汉化一些SCRIPTS的文本

This commit is contained in:
sayseong 2025-04-08 18:19:20 +08:00
parent 92f0f3b5a1
commit bf9a574725
3 changed files with 194 additions and 200 deletions

View File

@ -257,91 +257,89 @@ BerryTree_EventScript_PlantBerry::
return
BerryTree_Text_ItsSoftLoamySoil:
.string "It's soft, loamy soil.$"
.string "这是柔软的土壤。$"
BerryTree_Text_WantToPlant:
.string "It's soft, loamy soil.\n"
.string "Want to plant a BERRY?$"
.string "这是柔软的土壤。\n"
.string "想要种植一个树果吗?$"
BerryTree_Text_PlantedOneBerry:
.string "{PLAYER} planted one {STR_VAR_1} in\n"
.string "the soft, loamy soil.$"
.string "{PLAYER}在柔软的土壤里种下了\n一个{STR_VAR_1}。$"
BerryTree_Text_BerryGrowthStage1:
.if OW_BERRY_SIX_STAGES == TRUE
.string "This is where you planted the\n{STR_VAR_1}!$"
.string "这里是你种下{STR_VAR_1}的地方\n!$"
.else
.string "One {STR_VAR_1} was planted here.$"
.string "这里种植了一个{STR_VAR_1}。$"
.endif
BerryTree_Text_BerryGrowthStage2:
.if OW_BERRY_SIX_STAGES == TRUE
.string "The {STR_VAR_1} is sprouting!$"
.string "{STR_VAR_1}正在发芽中!$"
.else
.string "{STR_VAR_1} has sprouted.$"
.string "{STR_VAR_1}已经发芽了。$"
.endif
BerryTree_Text_BerryGrowthStage3:
.if OW_BERRY_SIX_STAGES == TRUE
.string "The {STR_VAR_1}'s seedling is growing well!$"
.string "{STR_VAR_1}的幼苗长得很漂亮!$"
.else
.string "This {STR_VAR_1} plant is growing taller.$"
.string "{STR_VAR_1}正在变得更高。$"
.endif
BerryTree_Text_BerryGrowthStageTrunk:
.string "The {STR_VAR_1}'s trunk is getting bigger!$"
.string "{STR_VAR_1}的树干越来越粗了!$"
BerryTree_Text_BerryGrowthStageBudding:
.string "The {STR_VAR_1} tree has buds!$"
.string "{STR_VAR_1}的树干上发芽了!$"
BerryTree_Text_BerryGrowthStage4:
.if OW_BERRY_SIX_STAGES == TRUE
.string "The {STR_VAR_1} tree is in bloom!$"
.string "{STR_VAR_1}的树开花了!$"
.else
.string "These {STR_VAR_1} flowers are blooming\n"
.string "{STR_VAR_2}.$"
.string "{STR_VAR_1}的花正在{STR_VAR_2}盛开\n"
.endif
BerryTree_Text_CareAdverbGreat:
.string "very beautifully$"
.string "非常美丽地$"
BerryTree_Text_CareAdverbPoor:
.string "cutely$"
.string "可爱地$"
BerryTree_Text_CareAdverbGood:
.string "prettily$"
.string "漂亮地$"
BerryTree_Text_WantToPick:
.string "You found {STR_VAR_2} {STR_VAR_1}!\p"
.string "Do you want to pick the\n"
.string "{STR_VAR_1}?$"
.string "你发现了{STR_VAR_2}个{STR_VAR_1}\p"
.string "你想要摘取\n"
.string "{STR_VAR_1}吗?$"
BerryTree_Text_PickedTheBerry:
.string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$"
.string "{PLAYER}摘取了{STR_VAR_2}个{STR_VAR_1}。$"
BerryTree_Text_PutAwayBerry:
.string "{PLAYER} put away the {STR_VAR_1}\n"
.string "in the BAG's BERRIES POCKET.\p"
.string "The soil returned to its soft and\n"
.string "loamy state.$"
.string "{PLAYER}将{STR_VAR_1}\n"
.string "放入背包的树果口袋中。\p"
.string "土壤恢复到了柔软\n"
.string "的状态。$"
BerryTree_Text_BerryPocketFull:
.string "The BAG's BERRIES POCKET is full.\p"
.string "The {STR_VAR_1} couldn't be taken.$"
.string "背包的树果口袋已满。\p"
.string "{STR_VAR_1}无法被摘取。$"
BerryTree_Text_BerryLeftUnpicked:
.string "{PLAYER} left the {STR_VAR_1}\n"
.string "unpicked.$"
.string "{PLAYER}没有摘取\n"
