Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into rh-hideout-master
This commit is contained in:
commit
f9570a4404
@ -348,6 +348,15 @@
|
||||
"doc",
|
||||
"code"
|
||||
]
|
||||
},
|
||||
{
|
||||
"login": "Ddaretrogamer",
|
||||
"name": "Phantonomy",
|
||||
"avatar_url": "https://avatars.githubusercontent.com/u/131238004?v=4",
|
||||
"profile": "https://github.com/Ddaretrogamer",
|
||||
"contributions": [
|
||||
"design"
|
||||
]
|
||||
}
|
||||
],
|
||||
"contributorsPerLine": 7,
|
||||
|
||||
@ -43,9 +43,10 @@ body:
|
||||
label: Version
|
||||
description: What version of pokeemerald-expansion are you using?
|
||||
options:
|
||||
- 1.13.1 (Latest release)
|
||||
- 1.13.2 (Latest release)
|
||||
- master (default, unreleased bugfixes)
|
||||
- upcoming (Edge)
|
||||
- 1.13.1
|
||||
- 1.13.0
|
||||
- 1.12.3
|
||||
- 1.12.2
|
||||
|
||||
@ -43,9 +43,10 @@ body:
|
||||
label: Version
|
||||
description: What version of pokeemerald-expansion are you using?
|
||||
options:
|
||||
- 1.13.1 (Latest release)
|
||||
- 1.13.2 (Latest release)
|
||||
- master (default, unreleased bugfixes)
|
||||
- upcoming (Edge)
|
||||
- 1.13.1
|
||||
- 1.13.0
|
||||
- 1.12.3
|
||||
- 1.12.2
|
||||
|
||||
3
.github/ISSUE_TEMPLATE/04_other_errors.yaml
vendored
3
.github/ISSUE_TEMPLATE/04_other_errors.yaml
vendored
@ -43,9 +43,10 @@ body:
|
||||
label: Version
|
||||
description: What version of pokeemerald-expansion are you using?
|
||||
options:
|
||||
- 1.13.1 (Latest release)
|
||||
- 1.13.2 (Latest release)
|
||||
- master (default, unreleased bugfixes)
|
||||
- upcoming (Edge)
|
||||
- 1.13.1
|
||||
- 1.13.0
|
||||
- 1.12.3
|
||||
- 1.12.2
|
||||
|
||||
1
.github/pull_request_template.md
vendored
1
.github/pull_request_template.md
vendored
@ -24,6 +24,7 @@
|
||||
<!-- CREDITS -->
|
||||
<!-- Once your PR is submitted, leave a comment asking the bot to add you to the credits. -->
|
||||
<!-- If anybody helped with this PR, please encourage them to comment on your PR and ask the bot to add them to the credits. -->
|
||||
<!-- If somebody has contributed at any point and has indicated they wish to be credited, please ask the bot to add them to the credits. If they do not have a known GitHub account, add them to the list at bottom of `CREDITS.md`. -->
|
||||
<!-- EVERY contribution matters! -->
|
||||
<!-- https://github.com/rh-hideout/pokeemerald-expansion/wiki/CREDITS.md-Frequently-Asked-Questions -->
|
||||
|
||||
|
||||
@ -60,6 +60,7 @@ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/d
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/lordraindance2"><img src="https://avatars.githubusercontent.com/u/47706100?v=4?s=100" width="100px;" alt="lordraindance2"/><br /><sub><b>lordraindance2</b></sub></a><br /><a href="https://github.com/rh-hideout/pokeemerald-expansion/commits?author=lordraindance2" title="Code">💻</a></td>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/pablopenna"><img src="https://avatars.githubusercontent.com/u/11214682?v=4?s=100" width="100px;" alt="Pablo Pena"/><br /><sub><b>Pablo Pena</b></sub></a><br /><a href="https://github.com/rh-hideout/pokeemerald-expansion/commits?author=pablopenna" title="Code">💻</a></td>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://tustin2121.github.io/"><img src="https://avatars.githubusercontent.com/u/794812?v=4?s=100" width="100px;" alt="tustin2121"/><br /><sub><b>tustin2121</b></sub></a><br /><a href="https://github.com/rh-hideout/pokeemerald-expansion/commits?author=tustin2121" title="Documentation">📖</a> <a href="https://github.com/rh-hideout/pokeemerald-expansion/commits?author=tustin2121" title="Code">💻</a></td>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/Ddaretrogamer"><img src="https://avatars.githubusercontent.com/u/131238004?v=4?s=100" width="100px;" alt="Phantonomy"/><br /><sub><b>Phantonomy</b></sub></a><br /><a href="#design-Ddaretrogamer" title="Design">🎨</a></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tfoot>
|
||||
|
||||
@ -14,8 +14,8 @@ After completing the install instructions for your OS, proceed to [Building poke
|
||||
On Windows, the project can be built using the following systems:
|
||||
- WSL2, fastest
|
||||
- WSL1, 7 times slower than WSL2
|
||||
- Msys2, 20 times slower than WSL2 (**NOTE**: Currently broken on pret upstream)
|
||||
- Cygwin, 30 timer slower than WSL2 (**NOTE**: Currently broken on pret upstream)
|
||||
- Msys2, 20 times slower than WSL2
|
||||
- Cygwin, 30 timer slower than WSL2
|
||||
|
||||
**NOTE**: Only WSL systems are recommended.
|
||||
|
||||
|
||||
@ -17,7 +17,7 @@
|
||||
If you use **`pokeemerald-expansion`**, please credit **RHH (Rom Hacking Hideout)**. Optionally, include the version number for clarity.
