master to upcoming merge

This commit is contained in:
AlexOn1ine 2025-07-02 10:05:31 +02:00
commit aa9ff53b81
34 changed files with 813 additions and 311 deletions

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@ -7,6 +7,7 @@ body:
value: |
Please fill in all fields with as many details as possible.
Once your bug is posted, make sure you and your collaborators are added to `CREDITS.md` by [tagging the bot on GitHub](https://github.com/rh-hideout/pokeemerald-expansion/wiki/CREDITS.md-Frequently-Asked-Questions). EVERY contribution matters, even reporting bugs!
- type: textarea
id: description
attributes:
label: Description
@ -42,9 +43,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using?
options:
- 1.12.0 (Latest release)
- 1.12.1 (Latest release)
- master (default, unreleased bugfixes)
- upcoming (Edge)
- 1.12.0
- 1.11.4
- 1.11.3
- 1.11.2

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@ -43,9 +43,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using?
options:
- 1.12.0 (Latest release)
- 1.12.1 (Latest release)
- master (default, unreleased bugfixes)
- upcoming (Edge)
- 1.12.0
- 1.11.4
- 1.11.3
- 1.11.2

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@ -43,9 +43,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using?
options:
- 1.12.0 (Latest release)
- 1.12.1 (Latest release)
- master (default, unreleased bugfixes)
- upcoming (Edge)
- 1.12.0
- 1.11.4
- 1.11.3
- 1.11.1

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@ -17,7 +17,7 @@
If you use **`pokeemerald-expansion`**, please credit **RHH (Rom Hacking Hideout)**. Optionally, include the version number for clarity.
```
Based off RHH's pokeemerald-expansion 1.12.0 https://github.com/rh-hideout/pokeemerald-expansion/
Based off RHH's pokeemerald-expansion 1.12.1 https://github.com/rh-hideout/pokeemerald-expansion/
```
Please consider [crediting all contributors](CREDITS.md) involved in the project!

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@ -844,8 +844,10 @@
.4byte \failInstr
.endm
.macro setstatuswithability
.macro checknonvolatiletrigger nonVolatile:req, failInstr:req
.byte 0x94
.2byte \nonVolatile
.4byte \failInstr
.endm
.macro copybidedmg
@ -1530,14 +1532,8 @@
.4byte \jumpInstr
.endm
.macro jumpifmovepropertyargument argument:req, jumpInstr:req
callnative BS_JumpIfMovePropertyArgument
.byte \argument
.4byte \jumpInstr
.endm
.macro setremoveterrain failInstr:req
callnative BS_SetRemoveTerrain
.macro setterrain failInstr:req
callnative BS_SetTerrain
.4byte \failInstr
.endm

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@ -1469,11 +1469,12 @@ BattleScript_EffectFlowerShield::
attackcanceler
attackstring
ppreduce
savetarget
selectfirstvalidtarget
BattleScript_FlowerShieldIsAnyGrass:
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoopStart
jumpifnexttargetvalid BattleScript_FlowerShieldIsAnyGrass
goto BattleScript_ButItFailed
goto BattleScript_RestoreTargetButItFailed
BattleScript_FlowerShieldLoopStart:
selectfirstvalidtarget
BattleScript_FlowerShieldLoop:
@ -1497,6 +1498,7 @@ BattleScript_FlowerShieldString:
BattleScript_FlowerShieldMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_FlowerShieldLoop
restoretarget
end
BattleScript_EffectRototiller::
@ -1774,20 +1776,19 @@ BattleScript_EffectToxicThread::
setstatchanger STAT_SPEED, 1, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_FailedFromAtkString
BattleScript_ToxicThreadWorks:
checknonvolatiletrigger MOVE_EFFECT_POISON, BattleScript_EffectStatDownFromAccCheck
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
attackanimation
waitanimation
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange BS_TARGET, STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_ONLY_CHECKING, BattleScript_ToxicThreadTryPsn
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_ToxicThreadDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_ToxicThreadTryPsn
pause B_WAIT_TIME_SHORT
goto BattleScript_ToxicThreadPrintString
BattleScript_ToxicThreadDoAnim::
attackanimation
waitanimation
statbuffchange BS_TARGET, STAT_CHANGE_ALLOW_PTR, BattleScript_ToxicThreadTryPsn
BattleScript_ToxicThreadPrintString::
printfromtable gStatDownStringIds
@ -2157,7 +2158,7 @@ BattleScript_EffectPsychicTerrain::
attackcanceler
attackstring
ppreduce
setremoveterrain BattleScript_ButItFailed
setterrain BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gTerrainStringIds
@ -3050,6 +3051,7 @@ BattleScript_EffectEvasionDown::
BattleScript_EffectStatDown:
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
BattleScript_EffectStatDownFromAccCheck:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
BattleScript_StatDownFromAttackString:
attackstring
@ -4406,6 +4408,9 @@ BattleScript_ButItFailed::
BattleScript_RestoreAttackerButItFailed:
restoreattacker
goto BattleScript_ButItFailed
BattleScript_RestoreTargetButItFailed:
restoretarget
goto BattleScript_ButItFailed
BattleScript_NotAffected::
pause B_WAIT_TIME_SHORT
@ -7277,7 +7282,7 @@ BattleScript_EmergencyExit::
switchoutabilities BS_SCRIPTING
waitstate
switchhandleorder BS_SCRIPTING, 2
returntoball BS_TARGET, FALSE
returntoball BS_SCRIPTING, FALSE
getswitchedmondata BS_SCRIPTING
switchindataupdate BS_SCRIPTING
hpthresholds BS_SCRIPTING
@ -7310,7 +7315,7 @@ BattleScript_EmergencyExitEnd2::
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_TARGET, FALSE
returntoball BS_ATTACKER, FALSE
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
@ -8377,6 +8382,7 @@ BattleScript_MoveUsedLoafingAroundMsg::
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_TruantLoafingAround::
flushtextbox
call BattleScript_AbilityPopUp
goto BattleScript_MoveUsedLoafingAroundMsg
@ -9099,12 +9105,11 @@ BattleScript_ExtremeEvoboostSpDef::
BattleScript_ExtremeEvoboostEnd::
goto BattleScript_MoveEnd
BattleScript_EffectHitSetRemoveTerrain::
BattleScript_EffectHitSetTerrain::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifmovepropertyargument ARG_TRY_REMOVE_TERRAIN_FAIL, BattleScript_RemoveTerrain
critcalc
damagecalc
adjustdamage
@ -9119,7 +9124,7 @@ BattleScript_EffectHitSetRemoveTerrain::
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
setremoveterrain BattleScript_TryFaint
setterrain BattleScript_TryFaint
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
@ -9127,30 +9132,17 @@ BattleScript_TryFaint:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_RemoveTerrain:
jumpifterrainaffected BS_TARGET, STATUS_FIELD_TERRAIN_ANY, BattleScript_RemoveTerrain_Cont
goto BattleScript_ButItFailed
BattleScript_RemoveTerrain_Cont:
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectSteelRoller::
attackcanceler
jumpifhalfword CMP_NO_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_ANY, BattleScript_FailedFromAtkString
goto BattleScript_HitFromAccCheck
BattleScript_RemoveTerrain::
removeterrain
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
return
BattleScript_Pickpocket::
call BattleScript_AbilityPopUp

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@ -20,6 +20,7 @@
- [Day/Night System FAQ](tutorials/dns.md)
- [Changelog](./CHANGELOG.md)
- [1.12.x]()
- [Version 1.12.1](changelogs/1.12.x/1.12.1.md)
- [Version 1.12.0](changelogs/1.12.x/1.12.0.md)
- [1.11.x]()
- [Version 1.11.4](changelogs/1.11.x/1.11.4.md)

