Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion

This commit is contained in:
Bassoonian 2023-12-07 12:18:50 +01:00
commit c8d356a3f1
211 changed files with 3437 additions and 1522 deletions

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@ -1,8 +1,14 @@
# pokeemerald Expansion
# pokeemerald-expansion
## What is the pokeemerald Expansion?
## What is pokeemerald-expansion?
The pokeemerald Expansion is a decomp hack base project based off pret's [pokeemerald](https://github.com/pret/pokeemerald) decompilation project. It's recommended that any new projects that plan on using it, to clone this repository instead of pret's vanilla repository, as we regurlarly incorporate pret's documentation changes. This is ***NOT*** a standalone romhack, and as such, most features will be unavailable and/or unbalanced if played as is.
pokeemerald-expansion is a decomp hack base project based off pret's [pokeemerald](https://github.com/pret/pokeemerald) decompilation project. It's recommended that any new projects that plan on using it, to clone this repository instead of pret's vanilla repository, as we regurlarly incorporate pret's documentation changes. This is ***NOT*** a standalone romhack, and as such, most features will be unavailable and/or unbalanced if played as is.
If you use pokeemerald-expansion in your hack, please add RHH (Rom Hacking Hideout) to your credits list. Optionally, you can list the version used, so it can help players know what features to expect.
You can phrase it as the following:
```
Based off RHH's pokeemerald-expansion v1.6.2 https://github.com/rh-hideout/pokeemerald-expansion/
```
## What features are included?
- ***IMPORTANT*❗❗ Read through these to learn what features you can toggle**:
@ -136,14 +142,14 @@ There are some mechanics, moves and abilities that are missing and being develop
### [Documentation on features can be found here](https://github.com/rh-hideout/pokeemerald-expansion/wiki)
## If I already have a project based on regular pokeemerald, can I use the pokeemerald Expansion
## If I already have a project based on regular pokeemerald, can I use pokeemerald-expansion?
Yes! Keep in mind that we keep up with pret's documentation of pokeemerald, which means that if your project a bit old, you might get merge conflicts that you need to solve manually.
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH master`.
With this, you'll get the latest version of the Expansion, plus a couple of bugfixes that haven't been released into the next patch version :)
With this, you'll get the latest version of pokeemerald-expansion, plus a couple of bugfixes that haven't been released into the next patch version :)
## **How do I update my version of the pokeemerald Expansion?**
## **How do I update my version of pokeemerald-expansion?**
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.6.2`.
@ -162,7 +168,7 @@ The project was originally started by DizzyEgg alongside other contributors.
The project has now gotten larger and DizzyEgg is now maintaining the project as part of the ROM Hacking Hideout community. Some members of this community are taking on larger roles to help maintain the project.
## What is ROM Hacking Hideout?
## What is the ROM Hacking Hideout?
A Discord-based ROM hacking community that has many members who hack using the disassembly and decompilation projects for Pokémon. Quite a few contributors to the original feature branches by DizzyEgg were members of ROM Hacking Hideout. You can call it RHH for short!

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@ -1541,6 +1541,11 @@
callnative BS_TryTrainerSlideDynamaxMsg
.endm
.macro tryhealpulse failInstr:req
callnative BS_TryHealPulse
.4byte \failInstr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
@ -1732,11 +1737,6 @@
various \battler, VARIOUS_SET_LAST_USED_ABILITY
.endm
.macro tryhealpulse battler:req, failInstr:req
various \battler, VARIOUS_TRY_HEAL_PULSE
.4byte \failInstr
.endm
.macro tryquash failInstr:req
various BS_ATTACKER, VARIOUS_TRY_QUASH
.4byte \failInstr

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@ -162,5 +162,7 @@
create_movement_action figure_8, MOVEMENT_ACTION_FIGURE_8
create_movement_action fly_up, MOVEMENT_ACTION_FLY_UP
create_movement_action fly_down, MOVEMENT_ACTION_FLY_DOWN
create_movement_action emote_double_exclamation_mark, MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK
create_movement_action emote_x, MOVEMENT_ACTION_EMOTE_X
create_movement_action step_end, MOVEMENT_ACTION_STEP_END

