Converted PC strings to COMPOUND_STRINGs (#5314)

* Converted PC strings to COMPOUND_STRINGs

* Update src/pokemon_storage_system.c

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
This commit is contained in:
Frank DeBlasio 2024-09-04 16:43:34 -04:00 committed by GitHub
parent 181c4ea476
commit d3a3565fef
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 81 additions and 236 deletions

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@ -216,17 +216,6 @@ extern const u8 gMenuText_Confirm[];
extern const u8 gMenuText_Show[];
extern const u8 gMenuText_Give2[];
extern const u8 gText_WithdrawPokemon[];
extern const u8 gText_WithdrawMonDescription[];
extern const u8 gText_DepositPokemon[];
extern const u8 gText_DepositMonDescription[];
extern const u8 gText_MovePokemon[];
extern const u8 gText_MoveMonDescription[];
extern const u8 gText_MoveItems[];
extern const u8 gText_MoveItemsDescription[];
extern const u8 gText_SeeYa[];
extern const u8 gText_SeeYaDescription[];
extern const u8 gText_EggNickname[];
extern const u8 gText_Pokemon[];
extern const u8 gText_InParty[];
@ -1881,78 +1870,7 @@ extern const u8 BattlePyramid_Text_SixTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining6[];
// PC strings
extern const u8 gText_ExitFromBox[];
extern const u8 gText_WhatDoYouWantToDo[];
extern const u8 gText_PleasePickATheme[];
extern const u8 gText_PickTheWallpaper[];
extern const u8 gText_PkmnIsSelected[];
extern const u8 gText_JumpToWhichBox[];
extern const u8 gText_DepositInWhichBox[];
extern const u8 gText_PkmnWasDeposited[];
extern const u8 gText_BoxIsFull2[];
extern const u8 gText_ReleaseThisPokemon[];
extern const u8 gText_PkmnWasReleased[];
extern const u8 gText_ByeByePkmn[];
extern const u8 gText_MarkYourPkmn[];
extern const u8 gText_ThatsYourLastPkmn[];
extern const u8 gText_YourPartysFull[];
extern const u8 gText_YoureHoldingAPkmn[];
extern const u8 gText_WhichOneWillYouTake[];
extern const u8 gText_YouCantReleaseAnEgg[];
extern const u8 gText_ContinueBoxOperations[];
extern const u8 gText_PkmnCameBack[];
extern const u8 gText_WasItWorriedAboutYou[];
extern const u8 gText_FourEllipsesExclamation[];
extern const u8 gText_PleaseRemoveTheMail[];
extern const u8 gText_GiveToAPkmn[];
extern const u8 gText_PlacedItemInBag[];
extern const u8 gText_BagIsFull2[];
extern const u8 gText_PutItemInBag[];
extern const u8 gText_ItemIsNowHeld[];
extern const u8 gText_ChangedToNewItem[];
extern const u8 gText_MailCantBeStored[];
extern const u8 gPCText_Cancel[];
extern const u8 gPCText_Store[];
extern const u8 gPCText_Withdraw[];
extern const u8 gPCText_Move[];
extern const u8 gPCText_Shift[];
extern const u8 gPCText_Place[];
extern const u8 gPCText_Summary[];
extern const u8 gPCText_Release[];
extern const u8 gPCText_Mark[];
extern const u8 gPCText_Jump[];
extern const u8 gPCText_Wallpaper[];
extern const u8 gPCText_Name[];
extern const u8 gPCText_Take[];
extern const u8 gPCText_Give[];
extern const u8 gPCText_Give[];
extern const u8 gPCText_Switch[];
