属性文件type_info汉化,修正了几个道具描述错误
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@ -771,7 +771,6 @@ const struct Item gItemsInfo[] =
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.name = _("果汁牛奶"),
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.price = (I_PRICE >= GEN_7) ? 400 : 350,
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.holdEffectParam = 70,
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#if I_HEALTH_RECOVERY >= GEN_7
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.description = COMPOUND_STRING(
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"非常香甜的牛奶。\n"
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"能让宝可梦回复7\n"
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@ -8121,7 +8120,6 @@ const struct Item gItemsInfo[] =
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{
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.name = _("学习装置"),
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.holdEffect = HOLD_EFFECT_EXP_SHARE,
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#if I_EXP_SHARE_ITEM >= GEN_6
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.price = 0,
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.description = COMPOUND_STRING(
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"打开后,能让同行\n"
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@ -9221,7 +9219,6 @@ const struct Item gItemsInfo[] =
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.name = _("文柚果"),
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.pluralName = _("Sitrus Berries"),
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.price = (I_BERRY_PRICE >= GEN_8) ? 80 : 20,
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#if I_SITRUS_BERRY_HEAL >= GEN_4
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.holdEffect = HOLD_EFFECT_RESTORE_PCT_HP,
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.holdEffectParam = 25,
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.description = COMPOUND_STRING(
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@ -10380,8 +10377,8 @@ const struct Item gItemsInfo[] =
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.name = _("TM07"),
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.price = 3000,
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.description = COMPOUND_STRING(
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"在5回合内降下冰\n"
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"雹,冰属性以外的宝\n"
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"在5回合内降下冰雹\n"
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",冰属性以外的宝\n"
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"可梦会受到伤害。"),
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.importance = I_REUSABLE_TMS,
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.pocket = POCKET_TM_HM,
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@ -10515,9 +10512,9 @@ const struct Item gItemsInfo[] =
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.name = _("TM16"),
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.price = 3000,
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.description = COMPOUND_STRING(
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"利用神奇的墙壁,在5\n"
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"回合内减弱特殊\n"
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"攻击的伤害。"),
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"利用神奇的墙壁,\n"
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"在5回合内减弱\n"
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"特殊攻击的伤害。"),
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.importance = I_REUSABLE_TMS,
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.pocket = POCKET_TM_HM,
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.type = ITEM_USE_PARTY_MENU,
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@ -10725,8 +10722,8 @@ const struct Item gItemsInfo[] =
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.name = _("TM30"),
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.price = 3000,
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.description = COMPOUND_STRING(
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"投掷一团黑影攻击\n"
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"。有时会降低\n"
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"投掷一团黑影攻\n"
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"击。有时会降低\n"
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"对手的特防。"),
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.importance = I_REUSABLE_TMS,
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.pocket = POCKET_TM_HM,
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@ -50,8 +50,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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{
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[TYPE_NONE] =
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{
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.name = _("None"),
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.generic = _("a move"),
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.name = _("无"),
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.generic = _("招式"),
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.palette = 15, // Uses TYPE_MYSTERY's icon
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.teraTypeRGBValue = RGB_WHITE,
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.damageCategory = DAMAGE_CATEGORY_PHYSICAL,
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@ -62,8 +62,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_NORMAL] =
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{
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.name = _("Normal"),
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.generic = _("a NORMAL move"),
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.name = _("一般"),
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.generic = _("一般属性招式"),
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.palette = 13,
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.zMove = MOVE_BREAKNECK_BLITZ,
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.maxMove = MOVE_MAX_STRIKE,
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@ -82,8 +82,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_FIGHTING] =
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{
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.name = _("Fighting"),
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.generic = _("a FIGHTING move"),
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.name = _("格斗"),
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.generic = _("格斗属性招式"),
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.palette = 13,
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.zMove = MOVE_ALL_OUT_PUMMELING,
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.maxMove = MOVE_MAX_KNUCKLE,
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@ -104,8 +104,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_FLYING] =
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{
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.name = _("Flying"),
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.generic = _("a FLYING move"),
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.name = _("飞行"),
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.generic = _("飞行属性招式"),
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.palette = 14,
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.zMove = MOVE_SUPERSONIC_SKYSTRIKE,
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.maxMove = MOVE_MAX_AIRSTREAM,
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@ -126,8 +126,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_POISON] =
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{
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.name = _("Poison"),
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.generic = _("a POISON move"),
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.name = _("毒"),
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.generic = _("毒属性招式"),
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.palette = 14,
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.zMove = MOVE_ACID_DOWNPOUR,
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.maxMove = MOVE_MAX_OOZE,
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@ -148,8 +148,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_GROUND] =
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{
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.name = _("Ground"),
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.generic = _("a GROUND move"),
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.name = _("地面"),
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.generic = _("地面属性招式"),
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.palette = 13,
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.zMove = MOVE_TECTONIC_RAGE,
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.maxMove = MOVE_MAX_QUAKE,
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@ -170,8 +170,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_ROCK] =
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{
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.name = _("Rock"),
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.generic = _("a ROCK move"),
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.name = _("岩石"),
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.generic = _("岩石属性招式"),
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.palette = 13,
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.zMove = MOVE_CONTINENTAL_CRUSH,
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.maxMove = MOVE_MAX_ROCKFALL,
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@ -192,8 +192,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_BUG] =
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{
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.name = _("Bug"),
