Create missing hold effect test files (#8397)
This commit is contained in:
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1c57d7c204
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4
test/battle/hold_effect/absorb_bulb.c
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test/battle/hold_effect/absorb_bulb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Absorb Bulb (Hold Effect) test titles")
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test/battle/hold_effect/adamant_orb.c
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test/battle/hold_effect/adamant_orb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Adamant Orb (Hold Effect) test titles")
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test/battle/hold_effect/adrenaline_orb.c
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test/battle/hold_effect/adrenaline_orb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Adrenaline Orb (Hold Effect) test titles")
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test/battle/hold_effect/assault_vest.c
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test/battle/hold_effect/assault_vest.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Assault Vest (Hold Effect) test titles")
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test/battle/hold_effect/binding_band.c
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test/battle/hold_effect/binding_band.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Binding Band (Hold Effect) test titles")
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test/battle/hold_effect/black_sludge.c
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test/battle/hold_effect/black_sludge.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Black Sludge (Hold Effect) test titles")
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test/battle/hold_effect/can_always_run.c
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test/battle/hold_effect/can_always_run.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Smoke Ball (Hold Effect) test titles")
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test/battle/hold_effect/cell_battery.c
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test/battle/hold_effect/cell_battery.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Cell Battery (Hold Effect) test titles")
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test/battle/hold_effect/choice_band.c
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test/battle/hold_effect/choice_band.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Choice Band (Hold Effect) test titles")
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test/battle/hold_effect/choice_scarf.c
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test/battle/hold_effect/choice_scarf.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Choice Scarf (Hold Effect) test titles")
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test/battle/hold_effect/choice_specs.c
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test/battle/hold_effect/choice_specs.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Choice Scarf (Hold Effect) test titles")
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test/battle/hold_effect/confuse_bitter.c
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test/battle/hold_effect/confuse_bitter.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Aguav Berry (Hold Effect) test titles")
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test/battle/hold_effect/confuse_dry.c
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test/battle/hold_effect/confuse_dry.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Wiki Berry (Hold Effect) test titles")
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test/battle/hold_effect/confuse_sour.c
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test/battle/hold_effect/confuse_sour.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Iapapa Berry (Hold Effect) test titles")
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test/battle/hold_effect/confuse_spicy.c
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test/battle/hold_effect/confuse_spicy.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Figy Berry (Hold Effect) test titles")
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test/battle/hold_effect/confuse_sweet.c
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test/battle/hold_effect/confuse_sweet.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Mago Berry (Hold Effect) test titles")
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test/battle/hold_effect/cure_brn.c
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test/battle/hold_effect/cure_brn.c
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#include "global.h"
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#include "test/battle.h"
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// Tests for Rawst Berry are handled in test/battle/hold_effect/cure_status.c
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test/battle/hold_effect/cure_confusion.c
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test/battle/hold_effect/cure_confusion.c
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#include "global.h"
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#include "test/battle.h"
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// Tests for Persim Berry are handled in test/battle/hold_effect/cure_status.c
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test/battle/hold_effect/cure_frz.c
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test/battle/hold_effect/cure_frz.c
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#include "global.h"
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#include "test/battle.h"
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// Tests for Aspear Berry are handled in test/battle/hold_effect/cure_status.c
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test/battle/hold_effect/cure_par.c
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test/battle/hold_effect/cure_par.c
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#include "global.h"
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#include "test/battle.h"
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// Tests for Cheri Berry are handled in test/battle/hold_effect/cure_status.c
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test/battle/hold_effect/cure_psn.c
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test/battle/hold_effect/cure_psn.c
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#include "global.h"
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#include "test/battle.h"
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// Tests for Pecha Berry are handled in test/battle/hold_effect/cure_status.c
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test/battle/hold_effect/cure_slp.c
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test/battle/hold_effect/cure_slp.c
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#include "global.h"
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#include "test/battle.h"
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// Tests for Chesto Berry are handled in test/battle/hold_effect/cure_status.c
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test/battle/hold_effect/damp_rock.c
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test/battle/hold_effect/damp_rock.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Damp Rock (Hold Effect) test titles")
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test/battle/hold_effect/deep_sea_scale.c
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test/battle/hold_effect/deep_sea_scale.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Deep Sea Scale (Hold Effect) test titles")
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test/battle/hold_effect/deep_sea_tooth.c
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test/battle/hold_effect/deep_sea_tooth.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Deep Sea Tooth (Hold Effect) test titles")
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test/battle/hold_effect/double_prize.c
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test/battle/hold_effect/double_prize.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Amulet Coin (Hold Effect) test titles")
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test/battle/hold_effect/drive.c
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test/battle/hold_effect/drive.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Douse, Shock, Burn and Chill Drive (Hold Effect) test titles")
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test/battle/hold_effect/evasion_up.c
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test/battle/hold_effect/evasion_up.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Bright Powder (Hold Effect) test titles")
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test/battle/hold_effect/eviolite.c
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test/battle/hold_effect/eviolite.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Eviolite (Hold Effect) test titles")
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test/battle/hold_effect/exp_share.c
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test/battle/hold_effect/exp_share.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Exp. Share (Hold Effect) test titles")
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test/battle/hold_effect/expert_belt.c
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test/battle/hold_effect/expert_belt.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Expert Belt (Hold Effect) test titles")
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test/battle/hold_effect/flame_orb.c
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test/battle/hold_effect/flame_orb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Flame Orb (Hold Effect) test titles")
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test/battle/hold_effect/float_stone.c