|
||||
|
||||
```
|
||||
Based off RHH's pokeemerald-expansion 1.13.1 https://github.com/rh-hideout/pokeemerald-expansion/
|
||||
Based off RHH's pokeemerald-expansion 1.13.2 https://github.com/rh-hideout/pokeemerald-expansion/
|
||||
```
|
||||
|
||||
Please consider [crediting all contributors](CREDITS.md) involved in the project!
|
||||
|
||||
@ -986,7 +986,7 @@
|
||||
|
||||
@ Gives the player a Pokémon of the specified species and level, and allows to customize extra parameters.
|
||||
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
|
||||
.macro givemon species:req, level:req, item, ball, nature, abilityNum, gender, hpEv, atkEv, defEv, speedEv, spAtkEv, spDefEv, hpIv, atkIv, defIv, speedIv, spAtkIv, spDefIv, move1, move2, move3, move4, isShiny, gmaxFactor, teraType, dmaxLevel
|
||||
.macro givemon species:req, level:req, item, ball, nature, abilityNum, gender, hpEv, atkEv, defEv, speedEv, spAtkEv, spDefEv, hpIv, atkIv, defIv, speedIv, spAtkIv, spDefIv, move1, move2, move3, move4, shinyMode, gmaxFactor, teraType, dmaxLevel
|
||||
callnative ScrCmd_createmon, requests_effects=1
|
||||
.byte 0
|
||||
.byte PARTY_SIZE @ assign to first empty slot
|
||||
@ -1014,7 +1014,7 @@
|
||||
.ifnb \move2; .set givemon_flags, givemon_flags | (1 << 18); .endif
|
||||
.ifnb \move3; .set givemon_flags, givemon_flags | (1 << 19); .endif
|
||||
.ifnb \move4; .set givemon_flags, givemon_flags | (1 << 20); .endif
|
||||
.ifnb \isShiny; .set givemon_flags, givemon_flags | (1 << 21); .endif
|
||||
.ifnb \shinyMode; .set givemon_flags, givemon_flags | (1 << 21); .endif
|
||||
.ifnb \gmaxFactor; .set givemon_flags, givemon_flags | (1 << 22); .endif
|
||||
.ifnb \teraType; .set givemon_flags, givemon_flags | (1 << 23); .endif
|
||||
.ifnb \dmaxLevel; .set givemon_flags, givemon_flags | (1 << 24); .endif
|
||||
@ -1040,7 +1040,7 @@
|
||||
.ifnb \move2; .2byte \move2; .endif
|
||||
.ifnb \move3; .2byte \move3; .endif
|
||||
.ifnb \move4; .2byte \move4; .endif
|
||||
.ifnb \isShiny; .2byte \isShiny; .endif
|
||||
.ifnb \shinyMode; .2byte \shinyMode; .endif
|
||||
.ifnb \gmaxFactor; .2byte \gmaxFactor; .endif
|
||||
.ifnb \teraType; .2byte \teraType; .endif
|
||||
.ifnb \dmaxLevel; .2byte \dmaxLevel; .endif
|
||||
@ -1048,7 +1048,7 @@
|
||||
|
||||
@ creates a mon for a given party and slot
|
||||
@ otherwise
|
||||
.macro createmon side:req, slot:req, species:req, level:req, item, ball, nature, abilityNum, gender, hpEv, atkEv, defEv, speedEv, spAtkEv, spDefEv, hpIv, atkIv, defIv, speedIv, spAtkIv, spDefIv, move1, move2, move3, move4, isShiny, gmaxFactor, teraType, dmaxLevel
|
||||
.macro createmon side:req, slot:req, species:req, level:req, item, ball, nature, abilityNum, gender, hpEv, atkEv, defEv, speedEv, spAtkEv, spDefEv, hpIv, atkIv, defIv, speedIv, spAtkIv, spDefIv, move1, move2, move3, move4, shinyMode, gmaxFactor, teraType, dmaxLevel
|
||||
callnative ScrCmd_createmon, requests_effects=1
|
||||
.byte \side @ 0 - player, 1 - opponent
|
||||
.byte \slot @ 0-5
|
||||
@ -1076,7 +1076,7 @@
|
||||
.ifnb \move2; .set givemon_flags, givemon_flags | (1 << 18); .endif
|
||||
.ifnb \move3; .set givemon_flags, givemon_flags | (1 << 19); .endif
|
||||
.ifnb \move4; .set givemon_flags, givemon_flags | (1 << 20); .endif
|
||||
.ifnb \isShiny; .set givemon_flags, givemon_flags | (1 << 21); .endif
|
||||
.ifnb \shinyMode; .set givemon_flags, givemon_flags | (1 << 21); .endif
|
||||
.ifnb \gmaxFactor; .set givemon_flags, givemon_flags | (1 << 22); .endif
|
||||
.ifnb \teraType; .set givemon_flags, givemon_flags | (1 << 23); .endif
|
||||
.ifnb \dmaxLevel; .set givemon_flags, givemon_flags | (1 << 24); .endif
|
||||
@ -1102,7 +1102,7 @@
|
||||
.ifnb \move2; .2byte \move2; .endif
|
||||
.ifnb \move3; .2byte \move3; .endif
|
||||
.ifnb \move4; .2byte \move4; .endif
|
||||
.ifnb \isShiny; .2byte \isShiny; .endif
|
||||
.ifnb \shinyMode; .2byte \shinyMode; .endif
|
||||
.ifnb \gmaxFactor; .2byte \gmaxFactor; .endif
|
||||
.ifnb \teraType; .2byte \teraType; .endif
|
||||
.ifnb \dmaxLevel; .2byte \dmaxLevel; .endif
|
||||
|
||||
@ -171,7 +171,7 @@ gBattleAnimMove_Brine::
|
||||
