汉化一些SCRIPTS的文本
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@ -257,91 +257,89 @@ BerryTree_EventScript_PlantBerry::
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return
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BerryTree_Text_ItsSoftLoamySoil:
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.string "It's soft, loamy soil.$"
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.string "这是柔软的土壤。$"
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BerryTree_Text_WantToPlant:
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.string "It's soft, loamy soil.\n"
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.string "Want to plant a BERRY?$"
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.string "这是柔软的土壤。\n"
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.string "想要种植一个树果吗?$"
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BerryTree_Text_PlantedOneBerry:
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.string "{PLAYER} planted one {STR_VAR_1} in\n"
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.string "the soft, loamy soil.$"
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.string "{PLAYER}在柔软的土壤里种下了\n一个{STR_VAR_1}。$"
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BerryTree_Text_BerryGrowthStage1:
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.if OW_BERRY_SIX_STAGES == TRUE
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.string "This is where you planted the\n{STR_VAR_1}!$"
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.string "这里是你种下{STR_VAR_1}的地方\n!$"
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.else
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.string "One {STR_VAR_1} was planted here.$"
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.string "这里种植了一个{STR_VAR_1}。$"
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.endif
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BerryTree_Text_BerryGrowthStage2:
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.if OW_BERRY_SIX_STAGES == TRUE
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.string "The {STR_VAR_1} is sprouting!$"
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.string "{STR_VAR_1}正在发芽中!$"
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.else
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.string "{STR_VAR_1} has sprouted.$"
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.string "{STR_VAR_1}已经发芽了。$"
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.endif
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BerryTree_Text_BerryGrowthStage3:
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.if OW_BERRY_SIX_STAGES == TRUE
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.string "The {STR_VAR_1}'s seedling is growing well!$"
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.string "{STR_VAR_1}的幼苗长得很漂亮!$"
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.else
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.string "This {STR_VAR_1} plant is growing taller.$"
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.string "{STR_VAR_1}正在变得更高。$"
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.endif
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BerryTree_Text_BerryGrowthStageTrunk:
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.string "The {STR_VAR_1}'s trunk is getting bigger!$"
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.string "{STR_VAR_1}的树干越来越粗了!$"
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BerryTree_Text_BerryGrowthStageBudding:
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.string "The {STR_VAR_1} tree has buds!$"
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.string "{STR_VAR_1}的树干上发芽了!$"
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BerryTree_Text_BerryGrowthStage4:
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.if OW_BERRY_SIX_STAGES == TRUE
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.string "The {STR_VAR_1} tree is in bloom!$"
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.string "{STR_VAR_1}的树开花了!$"
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.else
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.string "These {STR_VAR_1} flowers are blooming\n"
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.string "{STR_VAR_2}.$"
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.string "{STR_VAR_1}的花正在{STR_VAR_2}盛开\n。"
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.endif
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BerryTree_Text_CareAdverbGreat:
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.string "very beautifully$"