.string "{STR_VAR_1}。$"
BerryTree_Text_WantToWater:
.string "Want to water the {STR_VAR_1} with the\n"
.string "WAILMER PAIL?$"
.string "想要用吼吼鲸喷壶给{STR_VAR_1}\n"
.string "浇水吗?$"
BerryTree_Text_WateredTheBerry:
.string "{PLAYER} watered the {STR_VAR_1}.$"
.string "{PLAYER}给{STR_VAR_1}浇了水。$"
BerryTree_Text_PlantIsDelighted:
.string "The plant seems to be delighted.$"
.string "植物似乎感到很高兴。$"
BerryTree_Text_ExclamationPoint:
.string "!$"
@ -381,29 +379,28 @@ BerryTree_EventScript_PickBerry_Mutation::
end
BerryTree_Text_WantToPick_Mutation:
.string "You found {STR_VAR_2} {STR_VAR_1}\n"
.string "and 1 {STR_VAR_3}!\p"
.string "Do you want to pick them?$"
.string "你找到了{STR_VAR_2} ,{STR_VAR_1}\n"
.string "与一个 {STR_VAR_3}!\p"
.string "你想要摘下它们吗??$"
BerryTree_Text_BerryLeftUnpicked_Mutation:
.string "{PLAYER} left the {STR_VAR_1}\n"
.string "and the {STR_VAR_3} unpicked.$"
.string "{PLAYER} 离开了 {STR_VAR_1}\n"
.string "并且 {STR_VAR_3} 没有被采摘。$"
BerryTree_Text_BerryPocketFull_Mutation:
.string "The BAG's BERRIES POCKET is full.\p"
.string "The {STR_VAR_1} and the\n"
.string "{STR_VAR_3} couldn't be taken.$"
.string "背包的果实袋已满。\p"
.string "{STR_VAR_1} 和 {STR_VAR_3} 无法\n"
.string "被采摘。$"
BerryTree_Text_PickedTheBerry_Mutation:
.string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}\n"
.string "and the {STR_VAR_3}.$"
.string "{PLAYER} 采摘了 {STR_VAR_2} 个 {STR_VAR_1}\n"
.string "{STR_VAR_3}。$"
BerryTree_Text_PutAwayBerry_Mutation:
.string "{PLAYER} put away the {STR_VAR_1}\n"
.string "and the {STR_VAR_3} in the BAG's\l"
.string "BERRIES POCKET.\p"
.string "The soil returned to its soft and\n"
.string "loamy state.$"
.string "{PLAYER} 将 {STR_VAR_1}\n"
.string "{STR_VAR_3} 放入背包的\n"
.string "果实袋中。土壤恢复了其\n"
.string "柔软和肥沃的状态。$"
.endif
.if OW_BERRY_MULCH_USAGE == TRUE
@ -415,12 +412,12 @@ BerryTree_EventScript_UseMulch::
return
BerryTree_Text_WantToMulch:
.string "It's soft, loamy soil.\n"
.string "Put down some fertilizer?$"
.string "这是松软的土壤。\n"
.string "要撒些肥料吗?$"
BerryTree_Text_ScatteredMulch:
.string "{PLAYER} scattered the {STR_VAR_1}\n"
.string "on the soft, loamy soil.$"
.string "{PLAYER} 撒下了 {STR_VAR_1}的种子\n"
.string "在松软的壤土上。$"
.endif
.if OW_BERRY_WEEDS == TRUE
@ -442,11 +439,11 @@ BerryTree_EventScript_PullOutWeed::
return
BerryTree_Text_WeedIsGrowing:
.string "A weed is growing here.\n"
.string "Do you want to pull it out?$"
.string "这里长了杂草。\n"
.string "要拔掉它吗?$"
BerryTree_Text_PulledOutTheWeed:
.string "{PLAYER} pulled out the weed!$"
.string "{PLAYER} 拔掉了杂草!$"
.endif
.if OW_BERRY_PESTS == TRUE
@ -463,5 +460,5 @@ BerryTree_EventScript_EncounterPests::
return
BerryTree_Text_APokemonAppeared:
.string "A Pokémon appeared!$"
.string "一只精灵跳出来了!$"
.endif

View File

@ -74,8 +74,8 @@ Debug_FlagsNotSetOverworldConfigMessage::
goto Debug_MessageEnd
Debug_FlagsNotSetOverworldConfigMessage_Text:
.string "Feature unavailable!\n"
.string "Please define a usable flag in:\l"
.string "功能不可用!\n"
.string "请在这里定义该标志:\l"
.string "'include/config/overworld.h'!$"