playsewithpan SE_M_DIVE, -64
|
||||
waitforvisualfinish
|
||||
delay 16
|
||||
createvisualtask AnimTask_WaterSpoutRain, 5
|
||||
createvisualtask AnimTask_BrineRain, 5
|
||||
playsewithpan SE_M_SURF, +63
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
@ -366,6 +366,7 @@ gBattleAnimMove_UTurn::
|
||||
gBattleAnimMove_CloseCombat::
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
||||
monbg ANIM_DEF_PARTNER
|
||||
call SetHighSpeedBg
|
||||
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 2, 0, 7, 1
|
||||
@ -440,7 +441,7 @@ gBattleAnimMove_CloseCombat::
|
||||
playsewithpan SE_M_MEGA_KICK2, +63
|
||||
delay 1
|
||||
call UnsetHighSpeedBg
|
||||
clearmonbg ANIM_TARGET
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
delay 1
|
||||
setarg 7, 0x1000
|
||||
@ -969,6 +970,7 @@ gBattleAnimMove_HeartSwap::
|
||||
loadspritegfx ANIM_TAG_RED_HEART
|
||||
loadspritegfx ANIM_TAG_PINKVIO_ORB
|
||||
loadspritegfx ANIM_TAG_SPARKLE_2
|
||||
monbg ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 8, RGB(31, 24, 26)
|
||||
createvisualtask AnimTask_HeartSwap, 3, ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
|
||||
@ -1001,7 +1003,6 @@ gBattleAnimMove_HeartSwap::
|
||||
createsprite gRedHeartCharmSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
|
||||
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
clearmonbg ANIM_TARGET
|
||||
blendoff
|
||||
end
|
||||
@ -1607,7 +1608,6 @@ gBattleAnimMove_DragonRush::
|
||||
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
end
|
||||
|
||||
@ -2310,7 +2310,6 @@ gBattleAnimMove_MirrorShot::
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
blendoff
|
||||
end
|
||||
|
||||
@ -10990,7 +10989,6 @@ gBattleAnimMove_SmartStrike::
|
||||
setalpha 12, 8
|
||||
call SonicBoomProjectile
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
|
||||
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
|
||||
createsprite gSmartStrikeImpactTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xffe8, 0xa
|
||||
@ -11005,7 +11003,6 @@ gBattleAnimMove_SmartStrike::
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
blendoff
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
@ -6843,7 +6843,7 @@ BattleScript_PowderMoveNoEffectWaitMsg:
|
||||
BattleScript_MoveUsedFlinched::
|
||||
printstring STRINGID_PKMNFLINCHED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
jumpifability BS_ATTACKER, ABILITY_STEADFAST, BattleScript_TryActivateSteadFast
|
||||
BattleScript_MoveUsedFlinchedEnd:
|
||||
goto BattleScript_MoveEnd
|
||||
BattleScript_TryActivateSteadFast:
|
||||
@ -6853,7 +6853,7 @@ BattleScript_TryActivateSteadFast:
|
||||
copybyte gBattlerAbility, gBattlerAttacker
|
||||
call BattleScript_AbilityPopUp
|
||||
statbuffchange BS_ATTACKER, STAT_CHANGE_ALLOW_PTR, BattleScript_MoveUsedFlinchedEnd
|
||||
setbyte gBattleCommunication STAT_SPEED
|
||||
setbyte gBattleCommunication, STAT_SPEED
|
||||
stattextbuffer
|
||||
printstring STRINGID_ATTACKERABILITYSTATRAISE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
@ -8285,6 +8285,13 @@ BattleScript_AbilityCuredStatus::
|
||||
updatestatusicon BS_SCRIPTING
|
||||
return
|
||||
|
||||
BattleScript_AbilityCuredStatusEnd3::
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_PKMNSXCUREDITSYPROBLEM
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
updatestatusicon BS_SCRIPTING
|
||||
end3
|
||||
|
||||
BattleScript_BattlerShookOffTaunt::
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_PKMNSHOOKOFFTHETAUNT
|
||||
|
||||
@ -20,6 +20,7 @@
|
||||
- [Day/Night System FAQ](tutorials/dns.md)
|
||||
- [Changelog](./CHANGELOG.md)
|
||||
- [1.13.x]()
|
||||
- [Version 1.13.2](changelogs/1.13.x/1.13.2.md)
|
||||
- [Version 1.13.1](changelogs/1.13.x/1.13.1.md)
|
||||
- [Version 1.13.0](changelogs/1.13.x/1.13.0.md)
|
||||
- [1.12.x]()
|
||||
|
||||
123
docs/changelogs/1.13.x/1.13.2.md
Normal file
123
docs/changelogs/1.13.x/1.13.2.md
Normal file
@ -0,0 +1,123 @@
|
||||
```md
|
||||
## How to update
|
||||
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
|
||||
- Once you have your remote set up, run the command `git pull RHH expansion/1.13.2
|
||||
`.