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.generic = _("a BUG move"),
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.name = _("虫"),
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.generic = _("虫属性招式"),
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.palette = 15,
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.zMove = MOVE_SAVAGE_SPIN_OUT,
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.maxMove = MOVE_MAX_FLUTTERBY,
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@ -214,8 +214,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_GHOST] =
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{
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.name = _("Ghost"),
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.generic = _("a GHOST move"),
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.name = _("幽灵"),
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.generic = _("幽灵属性招式"),
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.palette = 14,
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.zMove = MOVE_NEVER_ENDING_NIGHTMARE,
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.maxMove = MOVE_MAX_PHANTASM,
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@ -236,8 +236,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_STEEL] =
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{
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.name = _("Steel"),
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.generic = _("a STEEL move"),
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.name = _("钢"),
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.generic = _("钢属性招式"),
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.palette = 13,
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.zMove = MOVE_CORKSCREW_CRASH,
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.maxMove = MOVE_MAX_STEELSPIKE,
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@ -259,7 +259,7 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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[TYPE_MYSTERY] =
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{
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.name = _("???"),
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.generic = _("a ??? move"),
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.generic = _("???属性招式"),
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.palette = 15,
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.teraTypeRGBValue = RGB_WHITE,
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.damageCategory = DAMAGE_CATEGORY_SPECIAL,
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@ -269,8 +269,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_FIRE] =
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{
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.name = _("Fire"),
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.generic = _("a FIRE move"),
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.name = _("火"),
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.generic = _("火属性招式"),
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.palette = 13,
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.zMove = MOVE_INFERNO_OVERDRIVE,
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.maxMove = MOVE_MAX_FLARE,
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@ -291,8 +291,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_WATER] =
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{
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.name = _("Water"),
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.generic = _("a WATER move"),
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.name = _("水"),
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.generic = _("水属性招式"),
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.palette = 14,
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.zMove = MOVE_HYDRO_VORTEX,
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.maxMove = MOVE_MAX_GEYSER,
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@ -313,8 +313,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_GRASS] =
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{
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.name = _("Grass"),
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.generic = _("a GRASS move"),
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.name = _("草"),
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.generic = _("草属性招式"),
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.palette = 15,
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.zMove = MOVE_BLOOM_DOOM,
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.maxMove = MOVE_MAX_OVERGROWTH,
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@ -335,8 +335,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_ELECTRIC] =
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{
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.name = _("Electric"),
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.generic = _("an ELECTRIC move"),
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.name = _("电"),
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.generic = _("电属性招式"),
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.palette = 13,
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.zMove = MOVE_GIGAVOLT_HAVOC,
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.maxMove = MOVE_MAX_LIGHTNING,
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@ -357,8 +357,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_PSYCHIC] =
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{
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.name = _("Psychic"),
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.generic = _("a PSYCHIC move"),
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.name = _("超能力"),
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.generic = _("超能力属性招式"),
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.palette = 14,
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.zMove = MOVE_SHATTERED_PSYCHE,
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.maxMove = MOVE_MAX_MINDSTORM,
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@ -379,8 +379,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_ICE] =
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{
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.name = _("Ice"),
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.generic = _("an ICE move"),
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.name = _("冰"),
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.generic = _("冰属性招式"),
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.palette = 14,
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.zMove = MOVE_SUBZERO_SLAMMER,
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.maxMove = MOVE_MAX_HAILSTORM,
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@ -401,8 +401,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_DRAGON] =
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{
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.name = _("Dragon"),
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.generic = _("a DRAGON move"),
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.name = _("龙"),
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.generic = _("龙属性招式"),
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.palette = 15,
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.zMove = MOVE_DEVASTATING_DRAKE,
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.maxMove = MOVE_MAX_WYRMWIND,
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@ -423,8 +423,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_DARK] =
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{
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.name = _("Dark"),
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.generic = _("a DARK move"),
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.name = _("恶"),
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.generic = _("恶属性招式"),
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.palette = 13,
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.zMove = MOVE_BLACK_HOLE_ECLIPSE,
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.maxMove = MOVE_MAX_DARKNESS,
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@ -445,8 +445,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_FAIRY] =
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{
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.name = _("Fairy"),
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.generic = _("a FAIRY move"),
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.name = _("妖精"),
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.generic = _("妖精属性招式"),
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.palette = 14,
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.zMove = MOVE_TWINKLE_TACKLE,
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.maxMove = MOVE_MAX_STARFALL,
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@ -467,8 +467,8 @@ const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES] =
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},
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[TYPE_STELLAR] =
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{
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.name = _("Stellar"),
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.generic = _("a STELLAR move"),
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.name = _("星晶"),
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.generic = _("星晶属性招式"),
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.palette = 15,
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.zMove = MOVE_BREAKNECK_BLITZ,
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.maxMove = MOVE_MAX_STRIKE,
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