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test/battle/hold_effect/float_stone.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Float Stone (Hold Effect) test titles")
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test/battle/hold_effect/focus_band.c
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test/battle/hold_effect/focus_band.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Focus Band (Hold Effect) test titles")
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test/battle/hold_effect/focus_sash.c
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test/battle/hold_effect/focus_sash.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Focus Sash (Hold Effect) test titles")
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test/battle/hold_effect/friendship_up.c
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test/battle/hold_effect/friendship_up.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Soothe Bell (Hold Effect) test titles")
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test/battle/hold_effect/grip_claw.c
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test/battle/hold_effect/grip_claw.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Grip Claw (Hold Effect) test titles")
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test/battle/hold_effect/griseous_orb.c
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test/battle/hold_effect/griseous_orb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Griseous Orb (Hold Effect) test titles")
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test/battle/hold_effect/heat_rock.c
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test/battle/hold_effect/heat_rock.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Heat Rock (Hold Effect) test titles")
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test/battle/hold_effect/heavy_duty_boots.c
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test/battle/hold_effect/heavy_duty_boots.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Heavy Duty Boots (Hold Effect) test titles")
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test/battle/hold_effect/icy_rock.c
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test/battle/hold_effect/icy_rock.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Icy Rock (Hold Effect) test titles")
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test/battle/hold_effect/light_ball.c
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test/battle/hold_effect/light_ball.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Light Ball (Hold Effect) test titles")
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test/battle/hold_effect/light_clay.c
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test/battle/hold_effect/light_clay.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Light Clay (Hold Effect) test titles")
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test/battle/hold_effect/loaded_dice.c
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test/battle/hold_effect/loaded_dice.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Loaded Dice (Hold Effect) test titles")
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test/battle/hold_effect/lucky_egg.c
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test/battle/hold_effect/lucky_egg.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Lucky Egg (Hold Effect) test titles")
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test/battle/hold_effect/luminous_moss.c
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test/battle/hold_effect/luminous_moss.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Luminous Moss (Hold Effect) test titles")
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test/battle/hold_effect/lustrous_orb.c
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test/battle/hold_effect/lustrous_orb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Lustrous Orb (Hold Effect) test titles")
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test/battle/hold_effect/macho_brace.c
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test/battle/hold_effect/macho_brace.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Macho Brace (Hold Effect) test titles")
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test/battle/hold_effect/mega_stone.c
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test/battle/hold_effect/mega_stone.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Mega Stone (Hold Effect) test titles")
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test/battle/hold_effect/memory.c
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test/battle/hold_effect/memory.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Memories (Hold Effect) test titles")
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test/battle/hold_effect/mental_herb.c
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test/battle/hold_effect/mental_herb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Mental Herb (Hold Effect) test titles")
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test/battle/hold_effect/metal_powder.c
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test/battle/hold_effect/metal_powder.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Metal Powder (Hold Effect) test titles")
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test/battle/hold_effect/muscle_band.c
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test/battle/hold_effect/muscle_band.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Muscle Band (Hold Effect) test titles")
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test/battle/hold_effect/plate.c
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test/battle/hold_effect/plate.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Plates (Hold Effect) test titles")
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test/battle/hold_effect/power_herb.c
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test/battle/hold_effect/power_herb.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Power Herb (Hold Effect) test titles")
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test/battle/hold_effect/power_item.c
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test/battle/hold_effect/power_item.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Power Items (Hold Effect) test titles")
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test/battle/hold_effect/prevent_evolve.c
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test/battle/hold_effect/prevent_evolve.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Everstone (Hold Effect) test titles")
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4
test/battle/hold_effect/primal_orb.c
Normal file
4
test/battle/hold_effect/primal_orb.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Red/Blue Orb (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/punching_glove.c
Normal file
4
test/battle/hold_effect/punching_glove.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Punching Glove (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/quick_powder.c
Normal file
4
test/battle/hold_effect/quick_powder.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Quick Powder (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/repel.c
Normal file
4
test/battle/hold_effect/repel.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Cleanse Tag (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/restore_pct_hp.c
Normal file
4
test/battle/hold_effect/restore_pct_hp.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
// Tests for Sitrus Berry are handled in test/battle/hold_effect/restore_hp.c
|
||||
4
test/battle/hold_effect/ring_target.c
Normal file
4
test/battle/hold_effect/ring_target.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Ring Target (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/rocky_helmet.c
Normal file
4
test/battle/hold_effect/rocky_helmet.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Rocky Helmet (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/smooth_rock.c
Normal file
4
test/battle/hold_effect/smooth_rock.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Smooth Rock (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/snowball.c
Normal file
4
test/battle/hold_effect/snowball.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Snowball (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/soul_dew.c
Normal file
4
test/battle/hold_effect/soul_dew.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Soul Dew (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/terrain_extender.c
Normal file
4
test/battle/hold_effect/terrain_extender.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Terrain Extender (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/thick_club.c
Normal file
4
test/battle/hold_effect/thick_club.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Thick Club (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/toxic_orb.c
Normal file
4
test/battle/hold_effect/toxic_orb.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Toxic Orb (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/weakness_policy.c
Normal file
4
test/battle/hold_effect/weakness_policy.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Weakness Policy (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/wide_lens.c
Normal file
4
test/battle/hold_effect/wide_lens.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Wide Lens (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/wise_glasses.c
Normal file
4
test/battle/hold_effect/wise_glasses.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Wise Glasses (Hold Effect) test titles")
|
||||
4
test/battle/hold_effect/z_crystal.c
Normal file
4
test/battle/hold_effect/z_crystal.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
// Tests for Z-Crystals handled in test/battle/gimmick/zmove.c
|
||||
4
test/battle/hold_effect/zoom_lens.c
Normal file
4
test/battle/hold_effect/zoom_lens.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Zoom Lens (Hold Effect) test titles")
|
||||
Loading…
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Reference in New Issue
Block a user