Debug_FlagsNotSetBattleConfigMessage::
@ -83,8 +83,8 @@ Debug_FlagsNotSetBattleConfigMessage::
goto Debug_MessageEnd
Debug_FlagsNotSetBattleConfigMessage_Text:
.string "Feature unavailable!\n"
.string "Please define a usable flag in:\l"
.string "功能不可用!\n"
.string "请在这里定义一个可用标志:\l"
.string "'include/config/battle.h'!$"
Debug_BoxFilledMessage::
@ -181,20 +181,20 @@ Debug_CheckSaveBlock::
end
Debug_SaveBlock1Size::
.string "SaveBlock1 size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "Free space: {STR_VAR_3}b.$"
.string "SaveBlock1 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_SaveBlock2Size::
.string "SaveBlock2 size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "Free space: {STR_VAR_3}b.$"
.string "SaveBlock2 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_SaveBlock3Size::
.string "SaveBlock3 size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "Free space: {STR_VAR_3}b.$"
.string "SaveBlock3 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_PokemonStorageSize::
.string "{PKMN}Storage size: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "Free space: {STR_VAR_3}b.$"
.string "{PKMN}Storage 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_CheckROMSpace::
callnative CheckROMSize
@ -203,8 +203,8 @@ Debug_CheckROMSpace::
end
Debug_ROMSize::
.string "ROM size: {STR_VAR_1}MB/32MB.\n"
.string "Free space: {STR_VAR_2}MB.$"
.string "ROM 大小: {STR_VAR_1}MB/32MB.\n"
.string "剩余空间: {STR_VAR_2}MB.$"
Debug_HatchAnEgg::
lockall
@ -232,10 +232,10 @@ DebugScript_HatchAnEgg_CantForceHatch::
end
DebugScript_Text_EmptyParty::
.string "You have no Pokémon nor Eggs.$"
.string "你既没有宝可梦也没有宝可梦的蛋。$"
DebugScript_HatchAnEgg_Text_NotAnEgg::
.string "That's not a Pokémon Egg.$"
.string "那不是一个宝可梦的蛋。$"
DebugScript_ZeroDaycareMons::
msgbox DebugText_DaycareNoPokemon, MSGBOX_DEFAULT
@ -253,13 +253,13 @@ DebugScript_DaycareMonsNotCompatible::
end
DebugText_DaycareNoPokemon:
.string "You have no Pokémon at Daycare.$"
.string "你没有在培育屋的宝可梦$"
DebugText_DaycareOnePokemon:
.string "You have only one Pokémon at Daycare.$"
.string "你仅有一个在培育屋的宝可梦$"
DebugText_DaycarePokemonNotCompatible:
.string "Your Pokémon at Daycare can't\nhave babies together!$"
.string "你在培育屋的宝可梦不能生育幼年宝可梦!$"
Debug_ShowExpansionVersion::
callnative BufferExpansionVersion
@ -417,31 +417,31 @@ Debug_EventScript_InflictStatus1_Party_Frostbite:
end
Debug_EventScript_InflictStatus1_Text_Single:
.string "Single$"
.string "单体$"
Debug_EventScript_InflictStatus1_Text_PartyWide:
.string "Party-wide$"
.string "全队$"
Debug_EventScript_InflictStatus1_Text_Close:
.string "Close$"
.string "近战$"
Debug_EventScript_InflictStatus1_Text_Poison:
.string "Poison$"
.string "中毒$"
Debug_EventScript_InflictStatus1_Text_Paralysis:
.string "Paralysis$"
.string "麻痹$"
Debug_EventScript_InflictStatus1_Text_Sleep:
.string "Sleep$"
.string "睡眠$"
Debug_EventScript_InflictStatus1_Text_Burn:
.string "Burn$"
.string "灼伤$"
Debug_EventScript_InflictStatus1_Text_Freeze:
.string "Freeze$"
.string "冰冻$"