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@ -0,0 +1,145 @@
```md
## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.12.1
`.
```
## 🧬 General 🧬
### Changed
* Changed trainer tutorial to take into account removed palette compression by @hedara90 in [#7044](https://github.com/rh-hideout/pokeemerald-expansion/pull/7044)
* Update CI to ignore allcontributors commits by @pkmnsnfrn in [#7046](https://github.com/rh-hideout/pokeemerald-expansion/pull/7046)
* Fixed CI issue introduced 7046 by @pkmnsnfrn in [#7072](https://github.com/rh-hideout/pokeemerald-expansion/pull/7072)
* Added loop iterator style by @hedara90 in [#7092](https://github.com/rh-hideout/pokeemerald-expansion/pull/7092)
* Fix typo in INSTALL.md by @hedara90 in [#7116](https://github.com/rh-hideout/pokeemerald-expansion/pull/7116)
* Use RGB values for DEFAULT_LIGHT_COLOR by @hedara90 in [#7133](https://github.com/rh-hideout/pokeemerald-expansion/pull/7133)
* Applied Kasen's documentation improvements by @hedara90 in [#7104](https://github.com/rh-hideout/pokeemerald-expansion/pull/7104)
* Fixed description of `FORM_CHANGE_WITHDRAW` by @AsparagusEduardo in [#7152](https://github.com/rh-hideout/pokeemerald-expansion/pull/7152)
* Pret merge (19th of June, 2025) by @Bassoonian in [#7163](https://github.com/rh-hideout/pokeemerald-expansion/pull/7163)
* Update the description of OW_OBJECT_VANILLA_SHADOWS by @pkmnsnfrn in [#7184](https://github.com/rh-hideout/pokeemerald-expansion/pull/7184)
* fix: use BackPickId to calculate player intro ball throw animation palette by @pablopenna in [#7193](https://github.com/rh-hideout/pokeemerald-expansion/pull/7193)
### Fixed
* Added line break between Trainer 1 name and Trainer 2 name in sText_TwoTrainersWantToBattle by @grintoul1 in [#7028](https://github.com/rh-hideout/pokeemerald-expansion/pull/7028)
* Fixed Battle Pyramid mon generation by @hedara90 in [#7146](https://github.com/rh-hideout/pokeemerald-expansion/pull/7146)
* force sGFRomHeader to always be present by @DizzyEggg in [#7186](https://github.com/rh-hideout/pokeemerald-expansion/pull/7186)
* force RHH Rom Header to always be present by @DizzyEggg in [#7187](https://github.com/rh-hideout/pokeemerald-expansion/pull/7187)
* Fixed debug flag menu sound by @AsparagusEduardo in [#7190](https://github.com/rh-hideout/pokeemerald-expansion/pull/7190)
* Fix BtlController_EmitChosenMonReturnValue UB by @DizzyEggg in [#7197](https://github.com/rh-hideout/pokeemerald-expansion/pull/7197)
* Backported Safari catch and add to party fix by @hedara90 in [#7192](https://github.com/rh-hideout/pokeemerald-expansion/pull/7192)
* Fix 01_battle_engine_bugs.yaml by @hedara90 in [#7242](https://github.com/rh-hideout/pokeemerald-expansion/pull/7242)
## 🗺️ Overworld 🗺️
### Fixed
* Bug fix: clear saved follower NPC door warp when doing dive warp by @Bivurnum in [#7065](https://github.com/rh-hideout/pokeemerald-expansion/pull/7065)
* Fix Contest Painting load palette error by @ExMingYan in [#7077](https://github.com/rh-hideout/pokeemerald-expansion/pull/7077)
* Bug fix: Follower NPC no longer retains bike sprite after white out by @Bivurnum in [#7120](https://github.com/rh-hideout/pokeemerald-expansion/pull/7120)
* Bug fix: clear follower npc surf blob on white out by @Bivurnum in [#7153](https://github.com/rh-hideout/pokeemerald-expansion/pull/7153)
## 🐉 Pokémon 🐉
### Changed
* Fixes Rapid Spin description (#7178) by @grintoul1 in [#7181](https://github.com/rh-hideout/pokeemerald-expansion/pull/7181)
### Fixed
* Fixed text width for a lot of forms in HGSS Dex by @AsparagusEduardo in [#7035](https://github.com/rh-hideout/pokeemerald-expansion/pull/7035)
* Fixes Roamers not saving shininess by @i0brendan0 in [#7185](https://github.com/rh-hideout/pokeemerald-expansion/pull/7185)
* [FIX] Prevent caught Pokémon loss in NPC partner battles by @J2M2 in [#7177](https://github.com/rh-hideout/pokeemerald-expansion/pull/7177)
## ⚔️ Battle General ⚔️
### Changed
* Fixes large battle messages being cut off instead of being prompted to advance 2 by @PhallenTree in [#7036](https://github.com/rh-hideout/pokeemerald-expansion/pull/7036)
* Battle controller pret documentation by @AlexOn1ine in [#7029](https://github.com/rh-hideout/pokeemerald-expansion/pull/7029)
* Fix typos and some cleanup (mainly in battle files) by @PhallenTree in [#7107](https://github.com/rh-hideout/pokeemerald-expansion/pull/7107)
### Fixed
* Fixes multi battle party re-order by @AlexOn1ine in [#7042](https://github.com/rh-hideout/pokeemerald-expansion/pull/7042)
* Fixes Aura Wheel + Normalize and Hunger Switch while Transformed/Terastallized by @PhallenTree in [#7061](https://github.com/rh-hideout/pokeemerald-expansion/pull/7061)
* Fixes speed calculation order by @AlexOn1ine in [#7064](https://github.com/rh-hideout/pokeemerald-expansion/pull/7064)
* Bug fix for Grassy Terrain incorrectly healing non-grounded Pokemon by @LinathanZel in [#7058](https://github.com/rh-hideout/pokeemerald-expansion/pull/7058)
* Fixes Wandering Spirit copied ability activation on fainted mon by @AlexOn1ine in [#7066](https://github.com/rh-hideout/pokeemerald-expansion/pull/7066)
* Chloroblast fix by @LinathanZel in [#7008](https://github.com/rh-hideout/pokeemerald-expansion/pull/7008)
* Fix Normalize not boosting Normal type moves if they were already Normal type by @i0brendan0 in [#7060](https://github.com/rh-hideout/pokeemerald-expansion/pull/7060)
* Fixes freeze during a 1v2 double battle by @AlexOn1ine in [#7075](https://github.com/rh-hideout/pokeemerald-expansion/pull/7075)
* Fixes Pursuit potentially causing both battlers to switch into the same mon by @PhallenTree in [#7084](https://github.com/rh-hideout/pokeemerald-expansion/pull/7084)
* Fixed potential mismatch between players and battlers in tests by @AsparagusEduardo in [#7101](https://github.com/rh-hideout/pokeemerald-expansion/pull/7101)
* Fixes Ally Switch in multi battles by @AlexOn1ine in [#7109](https://github.com/rh-hideout/pokeemerald-expansion/pull/7109)
* Add missing flag for Berserk Gene by @AlexOn1ine in [#7151](https://github.com/rh-hideout/pokeemerald-expansion/pull/7151)
* Fixes Neutralizing Gas leaving the field activating unsuppressable abilities again by @PhallenTree in [#7170](https://github.com/rh-hideout/pokeemerald-expansion/pull/7170)
* Fixes Enigma, Kee and Maranga Berry activation timing by @AlexOn1ine in [#7171](https://github.com/rh-hideout/pokeemerald-expansion/pull/7171)
* Fixes wrong Future Sight indexing by @AlexOn1ine in [#7198](https://github.com/rh-hideout/pokeemerald-expansion/pull/7198)
* Fixes OOB for Teatime and Flower Shield by @AlexOn1ine in [#7214](https://github.com/rh-hideout/pokeemerald-expansion/pull/7214)
* Fixes wrong assignment in TrySymbiosis by @AlexOn1ine in [#7221](https://github.com/rh-hideout/pokeemerald-expansion/pull/7221)
* Adds missing healBlockTimer for Baton Pass by @AlexOn1ine in [#7220](https://github.com/rh-hideout/pokeemerald-expansion/pull/7220)
* Jaboca berry triggers instead of being stolen by bug bite by @ghoulslash in [#7237](https://github.com/rh-hideout/pokeemerald-expansion/pull/7237)
* Fixes Scald defrosting target while asleep by @AlexOn1ine in [#7233](https://github.com/rh-hideout/pokeemerald-expansion/pull/7233)
* Fixes Emergency Exit sometimes causing an unrelated battler to become invisible by @PhallenTree in [#7241](https://github.com/rh-hideout/pokeemerald-expansion/pull/7241)
## 🤹 Moves 🤹
### Changed
* Fix ScaryFace anim for Bitter Malice by @TLM-PsIQ in [#6476](https://github.com/rh-hideout/pokeemerald-expansion/pull/6476)
### Fixed
* Fix savage spin out spider web template by @ghoulslash in [#7137](https://github.com/rh-hideout/pokeemerald-expansion/pull/7137)
## 🎭 Abilities 🎭
### Changed
* Flush textbox for Truant Popup by @ghoulslash in [#7252](https://github.com/rh-hideout/pokeemerald-expansion/pull/7252)
## 🧶 Items 🧶
### Fixed
* Fix sell price display by @cawtds in [#7123](https://github.com/rh-hideout/pokeemerald-expansion/pull/7123)
## 🤖 Battle AI 🤖
### Fixed
* Added AI_FLAG_PP_STALL_PREVENTION to AI_FLAG_SMART_TRAINER by @AlexOn1ine in [#7112](https://github.com/rh-hideout/pokeemerald-expansion/pull/7112)
* Fix incorrect function parameters used in AI damage calc by @Pawkkie in [#7130](https://github.com/rh-hideout/pokeemerald-expansion/pull/7130)
## 🧹 Other Cleanup 🧹
* Fix typos and some cleanup (mainly in battle files) by @PhallenTree in [#7107](https://github.com/rh-hideout/pokeemerald-expansion/pull/7107)
* Fix typo in INSTALL.md by @hedara90 in [#7116](https://github.com/rh-hideout/pokeemerald-expansion/pull/7116)
* Fixed description of `FORM_CHANGE_WITHDRAW` by @AsparagusEduardo in [#7152](https://github.com/rh-hideout/pokeemerald-expansion/pull/7152)
* Spruce up `FEATURES.md` by @AsparagusEduardo in [#7159](https://github.com/rh-hideout/pokeemerald-expansion/pull/7159)
* Fixes Rapid Spin description (#7178) by @grintoul1 in [#7181](https://github.com/rh-hideout/pokeemerald-expansion/pull/7181)
## 🧪 Test Runner 🧪
### Changed
* Wrote some missing tests by @AsparagusEduardo in [#7094](https://github.com/rh-hideout/pokeemerald-expansion/pull/7094)
* Fixed KNOWN_FAILING Tera test by @AsparagusEduardo in [#6949](https://github.com/rh-hideout/pokeemerald-expansion/pull/6949)
* Add some tests by @ghoulslash in [#7234](https://github.com/rh-hideout/pokeemerald-expansion/pull/7234)
* Added tests for Toxic Thread by @hedara90 in [#7244](https://github.com/rh-hideout/pokeemerald-expansion/pull/7244)
### Fixed
* Test runner fixes by @hedara90 in [#7100](https://github.com/rh-hideout/pokeemerald-expansion/pull/7100)
* Fixed Aura Wheel `KNOWN_FAILING` test by @AsparagusEduardo in [#7135](https://github.com/rh-hideout/pokeemerald-expansion/pull/7135)
* Fix AI party count calc being maintained between tests by @AsparagusEduardo in [#7200](https://github.com/rh-hideout/pokeemerald-expansion/pull/7200)
* Fix tests failing with `B_FRIENDSHIP_BOOST` being `TRUE` by @AsparagusEduardo in [#7194](https://github.com/rh-hideout/pokeemerald-expansion/pull/7194)
* Jaboca berry triggers instead of being stolen by bug bite by @ghoulslash in [#7237](https://github.com/rh-hideout/pokeemerald-expansion/pull/7237)
## 📚 Documentation 📚
* Changed trainer tutorial to take into account removed palette compression by @hedara90 in [#7044](https://github.com/rh-hideout/pokeemerald-expansion/pull/7044)
* Battle controller pret documentation by @AlexOn1ine in [#7029](https://github.com/rh-hideout/pokeemerald-expansion/pull/7029)
* Added loop iterator style by @hedara90 in [#7092](https://github.com/rh-hideout/pokeemerald-expansion/pull/7092)
* Use RGB values for DEFAULT_LIGHT_COLOR by @hedara90 in [#7133](https://github.com/rh-hideout/pokeemerald-expansion/pull/7133)
* Applied Kasen's documentation improvements by @hedara90 in [#7104](https://github.com/rh-hideout/pokeemerald-expansion/pull/7104)
* Spruce up `FEATURES.md` by @AsparagusEduardo in [#7159](https://github.com/rh-hideout/pokeemerald-expansion/pull/7159)
* Update the description of OW_OBJECT_VANILLA_SHADOWS by @pkmnsnfrn in [#7184](https://github.com/rh-hideout/pokeemerald-expansion/pull/7184)
## 📦 Branch Synchronisation 📦
### pret
* 24th of June, 2025 in [#7206](https://github.com/rh-hideout/pokeemerald-expansion/pull/7206)
* Move gTradePlatform_Tilemap to header and change to u32 by @DizzyEggg in [pret#2088](https://github.com/pret/pokeemerald/pull/2088)
* Fix wrong keep temps files directory in makefile by @DizzyEggg in [pret#2156](https://github.com/pret/pokeemerald/pull/2156)
* Fix collision comparison in PlayerNotOnBikeMoving by @GriffinRichards in [pret#2104](https://github.com/pret/pokeemerald/pull/2104)
* Match graphics declarations with externs in graphics.h by @DizzyEggg in [pret#2089](https://github.com/pret/pokeemerald/pull/2089)
## New Contributors
* @TLM-PsIQ made their first contribution in [#6476](https://github.com/rh-hideout/pokeemerald-expansion/pull/6476)
* @pablopenna made their first contribution in [#7193](https://github.com/rh-hideout/pokeemerald-expansion/pull/7193)
* @J2M2 made their first contribution in [#7177](https://github.com/rh-hideout/pokeemerald-expansion/pull/7177)
**Full Changelog**: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.12.0...expansion/1.12.1
<!--Last PR: 7252-->
<!--Used to keep track of the last PR merged in case new ones come in before the changelog is done.-->

