Create missing hold effect test files (#8397)

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Eduardo Quezada 2025-12-03 11:31:43 -03:00 committed by GitHub
parent 1c57d7c204
commit d47deb51a4
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83 changed files with 300 additions and 0 deletions

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Absorb Bulb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Adamant Orb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Adrenaline Orb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Assault Vest (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Binding Band (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Black Sludge (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Smoke Ball (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Cell Battery (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Choice Band (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Choice Scarf (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Choice Scarf (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Aguav Berry (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Wiki Berry (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Iapapa Berry (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Figy Berry (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Mago Berry (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
// Tests for Rawst Berry are handled in test/battle/hold_effect/cure_status.c

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#include "global.h"
#include "test/battle.h"
// Tests for Persim Berry are handled in test/battle/hold_effect/cure_status.c

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#include "global.h"
#include "test/battle.h"
// Tests for Aspear Berry are handled in test/battle/hold_effect/cure_status.c

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#include "global.h"
#include "test/battle.h"
// Tests for Cheri Berry are handled in test/battle/hold_effect/cure_status.c

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#include "global.h"
#include "test/battle.h"
// Tests for Pecha Berry are handled in test/battle/hold_effect/cure_status.c

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#include "global.h"
#include "test/battle.h"
// Tests for Chesto Berry are handled in test/battle/hold_effect/cure_status.c

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Damp Rock (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Deep Sea Scale (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Deep Sea Tooth (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Amulet Coin (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Douse, Shock, Burn and Chill Drive (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Bright Powder (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Eviolite (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Exp. Share (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Expert Belt (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Flame Orb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Float Stone (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Focus Band (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Focus Sash (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Soothe Bell (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Grip Claw (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Griseous Orb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Heat Rock (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Heavy Duty Boots (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Icy Rock (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Light Ball (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Light Clay (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Loaded Dice (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Lucky Egg (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Luminous Moss (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Lustrous Orb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Macho Brace (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Mega Stone (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Memories (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Mental Herb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Metal Powder (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Muscle Band (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Plates (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Power Herb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Power Items (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Everstone (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Red/Blue Orb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Punching Glove (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Quick Powder (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Cleanse Tag (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
// Tests for Sitrus Berry are handled in test/battle/hold_effect/restore_hp.c

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Ring Target (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Rocky Helmet (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Smooth Rock (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Snowball (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Soul Dew (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Terrain Extender (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Thick Club (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Toxic Orb (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Weakness Policy (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Wide Lens (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Wise Glasses (Hold Effect) test titles")

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#include "global.h"
#include "test/battle.h"
// Tests for Z-Crystals handled in test/battle/gimmick/zmove.c

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Zoom Lens (Hold Effect) test titles")