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.string "非常美丽地$"
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BerryTree_Text_CareAdverbPoor:
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.string "cutely$"
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.string "可爱地$"
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BerryTree_Text_CareAdverbGood:
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.string "prettily$"
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.string "漂亮地$"
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BerryTree_Text_WantToPick:
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.string "You found {STR_VAR_2} {STR_VAR_1}!\p"
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.string "Do you want to pick the\n"
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.string "{STR_VAR_1}?$"
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.string "你发现了{STR_VAR_2}个{STR_VAR_1}!\p"
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.string "你想要摘取\n"
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.string "{STR_VAR_1}吗?$"
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BerryTree_Text_PickedTheBerry:
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.string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$"
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.string "{PLAYER}摘取了{STR_VAR_2}个{STR_VAR_1}。$"
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BerryTree_Text_PutAwayBerry:
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.string "{PLAYER} put away the {STR_VAR_1}\n"
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.string "in the BAG's BERRIES POCKET.\p"
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.string "The soil returned to its soft and\n"
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.string "loamy state.$"
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.string "{PLAYER}将{STR_VAR_1}\n"
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.string "放入背包的树果口袋中。\p"
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.string "土壤恢复到了柔软\n"
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.string "的状态。$"
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BerryTree_Text_BerryPocketFull:
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.string "The BAG's BERRIES POCKET is full.\p"
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.string "The {STR_VAR_1} couldn't be taken.$"
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.string "背包的树果口袋已满。\p"
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.string "{STR_VAR_1}无法被摘取。$"
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BerryTree_Text_BerryLeftUnpicked:
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.string "{PLAYER} left the {STR_VAR_1}\n"
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.string "unpicked.$"
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.string "{PLAYER}没有摘取\n"
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.string "{STR_VAR_1}。$"
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BerryTree_Text_WantToWater:
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.string "Want to water the {STR_VAR_1} with the\n"
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.string "WAILMER PAIL?$"
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.string "想要用吼吼鲸喷壶给{STR_VAR_1}\n"
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.string "浇水吗?$"
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BerryTree_Text_WateredTheBerry:
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.string "{PLAYER} watered the {STR_VAR_1}.$"
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.string "{PLAYER}给{STR_VAR_1}浇了水。$"
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BerryTree_Text_PlantIsDelighted:
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.string "The plant seems to be delighted.$"
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.string "植物似乎感到很高兴。$"
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BerryTree_Text_ExclamationPoint:
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.string "!$"
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@ -381,29 +379,28 @@ BerryTree_EventScript_PickBerry_Mutation::
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end
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BerryTree_Text_WantToPick_Mutation:
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.string "You found {STR_VAR_2} {STR_VAR_1}\n"
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.string "and 1 {STR_VAR_3}!\p"
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.string "Do you want to pick them?$"
