Tests for post-ko switch scenarios (#4856)

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DizzyEggg 2024-06-22 12:07:36 +02:00 committed by GitHub
parent 8ac739ea1a
commit f73ad41fa1
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3 changed files with 153 additions and 13 deletions

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@ -56,6 +56,7 @@ SINGLE_BATTLE_TEST("Download raises Sp.Attack if enemy has lower Sp. Def than De
SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet", s16 damagePhysical, s16 damageSpecial)
{
u32 ability;
KNOWN_FAILING;
PARAMETRIZE { ability = ABILITY_TRACE; }
PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
GIVEN {
@ -73,13 +74,13 @@ SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet
// Everyone faints.
MESSAGE("Go! Porygon!");
MESSAGE("2 sent out Porygon2!");
NONE_OF {
ABILITY_POPUP(player, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Porygon's Download raised its Attack!");
}
MESSAGE("2 sent out Porygon2!");
if (ability == ABILITY_DOWNLOAD)
{
ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);

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@ -59,6 +59,7 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16
DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET);
@ -78,23 +79,29 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
// Everyone faints.
MESSAGE("Go! Ekans!");
MESSAGE("2 sent out Arbok!");
MESSAGE("Go! Abra!");
MESSAGE("2 sent out Wynaut!");
NONE_OF {
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
}
MESSAGE("2 sent out Arbok!");
NONE_OF {
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
}
MESSAGE("Go! Abra!");
MESSAGE("2 sent out Wynaut!");
// Intimidate activates after all battlers have been brought out
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
}
}

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@ -0,0 +1,132 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Switch-in abilities trigger in Speed Order at the battle's start - Single Battle")
{
u32 spdPlayer, spdOpponent;
PARAMETRIZE { spdPlayer = 5; spdOpponent = 1; }
PARAMETRIZE { spdOpponent = 5; spdPlayer = 1; }
GIVEN {
PLAYER(SPECIES_EKANS) { Speed(spdPlayer); Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_NINETALES) { Speed(spdOpponent); Ability(ABILITY_DROUGHT); }
} WHEN {
TURN { ; }
} SCENE {
if (spdPlayer > spdOpponent) {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
} else {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
}
}
}
DOUBLE_BATTLE_TEST("Switch-in abilities trigger in Speed Order at the battle's start - Double Battle")
{
u32 spdPlayer1, spdPlayer2, spdOpponent1, spdOpponent2;
PARAMETRIZE { spdPlayer1 = 5; spdPlayer2 = 4; spdOpponent1 = 3; spdOpponent2 = 2; }
PARAMETRIZE { spdPlayer1 = 2; spdPlayer2 = 3; spdOpponent1 = 4; spdOpponent2 = 5; }
PARAMETRIZE { spdPlayer1 = 4; spdPlayer2 = 3; spdOpponent1 = 5; spdOpponent2 = 2; }
GIVEN {
PLAYER(SPECIES_KYOGRE) { Speed(spdPlayer1); Ability(ABILITY_DRIZZLE); }
PLAYER(SPECIES_GYARADOS) { Speed(spdPlayer2); Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_PORYGON2) { Speed(spdOpponent1); Ability(ABILITY_DOWNLOAD); }
OPPONENT(SPECIES_PINSIR) { Speed(spdOpponent2); Ability(ABILITY_MOLD_BREAKER); }
} WHEN {
TURN { ; }
} SCENE {
if (spdPlayer1 == 5) {
ABILITY_POPUP(playerLeft, ABILITY_DRIZZLE);
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponentLeft, ABILITY_DOWNLOAD);
ABILITY_POPUP(opponentRight, ABILITY_MOLD_BREAKER);
} else if (spdOpponent2 == 5) {
ABILITY_POPUP(opponentRight, ABILITY_MOLD_BREAKER);
ABILITY_POPUP(opponentLeft, ABILITY_DOWNLOAD);
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ABILITY_POPUP(playerLeft, ABILITY_DRIZZLE);
} else {
ABILITY_POPUP(opponentLeft, ABILITY_DOWNLOAD);
ABILITY_POPUP(playerLeft, ABILITY_DRIZZLE);
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponentRight, ABILITY_MOLD_BREAKER);
}
}
}
SINGLE_BATTLE_TEST("Switch-in abilities trigger in Speed Order after post-KO switch - Single Battle")
{
u32 spdPlayer, spdOpponent;
KNOWN_FAILING;
PARAMETRIZE { spdPlayer = 5; spdOpponent = 1; }
PARAMETRIZE { spdOpponent = 5; spdPlayer = 1; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
PLAYER(SPECIES_EKANS) { Speed(spdPlayer); Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
OPPONENT(SPECIES_PORYGON2) { Speed(spdOpponent); Ability(ABILITY_DOWNLOAD); }
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
TURN { ; }
} SCENE {
MESSAGE("Wobbuffet used Explosion!");
if (spdPlayer > spdOpponent) {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
} else {
ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
}
}
}
DOUBLE_BATTLE_TEST("Switch-in abilities trigger in Speed Order after post-KO switch - Double Battle")
{
u32 spdPlayer1, spdPlayer2, spdOpponent1, spdOpponent2;
KNOWN_FAILING;
PARAMETRIZE { spdPlayer1 = 5; spdPlayer2 = 4; spdOpponent1 = 3; spdOpponent2 = 2; }
PARAMETRIZE { spdPlayer1 = 2; spdPlayer2 = 3; spdOpponent1 = 4; spdOpponent2 = 5; }
PARAMETRIZE { spdPlayer1 = 4; spdPlayer2 = 3; spdOpponent1 = 5; spdOpponent2 = 2; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
PLAYER(SPECIES_TYRANITAR) { Speed(spdPlayer1); Ability(ABILITY_SAND_STREAM); }
PLAYER(SPECIES_GYARADOS) { Speed(spdPlayer2); Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
OPPONENT(SPECIES_WEEZING_GALARIAN) { Speed(spdOpponent1); Ability(ABILITY_MISTY_SURGE); }
OPPONENT(SPECIES_VULPIX_ALOLAN) { Speed(spdOpponent2); Ability(ABILITY_SNOW_WARNING); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
TURN { ; }
} SCENE {
MESSAGE("Wobbuffet used Explosion!");
if (spdPlayer1 == 5) {
ABILITY_POPUP(playerLeft, ABILITY_SAND_STREAM);
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponentLeft, ABILITY_MISTY_SURGE);
ABILITY_POPUP(opponentRight, ABILITY_SNOW_WARNING);
} else if (spdOpponent2 == 5) {
ABILITY_POPUP(opponentRight, ABILITY_SNOW_WARNING);
ABILITY_POPUP(opponentLeft, ABILITY_MISTY_SURGE);
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ABILITY_POPUP(playerLeft, ABILITY_SAND_STREAM);
} else {
ABILITY_POPUP(opponentLeft, ABILITY_MISTY_SURGE);
ABILITY_POPUP(playerLeft, ABILITY_SAND_STREAM);
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponentRight, ABILITY_SNOW_WARNING);
}
}
}