汉化内容补充

This commit is contained in:
RoamerX 2025-09-02 23:30:05 +08:00
parent 60ba6858f9
commit a6dfbcb393
3 changed files with 33 additions and 33 deletions

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@ -2186,7 +2186,7 @@ static const u8 *const sHoldEffectNames[HOLD_EFFECT_COUNT] =
[HOLD_EFFECT_LEFTOVERS] = COMPOUND_STRING("吃剩的东西"),
[HOLD_EFFECT_DRAGON_SCALE] = COMPOUND_STRING("龙之鳞片"),
[HOLD_EFFECT_LIGHT_BALL] = COMPOUND_STRING("电气球"),
[HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("Type Power"),
[HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("属性道具"),
[HOLD_EFFECT_UPGRADE] = COMPOUND_STRING("升级数据"),
[HOLD_EFFECT_SHELL_BELL] = COMPOUND_STRING("贝壳之铃"),
[HOLD_EFFECT_LUCKY_PUNCH] = COMPOUND_STRING("吉利拳"),

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@ -1188,28 +1188,28 @@ bool32 IsWeatherAlphaBlend(void)
}
static const u8 sWeatherNames[WEATHER_COUNT][24] = {
[WEATHER_NONE] = _("NONE"),
[WEATHER_SUNNY_CLOUDS] = _("SUNNY CLOUDS"),
[WEATHER_SUNNY] = _("SUNNY"),
[WEATHER_RAIN] = _("RAIN"),
[WEATHER_SNOW] = _("SNOW"),
[WEATHER_RAIN_THUNDERSTORM] = _("RAIN THUNDERSTORM"),
[WEATHER_FOG_HORIZONTAL] = _("FOG HORIZONTAL"),
[WEATHER_VOLCANIC_ASH] = _("VOLCANIC ASH"),
[WEATHER_SANDSTORM] = _("SANDSTORM"),
[WEATHER_FOG_DIAGONAL] = _("FOG DIAGONAL"),
[WEATHER_UNDERWATER] = _("UNDERWATER"),
[WEATHER_SHADE] = _("SHADE"),
[WEATHER_DROUGHT] = _("DROUGHT"),
[WEATHER_DOWNPOUR] = _("DOWNPOUR"),
[WEATHER_UNDERWATER_BUBBLES] = _("UNDERWATER BUBBLES"),
[WEATHER_ABNORMAL] = _("ABNORMAL(NOT WORKING)"),
[WEATHER_ROUTE119_CYCLE] = _("ROUTE119 CYCLE"),
[WEATHER_ROUTE123_CYCLE] = _("ROUTE123 CYCLE"),
[WEATHER_FOG] = _("FOG"),
[WEATHER_NONE] = _(""),
[WEATHER_SUNNY_CLOUDS] = _("晴天、云朵倒影"),
[WEATHER_SUNNY] = _("晴天"),
[WEATHER_RAIN] = _("下雨"),
[WEATHER_SNOW] = _("下雪"),
[WEATHER_RAIN_THUNDERSTORM] = _("雷雨"),
[WEATHER_FOG_HORIZONTAL] = _("横向雾"),
[WEATHER_VOLCANIC_ASH] = _("火山灰"),
[WEATHER_SANDSTORM] = _("沙暴"),
[WEATHER_FOG_DIAGONAL] = _("斜向雾"),
[WEATHER_UNDERWATER] = _("水下"),
[WEATHER_SHADE] = _("阴天"),
[WEATHER_DROUGHT] = _("干旱"),
[WEATHER_DOWNPOUR] = _("暴雨"),
[WEATHER_UNDERWATER_BUBBLES] = _("水下泡泡"),
[WEATHER_ABNORMAL] = _("异常天气(无效)"),
[WEATHER_ROUTE119_CYCLE] = _("119号道路天气循环"),
[WEATHER_ROUTE123_CYCLE] = _("123号道路天气循环"),
[WEATHER_FOG] = _("浓雾"),
};
static const u8 sDebugText_WeatherNotDefined[] = _("NOT DEFINED!!!");
static const u8 sDebugText_WeatherNotDefined[] = _("未定义!!!");
const u8 *GetWeatherName(u32 weatherId)
{
if (sWeatherNames[weatherId][0] != 0)