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@ -296,6 +296,7 @@ extern const u8 BattleScript_CursedBodyActivates[];
extern const u8 BattleScript_MummyActivates[];
extern const u8 BattleScript_WeakArmorActivates[];
extern const u8 BattleScript_FellStingerRaisesStat[];
extern const u8 BattleScript_RemoveTerrain[];
extern const u8 BattleScript_SnowWarningActivatesHail[];
extern const u8 BattleScript_SnowWarningActivatesSnow[];
extern const u8 BattleScript_PickupActivates[];
@ -344,6 +345,7 @@ extern const u8 BattleScript_MistySurgeActivates[];
extern const u8 BattleScript_ElectricSurgeActivates[];
extern const u8 BattleScript_EffectSpectralThief[];
extern const u8 BattleScript_EffectLifeDew[];
extern const u8 BattleScript_EffectSteelRoller[];
extern const u8 BattleScript_AbilityRaisesDefenderStat[];
extern const u8 BattleScript_PowderMoveNoEffect[];
extern const u8 BattleScript_GrassyTerrainHeals[];
@ -845,7 +847,7 @@ extern const u8 BattleScript_EffectSkyDrop[];
extern const u8 BattleScript_EffectMeteorBeam[];
extern const u8 BattleScript_EffectCourtChange[];
extern const u8 BattleScript_EffectExtremeEvoboost[];
extern const u8 BattleScript_EffectHitSetRemoveTerrain[];
extern const u8 BattleScript_EffectHitSetTerrain[];
extern const u8 BattleScript_EffectDarkVoid[];
extern const u8 BattleScript_EffectVictoryDance[];
extern const u8 BattleScript_EffectTeatime[];

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@ -280,7 +280,8 @@ enum ItemHoldEffect GetBattlerHoldEffect(u32 battler, bool32 checkNegating);
enum ItemHoldEffect GetBattlerHoldEffectIgnoreAbility(u32 battler, bool32 checkNegating);
enum ItemHoldEffect GetBattlerHoldEffectInternal(u32 battler, bool32 checkNegating, bool32 checkAbility);
u32 GetBattlerHoldEffectParam(u32 battler);
bool32 IsMoveMakingContact(u32 move, u32 battlerAtk);
bool32 CanBattlerAvoidContactEffects(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, enum ItemHoldEffect holdEffectAtk, u32 move);
bool32 IsMoveMakingContact(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, enum ItemHoldEffect holdEffectAtk, u32 move);
bool32 IsBattlerGrounded(u32 battler);
u32 GetMoveSlot(u16 *moves, u32 move);
u32 GetBattlerWeight(u32 battler);

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@ -310,7 +310,7 @@ enum BattleMoveEffects
EFFECT_MAX_HP_50_RECOIL,
EFFECT_CHLOROBLAST, // Same effect as EFFECT_MAX_HP_50_RECOIL but follows the same rules as EFFECT_RECOIL
EFFECT_EXTREME_EVOBOOST,
EFFECT_HIT_SET_REMOVE_TERRAIN,
EFFECT_HIT_SET_TERRAIN,
EFFECT_DARK_VOID,
EFFECT_VICTORY_DANCE,
EFFECT_TEATIME,
@ -349,6 +349,8 @@ enum BattleMoveEffects
EFFECT_RECOIL,
EFFECT_SMACK_DOWN,
EFFECT_LIFE_DEW,
EFFECT_ICE_SPINNER, // Removes terrain unless attacker is removed from field either by fainting or ejected out
EFFECT_STEEL_ROLLER, // Will fail if there is no terrain up but removes it regardless if attacker is removed from field or not
NUM_BATTLE_MOVE_EFFECTS,
};