extern const u8 gPCText_Bag[];
extern const u8 gPCText_Info[];
extern const u8 gPCText_Scenery1[];
extern const u8 gPCText_Scenery2[];
extern const u8 gPCText_Scenery3[];
extern const u8 gPCText_Etcetera[];
extern const u8 gPCText_Friends[];
extern const u8 gPCText_Forest[];
extern const u8 gPCText_City[];
extern const u8 gPCText_Desert[];
extern const u8 gPCText_Savanna[];
extern const u8 gPCText_Crag[];
extern const u8 gPCText_Volcano[];
extern const u8 gPCText_Snow[];
extern const u8 gPCText_Cave[];
extern const u8 gPCText_Beach[];
extern const u8 gPCText_Seafloor[];
extern const u8 gPCText_River[];
extern const u8 gPCText_Sky[];
extern const u8 gPCText_PolkaDot[];
extern const u8 gPCText_Pokecenter[];
extern const u8 gPCText_Machine[];
extern const u8 gPCText_Simple[];
extern const u8 gText_PartyFull[];
extern const u8 gText_Box[];
extern const u8 gText_JustOnePkmn[];
// battle main
extern const u8 gText_LinkStandby3[];

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@ -892,16 +892,20 @@ static void UnkUtil_DmaRun(struct UnkUtilData *);
void SetMonFormPSS(struct BoxPokemon *boxMon);
void UpdateSpeciesSpritePSS(struct BoxPokemon *boxmon);
static const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you.");
static const u8 gText_PartyFull[] = _("Your party is full!");
static const u8 gText_Box[] = _("BOX");
struct {
const u8 *text;
const u8 *desc;
} static const sMainMenuTexts[OPTIONS_COUNT] =
{
[OPTION_WITHDRAW] = {gText_WithdrawPokemon, gText_WithdrawMonDescription},
[OPTION_DEPOSIT] = {gText_DepositPokemon, gText_DepositMonDescription},
[OPTION_MOVE_MONS] = {gText_MovePokemon, gText_MoveMonDescription},
[OPTION_MOVE_ITEMS] = {gText_MoveItems, gText_MoveItemsDescription},
[OPTION_EXIT] = {gText_SeeYa, gText_SeeYaDescription}
[OPTION_WITHDRAW] = {COMPOUND_STRING("WITHDRAW POKéMON"), COMPOUND_STRING("Move POKéMON stored in BOXES to\nyour party.")},
[OPTION_DEPOSIT] = {COMPOUND_STRING("DEPOSIT POKéMON"), COMPOUND_STRING("Store POKéMON in your party in BOXES.")},
[OPTION_MOVE_MONS] = {COMPOUND_STRING("MOVE POKéMON"), COMPOUND_STRING("Organize the POKéMON in BOXES and\nin your party.")},
[OPTION_MOVE_ITEMS] = {COMPOUND_STRING("MOVE ITEMS"), COMPOUND_STRING("Move items held by any POKéMON\nin a BOX or your party.")},
[OPTION_EXIT] = {COMPOUND_STRING("SEE YA!"), COMPOUND_STRING("Return to the previous menu.")}
};
static const struct WindowTemplate sWindowTemplate_MainMenu =
@ -1078,39 +1082,41 @@ static const struct SpriteTemplate sSpriteTemplate_DisplayMon =
.callback = SpriteCallbackDummy,
};
static const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} is selected.");
static const struct StorageMessage sMessages[] =
{
[MSG_EXIT_BOX] = {gText_ExitFromBox, MSG_VAR_NONE},
[MSG_WHAT_YOU_DO] = {gText_WhatDoYouWantToDo, MSG_VAR_NONE},
[MSG_PICK_A_THEME] = {gText_PleasePickATheme, MSG_VAR_NONE},
[MSG_PICK_A_WALLPAPER] = {gText_PickTheWallpaper, MSG_VAR_NONE},
[MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_VAR_MON_NAME_1},