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.string "你找到了{STR_VAR_2} ,{STR_VAR_1}\n"
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.string "与一个 {STR_VAR_3}!\p"
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.string "你想要摘下它们吗??$"
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BerryTree_Text_BerryLeftUnpicked_Mutation:
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.string "{PLAYER} left the {STR_VAR_1}\n"
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.string "and the {STR_VAR_3} unpicked.$"
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.string "{PLAYER} 离开了 {STR_VAR_1}\n"
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.string "并且 {STR_VAR_3} 没有被采摘。$"
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BerryTree_Text_BerryPocketFull_Mutation:
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.string "The BAG's BERRIES POCKET is full.\p"
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.string "The {STR_VAR_1} and the\n"
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.string "{STR_VAR_3} couldn't be taken.$"
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.string "背包的果实袋已满。\p"
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.string "{STR_VAR_1} 和 {STR_VAR_3} 无法\n"
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.string "被采摘。$"
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BerryTree_Text_PickedTheBerry_Mutation:
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.string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}\n"
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.string "and the {STR_VAR_3}.$"
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.string "{PLAYER} 采摘了 {STR_VAR_2} 个 {STR_VAR_1}\n"
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.string "和 {STR_VAR_3}。$"
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BerryTree_Text_PutAwayBerry_Mutation:
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.string "{PLAYER} put away the {STR_VAR_1}\n"
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.string "and the {STR_VAR_3} in the BAG's\l"
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.string "BERRIES POCKET.\p"
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.string "The soil returned to its soft and\n"
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.string "loamy state.$"
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.string "{PLAYER} 将 {STR_VAR_1}\n"
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.string "和 {STR_VAR_3} 放入背包的\n"
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.string "果实袋中。土壤恢复了其\n"
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.string "柔软和肥沃的状态。$"
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.endif
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.if OW_BERRY_MULCH_USAGE == TRUE
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@ -415,12 +412,12 @@ BerryTree_EventScript_UseMulch::
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return
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BerryTree_Text_WantToMulch:
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.string "It's soft, loamy soil.\n"
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.string "Put down some fertilizer?$"
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.string "这是松软的土壤。\n"
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.string "要撒些肥料吗?$"
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BerryTree_Text_ScatteredMulch:
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.string "{PLAYER} scattered the {STR_VAR_1}\n"
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.string "on the soft, loamy soil.$"
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.string "{PLAYER} 撒下了 {STR_VAR_1}的种子\n"
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.string "在松软的壤土上。$"
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.endif
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.if OW_BERRY_WEEDS == TRUE
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@ -442,11 +439,11 @@ BerryTree_EventScript_PullOutWeed::
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return
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BerryTree_Text_WeedIsGrowing:
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.string "A weed is growing here.\n"
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.string "Do you want to pull it out?$"
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.string "这里长了杂草。\n"
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.string "要拔掉它吗?$"
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BerryTree_Text_PulledOutTheWeed:
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.string "{PLAYER} pulled out the weed!$"
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.string "{PLAYER} 拔掉了杂草!$"
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.endif
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.if OW_BERRY_PESTS == TRUE
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@ -463,5 +460,5 @@ BerryTree_EventScript_EncounterPests::
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return
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BerryTree_Text_APokemonAppeared:
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.string "A Pokémon appeared!$"
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.string "一只精灵跳出来了!$"
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.endif
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@ -74,8 +74,8 @@ Debug_FlagsNotSetOverworldConfigMessage::
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goto Debug_MessageEnd
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Debug_FlagsNotSetOverworldConfigMessage_Text:
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.string "Feature unavailable!\n"
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.string "Please define a usable flag in:\l"
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.string "功能不可用!\n"
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.string "请在这里定义该标志:\l"
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.string "'include/config/overworld.h'!$"
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Debug_FlagsNotSetBattleConfigMessage::
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@ -83,8 +83,8 @@ Debug_FlagsNotSetBattleConfigMessage::
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goto Debug_MessageEnd
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Debug_FlagsNotSetBattleConfigMessage_Text:
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.string "Feature unavailable!\n"
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.string "Please define a usable flag in:\l"
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.string "功能不可用!\n"
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.string "请在这里定义一个可用标志:\l"
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.string "'include/config/battle.h'!$"
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Debug_BoxFilledMessage::
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@ -181,20 +181,20 @@ Debug_CheckSaveBlock::
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end
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Debug_SaveBlock1Size::
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.string "SaveBlock1 size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "Free space: {STR_VAR_3}b.$"
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.string "SaveBlock1 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "剩余空间: {STR_VAR_3}b.$"
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Debug_SaveBlock2Size::
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.string "SaveBlock2 size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "Free space: {STR_VAR_3}b.$"
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.string "SaveBlock2 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "剩余空间: {STR_VAR_3}b.$"
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Debug_SaveBlock3Size::
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.string "SaveBlock3 size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "Free space: {STR_VAR_3}b.$"
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.string "SaveBlock3 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "剩余空间: {STR_VAR_3}b.$"
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Debug_PokemonStorageSize::
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.string "{PKMN}Storage size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "Free space: {STR_VAR_3}b.$"
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.string "{PKMN}Storage 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
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.string "剩余空间: {STR_VAR_3}b.$"
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Debug_CheckROMSpace::
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callnative CheckROMSize
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@ -203,8 +203,8 @@ Debug_CheckROMSpace::
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end
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Debug_ROMSize::
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.string "ROM size: {STR_VAR_1}MB/32MB.\n"
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.string "Free space: {STR_VAR_2}MB.$"
