Update battle_message.c
对战文本官译化
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@ -78,11 +78,11 @@ static const u8 sText_PlayerBattledToDrawVsTwo[] = _("与{B_LINK_OPPONENT1_NAME}
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static const u8 sText_WildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME}\n逃走了!"); //not in gen 5+, replaced with match was forfeited text
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static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME} 和 {B_LINK_OPPONENT2_NAME}\n逃走了!"); //not in gen 5+, replaced with match was forfeited text
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static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("战胜了\n{B_TRAINER1_NAME_WITH_CLASS}!\p");
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static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME}出现了!\p");
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static const u8 sText_WildPkmnAppeared[] = _("{B_OPPONENT_MON1_NAME}出现了!\p");
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static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME}扑过来了!\p");
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static const u8 sText_WildPkmnAppeared[] = _("{B_OPPONENT_MON1_NAME}扑过来了!\p");
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static const u8 sText_LegendaryPkmnAppeared[] = _("{B_OPPONENT_MON1_NAME}出现了!\p");
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static const u8 sText_WildPkmnAppearedPause[] = _("{B_OPPONENT_MON1_NAME}出现了!{PAUSE 127}");
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static const u8 sText_TwoWildPkmnAppeared[] = _("{B_OPPONENT_MON1_NAME}和{B_OPPONENT_MON2_NAME}\n出现了!\p");
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static const u8 sText_WildPkmnAppearedPause[] = _("{B_OPPONENT_MON1_NAME}扑过来了!{PAUSE 127}");
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static const u8 sText_TwoWildPkmnAppeared[] = _("{B_OPPONENT_MON1_NAME}和{B_OPPONENT_MON2_NAME}\n扑过来了!\p");
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static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_NAME_WITH_CLASS}\n前来挑战了!\p");
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static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\n前来挑战了!");
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static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} 和\n{B_LINK_OPPONENT2_NAME}\n前来挑战了!");
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@ -102,11 +102,11 @@ static const u8 sText_GoForItPkmn[] = _("加油!{B_BUFF1}!");
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static const u8 sText_JustALittleMorePkmn[] = _("只差一点了!\n加油!{B_BUFF1}!"); //currently unused, will require code changes
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static const u8 sText_YourFoesWeakGetEmPkmn[] = _("对手变弱了!\n机会来了!{B_BUFF1}!");
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static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME}派出了\n{B_LINK_PLAYER_MON2_NAME}!\n上吧!{B_LINK_PLAYER_MON1_NAME}!");
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static const u8 sText_PkmnSwitchOut[] = _("{B_BUFF1},替换了!\n回来吧!"); //currently unused, I believe its used for when you switch on a pokemon in shift mode
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static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1},好!\n回来吧!");
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static const u8 sText_PkmnComeBack[] = _("{B_BUFF1},\n回来吧!");
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static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1},很好!\n回来吧!");
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static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1},干得漂亮!\n回来吧!");
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static const u8 sText_PkmnSwitchOut[] = _("{B_BUFF1},替换!\n回来!"); //currently unused, I believe its used for when you switch on a pokemon in shift mode
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static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1},好了!\n回来!");
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static const u8 sText_PkmnComeBack[] = _("{B_BUFF1},\n回来!");
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static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1},很好!\n回来!");
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static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1},干得漂亮!\n回来!");
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static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_NAME_WITH_CLASS}换下了\n{B_BUFF1}!");
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static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME}换下了\n{B_BUFF1}!");
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static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME}换下了\n{B_BUFF1}!");
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