View File

@ -239,7 +239,7 @@ enum CmdVarious
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
// cases for Cmd_moveend
// cases for Cmd_moveend - Order matters!
enum MoveEndEffects
{
MOVEEND_SUM_DAMAGE,
@ -280,6 +280,7 @@ enum MoveEndEffects
MOVEEND_HIT_ESCAPE,
MOVEEND_OPPORTUNIST, // Occurs after other stat change items/abilities to try and copy the boosts
MOVEEND_PICKPOCKET,
MOVEEND_REMOVE_TERRAIN,
MOVEEND_WHITE_HERB,
MOVEEND_CHANGED_ITEMS,
MOVEEND_SAME_MOVE_TURNS,
@ -294,11 +295,6 @@ enum MoveEndEffects
#define B_SWITCH_HIT 1 // dragon tail, circle throw
#define B_SWITCH_RED_CARD 2
// Argument labels for EFFECT_HIT_SET_REMOVE_TERRAIN
#define ARG_SET_PSYCHIC_TERRAIN 0
#define ARG_TRY_REMOVE_TERRAIN_HIT 1
#define ARG_TRY_REMOVE_TERRAIN_FAIL 2
enum StatusTrigger
{
TRIGGER_ON_MOVE,

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@ -1,7 +1,7 @@
#ifndef GUARD_CONSTANTS_EXPANSION_H
#define GUARD_CONSTANTS_EXPANSION_H
// Last version: 1.12.0
// Last version: 1.12.1
#define EXPANSION_VERSION_MAJOR 1
#define EXPANSION_VERSION_MINOR 13
#define EXPANSION_VERSION_PATCH 0

View File

@ -505,6 +505,11 @@ static inline enum ProtectMethod GetMoveProtectMethod(u32 moveId)
return gMovesInfo[SanitizeMoveId(moveId)].argument.protectMethod;
}
static inline u32 GetMoveTerrainFlag(u32 moveId)
{
return gMovesInfo[SanitizeMoveId(moveId)].argument.moveProperty;
}
static inline u32 GetMoveEffectArg_Status(u32 moveId)
{
return gMovesInfo[SanitizeMoveId(moveId)].argument.status;

0
remove_terrain.log Normal file
View File

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@ -561,8 +561,8 @@ bool32 IsDamageMoveUnusable(struct DamageContext *ctx)
if (!IS_BATTLER_OF_TYPE(ctx->battlerAtk, GetMoveArgType(ctx->move)))
return TRUE;
break;
case EFFECT_HIT_SET_REMOVE_TERRAIN:
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY) && GetMoveEffectArg_MoveProperty(ctx->move) == ARG_TRY_REMOVE_TERRAIN_FAIL)
case EFFECT_STEEL_ROLLER:
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY))
return TRUE;
break;
case EFFECT_POLTERGEIST:

View File

@ -3199,6 +3199,7 @@ void SwitchInClearSetData(u32 battler)
gDisableStructs[battler].perishSongTimer = disableStructCopy.perishSongTimer;
gDisableStructs[battler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
gDisableStructs[battler].embargoTimer = disableStructCopy.embargoTimer;
gDisableStructs[battler].healBlockTimer = disableStructCopy.healBlockTimer;
}
else if (effect == EFFECT_SHED_TAIL)
{

View File

@ -65,6 +65,8 @@
#include "constants/pokemon.h"
#include "config/battle.h"
#include "data/battle_move_effects.h"
#include "follower_npc.h"
#include "load_save.h"
// table to avoid ugly powing on gba (courtesy of doesnt)
// this returns (i^2.5)/4
@ -493,7 +495,7 @@ static void Cmd_tryconversiontypechange(void);
static void Cmd_givepaydaymoney(void);
static void Cmd_setlightscreen(void);
static void Cmd_tryKO(void);
static void Cmd_unused_0x94(void);
static void Cmd_checknonvolatiletrigger(void);
static void Cmd_copybidedmg(void);
static void Cmd_unused_96(void);
static void Cmd_tryinfatuating(void);
@ -752,7 +754,7 @@ void (*const gBattleScriptingCommandsTable[])(void) =
Cmd_givepaydaymoney, //0x91
Cmd_setlightscreen, //0x92
Cmd_tryKO, //0x93
Cmd_unused_0x94, //0x94
Cmd_checknonvolatiletrigger, //0x94
Cmd_copybidedmg, //0x95
Cmd_unused_96, //0x96
Cmd_tryinfatuating, //0x97
@ -1382,7 +1384,7 @@ static void Cmd_attackcanceler(void)
&& effect != EFFECT_COUNTER
&& effect != EFFECT_UPPER_HAND)
{
if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
if (!CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), gCurrentMove))
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
CancelMultiTurnMoves(gBattlerAttacker, SKY_DROP_ATTACKCANCELLER_CHECK);
gBattleStruct->moveResultFlags[gBattlerTarget] |= MOVE_RESULT_MISSED;
@ -1398,7 +1400,7 @@ static void Cmd_attackcanceler(void)
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else if (gProtectStructs[gBattlerTarget].beakBlastCharge && IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
else if (gProtectStructs[gBattlerTarget].beakBlastCharge && !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), gCurrentMove))
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
gBattlescriptCurrInstr = cmd->nextInstr;
@ -3776,7 +3778,12 @@ void SetMoveEffect(u32 battler, u32 effectBattler, bool32 primary, bool32 certai
}
break;
case MOVE_EFFECT_BUG_BITE:
if (GetItemPocket(gBattleMons[gEffectBattler].item) == POCKET_BERRIES
if (GetBattlerHoldEffect(gEffectBattler, TRUE) == HOLD_EFFECT_JABOCA_BERRY)
{
// jaboca berry triggers instead of being stolen
gBattlescriptCurrInstr++;
}
else if (GetItemPocket(gBattleMons[gEffectBattler].item) == POCKET_BERRIES
&& battlerAbility != ABILITY_STICKY_HOLD)
{
// target loses their berry
@ -7065,7 +7072,7 @@ static void Cmd_moveend(void)
if (IsBattlerAlive(gBattlerAttacker)
&& gBattleMons[gBattlerAttacker].item != ITEM_NONE // Attacker must be holding an item
&& !(gWishFutureKnock.knockedOffMons[GetBattlerSide(gBattlerAttacker)] & (1u << gBattlerPartyIndexes[gBattlerAttacker])) // But not knocked off
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker) // Pickpocket requires contact
&& IsMoveMakingContact(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), gCurrentMove) // Pickpocket requires contact
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)) // Obviously attack needs to have worked
{
u8 battlers[4] = {0, 1, 2, 3};
@ -7174,6 +7181,24 @@ static void Cmd_moveend(void)
else
gBattleScripting.moveendState++;
break;
case MOVEEND_REMOVE_TERRAIN:
if (GetMoveEffect(gChosenMove) == EFFECT_STEEL_ROLLER // Steel Roller has to check the chosen move, Otherwise it would fail in certain cases
&& IsBattlerTurnDamaged(gBattlerTarget))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RemoveTerrain;
effect = TRUE;
}
else if (moveEffect == EFFECT_ICE_SPINNER
&& IsBattlerAlive(gBattlerAttacker)
&& IsBattlerTurnDamaged(gBattlerTarget))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RemoveTerrain;
effect = TRUE;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_SYMBIOSIS:
for (i = 0; i < gBattlersCount; i++)
{
@ -8995,7 +9020,6 @@ static bool32 TrySymbiosis(u32 battler, u32 itemId)
BestowItem(BATTLE_PARTNER(battler), battler);
gLastUsedAbility = gBattleMons[BATTLE_PARTNER(battler)].ability;
gBattleScripting.battler = gBattlerAbility = BATTLE_PARTNER(battler);
gBattlerAttacker = battler;
BattleScriptPush(gBattlescriptCurrInstr + 2);
gBattlescriptCurrInstr = BattleScript_SymbiosisActivates;
return TRUE;
@ -11555,9 +11579,14 @@ static void Cmd_jumpifnexttargetvalid(void)
}
if (gBattlerTarget >= gBattlersCount)
{
gBattlerTarget = gBattlersCount - 1;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = jumpInstr;
}
}
static void Cmd_tryhealhalfhealth(void)
@ -12472,12 +12501,13 @@ static void Cmd_trynonvolatilestatus(void)
CMD_ARGS();
bool32 canInflictStatus = TRUE;
if (!CanSetNonVolatileStatus(gBattlerAttacker,
gBattlerTarget,
GetBattlerAbility(gBattlerAttacker),
GetBattlerAbility(gBattlerTarget),
GetMoveNonVolatileStatus(gCurrentMove),
STATUS_RUN_SCRIPT))
if (!CanSetNonVolatileStatus(
gBattlerAttacker,
gBattlerTarget,
GetBattlerAbility(gBattlerAttacker),
GetBattlerAbility(gBattlerTarget),
GetMoveNonVolatileStatus(gCurrentMove),
STATUS_RUN_SCRIPT))
canInflictStatus = FALSE;
if (canInflictStatus && DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
@ -12927,8 +12957,22 @@ static void Cmd_tryKO(void)
#undef FOCUS_BANDED
#undef AFFECTION_ENDURED
static void Cmd_unused_0x94(void)
static void Cmd_checknonvolatiletrigger(void)
{
CMD_ARGS(u16 nonVolatile, const u8 *failInstr);
if (!CanSetNonVolatileStatus(
gBattlerAttacker,
gBattlerTarget,
GetBattlerAbility(gBattlerAttacker),
GetBattlerAbility(gBattlerTarget),
cmd->nonVolatile,
STATUS_CHECK_TRIGGER))
gBattlescriptCurrInstr = cmd->failInstr;
else if (DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
gBattlescriptCurrInstr = cmd->failInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
static void Cmd_copybidedmg(void)
@ -15943,6 +15987,9 @@ static void Cmd_givecaughtmon(void)
{
CMD_ARGS(const u8 *passInstr);
enum GiveCaughtMonStates state = gBattleCommunication[MULTIUSE_STATE];
// Restore players party in order to handle properly the case when a wild mon is caught.
if (IsNPCFollowerWildBattle())
LoadPlayerParty();
switch (state)
{
@ -16083,6 +16130,9 @@ static void Cmd_givecaughtmon(void)
break;
}
}
// Save the player's party again to not interferes with RestorePartyAfterFollowerNPCBattle() called after battle.
if (IsNPCFollowerWildBattle())
SavePlayerParty();
}
static void Cmd_trysetcaughtmondexflags(void)
@ -17184,17 +17234,7 @@ void BS_ApplySaltCure(void)
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_JumpIfMovePropertyArgument(void)
{
NATIVE_ARGS(u8 argument, const u8 *jumpInstr);
if (GetMoveEffectArg_MoveProperty(gCurrentMove) == cmd->argument)
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_SetRemoveTerrain(void)
void BS_SetTerrain(void)
{
NATIVE_ARGS(const u8 *jumpInstr);
u32 statusFlag = 0;
@ -17217,48 +17257,19 @@ void BS_SetRemoveTerrain(void)
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
break;
case EFFECT_HIT_SET_REMOVE_TERRAIN:
switch (GetMoveEffectArg_MoveProperty(gCurrentMove))
{
case ARG_SET_PSYCHIC_TERRAIN: // Genesis Supernova
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
break;
case ARG_TRY_REMOVE_TERRAIN_HIT: // Splintered Stormshards
case ARG_TRY_REMOVE_TERRAIN_FAIL: // Steel Roller
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY))
{
// No terrain to remove, jump to battle script pointer.
gBattlescriptCurrInstr = cmd->jumpInstr;
}
else
{
// Remove all terrains.
RemoveAllTerrains();
gBattlescriptCurrInstr = cmd->nextInstr;
}
return;
default:
break;
}
case EFFECT_HIT_SET_TERRAIN:
statusFlag = GetMoveTerrainFlag(gCurrentMove);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
break;
default:
break;
}
enum ItemHoldEffect atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
if (gFieldStatuses & statusFlag || statusFlag == 0)
{
gBattlescriptCurrInstr = cmd->jumpInstr;
}
else
{
enum ItemHoldEffect atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
gFieldStatuses |= statusFlag;
gFieldTimers.terrainTimer = gBattleTurnCounter + (atkHoldEffect == HOLD_EFFECT_TERRAIN_EXTENDER) ? 8 : 5;
gBattlescriptCurrInstr = cmd->nextInstr;
}
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
gFieldStatuses |= statusFlag;
gFieldTimers.terrainTimer = gBattleTurnCounter + (atkHoldEffect == HOLD_EFFECT_TERRAIN_EXTENDER) ? 8 : 5;
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_JumpIfTerrainAffected(void)