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.string "ROM 大小: {STR_VAR_1}MB/32MB.\n"
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.string "剩余空间: {STR_VAR_2}MB.$"
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Debug_HatchAnEgg::
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lockall
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@ -232,10 +232,10 @@ DebugScript_HatchAnEgg_CantForceHatch::
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end
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DebugScript_Text_EmptyParty::
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.string "You have no Pokémon nor Eggs.$"
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.string "你既没有宝可梦也没有宝可梦的蛋。$"
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DebugScript_HatchAnEgg_Text_NotAnEgg::
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.string "That's not a Pokémon Egg.$"
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.string "那不是一个宝可梦的蛋。$"
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DebugScript_ZeroDaycareMons::
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msgbox DebugText_DaycareNoPokemon, MSGBOX_DEFAULT
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@ -253,13 +253,13 @@ DebugScript_DaycareMonsNotCompatible::
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end
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DebugText_DaycareNoPokemon:
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.string "You have no Pokémon at Daycare.$"
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.string "你没有在培育屋的宝可梦$"
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DebugText_DaycareOnePokemon:
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.string "You have only one Pokémon at Daycare.$"
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.string "你仅有一个在培育屋的宝可梦$"
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DebugText_DaycarePokemonNotCompatible:
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.string "Your Pokémon at Daycare can't\nhave babies together!$"
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.string "你在培育屋的宝可梦不能生育幼年宝可梦!$"
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Debug_ShowExpansionVersion::
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callnative BufferExpansionVersion
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@ -417,31 +417,31 @@ Debug_EventScript_InflictStatus1_Party_Frostbite:
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end
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Debug_EventScript_InflictStatus1_Text_Single:
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.string "Single$"
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.string "单体$"
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Debug_EventScript_InflictStatus1_Text_PartyWide:
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.string "Party-wide$"
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.string "全队$"
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Debug_EventScript_InflictStatus1_Text_Close:
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.string "Close$"
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.string "近战$"
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Debug_EventScript_InflictStatus1_Text_Poison:
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.string "Poison$"
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.string "中毒$"
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Debug_EventScript_InflictStatus1_Text_Paralysis:
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.string "Paralysis$"
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.string "麻痹$"
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Debug_EventScript_InflictStatus1_Text_Sleep:
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.string "Sleep$"
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.string "睡眠$"
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Debug_EventScript_InflictStatus1_Text_Burn:
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.string "Burn$"
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.string "灼伤$"
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Debug_EventScript_InflictStatus1_Text_Freeze:
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.string "Freeze$"
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.string "冰冻$"
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Debug_EventScript_InflictStatus1_Text_Frostbite:
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.string "Frostbite$"
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.string "冻伤$"
