Fix SmartStrike crashing the game in double battles (#7902)
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@ -10990,7 +10990,6 @@ gBattleAnimMove_SmartStrike::
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setalpha 12, 8
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call SonicBoomProjectile
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
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loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
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createsprite gSmartStrikeImpactTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xffe8, 0xa
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@ -11005,7 +11004,6 @@ gBattleAnimMove_SmartStrike::
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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blendoff
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waitforvisualfinish
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end
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