Merge branch '_RHH/master' into _RHH/upcoming
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commit
ebe13ffc3c
@ -51,6 +51,7 @@
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// Turn settings
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#define B_BINDING_TURNS GEN_LATEST // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
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#define B_UPROAR_TURNS GEN_LATEST // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns.
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#define B_UPROAR_IGNORE_SOUNDPROOF GEN_LATEST // In Gen5+, Uproar status ignores Soundproof.
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#define B_DISABLE_TURNS GEN_LATEST // Disable's turns. See Cmd_disablelastusedattack.
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#define B_TAILWIND_TURNS GEN_LATEST // In Gen5+, Tailwind lasts 4 turns instead of 3.
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#define B_SLEEP_TURNS GEN_LATEST // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
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@ -2843,7 +2843,7 @@ void SetMoveEffect(bool32 primary, bool32 certain)
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{
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case STATUS1_SLEEP:
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// check active uproar
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if (battlerAbility != ABILITY_SOUNDPROOF)
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if (battlerAbility != ABILITY_SOUNDPROOF || B_UPROAR_IGNORE_SOUNDPROOF >= GEN_5)
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{
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for (i = 0; i < gBattlersCount && !(gBattleMons[i].status2 & STATUS2_UPROAR); i++)
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;
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@ -11142,7 +11142,7 @@ bool8 UproarWakeUpCheck(u8 battler)
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for (i = 0; i < gBattlersCount; i++)
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{
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if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || GetBattlerAbility(battler) == ABILITY_SOUNDPROOF)
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if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || (GetBattlerAbility(battler) == ABILITY_SOUNDPROOF && B_UPROAR_IGNORE_SOUNDPROOF < GEN_5))
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continue;
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gBattleScripting.battler = i;
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@ -3064,7 +3064,7 @@ const struct SpeciesInfo gSpeciesInfoGen5[] =
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.frontAnimFrames = sAnims_Basculegion, \
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.frontPicYOffset = 0, \
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.enemyMonElevation = 5, \
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.backPicYOffset = 0, \
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.backPicYOffset = 8, \
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LEARNSETS(Basculegion), \
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.formSpeciesIdTable = sBasculegionFormSpeciesIdTable
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//.frontAnimId = ANIM_V_SQUISH_AND_BOUNCE,
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@ -448,8 +448,8 @@ const struct SpeciesInfo gSpeciesInfoGen6[] =
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.genderRatio = MON_MALE,
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.eggGroups = MON_EGG_GROUPS(EGG_GROUP_NO_EGGS_DISCOVERED),
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.abilities = { ABILITY_BATTLE_BOND, ABILITY_NONE, ABILITY_NONE },
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.frontAnimId = ANIM_FLICKER_INCREASING,
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.backAnimId = BACK_ANIM_V_STRETCH,
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.frontAnimId = ANIM_V_STRETCH,
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.backAnimId = BACK_ANIM_JOLT_RIGHT,
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.formChangeTable = sGreninjaBattleBondFormChangeTable,
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},
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@ -478,7 +478,7 @@ const struct SpeciesInfo gSpeciesInfoGen6[] =
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.backPicYOffset = 11,
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PALETTES(GreninjaAsh),
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ICON(GreninjaAsh, 0),
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.frontAnimId = ANIM_FLICKER_INCREASING,
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.frontAnimId = ANIM_V_STRETCH,
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.backAnimId = BACK_ANIM_SHAKE_GLOW_BLUE,
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.formChangeTable = sGreninjaBattleBondFormChangeTable,
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},
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@ -425,7 +425,7 @@ static const u8 sBackAnimationIds[] =
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[(BACK_ANIM_SHAKE_FLASH_YELLOW - 1) * 3] = ANIM_SHAKE_FLASH_YELLOW_FAST, ANIM_SHAKE_FLASH_YELLOW, ANIM_SHAKE_FLASH_YELLOW_SLOW,
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[(BACK_ANIM_SHAKE_GLOW_RED - 1) * 3] = ANIM_SHAKE_GLOW_RED_FAST, ANIM_SHAKE_GLOW_RED, ANIM_SHAKE_GLOW_RED_SLOW,
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[(BACK_ANIM_SHAKE_GLOW_GREEN - 1) * 3] = ANIM_SHAKE_GLOW_GREEN_FAST, ANIM_SHAKE_GLOW_GREEN, ANIM_SHAKE_GLOW_GREEN_SLOW,
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[(BACK_ANIM_SHAKE_GLOW_BLUE - 1) * 3] = ANIM_SHAKE_GLOW_BLUE_FAST, ANIM_SHAKE_GLOW_BLUE, ANIM_SHAKE_GLOW_BLUE_SLOW,
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[(BACK_ANIM_SHAKE_GLOW_BLUE - 1) * 3] = ANIM_SHAKE_GLOW_BLUE_FAST, ANIM_SHAKE_GLOW_BLUE, ANIM_SHAKE_GLOW_BLUE_SLOW,
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};
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static const u8 sBackAnimNatureModTable[NUM_NATURES] =
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@ -83,7 +83,7 @@ static u32 GetMonSize(u16 species, u16 b)
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u32 height;
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u32 var;
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height = GetSpeciesWeight(species);
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height = GetSpeciesHeight(species);
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var = TranslateBigMonSizeTableIndex(b);
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unk0 = sBigMonSizeTable[var].unk0;
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unk2 = sBigMonSizeTable[var].unk2;
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28
test/battle/move_effect/uproar.c
Normal file
28
test/battle/move_effect/uproar.c
Normal file
@ -0,0 +1,28 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_UPROAR].effect == EFFECT_UPROAR);
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}
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DOUBLE_BATTLE_TEST("Uproar status causes sleeping pokemon to wake up during an attack")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
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OPPONENT(SPECIES_VOLTORB) { Ability(ABILITY_SOUNDPROOF); Status1(STATUS1_SLEEP); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_UPROAR); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_UPROAR, playerLeft);
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HP_BAR(opponentRight);
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MESSAGE("Wobbuffet woke up in the UPROAR!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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MESSAGE("Foe Voltorb woke up in the UPROAR!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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MESSAGE("Foe Wobbuffet woke up in the UPROAR!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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}
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}
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