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Debug_EventScript_EWRAMCounters::
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callnative CheckEWRAMCounters
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@ -450,111 +450,108 @@ Debug_EventScript_EWRAMCounters::
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end
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Debug_EventScript_EWRAMCounters_Text::
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.string "Follower Steps: {STR_VAR_1}.\n"
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.string "Fishing Chain: {STR_VAR_2}.$"
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.string "跟随步数: {STR_VAR_1}.\n"
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.string "钓鱼次数: {STR_VAR_2}.$"
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Debug_EventScript_FontTest_Text_1::
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.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
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.string "Angel Adept Blind Bodice Clique\n"
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.string "Coast Dunce Docile Enact Eosin\l"
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.string "Furlong Focal Gnome Gondola Human\l"
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.string "Hoist Inlet Iodine Justin Jocose\l"
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.string "Knoll Koala Linden Loads Milliner\l"
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.string "Modal Number Nodule Onset Oddball\l"
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.string "Pneumo Poncho Quanta Qophs Rhone\l"
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.string "Roman Snout Sodium Tundra Tocsin\l"
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.string "Uncle Udder Vulcan Vocal Whale\l"
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.string "Woman Xmas Xenon Yunnan Young\l"
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.string "Zloty Zodiac.$"
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Debug_EventScript_FontTest_Text_1:: @ Edit this to test your font
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.string "{FONT_SMALL_NARROWER}"
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.string "安静 暗影 白云 不语 城堡\n"
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.string "大地 儿童 飞鸟 风铃 光辉\l"
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.string "海洋 火焰 高楼 古道 花园\l"
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.string "欢乐 记忆 静谧 角落 敬仰\l"
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.string "快乐 狐狸 梨花 旅人 梦境\l"
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.string "茉莉 宁静 暖阳 欧阳 漂流\l"
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.string "奇遇 清风 日出 热情 山林\l"
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.string "世界 希望 小雨 羊群 烟霞\l"
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.string "永恒 云端 原野 月亮 早晨。$"
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Debug_EventScript_FontTest_Text_2::
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.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
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.string "Angel angel adept for the nuance loads\n"
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.string "of the arena cocoa and quaalude. Blind\l"
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.string "blind bodice for the submit oboe of the\l"
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.string "club snob and abbot. Clique clique\l"
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.string "coast for the pouch loco of the franc\l"
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.string "assoc and accede. Dunce dunce docile\l"
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.string "for the loudness mastodon of the\l"
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.string "loud statehood and huddle.$"
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.string "安静的世界充满细语\n"
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.string "城堡中的精灵追逐梦想。\l"
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.string "飞鸟飞鸟掠过蓝天白云,\l"
|
||||
.string "风铃响起,带来午后微光。\l"
|
||||
.string "欢乐的旅人走过古道幽径,\l"
|
||||
.string "梦境与现实在交界相融。\l"
|
||||
.string "光辉之地记录回忆点滴,\l"
|
||||
.string "盛开的梨花低语着春意。$"
|
||||
|
||||
Debug_EventScript_FontTest_Text_3::
|
||||
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
|
||||
.string "Enact enact eosin for the quench coed\n"
|
||||
.string "of the pique canoe and bleep. Furlong\l"
|
||||
.string "furlong focal for the genuflect\l"
|
||||
.string "profound of the motif aloof and offers.\l"