Debug_EventScript_InflictStatus1_Text_Frostbite:
.string "Frostbite$"
.string "冻伤$"
Debug_EventScript_EWRAMCounters::
callnative CheckEWRAMCounters
@ -450,111 +450,108 @@ Debug_EventScript_EWRAMCounters::
end
Debug_EventScript_EWRAMCounters_Text::
.string "Follower Steps: {STR_VAR_1}.\n"
.string "Fishing Chain: {STR_VAR_2}.$"
.string "跟随步数: {STR_VAR_1}.\n"
.string "钓鱼次数: {STR_VAR_2}.$"
Debug_EventScript_FontTest_Text_1::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Angel Adept Blind Bodice Clique\n"
.string "Coast Dunce Docile Enact Eosin\l"
.string "Furlong Focal Gnome Gondola Human\l"
.string "Hoist Inlet Iodine Justin Jocose\l"
.string "Knoll Koala Linden Loads Milliner\l"
.string "Modal Number Nodule Onset Oddball\l"
.string "Pneumo Poncho Quanta Qophs Rhone\l"
.string "Roman Snout Sodium Tundra Tocsin\l"
.string "Uncle Udder Vulcan Vocal Whale\l"
.string "Woman Xmas Xenon Yunnan Young\l"
.string "Zloty Zodiac.$"
Debug_EventScript_FontTest_Text_1:: @ Edit this to test your font
.string "{FONT_SMALL_NARROWER}"
.string "安静 暗影 白云 不语 城堡\n"
.string "大地 儿童 飞鸟 风铃 光辉\l"
.string "海洋 火焰 高楼 古道 花园\l"
.string "欢乐 记忆 静谧 角落 敬仰\l"
.string "快乐 狐狸 梨花 旅人 梦境\l"
.string "茉莉 宁静 暖阳 欧阳 漂流\l"
.string "奇遇 清风 日出 热情 山林\l"
.string "世界 希望 小雨 羊群 烟霞\l"
.string "永恒 云端 原野 月亮 早晨。$"
Debug_EventScript_FontTest_Text_2::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Angel angel adept for the nuance loads\n"
.string "of the arena cocoa and quaalude. Blind\l"
.string "blind bodice for the submit oboe of the\l"
.string "club snob and abbot. Clique clique\l"
.string "coast for the pouch loco of the franc\l"
.string "assoc and accede. Dunce dunce docile\l"
.string "for the loudness mastodon of the\l"
.string "loud statehood and huddle.$"
.string "安静的世界充满细语\n"
.string "城堡中的精灵追逐梦想。\l"
.string "飞鸟飞鸟掠过蓝天白云,\l"
.string "风铃响起,带来午后微光。\l"
.string "欢乐的旅人走过古道幽径,\l"
.string "梦境与现实在交界相融。\l"
.string "光辉之地记录回忆点滴,\l"
.string "盛开的梨花低语着春意。$"
Debug_EventScript_FontTest_Text_3::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Enact enact eosin for the quench coed\n"
.string "of the pique canoe and bleep. Furlong\l"
.string "furlong focal for the genuflect\l"
.string "profound of the motif aloof and offers.\l"
.string "Gnome gnome gondola for the impugn\l"
.string "logos of the unplug analog and smuggle.\l"
.string "Human human hoist for the buddhist\l"
.string "alcohol of the riyadh caliph and\l"
.string "bathhouse.$"
.string "故事讲述了遥远时光\n"
.string "高楼大厦隐藏着诗与远方。\l"
.string "古道古道通向静谧森林,\l"
.string "记忆如溪水缓缓流淌。\l"
.string "狐狸在梦中跳跃云端,\l"
.string "火焰温暖了夜晚月光。\l"
.string "旅人静听风吹草动,\l"
.string "世界因此而悄然流转。$"
Debug_EventScript_FontTest_Text_4::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Inlet inlet iodine for the quince\n"
.string "champion of the ennui scampi and shiite.\l"
.string "Justin justin jocose for the djibouti\l"
.string "sojourn of the oranj raj and hajjis.\l"
.string "Knoll knoll koala for the banknote\l"
.string "lookout of the dybbuk outlook and\l"
.string "trekked. Linden linden loads for the\l"