[MSG_JUMP_TO_WHICH_BOX] = {gText_JumpToWhichBox, MSG_VAR_NONE},
[MSG_DEPOSIT_IN_WHICH_BOX] = {gText_DepositInWhichBox, MSG_VAR_NONE},
[MSG_WAS_DEPOSITED] = {gText_PkmnWasDeposited, MSG_VAR_MON_NAME_1},
[MSG_BOX_IS_FULL] = {gText_BoxIsFull2, MSG_VAR_NONE},
[MSG_RELEASE_POKE] = {gText_ReleaseThisPokemon, MSG_VAR_NONE},
[MSG_WAS_RELEASED] = {gText_PkmnWasReleased, MSG_VAR_RELEASE_MON_1},
[MSG_BYE_BYE] = {gText_ByeByePkmn, MSG_VAR_RELEASE_MON_3},
[MSG_MARK_POKE] = {gText_MarkYourPkmn, MSG_VAR_NONE},
[MSG_LAST_POKE] = {gText_ThatsYourLastPkmn, MSG_VAR_NONE},
[MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_VAR_NONE},
[MSG_HOLDING_POKE] = {gText_YoureHoldingAPkmn, MSG_VAR_NONE},
[MSG_WHICH_ONE_WILL_TAKE] = {gText_WhichOneWillYouTake, MSG_VAR_NONE},
[MSG_CANT_RELEASE_EGG] = {gText_YouCantReleaseAnEgg, MSG_VAR_NONE},
[MSG_CONTINUE_BOX] = {gText_ContinueBoxOperations, MSG_VAR_NONE},
[MSG_CAME_BACK] = {gText_PkmnCameBack, MSG_VAR_MON_NAME_1},
[MSG_WORRIED] = {gText_WasItWorriedAboutYou, MSG_VAR_NONE},
[MSG_SURPRISE] = {gText_FourEllipsesExclamation, MSG_VAR_NONE},
[MSG_PLEASE_REMOVE_MAIL] = {gText_PleaseRemoveTheMail, MSG_VAR_NONE},
[MSG_IS_SELECTED2] = {gText_PkmnIsSelected, MSG_VAR_ITEM_NAME},
[MSG_GIVE_TO_MON] = {gText_GiveToAPkmn, MSG_VAR_NONE},
[MSG_PLACED_IN_BAG] = {gText_PlacedItemInBag, MSG_VAR_ITEM_NAME},
[MSG_BAG_FULL] = {gText_BagIsFull2, MSG_VAR_NONE},
[MSG_PUT_IN_BAG] = {gText_PutItemInBag, MSG_VAR_NONE},
[MSG_ITEM_IS_HELD] = {gText_ItemIsNowHeld, MSG_VAR_ITEM_NAME},
[MSG_CHANGED_TO_ITEM] = {gText_ChangedToNewItem, MSG_VAR_ITEM_NAME},
[MSG_CANT_STORE_MAIL] = {gText_MailCantBeStored, MSG_VAR_NONE},
[MSG_EXIT_BOX] = {COMPOUND_STRING("Exit from the BOX?"), MSG_VAR_NONE},
[MSG_WHAT_YOU_DO] = {COMPOUND_STRING("What do you want to do?"), MSG_VAR_NONE},
[MSG_PICK_A_THEME] = {COMPOUND_STRING("Please pick a theme."), MSG_VAR_NONE},
[MSG_PICK_A_WALLPAPER] = {COMPOUND_STRING("Pick the wallpaper."), MSG_VAR_NONE},
[MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_VAR_MON_NAME_1},
[MSG_JUMP_TO_WHICH_BOX] = {COMPOUND_STRING("Jump to which BOX?"), MSG_VAR_NONE},
[MSG_DEPOSIT_IN_WHICH_BOX] = {COMPOUND_STRING("Deposit in which BOX?"), MSG_VAR_NONE},
[MSG_WAS_DEPOSITED] = {COMPOUND_STRING("{DYNAMIC 0} was deposited."), MSG_VAR_MON_NAME_1},
[MSG_BOX_IS_FULL] = {COMPOUND_STRING("The BOX is full."), MSG_VAR_NONE},
[MSG_RELEASE_POKE] = {COMPOUND_STRING("Release this POKéMON?"), MSG_VAR_NONE},
[MSG_WAS_RELEASED] = {COMPOUND_STRING("{DYNAMIC 0} was released."), MSG_VAR_RELEASE_MON_1},
[MSG_BYE_BYE] = {COMPOUND_STRING("Bye-bye, {DYNAMIC 0}!"), MSG_VAR_RELEASE_MON_3},
[MSG_MARK_POKE] = {COMPOUND_STRING("Mark your POKéMON."), MSG_VAR_NONE},
[MSG_LAST_POKE] = {COMPOUND_STRING("That's your last POKéMON!"), MSG_VAR_NONE},
[MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_VAR_NONE},
[MSG_HOLDING_POKE] = {COMPOUND_STRING("You're holding a POKéMON!"), MSG_VAR_NONE},
[MSG_WHICH_ONE_WILL_TAKE] = {COMPOUND_STRING("Which one will you take?"), MSG_VAR_NONE},