|
||||
.string "Gnome gnome gondola for the impugn\l"
|
||||
.string "logos of the unplug analog and smuggle.\l"
|
||||
.string "Human human hoist for the buddhist\l"
|
||||
.string "alcohol of the riyadh caliph and\l"
|
||||
.string "bathhouse.$"
|
||||
.string "故事讲述了遥远时光\n"
|
||||
.string "高楼大厦隐藏着诗与远方。\l"
|
||||
.string "古道古道通向静谧森林,\l"
|
||||
.string "记忆如溪水缓缓流淌。\l"
|
||||
.string "狐狸在梦中跳跃云端,\l"
|
||||
.string "火焰温暖了夜晚月光。\l"
|
||||
.string "旅人静听风吹草动,\l"
|
||||
.string "世界因此而悄然流转。$"
|
||||
|
||||
Debug_EventScript_FontTest_Text_4::
|
||||
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
|
||||
.string "Inlet inlet iodine for the quince\n"
|
||||
.string "champion of the ennui scampi and shiite.\l"
|
||||
.string "Justin justin jocose for the djibouti\l"
|
||||
.string "sojourn of the oranj raj and hajjis.\l"
|
||||
.string "Knoll knoll koala for the banknote\l"
|
||||
.string "lookout of the dybbuk outlook and\l"
|
||||
.string "trekked. Linden linden loads for the\l"
|
||||
.string "ulna monolog of the consul menthol and\l"
|
||||
.string "shallot.$"
|
||||
.string "角落藏着心灵秘密\n"
|
||||
.string "宁静时光流淌如泉水。\l"
|
||||
.string "欧阳问道山水之间,\l"
|
||||
.string "清风吹过花影婆娑。\l"
|
||||
.string "日出时刻照亮希望,\l"
|
||||
.string "热情燃烧在心房之中。\l"
|
||||
.string "山林深处回荡回音,\l"
|
||||
.string "烟霞朦胧化作梦境。$"
|
||||
|
||||
Debug_EventScript_FontTest_Text_5::
|
||||
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
|
||||
.string "Milliner milliner modal for the alumna\n"
|
||||
.string "solomon of the album custom and summon.\l"
|
||||
.string "Number number nodule for the unmade\l"
|
||||
.string "economic of the shotgun bison and\l"
|
||||
.string "tunnel. Onset onset oddball for the\l"
|
||||
.string "abandon podium of the antiquo tempo\l"
|
||||
.string "and moonlit. Pneumo pneumo poncho for\l"
|
||||
.string "the dauphin opossum of the holdup\l"
|
||||
.string "bishop and supplies.$"
|
||||
.string "世界如此多彩缤纷\n"
|
||||
.string "希望藏在点点星光中。\l"
|
||||
.string "小雨滋润干涸心田,\l"
|
||||
.string "羊群悠闲走在绿坡。\l"
|
||||
.string "永恒只在瞬间流转,\l"
|
||||
.string "云端之上藏着诗篇。\l"
|
||||
.string "原野广阔无边无际,\l"
|
||||
.string "早晨曙光带来新生。$"
|
||||
|
||||
Debug_EventScript_FontTest_Text_6::
|
||||
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
|
||||
.string "Quanta quanta qophs for the inquest\n"
|
||||
.string "sheqel of the cinq coq and suqqu. Rhone\l"
|
||||
.string "rhone roman for the burnt porous of the\l"
|
||||
.string "lemur clamor and carrot. Snout snout\l"
|
||||
.string "sodium for the ensnare bosom of the\l"
|
||||
.string "genus pathos and missing. Tundra\l"
|
||||
.string "tundra tocsin for the nutmeg isotope\l"
|
||||
.string "of the peasant ingot and ottoman.$"
|
||||
.string "风起时叶随梦飘摇\n"
|
||||
.string "泉水清清流过岁月。\l"
|
||||
.string "山峰巍峨如岁月沉淀,\l"
|
||||
.string "月色温柔照亮心房。\l"
|
||||
.string "星辰之间闪烁故事,\l"
|
||||
.string "长夜不再孤单徘徊。\l"
|
||||
.string "梦境醒来仍有诗意,\l"
|
||||
.string "新的一天缓缓到来。$"
|
||||
|
||||
Debug_EventScript_FontTest_Text_7::
|
||||
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
|
||||
.string "Uncle uncle udder for the dunes cloud\n"
|
||||
.string "of the hindu thou and continuum. Vulcan\l"
|
||||
.string "vulcan vocal for the alluvial ovoid of\l"
|
||||
.string "the yugoslav chekhov and revved. Whale\l"
|
||||
.string "whale woman for the meanwhile blowout\l"
|
||||
.string "of the forepaw meadow and glowworm.\l"
|
||||
.string "Xmas xmas xenon for the bauxite\l"
|
||||
.string "doxology of the tableaux equinox and\l"
|
||||
.string "exxon.$"
|
||||
.string "风吹过的麦田泛金光\n"
|
||||
.string "心中的愿望悄然生长。\l"
|
||||
.string "在每个黄昏的边界,\l"
|
||||
.string "都藏着故事的篇章。\l"
|
||||
.string "花开的声音令人动容,\l"
|
||||
.string "回忆如流水一去不返。\l"
|
||||
.string "希望如火把燃烧,\l"
|
||||
.string "点亮你我心灵深处。$"
|
||||
|
||||
Debug_EventScript_FontTest_Text_8::
|
||||
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
|
||||
.string "Yunnan yunnan young for the dynamo\n"
|
||||
.string "coyote of the obloquy employ and\l"
|
||||
.string "sayyid. Zloty zloty zodiac for the gizmo\l"
|
||||
.string "ozone of the franz laissez and buzzing.$"
|
||||
.string "云南古老神秘土地\n"
|
||||
.string "年轻梦想在此启程。\l"
|
||||
.string "风中回荡过往旋律,\l"
|
||||
.string "遥远旅途逐梦不停。$"
|
||||
|
||||
|
||||
Debug_EventScript_FontTest_Text_9:: @ Special thanks to Nintendo for this nice pangram to test other glyphs
|
||||
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
|
||||
.string "42 × 138 = 5796.\n"
|
||||
.string "Mr Jock, TV quiz PhD: bags 20% fewer\l"
|
||||
.string "lynx at a café; voilà, they're “worth”\l"
|
||||
.string "♂1/♀1 = ¥1. That's 10 + 9 - 8 = 11\l"
|
||||
.string "Nintendo GBA can connect to a Nintendo\l"
|