.string "ulna monolog of the consul menthol and\l"
.string "shallot.$"
.string "角落藏着心灵秘密\n"
.string "宁静时光流淌如泉水。\l"
.string "欧阳问道山水之间,\l"
.string "清风吹过花影婆娑。\l"
.string "日出时刻照亮希望,\l"
.string "热情燃烧在心房之中。\l"
.string "山林深处回荡回音,\l"
.string "烟霞朦胧化作梦境。$"
Debug_EventScript_FontTest_Text_5::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Milliner milliner modal for the alumna\n"
.string "solomon of the album custom and summon.\l"
.string "Number number nodule for the unmade\l"
.string "economic of the shotgun bison and\l"
.string "tunnel. Onset onset oddball for the\l"
.string "abandon podium of the antiquo tempo\l"
.string "and moonlit. Pneumo pneumo poncho for\l"
.string "the dauphin opossum of the holdup\l"
.string "bishop and supplies.$"
.string "世界如此多彩缤纷\n"
.string "希望藏在点点星光中。\l"
.string "小雨滋润干涸心田,\l"
.string "羊群悠闲走在绿坡。\l"
.string "永恒只在瞬间流转,\l"
.string "云端之上藏着诗篇。\l"
.string "原野广阔无边无际,\l"
.string "早晨曙光带来新生。$"
Debug_EventScript_FontTest_Text_6::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Quanta quanta qophs for the inquest\n"
.string "sheqel of the cinq coq and suqqu. Rhone\l"
.string "rhone roman for the burnt porous of the\l"
.string "lemur clamor and carrot. Snout snout\l"
.string "sodium for the ensnare bosom of the\l"
.string "genus pathos and missing. Tundra\l"
.string "tundra tocsin for the nutmeg isotope\l"
.string "of the peasant ingot and ottoman.$"
.string "风起时叶随梦飘摇\n"
.string "泉水清清流过岁月。\l"
.string "山峰巍峨如岁月沉淀,\l"
.string "月色温柔照亮心房。\l"
.string "星辰之间闪烁故事,\l"
.string "长夜不再孤单徘徊。\l"
.string "梦境醒来仍有诗意,\l"
.string "新的一天缓缓到来。$"
Debug_EventScript_FontTest_Text_7::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Uncle uncle udder for the dunes cloud\n"
.string "of the hindu thou and continuum. Vulcan\l"
.string "vulcan vocal for the alluvial ovoid of\l"
.string "the yugoslav chekhov and revved. Whale\l"
.string "whale woman for the meanwhile blowout\l"
.string "of the forepaw meadow and glowworm.\l"
.string "Xmas xmas xenon for the bauxite\l"
.string "doxology of the tableaux equinox and\l"
.string "exxon.$"
.string "风吹过的麦田泛金光\n"
.string "心中的愿望悄然生长。\l"
.string "在每个黄昏的边界,\l"
.string "都藏着故事的篇章。\l"
.string "花开的声音令人动容,\l"
.string "回忆如流水一去不返。\l"
.string "希望如火把燃烧,\l"
.string "点亮你我心灵深处。$"
Debug_EventScript_FontTest_Text_8::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "Yunnan yunnan young for the dynamo\n"
.string "coyote of the obloquy employ and\l"
.string "sayyid. Zloty zloty zodiac for the gizmo\l"
.string "ozone of the franz laissez and buzzing.$"
.string "云南古老神秘土地\n"
.string "年轻梦想在此启程。\l"
.string "风中回荡过往旋律,\l"
.string "遥远旅途逐梦不停。$"
Debug_EventScript_FontTest_Text_9:: @ Special thanks to Nintendo for this nice pangram to test other glyphs
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "42 × 138 = 5796.\n"
.string "Mr Jock, TV quiz PhD: bags 20% fewer\l"
.string "lynx at a café; voilà, they're “worth”\l"
.string "♂1/♀1 = ¥1. That's 10 + 9 - 8 = 11\l"
.string "Nintendo GBA can connect to a Nintendo\l"
