Use the same relative gBattleTextBuff3 declaration in both definitions. (#3719)
Compare against https://github.com/rh-hideout/pokeemerald-expansion/blob/upcoming/src/battle_main.c#L135.
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@ -976,7 +976,7 @@ extern u16 gBattle_WIN1V;
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extern u8 gDisplayedStringBattle[425];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[30]; //to handle stupidly large z move names
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT + 13]; //to handle stupidly large z move names
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
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extern u32 gUnusedFirstBattleVar1;
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