Fix typo in Booster Energy's battle message (#4354)
* Fix typo in Booster Energy's battle message * fixed in tests too * fix another typo
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@ -791,7 +791,7 @@ static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PRE
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static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_DEF_NAME_WITH_PREFIX} with power!");
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static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
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static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
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static const u8 sText_BoosterEnergyActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s used its Booster Energy\nto activate {B_SCR_ACTIVE_ABILITY}!");
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static const u8 sText_BoosterEnergyActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its Booster Energy\nto activate {B_SCR_ACTIVE_ABILITY}!");
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static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
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static const u8 sText_AbilityWeakenedSurroundingMonsStat[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nweakened the {B_BUFF1} of\lall surrounding Pokémon!\p");
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static const u8 sText_AttackerGainedStrengthFromTheFallen[] = _("{B_ATK_NAME_WITH_PREFIX} gained strength\nfrom the fallen!");
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@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Booster Energy will activate Quark Drive after Electric Terr
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Iron Moth's Booster Energy to activate Quark Drive!");
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MESSAGE("Iron Moth used its Booster Energy to activate Quark Drive!");
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MESSAGE("Iron Moth's Sp. Atk was heightened!");
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}
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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@ -30,7 +30,7 @@ SINGLE_BATTLE_TEST("Booster Energy will activate Quark Drive after Electric Terr
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MESSAGE("The electricity disappeared from the battlefield.");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("Iron Moth's used its Booster Energy to activate Quark Drive!");
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MESSAGE("Iron Moth used its Booster Energy to activate Quark Drive!");
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MESSAGE("Iron Moth's Sp. Atk was heightened!");
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}
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}
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@ -50,7 +50,7 @@ SINGLE_BATTLE_TEST("Booster Energy will activate Protosynthesis after harsh sunl
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("RagingBolt's used its Booster Energy to activate Protosynthesis!");
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MESSAGE("RagingBolt used its Booster Energy to activate Protosynthesis!");
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MESSAGE("RagingBolt's Sp. Atk was heightened!");
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}
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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@ -59,7 +59,7 @@ SINGLE_BATTLE_TEST("Booster Energy will activate Protosynthesis after harsh sunl
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MESSAGE("The sunlight faded.");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("RagingBolt's used its Booster Energy to activate Protosynthesis!");
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MESSAGE("RagingBolt used its Booster Energy to activate Protosynthesis!");
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MESSAGE("RagingBolt's Sp. Atk was heightened!");
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}
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}
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@ -82,7 +82,7 @@ SINGLE_BATTLE_TEST("Booster Energy activates Protosynthesis and increases highes
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("RagingBolt's used its Booster Energy to activate Protosynthesis!");
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MESSAGE("RagingBolt used its Booster Energy to activate Protosynthesis!");
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if (attack == 110)
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MESSAGE("RagingBolt's Attack was heightened!");
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else if (defense == 110)
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