View File

@ -4488,8 +4488,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_MUMMY:
if (IsBattlerAlive(gBattlerAttacker)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker)
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move)
&& gDisableStructs[gBattlerAttacker].overwrittenAbility != GetBattlerAbility(gBattlerTarget)
&& gBattleMons[gBattlerAttacker].ability != ABILITY_MUMMY
&& gBattleMons[gBattlerAttacker].ability != ABILITY_LINGERING_AROMA
@ -4511,8 +4510,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_WANDERING_SPIRIT:
if (IsBattlerAlive(gBattlerAttacker)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker)
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move)
&& !(GetActiveGimmick(gBattlerTarget) == GIMMICK_DYNAMAX)
&& !gAbilitiesInfo[gBattleMons[gBattlerAttacker].ability].cantBeSwapped)
{
@ -4562,8 +4560,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& (CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) || GetBattlerAbility(gBattlerAttacker) == ABILITY_MIRROR_ARMOR)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& IsBattlerTurnDamaged(gBattlerTarget)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move))
{
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
@ -4577,8 +4574,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (IsBattlerAlive(gBattlerAttacker)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& IsBattlerTurnDamaged(gBattlerTarget)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move))
{
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerAttacker) / (B_ROUGH_SKIN_DMG >= GEN_4 ? 8 : 16);
if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
@ -4592,8 +4588,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (!(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
&& !IsBattlerAlive(gBattlerTarget)
&& IsBattlerAlive(gBattlerAttacker)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move))
{
if ((battler = IsAbilityOnField(ABILITY_DAMP)))
{
@ -4658,8 +4653,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& IsBattlerTurnDamaged(gBattlerTarget)
&& CanBeSlept(gBattlerAttacker, gBattlerTarget, ability, NOT_BLOCKED_BY_SLEEP_CLAUSE)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move))
{
if (IsSleepClauseEnabled())
gBattleStruct->battlerState[gBattlerAttacker].sleepClauseEffectExempt = TRUE;
@ -4681,8 +4675,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& IsBattlerTurnDamaged(gBattlerTarget)
&& CanBePoisoned(gBattlerTarget, gBattlerAttacker, gLastUsedAbility, GetBattlerAbility(gBattlerAttacker))
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move))
{
gEffectBattler = gBattlerAttacker;
gBattleScripting.battler = gBattlerTarget;
@ -4701,8 +4694,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& IsBattlerTurnDamaged(gBattlerTarget)
&& CanBeParalyzed(gBattlerTarget, gBattlerAttacker, GetBattlerAbility(gBattlerAttacker))
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move))
{
gEffectBattler = gBattlerAttacker;
gBattleScripting.battler = gBattlerTarget;
@ -4716,8 +4708,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_FLAME_BODY:
if (IsBattlerAlive(gBattlerAttacker)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& CanBeBurned(gBattlerTarget, gBattlerAttacker, GetBattlerAbility(gBattlerAttacker))
&& (B_ABILITY_TRIGGER_CHANCE >= GEN_4 ? RandomPercentage(RNG_FLAME_BODY, 30) : RandomChance(RNG_FLAME_BODY, 1, 3)))
@ -4738,9 +4729,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& (B_ABILITY_TRIGGER_CHANCE >= GEN_4 ? RandomPercentage(RNG_CUTE_CHARM, 30) : RandomChance(RNG_CUTE_CHARM, 1, 3))
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
&& AreBattlersOfOppositeGender(gBattlerAttacker, gBattlerTarget)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker)
&& !IsAbilityAndRecord(gBattlerAttacker, GetBattlerAbility(gBattlerAttacker), ABILITY_OBLIVIOUS)
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move)
&& !IsAbilityOnSide(gBattlerAttacker, ABILITY_AROMA_VEIL))
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
@ -4800,8 +4790,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (!gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(battler)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG))
{
if (!(gStatuses3[battler] & STATUS3_PERISH_SONG))
@ -4911,8 +4900,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (IsBattlerAlive(gBattlerTarget)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget, gLastUsedAbility, GetBattlerAbility(gBattlerTarget))
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(move, gBattlerAttacker)
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), move)
&& IsBattlerTurnDamaged(gBattlerTarget) // Need to actually hit the target
&& RandomPercentage(RNG_POISON_TOUCH, 30))
{
@ -7092,8 +7080,7 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler)
break;
case HOLD_EFFECT_ROCKY_HELMET:
if (IsBattlerTurnDamaged(gBattlerTarget)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), gCurrentMove)
&& IsBattlerAlive(gBattlerAttacker)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
@ -7216,8 +7203,8 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler)
break;
case HOLD_EFFECT_STICKY_BARB:
if (IsBattlerTurnDamaged(gBattlerTarget)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
&& !CanBattlerAvoidContactEffects(gBattlerAttacker, gBattlerTarget, GetBattlerAbility(gBattlerAttacker), GetBattlerHoldEffect(gBattlerAttacker, TRUE), gCurrentMove)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& IsBattlerAlive(gBattlerAttacker)
&& CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
@ -7579,26 +7566,35 @@ u32 GetBattlerHoldEffectParam(u32 battler)
return GetItemHoldEffectParam(gBattleMons[battler].item);
}
bool32 IsMoveMakingContact(u32 move, u32 battlerAtk)
bool32 CanBattlerAvoidContactEffects(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, enum ItemHoldEffect holdEffectAtk, u32 move)
{
enum ItemHoldEffect atkHoldEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
if (!MoveMakesContact(move))
if (holdEffectAtk == HOLD_EFFECT_PROTECTIVE_PADS)
{
if (GetMoveEffect(move) == EFFECT_SHELL_SIDE_ARM && gBattleStruct->shellSideArmCategory[battlerAtk][gBattlerTarget] == DAMAGE_CATEGORY_PHYSICAL)
return TRUE;
else
return FALSE;
RecordItemEffectBattle(battlerAtk, HOLD_EFFECT_PROTECTIVE_PADS);
return TRUE;
}
else if ((atkHoldEffect == HOLD_EFFECT_PUNCHING_GLOVE && IsPunchingMove(move))
|| GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
return !IsMoveMakingContact(battlerAtk, battlerDef, abilityAtk, holdEffectAtk, move);
}
bool32 IsMoveMakingContact(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, enum ItemHoldEffect holdEffectAtk, u32 move)
{
if (!(MoveMakesContact(move) || (GetMoveEffect(move) == EFFECT_SHELL_SIDE_ARM
&& gBattleStruct->shellSideArmCategory[battlerAtk][battlerDef] == DAMAGE_CATEGORY_PHYSICAL)))
{
return FALSE;
}
else
else if (holdEffectAtk == HOLD_EFFECT_PUNCHING_GLOVE && IsPunchingMove(move))
{
return TRUE;
RecordItemEffectBattle(battlerAtk, HOLD_EFFECT_PUNCHING_GLOVE);
return FALSE;
}
else if (abilityAtk == ABILITY_LONG_REACH)
{
RecordAbilityBattle(battlerAtk, ABILITY_LONG_REACH);
return FALSE;
}
return TRUE;
}
static inline bool32 IsSideProtected(u32 battler, enum ProtectMethod method)
@ -7617,7 +7613,8 @@ bool32 IsBattlerProtected(u32 battlerAtk, u32 battlerDef, u32 move)
{
if (IsZMove(move) || IsMaxMove(move))
return FALSE; // Z-Moves and Max Moves bypass protection (except Max Guard).
if (IsMoveMakingContact(move, battlerAtk) && IsAbilityAndRecord(battlerAtk, GetBattlerAbility(battlerAtk), ABILITY_UNSEEN_FIST))
if (GetBattlerAbility(battlerAtk) == ABILITY_UNSEEN_FIST
&& IsMoveMakingContact(battlerAtk, battlerDef, ABILITY_UNSEEN_FIST, GetBattlerHoldEffect(battlerAtk, TRUE), move))
return FALSE;
}
@ -8319,7 +8316,7 @@ static inline u32 CalcMoveBasePowerAfterModifiers(struct DamageContext *ctx)
modifier = uq4_12_multiply(modifier, UQ_4_12(1.3));
break;
case ABILITY_TOUGH_CLAWS:
if (IsMoveMakingContact(move, battlerAtk))
if (IsMoveMakingContact(battlerAtk, battlerDef, ctx->abilityAtk, ctx->holdEffectAtk, ctx->move))
modifier = uq4_12_multiply(modifier, UQ_4_12(1.3));
break;
case ABILITY_STRONG_JAW:
@ -9152,12 +9149,12 @@ static inline uq4_12_t GetDefenderAbilitiesModifier(struct DamageContext *ctx)
}
break;
case ABILITY_FLUFFY:
if (!IsMoveMakingContact(ctx->move, ctx->battlerAtk) && ctx->moveType == TYPE_FIRE)
if (ctx->moveType == TYPE_FIRE && !IsMoveMakingContact(ctx->battlerAtk, ctx->battlerDef, ABILITY_NONE, ctx->holdEffectAtk, ctx->move))
{
modifier = UQ_4_12(2.0);
recordAbility = TRUE;
}
else if (IsMoveMakingContact(ctx->move, ctx->battlerAtk) && ctx->moveType != TYPE_FIRE)
if (ctx->moveType != TYPE_FIRE && IsMoveMakingContact(ctx->battlerAtk, ctx->battlerDef, ABILITY_NONE, ctx->holdEffectAtk, ctx->move))
{
modifier = UQ_4_12(0.5);
recordAbility = TRUE;