|
||||
```
|
||||
|
||||
|
||||
## 🧬 General 🧬
|
||||
### Changed
|
||||
* Removed superflous palette compression check by @hedara90 in [#7718](https://github.com/rh-hideout/pokeemerald-expansion/pull/7718)
|
||||
* update of sv.json to consider newest DLC changes by @wiz1989 in [#7672](https://github.com/rh-hideout/pokeemerald-expansion/pull/7672)
|
||||
* Adjusted line break substring breaking by @hedara90 in [#7789](https://github.com/rh-hideout/pokeemerald-expansion/pull/7789)
|
||||
* Fixup add-new-trainer-front-pic tutorial. by @GraionDilach in [#7802](https://github.com/rh-hideout/pokeemerald-expansion/pull/7802)
|
||||
* Adds conversion script for trainers.h by @AlexOn1ine in [#7663](https://github.com/rh-hideout/pokeemerald-expansion/pull/7663)
|
||||
|
||||
### Fixed
|
||||
* Fix bug with IF_GENDER evolution condition by @FosterProgramming in [#7749](https://github.com/rh-hideout/pokeemerald-expansion/pull/7749)
|
||||
* Pokemon storage moving items bugfix by @FosterProgramming in [#7763](https://github.com/rh-hideout/pokeemerald-expansion/pull/7763)
|
||||
* Fix catch bug introduced in #7774 by @FosterProgramming in [#7782](https://github.com/rh-hideout/pokeemerald-expansion/pull/7782)
|
||||
* Fix Party Menu move select name width by @AsparagusEduardo in [#7820](https://github.com/rh-hideout/pokeemerald-expansion/pull/7820)
|
||||
* Fix Debug Give Pokémon (Complex) with duplicate moves by @AsparagusEduardo in [#7821](https://github.com/rh-hideout/pokeemerald-expansion/pull/7821)
|
||||
|
||||
## 🗺️ Overworld 🗺️
|
||||
### Changed
|
||||
* Added missing `LOCALID_NONE` by @estellarc in [#7783](https://github.com/rh-hideout/pokeemerald-expansion/pull/7783)
|
||||
|
||||
### Fixed
|
||||
* Fix TRAINER_TYPE_SEE_ALL_DIRECTIONS by @DizzyEggg in [#7779](https://github.com/rh-hideout/pokeemerald-expansion/pull/7779)
|
||||
|
||||
## 🐉 Pokémon 🐉
|
||||
### Fixed
|
||||
* fix: seen flags for first mon in enemy party by @khbsd in [#7791](https://github.com/rh-hideout/pokeemerald-expansion/pull/7791)
|
||||
|
||||
## ⚔️ Battle General ⚔️
|
||||
### Fixed
|
||||
* Fix most failed tests with `GEN_LATEST` = `GEN_7` by @AsparagusEduardo in [#7688](https://github.com/rh-hideout/pokeemerald-expansion/pull/7688)
|
||||
* Fixes Sweet Veil not protecting sleep from Yawn status by @AlexOn1ine in [#7704](https://github.com/rh-hideout/pokeemerald-expansion/pull/7704)
|
||||
* Fix incorrect wrap turn amount by @AlexOn1ine in [#7667](https://github.com/rh-hideout/pokeemerald-expansion/pull/7667)
|
||||
* Fixes Rage Fist for gen7 Disguise by @AlexOn1ine in [#7692](https://github.com/rh-hideout/pokeemerald-expansion/pull/7692)
|
||||
* Fixes Intrepid Sword/Dauntless Shield boosting after entering while at max stats by @PhallenTree in [#7716](https://github.com/rh-hideout/pokeemerald-expansion/pull/7716)
|
||||
* Fixes incorrect ending for some scripts by @AlexOn1ine in [#7691](https://github.com/rh-hideout/pokeemerald-expansion/pull/7691)
|
||||
* Fixes Uproar not waking up mons by @AlexOn1ine in [#7714](https://github.com/rh-hideout/pokeemerald-expansion/pull/7714)
|
||||
* Fixes Endure and Eject Pack issues by @AlexOn1ine in [#7687](https://github.com/rh-hideout/pokeemerald-expansion/pull/7687)
|
||||
* Fix Beak Blast burning fire types by @hedara90 in [#7740](https://github.com/rh-hideout/pokeemerald-expansion/pull/7740)
|
||||
* Fixes Recharge not actually being removed when recharge turn occurs by @PhallenTree in [#7744](https://github.com/rh-hideout/pokeemerald-expansion/pull/7744)
|
||||
* Bugfixes Batch by @AlexOn1ine in [#7739](https://github.com/rh-hideout/pokeemerald-expansion/pull/7739)
|
||||
* Fixes Beat Up incorrect slots usage by @AlexOn1ine in [#7741](https://github.com/rh-hideout/pokeemerald-expansion/pull/7741)
|
||||