[MSG_CANT_RELEASE_EGG] = {COMPOUND_STRING("You can't release an EGG."), MSG_VAR_NONE},
[MSG_CONTINUE_BOX] = {COMPOUND_STRING("Continue BOX operations?"), MSG_VAR_NONE},
[MSG_CAME_BACK] = {COMPOUND_STRING("{DYNAMIC 0} came back!"), MSG_VAR_MON_NAME_1},
[MSG_WORRIED] = {COMPOUND_STRING("Was it worried about you?"), MSG_VAR_NONE},
[MSG_SURPRISE] = {COMPOUND_STRING("… … … … !"), MSG_VAR_NONE},
[MSG_PLEASE_REMOVE_MAIL] = {COMPOUND_STRING("Please remove the MAIL."), MSG_VAR_NONE},
[MSG_IS_SELECTED2] = {gText_PkmnIsSelected, MSG_VAR_ITEM_NAME},
[MSG_GIVE_TO_MON] = {COMPOUND_STRING("GIVE to a POKéMON?"), MSG_VAR_NONE},
[MSG_PLACED_IN_BAG] = {COMPOUND_STRING("Placed item in the BAG."), MSG_VAR_ITEM_NAME},
[MSG_BAG_FULL] = {COMPOUND_STRING("The BAG is full."), MSG_VAR_NONE},
[MSG_PUT_IN_BAG] = {COMPOUND_STRING("Put this item in the BAG?"), MSG_VAR_NONE},
[MSG_ITEM_IS_HELD] = {COMPOUND_STRING("{DYNAMIC 0} is now held."), MSG_VAR_ITEM_NAME},
[MSG_CHANGED_TO_ITEM] = {COMPOUND_STRING("Changed to {DYNAMIC 0}."), MSG_VAR_ITEM_NAME},
[MSG_CANT_STORE_MAIL] = {COMPOUND_STRING("MAIL can't be stored!"), MSG_VAR_NONE},
};
static const struct WindowTemplate sYesNoWindowTemplate =
@ -8041,47 +8047,49 @@ static void InitMenu(void)
sStorage->menuWindow.baseBlock = 92;
}
static const u8 gPCText_Give[] = _("GIVE");
static const u8 *const sMenuTexts[] =
{
[MENU_CANCEL] = gPCText_Cancel,
[MENU_STORE] = gPCText_Store,
[MENU_WITHDRAW] = gPCText_Withdraw,
[MENU_MOVE] = gPCText_Move,
[MENU_SHIFT] = gPCText_Shift,
[MENU_PLACE] = gPCText_Place,
[MENU_SUMMARY] = gPCText_Summary,
[MENU_RELEASE] = gPCText_Release,
[MENU_MARK] = gPCText_Mark,
[MENU_JUMP] = gPCText_Jump,
[MENU_WALLPAPER] = gPCText_Wallpaper,
[MENU_NAME] = gPCText_Name,
[MENU_TAKE] = gPCText_Take,
[MENU_CANCEL] = COMPOUND_STRING("CANCEL"),
[MENU_STORE] = COMPOUND_STRING("STORE"),
[MENU_WITHDRAW] = COMPOUND_STRING("WITHDRAW"),
[MENU_MOVE] = COMPOUND_STRING("SHIFT"),
[MENU_SHIFT] = COMPOUND_STRING("MOVE"),
[MENU_PLACE] = COMPOUND_STRING("PLACE"),
[MENU_SUMMARY] = COMPOUND_STRING("SUMMARY"),
[MENU_RELEASE] = COMPOUND_STRING("RELEASE"),
[MENU_MARK] = COMPOUND_STRING("MARK"),
[MENU_JUMP] = COMPOUND_STRING("NAME"),
[MENU_WALLPAPER] = COMPOUND_STRING("JUMP"),
[MENU_NAME] = COMPOUND_STRING("WALLPAPER"),
[MENU_TAKE] = COMPOUND_STRING("TAKE"),
[MENU_GIVE] = gPCText_Give,
[MENU_GIVE_2] = gPCText_Give,
[MENU_SWITCH] = gPCText_Switch,
[MENU_BAG] = gPCText_Bag,
[MENU_INFO] = gPCText_Info,
[MENU_SCENERY_1] = gPCText_Scenery1,
[MENU_SCENERY_2] = gPCText_Scenery2,
[MENU_SCENERY_3] = gPCText_Scenery3,
[MENU_ETCETERA] = gPCText_Etcetera,
[MENU_FRIENDS] = gPCText_Friends,
[MENU_FOREST] = gPCText_Forest,
[MENU_CITY] = gPCText_City,
[MENU_DESERT] = gPCText_Desert,
[MENU_SAVANNA] = gPCText_Savanna,
[MENU_CRAG] = gPCText_Crag,
[MENU_VOLCANO] = gPCText_Volcano,
[MENU_SNOW] = gPCText_Snow,
[MENU_CAVE] = gPCText_Cave,
[MENU_BEACH] = gPCText_Beach,
[MENU_SEAFLOOR] = gPCText_Seafloor,
[MENU_RIVER] = gPCText_River,
[MENU_SKY] = gPCText_Sky,
[MENU_POLKADOT] = gPCText_PolkaDot,
