Fix Hyper Beam animation (#8872)

Co-authored-by: Hedara <hedara90@gmail.com>
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hedara90 2026-01-11 15:23:07 +01:00 committed by GitHub
parent 350f49cb64
commit b1de0a8484
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@ -3424,7 +3424,7 @@ void AnimHyperBeamOrb(struct Sprite *sprite)
u16 speed;
u16 animNum = Random2();
StartSpriteAnim(sprite, animNum % 8);
StartSpriteAnim(sprite, animNum % ARRAY_COUNT(gSolarBeamBigOrbAnimTable));
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (!IsOnPlayerSide(gBattleAnimAttacker))