Fix wrong palette for types sprites in hgss dex after catching mon (#8153)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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@ -4088,6 +4088,12 @@ static void UNUSED HighlightScreenSelectBarItem(u8 selectedScreen, u16 unused)
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#define tPersonalityLo data[14]
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#define tPersonalityHi data[15]
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// Types palettes need to be loaded at a different slot than anticipated by gTypesInfo
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// to avoid overlapping with caught mon sprite palette slot
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// Normal type info palette slots: 13, 14 and 15
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// Caught mon palette slot: 15
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#define TYPE_INFO_PALETTE_NUM_OFFSET -1
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void Task_DisplayCaughtMonDexPageHGSS(u8 taskId)
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{
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u8 spriteId;
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@ -4349,9 +4355,9 @@ static void SetTypeIconPosAndPal(u8 typeId, u8 x, u8 y, u8 spriteArrayId)
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sprite = &gSprites[sPokedexView->typeIconSpriteIds[spriteArrayId]];
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StartSpriteAnim(sprite, typeId);
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if (typeId < NUMBER_OF_MON_TYPES)
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sprite->oam.paletteNum = gTypesInfo[typeId].palette;
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sprite->oam.paletteNum = gTypesInfo[typeId].palette + TYPE_INFO_PALETTE_NUM_OFFSET;
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else
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sprite->oam.paletteNum = sContestCategoryToOamPaletteNum[typeId - NUMBER_OF_MON_TYPES];
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sprite->oam.paletteNum = sContestCategoryToOamPaletteNum[typeId - NUMBER_OF_MON_TYPES] + TYPE_INFO_PALETTE_NUM_OFFSET;
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sprite->x = x + 16;
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sprite->y = y + 8;
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SetSpriteInvisibility(spriteArrayId, FALSE);
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@ -4392,7 +4398,8 @@ static void CreateTypeIconSprites(void)
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u8 i;
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LoadCompressedSpriteSheet(&gSpriteSheet_MoveTypes);
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LoadPalette(gMoveTypes_Pal, 0x1D0, 0x60);
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u32 paletteNum = gTypesInfo[TYPE_NORMAL].palette + TYPE_INFO_PALETTE_NUM_OFFSET;
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LoadPalette(gMoveTypes_Pal, OBJ_PLTT_ID(paletteNum), 3 * PLTT_SIZE_4BPP);
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for (i = 0; i < 2; i++)
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{
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if (sPokedexView->typeIconSpriteIds[i] == 0xFF)
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@ -4572,6 +4579,7 @@ static u16 CreateSizeScreenTrainerPic(u16 species, s16 x, s16 y, s8 paletteSlot)
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return CreateTrainerPicSprite(species, TRUE, x, y, paletteSlot, TAG_NONE);
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}
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#undef TYPE_INFO_PALETTE_NUM_OFFSET
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//************************************
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//* *
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