[MENU_POKECENTER] = gPCText_Pokecenter,
[MENU_MACHINE] = gPCText_Machine,
[MENU_SIMPLE] = gPCText_Simple,
[MENU_SWITCH] = COMPOUND_STRING("SWITCH"),
[MENU_BAG] = COMPOUND_STRING("BAG"),
[MENU_INFO] = COMPOUND_STRING("INFO"),
[MENU_SCENERY_1] = COMPOUND_STRING("SCENERY 1"),
[MENU_SCENERY_2] = COMPOUND_STRING("SCENERY 2"),
[MENU_SCENERY_3] = COMPOUND_STRING("SCENERY 3"),
[MENU_ETCETERA] = COMPOUND_STRING("ETCETERA"),
[MENU_FRIENDS] = COMPOUND_STRING("FRIENDS"),
[MENU_FOREST] = COMPOUND_STRING("FOREST"),
[MENU_CITY] = COMPOUND_STRING("CITY"),
[MENU_DESERT] = COMPOUND_STRING("DESERT"),
[MENU_SAVANNA] = COMPOUND_STRING("SAVANNA"),
[MENU_CRAG] = COMPOUND_STRING("CRAG"),
[MENU_VOLCANO] = COMPOUND_STRING("VOLCANO"),
[MENU_SNOW] = COMPOUND_STRING("SNOW"),
[MENU_CAVE] = COMPOUND_STRING("CAVE"),
[MENU_BEACH] = COMPOUND_STRING("BEACH"),
[MENU_SEAFLOOR] = COMPOUND_STRING("SEAFLOOR"),
[MENU_RIVER] = COMPOUND_STRING("RIVER"),
[MENU_SKY] = COMPOUND_STRING("SKY"),
[MENU_POLKADOT] = COMPOUND_STRING("POLKA-DOT"),
[MENU_POKECENTER] = COMPOUND_STRING("POKéCENTER"),
[MENU_MACHINE] = COMPOUND_STRING("MACHINE"),
[MENU_SIMPLE] = COMPOUND_STRING("SIMPLE"),
};
static void SetMenuText(u8 textId)

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@ -814,88 +814,7 @@ const u8 gText_MtPyre[] = _("MT. PYRE");
const u8 gText_SkyPillar[] = _("SKY PILLAR");
const u8 gText_DontRemember[] = _("Don't remember");
const u8 gText_Exit[] = _("EXIT");
const u8 gText_ExitFromBox[] = _("Exit from the BOX?");
const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?");
const u8 gText_PleasePickATheme[] = _("Please pick a theme.");
const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper.");
const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} is selected.");
const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?");
const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?");
const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0} was deposited.");
const u8 gText_BoxIsFull2[] = _("The BOX is full.");
const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?");
const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0} was released.");
const u8 gText_ByeByePkmn[] = _("Bye-bye, {DYNAMIC 0}!");
const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON.");
const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!");
const u8 gText_YourPartysFull[] = _("Your party's full!{PAUSE_UNTIL_PRESS}");
const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!");
const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?");
const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG.");
const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?");
const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0} came back!");
const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?");
const u8 gText_FourEllipsesExclamation[] = _("… … … … !");
const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL.");
const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?");
