境。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItFailedToMakeTargetNervous::
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.string "它想让对手紧张\n但失败了。{0xFC 8}盔{0xFC 8}盔$"
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.string "它想让对手紧张\n但失败了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItFailedToMakeAnyoneNervous::
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.string "没有让任何\n一个宝可梦紧张。{0xFC 8}盔{0xFC 8}盔$"
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.string "没有让任何\n一个宝可梦紧张。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ButItWasIgnored::
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.string "它被无视了…{0xFC 8}盔{0xFC 8}盔$"
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.string "它被无视了…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_CouldntImproveItsCondition::
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.string "它还不能改善\n自己的状态…{0xFC 8}盔{0xFC 8}盔$"
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.string "它还不能改善\n自己的状态…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_BadConditionResultedInWeakAppeal::
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.string "它糟糕的状态\n使得动作都是有气无力的了。{0xFC 8}盔{0xFC 8}盔$"
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.string "它糟糕的状态\n使得动作都是有气无力的了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonWasUnaffected::
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.string "{STR_VAR_1}没有\n受到影响。{0xFC 8}盔{0xFC 8}盔$"
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.string "{STR_VAR_1}没有\n受到影响。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_RepeatedAppeal::
|
||||
.string "{STR_VAR_1}做了重复的动作,\n真让人失望。{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "{STR_VAR_1}做了重复的动作,\n真让人失望。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXWentOverGreat::
|
||||
.string "{STR_VAR_1}的{STR_VAR_3}表演\n做得相当出色。{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "{STR_VAR_1}的{STR_VAR_3}表演\n做得相当出色。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXDidntGoOverWell::
|
||||
.string "{STR_VAR_1}的{STR_VAR_3}表演\n没有受到青睐…{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "{STR_VAR_1}的{STR_VAR_3}表演\n没有受到青睐…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsXGotTheCrowdGoing::
|
||||
.string "{STR_VAR_1}的{STR_VAR_3}表演\n让围观人群散去了。{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "{STR_VAR_1}的{STR_VAR_3}表演\n让围观人群散去了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonCantAppealNextTurn::
|
||||
.string "{STR_VAR_1}下一轮\n不能行动了…{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "{STR_VAR_1}下一轮\n不能行动了…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_AttractedCrowdsAttention::
|
||||
.string "它吸引了\n观众的注意。{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "它吸引了\n观众的注意。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_CrowdContinuesToWatchMon::
|
||||
.string "人们还在关注\n着{STR_VAR_3}。{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "人们还在关注\n着{STR_VAR_3}。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_MonsMoveIsIgnored::
|
||||
.string "{STR_VAR_1}的\n{STR_VAR_2}被忽视了。{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "{STR_VAR_1}的\n{STR_VAR_2}被忽视了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
gText_Contest_Shyness::
|
||||
.string "害羞$"
|
||||
|
||||
@ -8,7 +8,7 @@ LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain::
|
||||
.string "欢迎下次再来。$"
|
||||
|
||||
LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket::
|
||||
.string "请在此抽一张彩票。\n…{0xFC 8}盔{0xFC 8}盔…{0xFC 8}盔{0xFC 8}盔…{0xFC 8}盔{0xFC 8}盔$"
|
||||
.string "请在此抽一张彩票。\n…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
|
||||
|
||||
LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait::
|
||||
.string "彩票的号码是{STR_VAR_1},\p我需要对照一下你的\n宝可梦的ID,请稍候。$"
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user