View File

@ -1978,9 +1978,9 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
.battleTvScore = 0, // TODO: Assign points
},
[EFFECT_HIT_SET_REMOVE_TERRAIN] =
[EFFECT_HIT_SET_TERRAIN] =
{
.battleScript = BattleScript_EffectHitSetRemoveTerrain,
.battleScript = BattleScript_EffectHitSetTerrain,
.battleTvScore = 0, // TODO: Assign points
},
@ -2218,4 +2218,16 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
.battleScript = BattleScript_EffectLifeDew,
.battleTvScore = 0, // TODO: Assign points
},
[EFFECT_ICE_SPINNER] =
{
.battleScript = BattleScript_EffectHit,
.battleTvScore = 0, // TODO: Assign points
},
[EFFECT_STEEL_ROLLER] =
{
.battleScript = BattleScript_EffectSteelRoller,
.battleTvScore = 0, // TODO: Assign points
},
};

View File

@ -18449,7 +18449,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"Destroys terrain. Fails if\n"
"ground isn't terrain."),
.effect = EFFECT_HIT_SET_REMOVE_TERRAIN,
.effect = EFFECT_STEEL_ROLLER,
.power = 130,
.type = TYPE_STEEL,
.accuracy = 100,
@ -18458,7 +18458,6 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.priority = 0,
.category = DAMAGE_CATEGORY_PHYSICAL,
.makesContact = TRUE,
.argument = { .moveProperty = ARG_TRY_REMOVE_TERRAIN_FAIL }, // Remove a field terrain if there is one and hit, otherwise fail.
.skyBattleBanned = TRUE,
.contestEffect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
@ -19885,7 +19884,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"Ice-covered feet hit a foe\n"
"and destroy the terrain."),
.effect = EFFECT_HIT_SET_REMOVE_TERRAIN,
.effect = EFFECT_ICE_SPINNER,
.power = 80,
.type = TYPE_ICE,
.accuracy = 100,
@ -19894,7 +19893,6 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.priority = 0,
.category = DAMAGE_CATEGORY_PHYSICAL,
.makesContact = TRUE,
.argument = { .moveProperty = ARG_TRY_REMOVE_TERRAIN_HIT }, // Remove the active field terrain if there is one.
.skyBattleBanned = B_EXTRAPOLATED_MOVE_FLAGS,
.battleAnimScript = gBattleAnimMove_IceSpinner,
},
@ -21526,7 +21524,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"Mew attacks with full force.\n"
"Psychically charges terrain."),
.effect = EFFECT_HIT_SET_REMOVE_TERRAIN,
.effect = EFFECT_HIT_SET_TERRAIN,
.power = 185,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -21534,7 +21532,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.category = DAMAGE_CATEGORY_SPECIAL,
.argument = { .moveProperty = ARG_SET_PSYCHIC_TERRAIN }, // Set Psychic Terrain. If there's a different field terrain active, overwrite it.
.argument = { .moveProperty = STATUS_FIELD_PSYCHIC_TERRAIN },
.battleAnimScript = gBattleAnimMove_GenesisSupernova,
},
[MOVE_SINISTER_ARROW_RAID] =
@ -21591,7 +21589,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"Lycanroc attacks with full\n"
"force. Removes all terrain."),
.effect = EFFECT_HIT_SET_REMOVE_TERRAIN,
.effect = EFFECT_ICE_SPINNER,
.power = 190,
.type = TYPE_ROCK,
.accuracy = 0,
@ -21599,7 +21597,6 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.category = DAMAGE_CATEGORY_PHYSICAL,
.argument = { .moveProperty = ARG_TRY_REMOVE_TERRAIN_HIT }, // Remove the active field terrain if there is one.
.battleAnimScript = gBattleAnimMove_SplinteredStormshards,
},
[MOVE_LETS_SNUGGLE_FOREVER] =

View File

@ -1216,10 +1216,6 @@ void FollowerNPC_HandleSprite(void)
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
SetFollowerNPCSprite(FOLLOWER_NPC_SPRITE_INDEX_ACRO_BIKE);
}
else if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
{
TryUpdateFollowerNPCSpriteUnderwater();
}
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ON_FOOT)
{
SetFollowerNPCSprite(FOLLOWER_NPC_SPRITE_INDEX_NORMAL);