* Fixes Mycelium Might and Lagging Tail adjusting prio incorrectly by @AlexOn1ine in [#7742](https://github.com/rh-hideout/pokeemerald-expansion/pull/7742)
|
||||
* Wrong argument passed down by @AlexOn1ine in [#7751](https://github.com/rh-hideout/pokeemerald-expansion/pull/7751)
|
||||
* Fixed Ball Fetch Ability by @bassforte123 in [#7764](https://github.com/rh-hideout/pokeemerald-expansion/pull/7764)
|
||||
* Fixes Flower Shield affecting semi-invulnerable mons by @AlexOn1ine in [#7766](https://github.com/rh-hideout/pokeemerald-expansion/pull/7766)
|
||||
* Fixes Helping Hand boosts not stacking with each other by @PhallenTree in [#7775](https://github.com/rh-hideout/pokeemerald-expansion/pull/7775)
|
||||
* Fixes OHKO moves calculating accuracy twice by @AlexOn1ine in [#7785](https://github.com/rh-hideout/pokeemerald-expansion/pull/7785)
|
||||
* Fixes Instructed moves looking at the wrong turn order number by @PhallenTree in [#7788](https://github.com/rh-hideout/pokeemerald-expansion/pull/7788)
|
||||
* Fix Flame Burst timeout if primary target is fainted by @hedara90 in [#7793](https://github.com/rh-hideout/pokeemerald-expansion/pull/7793)
|
||||
* Fixes Leppa Berry timings by @AlexOn1ine in [#7787](https://github.com/rh-hideout/pokeemerald-expansion/pull/7787)
|
||||
* Fixes Effects activating when move wasn't successful by @AlexOn1ine in [#7803](https://github.com/rh-hideout/pokeemerald-expansion/pull/7803)
|
||||
* Fixes Throat Spray being blocked by Sheer Force by @AlexOn1ine in [#7808](https://github.com/rh-hideout/pokeemerald-expansion/pull/7808)
|
||||
* Fixes inaccurate save / restore in Fling script by @AlexOn1ine in [#7811](https://github.com/rh-hideout/pokeemerald-expansion/pull/7811)
|
||||
* Fix test exit prints for stored battlers by @AlexOn1ine in [#7807](https://github.com/rh-hideout/pokeemerald-expansion/pull/7807)
|
||||
* Fixes EndTurn Eject Pack by @AlexOn1ine in [#7813](https://github.com/rh-hideout/pokeemerald-expansion/pull/7813)
|
||||
* Fix Battle Frontier using Strange Balls by @AsparagusEduardo in [#7823](https://github.com/rh-hideout/pokeemerald-expansion/pull/7823)
|
||||
* Fix Throat Spray activating multiply times by @AlexOn1ine in [#7818](https://github.com/rh-hideout/pokeemerald-expansion/pull/7818)
|
||||
* fix (choice lock): Gorilla Tactics interactions with choice item removal by @ghostyboyy97 in [#7824](https://github.com/rh-hideout/pokeemerald-expansion/pull/7824)
|
||||
- Fixed interactions with choice items and Gorilla Tactics both present when choice item is removed by a thief effect or item swap effect.
|
||||
* Fixes encore random target for gen5+ by @AlexOn1ine in [#7800](https://github.com/rh-hideout/pokeemerald-expansion/pull/7800)
|
||||
|
||||
## 🤹 Moves 🤹
|
||||
### Changed
|
||||
* Initial Lash Out tests by @grintoul1 in [#7769](https://github.com/rh-hideout/pokeemerald-expansion/pull/7769)
|
||||
|
||||
### Fixed
|
||||
* Fix Salt Cure in double battles by @Bassoonian in [#7797](https://github.com/rh-hideout/pokeemerald-expansion/pull/7797)
|
||||
|
||||
## 🎭 Abilities 🎭
|
||||
### Fixed
|
||||
* Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests by @grintoul1 in [#7748](https://github.com/rh-hideout/pokeemerald-expansion/pull/7748)
|
||||
* Fix Forecast and Flower Gift corruption by @Bassoonian in [#7796](https://github.com/rh-hideout/pokeemerald-expansion/pull/7796)
|
||||
* Immunity abilities trigger on turn 0 (leads) by @spindrift64 in [#7814](https://github.com/rh-hideout/pokeemerald-expansion/pull/7814)
|
||||
|
||||
## 🤖 Battle AI 🤖
|
||||
### Changed
|
||||
* Tidy up CanTargetFaintAiWithMod and CanTargetMoveFaintAi by @grintoul1 in [#7693](https://github.com/rh-hideout/pokeemerald-expansion/pull/7693)
|
||||
* Doubles AI: Trick Room timer fix and test for DOUBLE_TRICK_ROOM_ON_LAST_TURN_CHANCE by @grintoul1 in [#7622](https://github.com/rh-hideout/pokeemerald-expansion/pull/7622)