||||
.string "GameCube console! He claimed-though I don't\l"
|
||||
.string "believe him-to have done so in an eyes-shut\l"
|
||||
.string "state…?$"
|
||||
.string "42 × 138 = 5796。\n"
|
||||
.string "小山博士,电视答题赢\l"
|
||||
.string "得了折扣20%优惠券的\l"
|
||||
.string "山猫说:小丽,\l"
|
||||
.string "他们“出名”了。\l"
|
||||
.string "♂1/♀1 = ¥1。也就是\l"
|
||||
.string "10 + 9 - 8 = 11。\l
|
||||
.string "任天堂GBA可以连接到\l"
|
||||
.string "NGC主机!虽然我不信\l"
|
||||
.string "他闭着眼睛完成的。\l"
|
||||
.string "你信吗…?$"
|
||||
|
||||
Debug_PrintFontTest::
|
||||
msgbox Debug_EventScript_FontTest_Text_1, MSGBOX_DEFAULT
|
||||
|
||||
@ -45,16 +45,16 @@ EventScript_CancelCut::
|
||||
end
|
||||
|
||||
Text_WantToCut:
|
||||
.string "This tree looks like it can be\n"
|
||||
.string "CUT down!\p"
|
||||
.string "Would you like to CUT it?$"
|
||||
.string "这棵树看起来\n"
|
||||
.string "能被砍倒!\p"
|
||||
.string "想把它砍了吗?$"
|
||||
|
||||
Text_MonUsedFieldMove:
|
||||
.string "{STR_VAR_1} used {STR_VAR_2}!$"
|
||||
.string "{STR_VAR_1}使用了{STR_VAR_2}!$"
|
||||
|
||||
Text_CantCut:
|
||||
.string "This tree looks like it can be\n"
|
||||
.string "CUT down!$"
|
||||
.string "这棵树看起来\n"
|
||||
.string "能被砍倒!$"
|
||||
|
||||
@ Use rock smash from party menu
|
||||
EventScript_UseRockSmash::
|
||||
@ -216,12 +216,12 @@ EventScript_CancelSmash::
|
||||
end
|
||||
|
||||
Text_WantToSmash:
|
||||
.string "This rock appears to be breakable.\n"
|
||||
.string "Would you like to use ROCK SMASH?$"
|
||||
.string "这块石头看起来不是很结实。\n"
|
||||
.string "想使用碎岩吗?$"
|
||||
|
||||
Text_CantSmash:
|
||||
.string "It's a rugged rock, but a POKéMON\n"
|
||||
.string "may be able to smash it.$"
|
||||
.string "这是一块奇形怪状的石头,\n"
|
||||
.string "但是看起来宝可梦可以破坏掉它。$"
|
||||
|
||||
EventScript_StrengthBoulder::
|
||||
lockall
|
||||
@ -267,22 +267,22 @@ EventScript_CancelStrength::
|
||||
end
|
||||
|
||||
Text_WantToStrength:
|
||||
.string "It's a big boulder, but a POKéMON\n"
|
||||
.string "may be able to push it aside.\p"
|
||||
.string "Would you like to use STRENGTH?$"
|
||||
.string "这是一块大石头,但是宝可梦\n"
|
||||
.string "应该还是能把它推到一边的。\p"
|
||||
.string "想使用怪力吗?$"
|
||||
|
||||
Text_MonUsedStrength:
|
||||
.string "{STR_VAR_1} used STRENGTH!\p"
|
||||
.string "{STR_VAR_1}'s STRENGTH made it\n"
|
||||
.string "possible to move boulders around!$"
|
||||
.string "{STR_VAR_1}使用了怪力!\p"
|
||||
.string "{STR_VAR_1}的怪力让他\n"
|
||||
.string "有力量把大石头推开了!$"
|
||||
|
||||
Text_CantStrength:
|
||||
.string "It's a big boulder, but a POKéMON\n"
|
||||
.string "may be able to push it aside.$"
|
||||
.string "这是一块大石头,但是宝可梦\n"
|
||||
.string "应该还是能把它推到一边的。$"
|
||||
|
||||
Text_StrengthActivated:
|
||||
.string "STRENGTH made it possible to move\n"
|
||||
.string "boulders around.$"
|
||||
.string "怪力让它有力量\n"
|
||||
.string "推开大石头了。$"
|
||||
|
||||
EventScript_UseWaterfall::
|
||||
lockall
|
||||
@ -307,15 +307,15 @@ EventScript_EndWaterfall::
|
||||
end
|
||||
|
||||
Text_CantWaterfall:
|
||||
.string "A wall of water is crashing down with\n"
|
||||
.string "a mighty roar.$"
|
||||
.string "随着震耳欲聋的巨响,\n"
|
||||
.string "一道水墙气势非凡的横在眼前。$"
|
||||
|
||||
Text_WantToWaterfall:
|
||||
.string "It's a large waterfall.\n"
|
||||
.string "Would you like to use WATERFALL?$"
|
||||
.string "很大的一面水墙。\n"
|
||||
.string "想使用攀瀑吗?$"
|
||||
|
||||
Text_MonUsedWaterfall:
|
||||
.string "{STR_VAR_1} used WATERFALL.$"
|
||||
.string "{STR_VAR_1}使用了攀瀑。$"
|
||||
|
||||
EventScript_UseDive::
|
||||
lockall
|
||||
@ -394,27 +394,27 @@ EventScript_UseCutGrass::
|
||||
goto EventScript_CutGrassCommon
|
||||
|
||||
Text_CantDive:
|
||||
.string "The sea is deep here. A POKéMON\n"
|
||||
.string "may be able to go underwater.$"
|
||||
.string "这里的水很深。宝可梦\n"
|
||||
.string "可以潜下去。$"
|
||||
|
||||
Text_WantToDive:
|
||||
.string "The sea is deep here.\n"
|
||||
.string "Would you like to use DIVE?$"
|
||||
.string "这里的水很深。\n"
|
||||
.string "想使用潜水吗?$"
|
||||
|
||||
Text_MonUsedDive:
|
||||
.string "{STR_VAR_1} used DIVE.$"
|
||||
.string "{STR_VAR_1}使用了潜水。$"
|
||||
|
||||
Text_CantSurface:
|
||||
.string "Light is filtering down from above.\n"
|
||||
.string "A POKéMON may be able to surface.$"
|
||||
.string "上方有明亮的光芒。\n"
|
||||
.string "宝可梦应该可以从这里浮出水面。$"
|
||||
|
||||
Text_WantToSurface:
|
||||
.string "Light is filtering down from above.\n"
|
||||
.string "Would you like to use DIVE?$"
|
||||
.string "上方有明亮的光芒。\n"
|
||||
.string "要使用潜水吗?$"
|
||||
|
||||
EventScript_FailSweetScent::
|
||||
msgbox Text_FailSweetScent, MSGBOX_SIGN
|
||||
end
|
||||
|
||||
Text_FailSweetScent:
|
||||
.string "Looks like there's nothing here…$"
|
||||
.string "看起来这里什么也没有…$"
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user