Small comment tweak
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@ -7891,7 +7891,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
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&& gBattleMoves[move].effect != EFFECT_FACADE && abilityAtk != ABILITY_GUTS)
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dmg = ApplyModifier(UQ_4_12(0.5), dmg);
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// check sunny/rain weather
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// check weather
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if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_RAIN_ANY)
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{
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if (moveType == TYPE_FIRE)
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