|
||||
|
||||
### Fixed
|
||||
* Toxic thread uses light screen's scoring.... by @surskitty in [#7674](https://github.com/rh-hideout/pokeemerald-expansion/pull/7674)
|
||||
* Fix most failed and assume fail tests with `GEN_LATEST` = `GEN_6` by @AsparagusEduardo in [#7696](https://github.com/rh-hideout/pokeemerald-expansion/pull/7696)
|
||||
* Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests by @grintoul1 in [#7748](https://github.com/rh-hideout/pokeemerald-expansion/pull/7748)
|
||||
|
||||
## 🧹 Other Cleanup 🧹
|
||||
* Tidy up CanTargetFaintAiWithMod and CanTargetMoveFaintAi by @grintoul1 in [#7693](https://github.com/rh-hideout/pokeemerald-expansion/pull/7693)
|
||||
* Removed superflous palette compression check by @hedara90 in [#7718](https://github.com/rh-hideout/pokeemerald-expansion/pull/7718)
|
||||
* Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW by @phexmiau in [#7755](https://github.com/rh-hideout/pokeemerald-expansion/pull/7755)
|
||||
* Adjusted line break substring breaking by @hedara90 in [#7789](https://github.com/rh-hideout/pokeemerald-expansion/pull/7789)
|
||||
* Added missing `LOCALID_NONE` by @estellarc in [#7783](https://github.com/rh-hideout/pokeemerald-expansion/pull/7783)
|
||||
|
||||
## 🧪 Test Runner 🧪
|
||||
### Changed
|
||||
* Add tests for Filter, Solid Rock and Prism Armor by @hedara90 in [#7734](https://github.com/rh-hideout/pokeemerald-expansion/pull/7734)
|
||||
* Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW by @phexmiau in [#7755](https://github.com/rh-hideout/pokeemerald-expansion/pull/7755)
|
||||
* Initial Lash Out tests by @grintoul1 in [#7769](https://github.com/rh-hideout/pokeemerald-expansion/pull/7769)
|
||||
* Improve how test involving ball throw work by @FosterProgramming in [#7774](https://github.com/rh-hideout/pokeemerald-expansion/pull/7774)
|
||||
|
||||
### Fixed
|
||||
* Fix EWRAM_INIT in tests and add a default state to test runner main loop by @hedara90 in [#7699](https://github.com/rh-hideout/pokeemerald-expansion/pull/7699)
|
||||
* Fix most failed and assume fail tests with `GEN_LATEST` = `GEN_6` by @AsparagusEduardo in [#7696](https://github.com/rh-hideout/pokeemerald-expansion/pull/7696)
|
||||
* Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests by @grintoul1 in [#7748](https://github.com/rh-hideout/pokeemerald-expansion/pull/7748)
|
||||
* Fix Big Root tests by @hedara90 in [#7817](https://github.com/rh-hideout/pokeemerald-expansion/pull/7817)
|
||||
|
||||
## 📚 Documentation 📚
|
||||
* Fixup add-new-trainer-front-pic tutorial. by @GraionDilach in [#7802](https://github.com/rh-hideout/pokeemerald-expansion/pull/7802)
|
||||
|
||||
## New Contributors
|
||||
* @phexmiau made their first contribution in [#7755](https://github.com/rh-hideout/pokeemerald-expansion/pull/7755)
|
||||
* @ghostyboyy97 made their first contribution in [#7824](https://github.com/rh-hideout/pokeemerald-expansion/pull/7824)
|
||||
|
||||
**Full Changelog**: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.13.1...expansion/1.13.2
|
||||
|
||||
|
||||
<!--Last PR: 7814-->
|
||||
<!--Used to keep track of the last PR merged in case new ones come in before the changelog is done.-->
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 405 B After Width: | Height: | Size: 388 B |
@ -202,6 +202,7 @@ extern const u8 BattleScript_AbilityStatusEffect[];
|
||||
extern const u8 BattleScript_SynchronizeActivates[];
|
||||
extern const u8 BattleScript_NoItemSteal[];
|
||||
extern const u8 BattleScript_AbilityCuredStatus[];
|
||||
extern const u8 BattleScript_AbilityCuredStatusEnd3[];
|
||||
extern const u8 BattleScript_IgnoresWhileAsleep[];
|
||||
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
|
||||
extern const u8 BattleScript_MoveUsedLoafingAround[];
|
||||
|
||||