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@ -16835,6 +16835,77 @@ SyrupBombSpeedDropYellow:
waitforvisualfinish
end
Move_CHILLY_RECEPTION::
loadspritegfx ANIM_TAG_CONFETTI
loadspritegfx ANIM_TAG_PINK_CLOUD
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 1, 0, 13, RGB_BLACK
delay 60
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 1, 13, 0, RGB_BLACK
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR
setalpha 12, 4
monbg ANIM_ATTACKER
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, 6, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, 12, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 18, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 24
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_WHITE
playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
call ChillyReceptionSnowballs
call ChillyReceptionSnowballs
call ChillyReceptionSnowballs
call ChillyReceptionSnowballs
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 3, 0, RGB_WHITE
end
ChillyReceptionSnowballs:
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -150, 24, 0, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -100, 24, -10, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -100, 24, 10, 56, -4, 3, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, -20, 56, -4, 5, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -150, 24, 15, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, -20, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, 20, 56, 4, 4, 0
delay 3
return
Move_TERA_BLAST::
Move_AXE_KICK::
Move_LAST_RESPECTS::
@ -16862,7 +16933,6 @@ Move_RUINATION::
Move_COLLISION_COURSE::
Move_ELECTRO_DRIFT::
Move_SHED_TAIL::
Move_CHILLY_RECEPTION::
Move_TIDY_UP::
Move_POUNCE::
Move_TRAILBLAZE::

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@ -436,6 +436,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHit @ EFFECT_POPULATION_BOMB
.4byte BattleScript_EffectMortalSpin @ EFFECT_MORTAL_SPIN
.4byte BattleScript_EffectSaltCure @ EFFECT_SALT_CURE
.4byte BattleScript_EffectChillyReception @ EFFECT_CHILLY_RECEPTION
.4byte BattleScript_EffectMatchaGotcha @ EFFECT_MATCHA_GOTCHA
.4byte BattleScript_EffectSyrupBomb @ EFFECT_SYRUP_BOMB
.4byte BattleScript_EffectHit @ EFFECT_IVY_CUDGEL
@ -471,6 +472,71 @@ BattleScript_SyrupBombTurnDmgEnd:
BattleScript_EffectMatchaGotcha::
setmoveeffect MOVE_EFFECT_BURN
goto BattleScript_EffectAbsorb
end
BattleScript_EffectChillyReception::
printstring STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE
waitmessage B_WAIT_TIME_LONG
attackcanceler
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalSun
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_EffectChillyReceptionBlockedByStrongWinds
call BattleScript_EffectChillyReceptionPlayAnimation
setsnow
call BattleScript_MoveWeatherChangeRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionPlayAnimation:
attackstring
attackanimation
waitanimation
return
BattleScript_EffectChillyReceptionBlockedByPrimalSun:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionBlockedByPrimalRain:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_NoReliefFromHeavyRainRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionBlockedByStrongWinds:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_MysteriousAirCurrentBlowsOnRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionTrySwitchWeatherFailed:
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_FailedFromAtkString
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_FailedFromAtkString
call BattleScript_EffectChillyReceptionPlayAnimation
return
BattleScript_CheckPrimalWeather:
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
return
BattleScript_MoveSwitch:
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_MoveSwitchEnd
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_MoveSwitchEnd
printstring STRINGID_PKMNWENTBACK
waitmessage B_WAIT_TIME_SHORT
openpartyscreen BS_ATTACKER, BattleScript_MoveSwitchEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
printstring STRINGID_EMPTYSTRING3
waitmessage 1
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
BattleScript_MoveSwitchEnd:
end
BattleScript_EffectPledge::
attackcanceler
@ -661,14 +727,14 @@ BattleScript_EffectRevivalBlessing::
waitanimation
printstring STRINGID_PKMNREVIVEDREADYTOFIGHT
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectRevivalBlessingSendOut
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectRevivalBlessingSendOut
goto BattleScript_MoveEnd
BattleScript_EffectRevivalBlessingSendOut:
switchinanim BS_SCRIPTING, FALSE
switchinanim BS_SCRIPTING, FALSE
waitstate
switchineffects BS_SCRIPTING
goto BattleScript_MoveEnd
goto BattleScript_MoveEnd
BattleScript_StealthRockActivates::
setstealthrock BattleScript_MoveEnd
@ -749,10 +815,10 @@ BattleScript_TeatimeLoop:
jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb
jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor
jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul @ in semi-invulnerable state OR held item is not a Berry
orword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
orword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems
bicword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, FALSE
removeitem BS_TARGET
moveendto MOVEEND_NEXT_TARGET
@ -1052,9 +1118,9 @@ BattleScript_EffectFlingConsumeBerry:
savebattleritem BS_TARGET
battleritemtolastuseditem BS_TARGET
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
orword gHitMarker, HITMARKER_NO_ANIMATIONS
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
consumeberry BS_TARGET, TRUE
bicword gHitMarker, HITMARKER_NO_ANIMATIONS
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
restorebattleritem BS_TARGET
BattleScript_FlingEnd:
@ -1327,9 +1393,9 @@ BattleScript_EffectStuffCheeks::
waitanimation
BattleScript_StuffCheeksEatBerry:
setbyte sBERRY_OVERRIDE, 1
orword gHitMarker, HITMARKER_NO_ANIMATIONS
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
consumeberry BS_ATTACKER, TRUE
bicword gHitMarker, HITMARKER_NO_ANIMATIONS
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
removeitem BS_ATTACKER
setstatchanger STAT_DEF, 2, FALSE
@ -1593,11 +1659,11 @@ BattleScript_MoveEffectIncinerate::
BattleScript_MoveEffectBugBite::
printstring STRINGID_BUGBITE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_NO_ANIMATIONS
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
savetarget
consumeberry BS_ATTACKER, FALSE
bicword gHitMarker, HITMARKER_NO_ANIMATIONS
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
trysymbiosis
restoretarget
@ -1696,22 +1762,7 @@ BattleScript_EffectPartingShotTrySpAtk:
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectPartingShotSwitch:
moveendall
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_PartingShotEnd
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_PartingShotEnd
openpartyscreen BS_ATTACKER, BattleScript_PartingShotEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
goto BattleScript_MoveSwitch
BattleScript_PartingShotEnd:
end
@ -2712,7 +2763,7 @@ BattleScript_EffectHealPulse:
jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifsubstituteblocks BattleScript_ButItFailed
tryhealpulse BS_TARGET, BattleScript_AlreadyAtFullHp
tryhealpulse BattleScript_AlreadyAtFullHp
attackanimation
waitanimation
healthbarupdate BS_TARGET
@ -3173,23 +3224,8 @@ BattleScript_EffectHitEscape:
moveendfrom MOVEEND_TARGET_VISIBLE
jumpifbattleend BattleScript_HitEscapeEnd
jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0, BattleScript_HitEscapeEnd
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_HitEscapeEnd
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_HitEscapeEnd
jumpifemergencyexited BS_TARGET, BattleScript_HitEscapeEnd
openpartyscreen BS_ATTACKER, BattleScript_HitEscapeEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
goto BattleScript_MoveSwitch
BattleScript_HitEscapeEnd:
end
@ -4971,9 +5007,7 @@ BattleScript_EffectSandstorm::
attackcanceler
attackstring
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
call BattleScript_CheckPrimalWeather
setsandstorm
goto BattleScript_MoveWeatherChange
@ -5162,25 +5196,25 @@ BattleScript_EffectRainDance::
attackcanceler
attackstring
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
call BattleScript_CheckPrimalWeather
setrain
BattleScript_MoveWeatherChange::
attackanimation
waitanimation
call BattleScript_MoveWeatherChangeRet
goto BattleScript_MoveEnd
BattleScript_MoveWeatherChangeRet::
printfromtable gMoveWeatherChangeStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
goto BattleScript_MoveEnd
return
BattleScript_EffectSunnyDay::
attackcanceler
attackstring
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
call BattleScript_CheckPrimalWeather
setsunny
goto BattleScript_MoveWeatherChange
@ -5644,9 +5678,7 @@ BattleScript_EffectHail::
attackcanceler
attackstring
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
call BattleScript_CheckPrimalWeather
sethail
goto BattleScript_MoveWeatherChange
@ -10771,9 +10803,7 @@ BattleScript_BerserkGeneRet_End:
BattleScript_EffectSnow::
attackcanceler
attackstring
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
ppreduce
call BattleScript_CheckPrimalWeather
setsnow
goto BattleScript_MoveWeatherChange

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@ -1005,6 +1005,13 @@ Common_EventScript_LegendaryFlewAway::
release
end
EventScript_VsSeekerChargingDone::
special VsSeekerFreezeObjectsAfterChargeComplete
waitstate
special VsSeekerResetObjectMovementAfterChargeComplete
releaseall
end
.include "data/scripts/pc_transfer.inc"
.include "data/scripts/questionnaire.inc"
.include "data/scripts/abnormal_weather.inc"

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@ -1,3 +1,4 @@
#include "config/item.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
@ -72,6 +73,9 @@ gFieldEffectScriptPointers::
.4byte gFieldEffectScript_RayquazaSpotlight @ FLDEFF_RAYQUAZA_SPOTLIGHT
.4byte gFieldEffectScript_DestroyDeoxysRock @ FLDEFF_DESTROY_DEOXYS_ROCK
.4byte gFieldEffectScript_MoveDeoxysRock @ FLDEFF_MOVE_DEOXYS_ROCK
.4byte gFldEffScript_UseVsSeeker @ FLDEFF_USE_VS_SEEKER
.4byte gFldEffScript_XIcon @ FLDEFF_X_ICON
.4byte gFldEffScript_DoubleExclMarkIcon @ FLDEFF_DOUBLE_EXCL_MARK_ICON
gFieldEffectScript_ExclamationMarkIcon1::
field_eff_callnative FldEff_ExclamationMarkIcon
@ -343,3 +347,15 @@ gFieldEffectScript_DestroyDeoxysRock::
gFieldEffectScript_MoveDeoxysRock::
field_eff_callnative FldEff_MoveDeoxysRock
field_eff_end
gFldEffScript_UseVsSeeker::
field_eff_callnative FldEff_UseVsSeeker
field_eff_end
gFldEffScript_XIcon::
field_eff_callnative FldEff_XIcon
field_eff_end
gFldEffScript_DoubleExclMarkIcon::
field_eff_callnative FldEff_DoubleExclMarkIcon
field_eff_end

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@ -95,19 +95,6 @@ Debug_BoxFilledMessage::
Debug_BoxFilledMessage_Text:
.string "Storage boxes filled!$"
Debug_FlagsAndVarNotSetBattleConfigMessage::
lockall
message Debug_FlagsAndVarNotSetBattleConfigMessage_Text
waitmessage
waitbuttonpress
releaseall
end
Debug_FlagsAndVarNotSetBattleConfigMessage_Text:
.string "Feature unavailable! Please define a\n"
.string "usable flag and a usable var in:\l"
.string "'include/config/battle.h'!$"
Debug_EventScript_Script_1::
end
@ -247,3 +234,17 @@ DebugText_BerryWeedsDisabled:
.string "Unable to force weeds onto berry trees.$"
.endif
Debug_FlagsAndVarNotSetBattleConfigMessage::
lockall
message Debug_FlagsAndVarNotSetBattleConfigMessage_Text
waitmessage
waitbuttonpress
releaseall
end
Debug_FlagsAndVarNotSetBattleConfigMessage_Text:
.string "Feature unavailable! Please define a\n"
.string "usable flag and a usable var in:\l"
.string "'include/config/battle.h'!$"

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@ -540,6 +540,8 @@ gSpecials::
def_special GetSprayId
def_special GetLastUsedSprayType
def_special TrySkyBattle
def_special VsSeekerResetObjectMovementAfterChargeComplete
def_special VsSeekerFreezeObjectsAfterChargeComplete
def_special PlayerHasMulch
def_special Bag_ChooseMulch
def_special ObjectEventInteractionApplyMulch

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@ -4779,3 +4779,18 @@ Route134_Text_HudsonPostBattle:
.string "Our boat drifted out to sea.\p"
.string "My buddy's a timid fellow, so I'm\n"
.string "worried about him.$"
VSSeeker_Text_BatteryNotChargedNeedXSteps::
.string "The battery isn't charged enough.\p"
.string "No. of steps required to fully\n"
.string "charge the battery: {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
VSSeeker_Text_NoTrainersWithinRange::
.string "There are no Trainers within range\n"
.string "who can battle…\p"
.string "The VS Seeker was turned off.{PAUSE_UNTIL_PRESS}$"
VSSeeker_Text_TrainersNotReady::
.string "The other Trainers don't appear\n"
.string "to be ready for battle.\p"
.string "Let's wait till later.{PAUSE_UNTIL_PRESS}$"

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