Add gBallItemIds Array (#7905)
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@ -45,6 +45,7 @@ enum {
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extern const struct CompressedSpriteSheet gBallSpriteSheets[];
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extern const struct SpritePalette gBallSpritePalettes[];
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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extern const u16 gBallItemIds[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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@ -3156,12 +3156,10 @@ static void DebugAction_PCBag_Fill_PocketItems(u8 taskId)
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static void DebugAction_PCBag_Fill_PocketPokeBalls(u8 taskId)
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{
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u16 ballId;
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for (ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
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for (enum PokeBall ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
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{
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if (CheckBagHasSpace(ballId, MAX_BAG_ITEM_CAPACITY))
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AddBagItem(ballId, MAX_BAG_ITEM_CAPACITY);
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AddBagItem(gBallItemIds[ballId], MAX_BAG_ITEM_CAPACITY);
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}
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}
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@ -235,9 +235,9 @@ bool32 HasAtLeastOneBerry(void)
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bool32 HasAtLeastOnePokeBall(void)
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{
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for (u32 ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
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for (enum PokeBall ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
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{
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if (CheckBagHasItem(ballId, 1) == TRUE)
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if (CheckBagHasItem(gBallItemIds[ballId], 1) == TRUE)
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return TRUE;
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}
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return FALSE;
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@ -544,6 +544,38 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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#define tBattler data[3]
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#define tOpponentBattler data[4]
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const u16 gBallItemIds[POKEBALL_COUNT] =
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{
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[BALL_STRANGE] = ITEM_STRANGE_BALL,
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[BALL_POKE] = ITEM_POKE_BALL,
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[BALL_GREAT] = ITEM_GREAT_BALL,
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[BALL_ULTRA] = ITEM_ULTRA_BALL,
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[BALL_MASTER] = ITEM_MASTER_BALL,
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[BALL_PREMIER] = ITEM_PREMIER_BALL,
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[BALL_HEAL] = ITEM_HEAL_BALL,
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[BALL_NET] = ITEM_NET_BALL,
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[BALL_NEST] = ITEM_NEST_BALL,
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[BALL_DIVE] = ITEM_DIVE_BALL,
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[BALL_DUSK] = ITEM_DUSK_BALL,
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[BALL_TIMER] = ITEM_TIMER_BALL,
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[BALL_QUICK] = ITEM_QUICK_BALL,
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[BALL_REPEAT] = ITEM_REPEAT_BALL,
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[BALL_LUXURY] = ITEM_LUXURY_BALL,
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[BALL_LEVEL] = ITEM_LEVEL_BALL,
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[BALL_LURE] = ITEM_LURE_BALL,
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[BALL_MOON] = ITEM_MOON_BALL,
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[BALL_FRIEND] = ITEM_FRIEND_BALL,
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[BALL_LOVE] = ITEM_LOVE_BALL,
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[BALL_FAST] = ITEM_FAST_BALL,
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[BALL_HEAVY] = ITEM_HEAVY_BALL,
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[BALL_DREAM] = ITEM_DREAM_BALL,
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[BALL_SAFARI] = ITEM_SAFARI_BALL,
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[BALL_SPORT] = ITEM_SPORT_BALL,
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[BALL_PARK] = ITEM_PARK_BALL,
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[BALL_BEAST] = ITEM_BEAST_BALL,
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[BALL_CHERISH] = ITEM_CHERISH_BALL,
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};
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u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow)
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{
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u8 taskId;
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