Revert accidental move changes. (#3986)
Revert Sky Attack critboost. Revert Crunch nerf. Restore Burning Jealousy accuracy.
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@ -2428,7 +2428,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.effect = EFFECT_TWO_TURNS_ATTACK,
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.power = 140,
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.type = TYPE_FLYING,
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.criticalHitStage = 1,
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.accuracy = 90,
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.pp = 5,
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.target = MOVE_TARGET_SELECTED,
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@ -4177,13 +4176,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.additionalEffects = ADDITIONAL_EFFECTS({
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.moveEffect = MOVE_EFFECT_DEF_MINUS_1,
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.chance = 10,
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.chance = 20,
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}
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),
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#else
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.additionalEffects = ADDITIONAL_EFFECTS({
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.moveEffect = MOVE_EFFECT_SP_DEF_MINUS_1,
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.chance = 10,
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.chance = 20,
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}
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),
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#endif
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@ -12348,6 +12347,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.effect = EFFECT_HIT,
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.power = 70,
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.type = TYPE_FIRE,
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.accuracy = 100,
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.pp = 5,
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.target = MOVE_TARGET_BOTH,
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.priority = 0,
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