View File

@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct conta
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
MESSAGE("Wobbuffet used Scratch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage);
@ -39,7 +39,7 @@ SINGLE_BATTLE_TEST("Fluffy doubles damage taken from fire type moves", s16 damag
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
MESSAGE("Wobbuffet used Ember!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
@ -57,7 +57,43 @@ SINGLE_BATTLE_TEST("Fluffy does not alter damage of fire-type moves that make di
} WHEN {
TURN { MOVE(player, MOVE_FIRE_PUNCH); }
} SCENE {
MESSAGE("Wobbuffet used Fire Punch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PUNCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct contact even if protected by Protective Pads", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PROTECTIVE_PADS); }
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy does not halve damage taken from moves that make direct contact but are ignored by Punching Glove", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PUNCHING_GLOVE); }
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_THUNDER_PUNCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_PUNCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);

View File

@ -16,3 +16,17 @@ DOUBLE_BATTLE_TEST("Defrost: A fire type spread move will thaw both targets")
STATUS_ICON(opponentRight, freeze: FALSE);
}
}
SINGLE_BATTLE_TEST("Defrost: Scald does not thaw targets if user is asleep")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP_TURN(3)); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCALD); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALD, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
HP_BAR(player);
}
}

View File

@ -578,7 +578,7 @@ SINGLE_BATTLE_TEST("(Z-MOVE) Extreme Evoboost boosts all the user's stats by two
SINGLE_BATTLE_TEST("(Z-MOVE) Genesis Supernova sets up psychic terrain")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_GENESIS_SUPERNOVA) == EFFECT_HIT_SET_REMOVE_TERRAIN);
ASSUME(GetMoveEffect(MOVE_GENESIS_SUPERNOVA) == EFFECT_HIT_SET_TERRAIN);
PLAYER(SPECIES_MEW) { Item(ITEM_MEWNIUM_Z); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
@ -595,7 +595,7 @@ SINGLE_BATTLE_TEST("(Z-MOVE) Genesis Supernova sets up psychic terrain")
SINGLE_BATTLE_TEST("(Z-MOVE) Splintered Stormshards removes terrain")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_SPLINTERED_STORMSHARDS) == EFFECT_HIT_SET_REMOVE_TERRAIN);
ASSUME(GetMoveEffect(MOVE_SPLINTERED_STORMSHARDS) == EFFECT_ICE_SPINNER);
PLAYER(SPECIES_LYCANROC_DUSK) { Item(ITEM_LYCANIUM_Z); }
OPPONENT(SPECIES_TAPU_LELE) { Ability(ABILITY_PSYCHIC_SURGE); HP(1000); MaxHP(1000); }
} WHEN {

View File

@ -42,7 +42,6 @@ SINGLE_BATTLE_TEST("Jaboca Berry causes the attacker to lose 1/8 of its max HP i
SINGLE_BATTLE_TEST("Jaboca Berry triggers before Bug Bite can steal it")
{
KNOWN_FAILING;
GIVEN {
ASSUME(GetMoveCategory(MOVE_BUG_BITE) == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WYNAUT);

View File

@ -31,6 +31,23 @@ SINGLE_BATTLE_TEST("Life Orb activates if it hits a Substitute")
}
}
SINGLE_BATTLE_TEST("Life Orb does not activate if using status move on a Substitute")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIFE_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_GROWL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, player);
NONE_OF {
HP_BAR(player);
MESSAGE("Wobbuffet was hurt by the Life Orb!");
}
}
}
SINGLE_BATTLE_TEST("Life Orb does not activate if using a status move")
{
GIVEN {

View File

@ -153,7 +153,7 @@ static void WhenSingles(u32 move, struct BattlePokemon *attacker, struct BattleP
{ // Has to be hailing
TURN { MOVE(attacker, MOVE_HAIL); }
}
else if (gMovesInfo[move].effect == EFFECT_HIT_SET_REMOVE_TERRAIN && gMovesInfo[move].argument.moveProperty == ARG_TRY_REMOVE_TERRAIN_FAIL)
else if (gMovesInfo[move].effect == EFFECT_STEEL_ROLLER)
{ // Needs a terrain
TURN { MOVE(attacker, MOVE_ELECTRIC_TERRAIN); }
}
@ -282,7 +282,7 @@ static void DoublesWhen(u32 move, struct BattlePokemon *attacker, struct BattleP
{ // Has to be hailing
TURN { MOVE(attacker, MOVE_HAIL); }
}
else if (gMovesInfo[move].effect == EFFECT_HIT_SET_REMOVE_TERRAIN && gMovesInfo[move].argument.moveProperty == ARG_TRY_REMOVE_TERRAIN_FAIL)
else if (gMovesInfo[move].effect == EFFECT_STEEL_ROLLER)
{ // Needs a terrain
TURN { MOVE(attacker, MOVE_ELECTRIC_TERRAIN); }
}

View File

@ -17,6 +17,7 @@ TO_DO_BATTLE_TEST("Assist cannot call a Mimicked move (Gen4 only)");
TO_DO_BATTLE_TEST("Assist can call a Mimicked move but not the original Mimic (Gen5+)");
TO_DO_BATTLE_TEST("Assist can call moves in unhatched Eggs (Gen5 only)");
TO_DO_BATTLE_TEST("Assist can be used by wild Pokémon in Wild Double Battles, even if the partner faints");
TO_DO_BATTLE_TEST("Assist called move does not get boosted by Normalize");
SINGLE_BATTLE_TEST("Assist fails if there are no valid moves to choose from")
{
@ -32,3 +33,27 @@ SINGLE_BATTLE_TEST("Assist fails if there are no valid moves to choose from")
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Assisted move triggers correct weakness berry")
{
u16 item;
PARAMETRIZE { item = ITEM_CHILAN_BERRY; }
PARAMETRIZE { item = ITEM_PASSHO_BERRY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_ASSIST, MOVE_NONE, MOVE_NONE, MOVE_NONE); }
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_SURF, MOVE_NONE, MOVE_NONE, MOVE_NONE); }
OPPONENT(SPECIES_ARON) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_ASSIST); }
} SCENE {
MESSAGE("Wobbuffet used Assist!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ASSIST, player);
MESSAGE("Wobbuffet used Surf!");
if (item == ITEM_PASSHO_BERRY) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
} else {
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, player);
}
}

View File

@ -1,126 +0,0 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_ELECTRIC_TERRAIN) == EFFECT_ELECTRIC_TERRAIN);
ASSUME(GetMoveEffect(MOVE_PSYCHIC_TERRAIN) == EFFECT_PSYCHIC_TERRAIN);
ASSUME(GetMoveEffect(MOVE_GRASSY_TERRAIN) == EFFECT_GRASSY_TERRAIN);
ASSUME(GetMoveEffect(MOVE_MISTY_TERRAIN) == EFFECT_MISTY_TERRAIN);
ASSUME(GetMoveEffect(MOVE_STEEL_ROLLER) == EFFECT_HIT_SET_REMOVE_TERRAIN);
ASSUME(GetMoveEffect(MOVE_ICE_SPINNER) == EFFECT_HIT_SET_REMOVE_TERRAIN);
}
SINGLE_BATTLE_TEST("Steel Roller and Ice Spinner can remove a terrain from the field")
{
u32 j;
static const u16 terrainMoves[] =
{
MOVE_ELECTRIC_TERRAIN,
MOVE_PSYCHIC_TERRAIN,
MOVE_GRASSY_TERRAIN,
MOVE_MISTY_TERRAIN,
};
u16 terrainMove = MOVE_NONE;
u16 removeTerrainMove = MOVE_NONE;
for (j = 0; j < ARRAY_COUNT(terrainMoves); j++)
{
PARAMETRIZE { removeTerrainMove = MOVE_STEEL_ROLLER; terrainMove = terrainMoves[j]; }
PARAMETRIZE { removeTerrainMove = MOVE_ICE_SPINNER; terrainMove = terrainMoves[j]; }
}
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, terrainMove); MOVE(player, removeTerrainMove); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, terrainMove, opponent);
ANIMATION(ANIM_TYPE_MOVE, removeTerrainMove, player);
switch (terrainMove)
{
case MOVE_ELECTRIC_TERRAIN:
MESSAGE("The electricity disappeared from the battlefield.");
break;
case MOVE_PSYCHIC_TERRAIN:
MESSAGE("The weirdness disappeared from the battlefield!");
break;
case MOVE_GRASSY_TERRAIN:
MESSAGE("The grass disappeared from the battlefield.");
break;
case MOVE_MISTY_TERRAIN:
MESSAGE("The mist disappeared from the battlefield.");
break;
}
}
}
SINGLE_BATTLE_TEST("Steel Roller fails if there is no terrain on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STEEL_ROLLER); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_ROLLER, player);
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Ice Spinner doesn't fail if there is no terrain on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ICE_SPINNER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, player);
NOT MESSAGE("But it failed!");
}
}
AI_SINGLE_BATTLE_TEST("AI will not choose Steel Roller if it might fail")
{
u32 move;
PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; }
PARAMETRIZE { move = MOVE_NONE; }
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_STEEL_ROLLER, MOVE_ICE_SHARD); }
} WHEN {
if (move == MOVE_ELECTRIC_TERRAIN) {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); EXPECT_MOVE(opponent, MOVE_ICE_SHARD); }
TURN { EXPECT_MOVE(opponent, MOVE_STEEL_ROLLER); }
} else {
TURN { EXPECT_MOVE(opponent, MOVE_ICE_SHARD); }
}
}
}
AI_SINGLE_BATTLE_TEST("AI will can choose Ice Spinner regardless if there is a terrain or not")
{
u32 move;
PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; }
PARAMETRIZE { move = MOVE_NONE; }
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_ICE_SPINNER, MOVE_ICE_SHARD); }
} WHEN {
if (move == MOVE_ELECTRIC_TERRAIN) {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); EXPECT_MOVE(opponent, MOVE_ICE_SPINNER); }
TURN { EXPECT_MOVE(opponent, MOVE_ICE_SPINNER); }
} else {
TURN { EXPECT_MOVE(opponent, MOVE_ICE_SPINNER); }
}
}
}

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@ -0,0 +1,122 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_ICE_SPINNER) == EFFECT_ICE_SPINNER);
}
SINGLE_BATTLE_TEST("Ice Spinner and Steel Roller remove a terrain from field")
{
u32 j;
static const u16 terrainMoves[] =
{
MOVE_ELECTRIC_TERRAIN,
MOVE_PSYCHIC_TERRAIN,
MOVE_GRASSY_TERRAIN,
MOVE_MISTY_TERRAIN,
};
u16 terrainMove = MOVE_NONE;
u16 removeTerrainMove = MOVE_NONE;
for (j = 0; j < ARRAY_COUNT(terrainMoves); j++)
{
PARAMETRIZE { removeTerrainMove = MOVE_STEEL_ROLLER; terrainMove = terrainMoves[j]; }
PARAMETRIZE { removeTerrainMove = MOVE_ICE_SPINNER; terrainMove = terrainMoves[j]; }
}
GIVEN {
ASSUME(GetMoveEffect(MOVE_ELECTRIC_TERRAIN) == EFFECT_ELECTRIC_TERRAIN);
ASSUME(GetMoveEffect(MOVE_PSYCHIC_TERRAIN) == EFFECT_PSYCHIC_TERRAIN);
ASSUME(GetMoveEffect(MOVE_GRASSY_TERRAIN) == EFFECT_GRASSY_TERRAIN);
ASSUME(GetMoveEffect(MOVE_MISTY_TERRAIN) == EFFECT_MISTY_TERRAIN);
ASSUME(GetMoveEffect(MOVE_STEEL_ROLLER) == EFFECT_STEEL_ROLLER);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, terrainMove); MOVE(player, removeTerrainMove); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, terrainMove, opponent);
ANIMATION(ANIM_TYPE_MOVE, removeTerrainMove, player);
switch (terrainMove)
{
case MOVE_ELECTRIC_TERRAIN:
MESSAGE("The electricity disappeared from the battlefield.");
break;
case MOVE_PSYCHIC_TERRAIN:
MESSAGE("The weirdness disappeared from the battlefield!");
break;
case MOVE_GRASSY_TERRAIN:
MESSAGE("The grass disappeared from the battlefield.");
break;
case MOVE_MISTY_TERRAIN:
MESSAGE("The mist disappeared from the battlefield.");
break;
}
}
}
SINGLE_BATTLE_TEST("Ice Spinner fails to remove terrain if user faints during attack execution")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIFE_ORB); HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, MOVE_ICE_SPINNER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, opponent);
NOT MESSAGE("The electricity disappeared from the battlefield.");
}
}
SINGLE_BATTLE_TEST("Ice Spinner will not be remove Terrain if user is switched out due to Red Card")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, MOVE_ICE_SPINNER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
NOT MESSAGE("The electricity disappeared from the battlefield.");
}
}
SINGLE_BATTLE_TEST("Ice Spinner doesn't fail if there is no terrain on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ICE_SPINNER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, player);
NOT MESSAGE("But it failed!");
}
}
AI_SINGLE_BATTLE_TEST("Ice Spinner can be chosen by AI regardless if there is a terrain or not")
{
u32 move;
PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; }
PARAMETRIZE { move = MOVE_NONE; }
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_ICE_SPINNER, MOVE_ICE_SHARD); }
} WHEN {
if (move == MOVE_ELECTRIC_TERRAIN) {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); EXPECT_MOVE(opponent, MOVE_ICE_SPINNER); }
TURN { EXPECT_MOVE(opponent, MOVE_ICE_SPINNER); }
} else {
TURN { EXPECT_MOVE(opponent, MOVE_ICE_SPINNER); }
}
}
}

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@ -618,3 +618,20 @@ SINGLE_BATTLE_TEST("Protect: Quick Guard, Wide Guard and Crafty Shield don't red
EXPECT_EQ(results[4].damage, results[5].damage);
}
}
SINGLE_BATTLE_TEST("Protect: Protective Pads protects from secondary effects")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PROTECTIVE_PADS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_BURNING_BULWARK); MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BURNING_BULWARK, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
HP_BAR(opponent);
STATUS_ICON(player, STATUS1_BURN);
}
}
}

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@ -0,0 +1,75 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_STEEL_ROLLER) == EFFECT_STEEL_ROLLER);
}
// Covered in ice_spinner.c
// SINGLE_BATTLE_TEST("Ice Spinner and Steel Roller remove a terrain from field")
SINGLE_BATTLE_TEST("Steel Roller removes Terrain even if user faints during attack execution")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIFE_ORB); HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, MOVE_STEEL_ROLLER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_ROLLER, opponent);
MESSAGE("The electricity disappeared from the battlefield.");
}
}
SINGLE_BATTLE_TEST("Steel Roller removes Terrain if user is switched out due to Red Card")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, MOVE_STEEL_ROLLER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_ROLLER, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("The electricity disappeared from the battlefield.");
}
}
SINGLE_BATTLE_TEST("Steel Roller will fail if there is no Terrain")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEEL_ROLLER); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_ROLLER, opponent);
MESSAGE("The opposing Wobbuffet used Steel Roller!");
MESSAGE("But it failed!");
}
}
AI_SINGLE_BATTLE_TEST("Steel Roller wont be chosen by AI if there is no terrain on the field")
{
u32 move;
PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; }
PARAMETRIZE { move = MOVE_NONE; }
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_STEEL_ROLLER, MOVE_ICE_SHARD); }
} WHEN {
if (move == MOVE_ELECTRIC_TERRAIN) {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); EXPECT_MOVE(opponent, MOVE_ICE_SHARD); }
TURN { EXPECT_MOVE(opponent, MOVE_STEEL_ROLLER); }
} else {
TURN { EXPECT_MOVE(opponent, MOVE_ICE_SHARD); }
}
}
}

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@ -0,0 +1,165 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_TOXIC_THREAD) == EFFECT_TOXIC_THREAD);
}
SINGLE_BATTLE_TEST("Toxic Thread both reduces speed and inflicts Poison")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still inflicts Poison if speed can't go lower")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_SCARY_FACE) == EFFECT_SPEED_DOWN_2);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 6);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still inflicts Poison if speed can't be lowered")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_REGICE) { Ability(ABILITY_CLEAR_BODY); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still lowers speed if the target can't be Poisoned")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_BRONZOR].types[0] == TYPE_STEEL || gSpeciesInfo[SPECIES_BRONZOR].types[1] == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BRONZOR);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still lowers speed if the target is already Poisoned")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_POISON_POWDER); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Toxic Thread fails if speed can't be lowered and status can't be inflicted")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_POISON_POWDER); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
}
}
SINGLE_BATTLE_TEST("Toxic Thread fails if speed can't be lowered due to Clear Body and status can't be inflicted")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_REGICE) { Ability(ABILITY_CLEAR_BODY); }
} WHEN {
TURN { MOVE(player, MOVE_POISON_POWDER); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
}
}
SINGLE_BATTLE_TEST("Toxic Thread fails if speed can't be lowered and target is a poison type")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_POISON || gSpeciesInfo[SPECIES_ODDISH].types[1] == TYPE_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ODDISH);
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
}
}