Fix Hyper Beam animation (#8872)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -3424,7 +3424,7 @@ void AnimHyperBeamOrb(struct Sprite *sprite)
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u16 speed;
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u16 animNum = Random2();
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StartSpriteAnim(sprite, animNum % 8);
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StartSpriteAnim(sprite, animNum % ARRAY_COUNT(gSolarBeamBigOrbAnimTable));
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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if (!IsOnPlayerSide(gBattleAnimAttacker))
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