Merge branch 'lighting' into lighting-expanded-id
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ad89f7cf06
@ -1531,8 +1531,8 @@ bool8 MapHasNaturalLight(u8 mapType) { // Whether a map type is naturally lit/ou
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// Update & mix day / night bg palettes (into unfaded)
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void UpdateAltBgPalettes(u16 palettes) {
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struct Tileset *primary = gMapHeader.mapLayout->primaryTileset;
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struct Tileset *secondary = gMapHeader.mapLayout->secondaryTileset;
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const struct Tileset *primary = gMapHeader.mapLayout->primaryTileset;
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const struct Tileset *secondary = gMapHeader.mapLayout->secondaryTileset;
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u32 i = 1;
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if (!MapHasNaturalLight(gMapHeader.mapType))
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return;
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