Fixed field move mon palette at night.
This commit is contained in:
parent
4654913cb6
commit
c704591c8c
@ -127,6 +127,7 @@
|
||||
#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
|
||||
#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
|
||||
#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
|
||||
#define FLDEFF_PAL_TAG_FIELD_MOVE_MON 0x8400
|
||||
|
||||
// tile tags, for field effects that may have many copies on screen at once
|
||||
#define FLDEFF_TILE_TAG_SHADOW_SMALL 0x1400
|
||||
|
||||
@ -914,8 +914,10 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
|
||||
u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
|
||||
{
|
||||
const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
|
||||
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag);
|
||||
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
|
||||
// force load unique tag here to avoid collision with follower pokemon
|
||||
u8 paletteSlot = AllocSpritePalette(FLDEFF_PAL_TAG_FIELD_MOVE_MON);
|
||||
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, paletteSlot, TAG_NONE);
|
||||
PreservePaletteInWeather(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_FIELD_MOVE_MON) + 0x10);
|
||||
if (spriteId == 0xFFFF)
|
||||
return MAX_SPRITES;
|
||||
else
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user