Fixed KNOWN_FAILING Dire Claw test (#8442)
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@ -63,21 +63,16 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze poison/electric types respe
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SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep Pokémon with abilities preventing respective statuses")
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{
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KNOWN_FAILING;
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u8 statusAnim;
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u16 species;
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enum Ability ability;
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u32 rng;
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if (B_REDIRECT_ABILITY_IMMUNITY >= GEN_5)
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = MOVE_EFFECT_POISON; species = SPECIES_ZANGOOSE; ability = ABILITY_IMMUNITY; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_VIGOROTH; ability = ABILITY_VITAL_SPIRIT; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_HYPNO; ability = ABILITY_INSOMNIA; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_PERSIAN; ability = ABILITY_LIMBER; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = MOVE_EFFECT_POISON; species = SPECIES_ZANGOOSE; ability = ABILITY_IMMUNITY; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_VIGOROTH; ability = ABILITY_VITAL_SPIRIT; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_HYPNO; ability = ABILITY_INSOMNIA; }
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GIVEN {
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WITH_CONFIG(CONFIG_PARALYZE_ELECTRIC, GEN_5); // To prevent Electric paralysis immunity from affecting the test
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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