Merge pull request #2215 from shachar700/pokenav-glow
Fixed pokenav glow issue
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b0d2642e56
@ -1315,7 +1315,14 @@ static void SetupPokenavMenuScanlineEffects(void)
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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SetGpuRegBits(REG_OFFSET_WININ, WININ_WIN0_ALL);
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SetGpuRegBits(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ);
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#ifdef BUGFIX
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// BUGFIX: Use full register write instead of |=.
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// SetGpuRegBits left leftover window values from the Party screen,
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// causing partial/missing glow highlights. SetGpuReg clears them fully.
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SetGpuReg(REG_OFFSET_WIN0V, DISPLAY_HEIGHT);
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#else
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SetGpuRegBits(REG_OFFSET_WIN0V, DISPLAY_HEIGHT);
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#endif
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ScanlineEffect_Stop();
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SetMenuOptionGlow();
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ScanlineEffect_SetParams(sPokenavMainMenuScanlineEffectParams);
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