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@ -288,7 +288,7 @@ static const struct ListMenuTemplate sItemListMenu =
.cursorKind = CURSOR_BLACK_ARROW
};
static const u8 sText_NothingToSort[] = _("There's nothing to sort!");
static const u8 sText_NothingToSort[] = _("没有需要排序的道具!");
static const struct MenuAction sItemMenuActions[] = {
[ACTION_USE] = {gMenuText_Use, {ItemMenu_UseOutOfBattle}},
[ACTION_TOSS] = {gMenuText_Toss, {ItemMenu_Toss}},
@ -304,10 +304,10 @@ static const struct MenuAction sItemMenuActions[] = {
[ACTION_SHOW] = {COMPOUND_STRING("展示"), {ItemMenu_Show}},
[ACTION_GIVE_FAVOR_LADY] = {gMenuText_Give2, {ItemMenu_GiveFavorLady}},
[ACTION_CONFIRM_QUIZ_LADY] = {gMenuText_Confirm, {ItemMenu_ConfirmQuizLady}},
[ACTION_BY_NAME] = {COMPOUND_STRING("Name"), {ItemMenu_SortByName}},
[ACTION_BY_TYPE] = {COMPOUND_STRING("Type"), {ItemMenu_SortByType}},
[ACTION_BY_AMOUNT] = {COMPOUND_STRING("Amount"), {ItemMenu_SortByAmount}},
[ACTION_BY_INDEX] = {COMPOUND_STRING("Index"), {ItemMenu_SortByIndex}},
[ACTION_BY_NAME] = {COMPOUND_STRING("名称"), {ItemMenu_SortByName}},
[ACTION_BY_TYPE] = {COMPOUND_STRING("类型"), {ItemMenu_SortByType}},
[ACTION_BY_AMOUNT] = {COMPOUND_STRING("数量"), {ItemMenu_SortByAmount}},
[ACTION_BY_INDEX] = {COMPOUND_STRING("编号"), {ItemMenu_SortByIndex}},
[ACTION_DUMMY] = {gText_EmptyString2, {NULL}}
};
@ -1289,7 +1289,7 @@ static void Task_BagMenu_HandleInput(u8 taskId)
{
if ((gBagMenu->numItemStacks[gBagPosition.pocket] - 1) <= 1) //can't sort with 0 or 1 item in bag
{
static const u8 sText_NothingToSort[] = _("There's nothing to sort!");
static const u8 sText_NothingToSort[] = _("没有需要排序的道具!");
PlaySE(SE_FAILURE);
DisplayItemMessage(taskId, 1, sText_NothingToSort, HandleErrorMessage);
break;
@ -2694,14 +2694,14 @@ static void PrintTMHMMoveData(u16 itemId)
}
}
static const u8 sText_SortItemsHow[] = _("Sort items how?");
static const u8 sText_ItemsSorted[] = _("Items sorted by {STR_VAR_1}!");
static const u8 sText_SortItemsHow[] = _("要按什么顺序排列?");
static const u8 sText_ItemsSorted[] = _("按{STR_VAR_1}整理了持有物!");
static const u8 *const sSortTypeStrings[] =
{
[SORT_ALPHABETICALLY] = COMPOUND_STRING("name"),
[SORT_BY_TYPE] = COMPOUND_STRING("type"),
[SORT_BY_AMOUNT] = COMPOUND_STRING("amount"),
[SORT_BY_INDEX] = COMPOUND_STRING("index")
[SORT_ALPHABETICALLY] = COMPOUND_STRING("名称"),
[SORT_BY_TYPE] = COMPOUND_STRING("类型"),
[SORT_BY_AMOUNT] = COMPOUND_STRING("数量"),
[SORT_BY_INDEX] = COMPOUND_STRING("编号")
};
static const u8 sBagMenuSortItems[] =