Corrected Stone Axe and Ceaseless Edge descriptions (#9062)
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@ -19328,8 +19328,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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{
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.name = COMPOUND_STRING("Stone Axe"),
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.name = COMPOUND_STRING("Stone Axe"),
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.description = COMPOUND_STRING(
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.description = COMPOUND_STRING(
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"High critical hit ratio. Sets\n"
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"Sets sharp rocks that hurt\n"
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"Splinters that hurt the foe."),
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"the foe."),
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.effect = EFFECT_STONE_AXE,
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.effect = EFFECT_STONE_AXE,
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.power = 65,
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.power = 65,
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.type = TYPE_ROCK,
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.type = TYPE_ROCK,
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@ -19665,8 +19665,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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{
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.name = COMPOUND_STRING("Ceaseless Edge"),
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.name = COMPOUND_STRING("Ceaseless Edge"),
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.description = COMPOUND_STRING(
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.description = COMPOUND_STRING(
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"High critical hit ratio. Sets\n"
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"Sets Spikes that hurt the\n"
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"Splinters that hurt the foe."),
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"foe."),
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.effect = EFFECT_CEASELESS_EDGE,
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.effect = EFFECT_CEASELESS_EDGE,
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.power = 65,
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.power = 65,
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.type = TYPE_DARK,
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.type = TYPE_DARK,
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