.string "GameCube console! He claimed-though I don't\l"
.string "believe him-to have done so in an eyes-shut\l"
.string "state…?$"
.string "42 × 138 = 5796。\n"
.string "小山博士,电视答题赢\l"
.string "得了折扣20%优惠券的\l"
.string "山猫说:小丽,\l"
.string "他们“出名”了。\l"
.string "♂1/♀1 = ¥1。也就是\l"
.string "10 + 9 - 8 = 11。\l
.string "任天堂GBA可以连接到\l"
.string "NGC主机虽然我不信\l"
.string "他闭着眼睛完成的。\l"
.string "你信吗…?$"
Debug_PrintFontTest::
msgbox Debug_EventScript_FontTest_Text_1, MSGBOX_DEFAULT

View File

@ -45,16 +45,16 @@ EventScript_CancelCut::
end
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
.string "Would you like to CUT it?$"
.string "这棵树看起来\n"
.string "能被砍倒!\p"
.string "想把它砍了吗?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} used {STR_VAR_2}!$"
.string "{STR_VAR_1}使用了{STR_VAR_2}!$"
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.string "这棵树看起来\n"
.string "能被砍倒!$"
@ Use rock smash from party menu
EventScript_UseRockSmash::
@ -216,12 +216,12 @@ EventScript_CancelSmash::
end
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
.string "这块石头看起来不是很结实。\n"
.string "想使用碎岩吗?$"
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.string "这是一块奇形怪状的石头,\n"
.string "但是看起来宝可梦可以破坏掉它。$"
EventScript_StrengthBoulder::
lockall
@ -267,22 +267,22 @@ EventScript_CancelStrength::
end
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
.string "这是一块大石头,但是宝可梦\n"
.string "应该还是能把它推到一边的。\p"
.string "想使用怪力吗?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} used STRENGTH!\p"
.string "{STR_VAR_1}'s STRENGTH made it\n"
.string "possible to move boulders around!$"
.string "{STR_VAR_1}使用了怪力!\p"
.string "{STR_VAR_1}的怪力让他\n"
.string "有力量把大石头推开了!$"
Text_CantStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.$"
.string "这是一块大石头,但是宝可梦\n"
.string "应该还是能把它推到一边的。$"
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.string "怪力让它有力量\n"
.string "推开大石头了。$"
EventScript_UseWaterfall::
lockall
@ -307,15 +307,15 @@ EventScript_EndWaterfall::
end
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
.string "随着震耳欲聋的巨响,\n"
.string "一道水墙气势非凡的横在眼前。$"
Text_WantToWaterfall:
.string "It's a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
.string "很大的一面水墙。\n"
.string "想使用攀瀑吗?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.string "{STR_VAR_1}使用了攀瀑。$"
EventScript_UseDive::
lockall
@ -394,27 +394,27 @@ EventScript_UseCutGrass::
goto EventScript_CutGrassCommon
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
.string "这里的水很深。宝可梦\n"
.string "可以潜下去。$"
Text_WantToDive:
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
.string "这里的水很深。\n"
.string "想使用潜水吗?$"
Text_MonUsedDive:
.string "{STR_VAR_1} used DIVE.$"
.string "{STR_VAR_1}使用了潜水。$"
Text_CantSurface:
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface.$"
.string "上方有明亮的光芒。\n"
.string "宝可梦应该可以从这里浮出水面。$"
Text_WantToSurface:
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
.string "上方有明亮的光芒。\n"
.string "要使用潜水吗?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Looks like there's nothing here$"
.string "看起来这里什么也没有$"