@ -55,6 +55,7 @@ enum {
|
||||
ABILITYEFFECT_SWITCH_IN_WEATHER,
|
||||
ABILITYEFFECT_OPPORTUNIST,
|
||||
ABILITYEFFECT_SWITCH_IN_STATUSES,
|
||||
ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES,
|
||||
};
|
||||
|
||||
// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
|
||||
@ -307,6 +308,7 @@ struct Pokemon *GetIllusionMonPtr(u32 battler);
|
||||
void ClearIllusionMon(u32 battler);
|
||||
u32 GetIllusionMonPartyId(struct Pokemon *party, struct Pokemon *mon, struct Pokemon *partnerMon, u32 battler);
|
||||
bool32 SetIllusionMon(struct Pokemon *mon, u32 battler);
|
||||
u32 TryImmunityAbilityHealStatus(u32 battler, u32 caseID);
|
||||
bool32 ShouldGetStatBadgeBoost(u16 flagId, u32 battler);
|
||||
enum DamageCategory GetBattleMoveCategory(u32 move);
|
||||
void SetDynamicMoveCategory(u32 battlerAtk, u32 battlerDef, u32 move);
|
||||
@ -388,6 +390,7 @@ bool32 IsPursuitTargetSet(void);
|
||||
void ClearPursuitValuesIfSet(u32 battler);
|
||||
void ClearPursuitValues(void);
|
||||
bool32 HasWeatherEffect(void);
|
||||
bool32 IsAnyTargetAffected(u32 battlerAtk);
|
||||
u32 RestoreWhiteHerbStats(u32 battler);
|
||||
bool32 IsFutureSightAttackerInParty(u32 battlerAtk, u32 battlerDef, u32 move);
|
||||
bool32 HadMoreThanHalfHpNowDoesnt(u32 battler);
|
||||
|
||||
@ -153,6 +153,7 @@ enum MoveEndEffects
|
||||
MOVEEND_MULTIHIT_MOVE,
|
||||
MOVEEND_MOVE_BLOCK,
|
||||
MOVEEND_ITEM_EFFECTS_ATTACKER,
|
||||
MOVEEND_ITEM_THROAT_SPRAY,
|
||||
MOVEEND_ABILITY_BLOCK,
|
||||
MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip until Opportunist
|
||||
MOVEEND_RED_CARD,
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
#ifndef GUARD_CONSTANTS_EXPANSION_H
|
||||
#define GUARD_CONSTANTS_EXPANSION_H
|
||||
|
||||
// Last version: 1.13.1
|
||||
// Last version: 1.13.2
|
||||
#define EXPANSION_VERSION_MAJOR 1
|
||||
#define EXPANSION_VERSION_MINOR 13
|
||||
#define EXPANSION_VERSION_PATCH 2
|
||||
#define EXPANSION_VERSION_PATCH 3
|
||||
|
||||
// FALSE if this this version of Expansion is not a tagged commit, i.e.
|
||||
// it contains unreleased changes.
|
||||
|
||||
@ -41,6 +41,10 @@ enum GenConfigTag
|
||||
GEN_CONFIG_PRANKSTER_DARK_TYPES,
|
||||
GEN_CONFIG_DESTINY_BOND_FAIL,
|
||||
GEN_CONFIG_POWDER_RAIN,
|
||||
GEN_CONFIG_POWDER_GRASS,
|
||||
GEN_CONFIG_OBLIVIOUS_TAUNT,
|
||||
GEN_CONFIG_TOXIC_NEVER_MISS,
|
||||
GEN_CONFIG_PARALYZE_ELECTRIC,
|
||||
GEN_CONFIG_COUNT
|
||||
};
|
||||
|
||||
|
||||
@ -347,6 +347,12 @@ enum EvoSpinDirections {
|
||||
SPIN_EITHER, // Player spins either clockwise or counter-clockwise
|
||||
};
|
||||
|
||||
enum ShinyMode {
|
||||
SHINY_MODE_ALWAYS,
|
||||
SHINY_MODE_RANDOM,
|
||||
SHINY_MODE_NEVER
|
||||
};
|
||||
|
||||
#define MON_PIC_WIDTH 64
|
||||
#define MON_PIC_HEIGHT 64
|
||||
#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
|
||||
|
||||
@ -44,6 +44,10 @@ static const u8 sGenerationalChanges[GEN_CONFIG_COUNT] =
|
||||
[GEN_CONFIG_PRANKSTER_DARK_TYPES] = B_PRANKSTER_DARK_TYPES,
|
||||
[GEN_CONFIG_DESTINY_BOND_FAIL] = B_DESTINY_BOND_FAIL,
|
||||
[GEN_CONFIG_POWDER_RAIN] = B_POWDER_RAIN,
|
||||
[GEN_CONFIG_POWDER_GRASS] = B_POWDER_GRASS,
|
||||
[GEN_CONFIG_OBLIVIOUS_TAUNT] = B_OBLIVIOUS_TAUNT,
|
||||
[GEN_CONFIG_TOXIC_NEVER_MISS] = B_TOXIC_NEVER_MISS,
|
||||
[GEN_CONFIG_PARALYZE_ELECTRIC] = B_PARALYZE_ELECTRIC,
|
||||
};
|
||||
|
||||
#if TESTING
|
||||
|
||||
@ -45,6 +45,7 @@ enum {
|
||||
extern const struct CompressedSpriteSheet gBallSpriteSheets[];
|
||||
extern const struct SpritePalette gBallSpritePalettes[];
|
||||
extern const struct SpriteTemplate gBallSpriteTemplates[];
|
||||
extern const u16 gBallItemIds[];
|
||||
|
||||
#define POKEBALL_PLAYER_SENDOUT 0xFF
|
||||
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
||||
|
||||
@ -8,6 +8,7 @@ void ResetPokedex(void);
|
||||
u16 GetNationalPokedexCount(u8 caseID);