const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG.");
const u8 gText_BagIsFull2[] = _("The BAG is full.");
const u8 gText_PutItemInBag[] = _("Put this item in the BAG?");
const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0} is now held.");
const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0}.");
const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!");
const u8 gPCText_Cancel[] = _("CANCEL");
const u8 gPCText_Store[] = _("STORE");
const u8 gPCText_Withdraw[] = _("WITHDRAW");
const u8 gPCText_Shift[] = _("SHIFT");
const u8 gPCText_Move[] = _("MOVE");
const u8 gPCText_Place[] = _("PLACE");
const u8 gPCText_Summary[] = _("SUMMARY");
const u8 gPCText_Release[] = _("RELEASE");
const u8 gPCText_Mark[] = _("MARK");
const u8 gPCText_Name[] = _("NAME");
const u8 gPCText_Jump[] = _("JUMP");
const u8 gPCText_Wallpaper[] = _("WALLPAPER");
const u8 gPCText_Take[] = _("TAKE");
const u8 gPCText_Give[] = _("GIVE");
const u8 gPCText_Switch[] = _("SWITCH");
const u8 gPCText_Bag[] = _("BAG");
const u8 gPCText_Info[] = _("INFO");
const u8 gPCText_Scenery1[] = _("SCENERY 1");
const u8 gPCText_Scenery2[] = _("SCENERY 2");
const u8 gPCText_Scenery3[] = _("SCENERY 3");
const u8 gPCText_Etcetera[] = _("ETCETERA");
const u8 gPCText_Friends[] = _("FRIENDS");
const u8 gPCText_Forest[] = _("FOREST");
const u8 gPCText_City[] = _("CITY");
const u8 gPCText_Desert[] = _("DESERT");
const u8 gPCText_Savanna[] = _("SAVANNA");
const u8 gPCText_Crag[] = _("CRAG");
const u8 gPCText_Volcano[] = _("VOLCANO");
const u8 gPCText_Snow[] = _("SNOW");
const u8 gPCText_Cave[] = _("CAVE");
const u8 gPCText_Beach[] = _("BEACH");
const u8 gPCText_Seafloor[] = _("SEAFLOOR");
const u8 gPCText_River[] = _("RIVER");
const u8 gPCText_Sky[] = _("SKY");
const u8 gPCText_PolkaDot[] = _("POLKA-DOT");
const u8 gPCText_Pokecenter[] = _("POKéCENTER");
const u8 gPCText_Machine[] = _("MACHINE");
const u8 gPCText_Simple[] = _("SIMPLE");
const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); // Unused
const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON");
const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON");
const u8 gText_MovePokemon[] = _("MOVE POKéMON");
const u8 gText_MoveItems[] = _("MOVE ITEMS");
const u8 gText_SeeYa[] = _("SEE YA!");
const u8 gText_WithdrawMonDescription[] = _("Move POKéMON stored in BOXES to\nyour party.");
const u8 gText_DepositMonDescription[] = _("Store POKéMON in your party in BOXES.");
const u8 gText_MoveMonDescription[] = _("Organize the POKéMON in BOXES and\nin your party.");
const u8 gText_MoveItemsDescription[] = _("Move items held by any POKéMON\nin a BOX or your party.");
const u8 gText_SeeYaDescription[] = _("Return to the previous menu.");
const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you.");
const u8 gText_PartyFull[] = _("Your party is full!");
const u8 gText_Box[] = _("BOX");
const u8 gText_NatureSlash[] = _("NATURE/");
const u8 gText_InParty[] = _("IN PARTY");
const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused