汉化内容补充
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@ -2186,7 +2186,7 @@ static const u8 *const sHoldEffectNames[HOLD_EFFECT_COUNT] =
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[HOLD_EFFECT_LEFTOVERS] = COMPOUND_STRING("吃剩的东西"),
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[HOLD_EFFECT_DRAGON_SCALE] = COMPOUND_STRING("龙之鳞片"),
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[HOLD_EFFECT_LIGHT_BALL] = COMPOUND_STRING("电气球"),
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[HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("Type Power"),
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[HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("属性道具"),
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[HOLD_EFFECT_UPGRADE] = COMPOUND_STRING("升级数据"),
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[HOLD_EFFECT_SHELL_BELL] = COMPOUND_STRING("贝壳之铃"),
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[HOLD_EFFECT_LUCKY_PUNCH] = COMPOUND_STRING("吉利拳"),
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@ -1188,28 +1188,28 @@ bool32 IsWeatherAlphaBlend(void)
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}
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static const u8 sWeatherNames[WEATHER_COUNT][24] = {
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[WEATHER_NONE] = _("NONE"),
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[WEATHER_SUNNY_CLOUDS] = _("SUNNY CLOUDS"),
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[WEATHER_SUNNY] = _("SUNNY"),
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[WEATHER_RAIN] = _("RAIN"),
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[WEATHER_SNOW] = _("SNOW"),
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[WEATHER_RAIN_THUNDERSTORM] = _("RAIN THUNDERSTORM"),
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[WEATHER_FOG_HORIZONTAL] = _("FOG HORIZONTAL"),
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[WEATHER_VOLCANIC_ASH] = _("VOLCANIC ASH"),
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[WEATHER_SANDSTORM] = _("SANDSTORM"),
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[WEATHER_FOG_DIAGONAL] = _("FOG DIAGONAL"),
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[WEATHER_UNDERWATER] = _("UNDERWATER"),
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[WEATHER_SHADE] = _("SHADE"),
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[WEATHER_DROUGHT] = _("DROUGHT"),
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[WEATHER_DOWNPOUR] = _("DOWNPOUR"),
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[WEATHER_UNDERWATER_BUBBLES] = _("UNDERWATER BUBBLES"),
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[WEATHER_ABNORMAL] = _("ABNORMAL(NOT WORKING)"),
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[WEATHER_ROUTE119_CYCLE] = _("ROUTE119 CYCLE"),
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[WEATHER_ROUTE123_CYCLE] = _("ROUTE123 CYCLE"),
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[WEATHER_FOG] = _("FOG"),
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[WEATHER_NONE] = _("无"),
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[WEATHER_SUNNY_CLOUDS] = _("晴天、云朵倒影"),
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[WEATHER_SUNNY] = _("晴天"),
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[WEATHER_RAIN] = _("下雨"),
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[WEATHER_SNOW] = _("下雪"),
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[WEATHER_RAIN_THUNDERSTORM] = _("雷雨"),
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[WEATHER_FOG_HORIZONTAL] = _("横向雾"),
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[WEATHER_VOLCANIC_ASH] = _("火山灰"),
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[WEATHER_SANDSTORM] = _("沙暴"),
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[WEATHER_FOG_DIAGONAL] = _("斜向雾"),
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[WEATHER_UNDERWATER] = _("水下"),
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[WEATHER_SHADE] = _("阴天"),
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[WEATHER_DROUGHT] = _("干旱"),
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[WEATHER_DOWNPOUR] = _("暴雨"),
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[WEATHER_UNDERWATER_BUBBLES] = _("水下泡泡"),
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[WEATHER_ABNORMAL] = _("异常天气(无效)"),
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[WEATHER_ROUTE119_CYCLE] = _("119号道路天气循环"),
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[WEATHER_ROUTE123_CYCLE] = _("123号道路天气循环"),
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[WEATHER_FOG] = _("浓雾"),
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};
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static const u8 sDebugText_WeatherNotDefined[] = _("NOT DEFINED!!!");
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static const u8 sDebugText_WeatherNotDefined[] = _("未定义!!!");
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const u8 *GetWeatherName(u32 weatherId)
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{
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if (sWeatherNames[weatherId][0] != 0)
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@ -288,7 +288,7 @@ static const struct ListMenuTemplate sItemListMenu =
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.cursorKind = CURSOR_BLACK_ARROW
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};
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static const u8 sText_NothingToSort[] = _("There's nothing to sort!");
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static const u8 sText_NothingToSort[] = _("没有需要排序的道具!");
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static const struct MenuAction sItemMenuActions[] = {
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[ACTION_USE] = {gMenuText_Use, {ItemMenu_UseOutOfBattle}},
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[ACTION_TOSS] = {gMenuText_Toss, {ItemMenu_Toss}},
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@ -304,10 +304,10 @@ static const struct MenuAction sItemMenuActions[] = {
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[ACTION_SHOW] = {COMPOUND_STRING("展示"), {ItemMenu_Show}},
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[ACTION_GIVE_FAVOR_LADY] = {gMenuText_Give2, {ItemMenu_GiveFavorLady}},
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[ACTION_CONFIRM_QUIZ_LADY] = {gMenuText_Confirm, {ItemMenu_ConfirmQuizLady}},
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[ACTION_BY_NAME] = {COMPOUND_STRING("Name"), {ItemMenu_SortByName}},
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[ACTION_BY_TYPE] = {COMPOUND_STRING("Type"), {ItemMenu_SortByType}},
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[ACTION_BY_AMOUNT] = {COMPOUND_STRING("Amount"), {ItemMenu_SortByAmount}},
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[ACTION_BY_INDEX] = {COMPOUND_STRING("Index"), {ItemMenu_SortByIndex}},
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[ACTION_BY_NAME] = {COMPOUND_STRING("名称"), {ItemMenu_SortByName}},
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[ACTION_BY_TYPE] = {COMPOUND_STRING("类型"), {ItemMenu_SortByType}},
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[ACTION_BY_AMOUNT] = {COMPOUND_STRING("数量"), {ItemMenu_SortByAmount}},
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[ACTION_BY_INDEX] = {COMPOUND_STRING("编号"), {ItemMenu_SortByIndex}},
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[ACTION_DUMMY] = {gText_EmptyString2, {NULL}}
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};
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@ -1289,7 +1289,7 @@ static void Task_BagMenu_HandleInput(u8 taskId)
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{
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if ((gBagMenu->numItemStacks[gBagPosition.pocket] - 1) <= 1) //can't sort with 0 or 1 item in bag
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{
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static const u8 sText_NothingToSort[] = _("There's nothing to sort!");
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static const u8 sText_NothingToSort[] = _("没有需要排序的道具!");
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PlaySE(SE_FAILURE);
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DisplayItemMessage(taskId, 1, sText_NothingToSort, HandleErrorMessage);
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break;
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@ -2694,14 +2694,14 @@ static void PrintTMHMMoveData(u16 itemId)
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}
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}
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static const u8 sText_SortItemsHow[] = _("Sort items how?");
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static const u8 sText_ItemsSorted[] = _("Items sorted by {STR_VAR_1}!");
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static const u8 sText_SortItemsHow[] = _("要按什么顺序排列?");
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static const u8 sText_ItemsSorted[] = _("按{STR_VAR_1}整理了持有物!");
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static const u8 *const sSortTypeStrings[] =
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{
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[SORT_ALPHABETICALLY] = COMPOUND_STRING("name"),
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[SORT_BY_TYPE] = COMPOUND_STRING("type"),
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[SORT_BY_AMOUNT] = COMPOUND_STRING("amount"),
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[SORT_BY_INDEX] = COMPOUND_STRING("index")
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[SORT_ALPHABETICALLY] = COMPOUND_STRING("名称"),
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[SORT_BY_TYPE] = COMPOUND_STRING("类型"),
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[SORT_BY_AMOUNT] = COMPOUND_STRING("数量"),
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[SORT_BY_INDEX] = COMPOUND_STRING("编号")
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};
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static const u8 sBagMenuSortItems[] =
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