|
||||
u16 GetHoennPokedexCount(u8 caseID);
|
||||
u8 DisplayCaughtMonDexPage(u16 species, bool32 isShiny, u32 personality);
|
||||
u32 Pokedex_CreateCaughtMonSprite(u32 species, s32 x, s32 y);
|
||||
s8 GetSetPokedexFlag(enum NationalDexOrder nationalDexNo, u8 caseID);
|
||||
void DrawFootprint(u8 windowId, u16 species);
|
||||
u16 CreateMonSpriteFromNationalDexNumber(enum NationalDexOrder nationalNum, s16 x, s16 y, u16 paletteSlot);
|
||||
|
||||
@ -631,6 +631,13 @@ struct FormChange
|
||||
u16 param3;
|
||||
};
|
||||
|
||||
enum FusionExtraMoveHandling
|
||||
{
|
||||
FORGET_EXTRA_MOVES,
|
||||
SWAP_EXTRA_MOVES_KYUREM_WHITE,
|
||||
SWAP_EXTRA_MOVES_KYUREM_BLACK
|
||||
};
|
||||
|
||||
struct Fusion
|
||||
{
|
||||
u16 fusionStorageIndex;
|
||||
@ -639,11 +646,22 @@ struct Fusion
|
||||
u16 targetSpecies2;
|
||||
u16 fusingIntoMon;
|
||||
u16 fusionMove;
|
||||
u16 unfuseForgetMove;
|
||||
enum FusionExtraMoveHandling extraMoveHandling;
|
||||
};
|
||||
|
||||
extern const struct Fusion *const gFusionTablePointers[NUM_SPECIES];
|
||||
|
||||
#if P_FUSION_FORMS
|
||||
#if P_FAMILY_KYUREM
|
||||
#if P_FAMILY_RESHIRAM
|
||||
extern const u16 gKyurenWhiteSwapMoveTable[][2];
|
||||
#endif //P_FAMILY_RESHIRAM
|
||||
#if P_FAMILY_ZEKROM
|
||||
extern const u16 gKyurenBlackSwapMoveTable[][2];
|
||||
#endif //P_FAMILY_ZEKROM
|
||||
#endif //P_FAMILY_KYUREM
|
||||
#endif //P_FUSION_FORMS
|
||||
|
||||
#define NUM_UNOWN_FORMS 28
|
||||
|
||||
#define GET_UNOWN_LETTER(personality) (( \
|
||||
|
||||
401
migration_scripts/1.13/convert_trainers.py
Normal file
401
migration_scripts/1.13/convert_trainers.py
Normal file
@ -0,0 +1,401 @@
|
||||
import re
|
||||
import sys
|
||||
import os
|
||||
|
||||
is_blank = re.compile(r'^[ \t]*(//.*)?$')
|
||||
|
||||
begin_party_definition = re.compile(r'struct TrainerMon (\w+)\[\] =')
|
||||
end_party_definition = re.compile(r'^ },')
|
||||
begin_pokemon_definition = re.compile(r'^ { *$')
|
||||
end_pokemon_definition = re.compile(r'^ },? *$')
|
||||
level_definition = re.compile(r'\.lvl = (\d+)')
|
||||
species_definition = re.compile(r'\.species = SPECIES_(\w+)')
|
||||
gender_definition = re.compile(r'\.gender = TRAINER_MON_(\w+)')
|
||||
nickname_definition = re.compile(r'\.nickname = COMPOUND_STRING\("([^"]+)"\)')
|
||||
item_definition = re.compile(r'\.heldItem = ITEM_(\w+)')
|
||||
ball_definition = re.compile(r'\.ball = ITEM_(\w+)')
|
||||
ability_definition = re.compile(r'\.ability = ABILITY_(\w+)')
|
||||
friendship_definition = re.compile(r'\.friendship = (\d+)')
|
||||
shiny_definition = re.compile(r'\.isShiny = (\w+)')
|
||||
ivs_definition = re.compile(r'\.iv = TRAINER_PARTY_IVS\(([0-9 ]+),([0-9 ]+),([0-9 ]+),([0-9 ]+),([0-9 ]+),([0-9 ]+)\)')
|
||||
evs_definition = re.compile(r'\.ev = TRAINER_PARTY_EVS\(([0-9 ]+),([0-9 ]+),([0-9 ]+),([0-9 ]+),([0-9 ]+),([0-9 ]+)\)')
|
||||
moves_definition = re.compile(r'\.moves = \{([^}]+)\}')
|
||||
move_definition = re.compile(r'MOVE_(\w+)')
|
||||
nature_definition = re.compile(r'NATURE_(\w+)')
|
||||
|
||||
is_trainer_skip = re.compile(r'(const struct Trainer gTrainers\[\] = \{)|(^ \{$)|(\.partySize =)|(\.party = NULL)|(\.mugshotEnabled = TRUE)|(\};)')
|
||||
|
||||
trainer_normal_definition = re.compile(r' \[DIFFICULTY_NORMAL\]\[(TRAINER_\w+)\] =')
|
||||
trainer_easy_definition = re.compile(r' \[DIFFICULTY_EASY\]\[(TRAINER_\w+)\] =')
|
||||
trainer_hard_definition = re.compile(r' \[DIFFICULTY_HARD\]\[(TRAINER_\w+)\] =')
|
||||
end_pokemon_definition = re.compile(r' },')
|
||||
trainer_class_definition = re.compile(r'\.trainerClass = TRAINER_CLASS_(\w+)')
|
||||
encounter_music_gender_definition = re.compile(r'\.encounterMusic_gender = (F_TRAINER_FEMALE \| )?TRAINER_ENCOUNTER_MUSIC_(\w+)')
|
||||
encounter_music_definition = re.compile(r'TRAINER_ENCOUNTER_MUSIC_(\w+)')
|
||||
trainer_pic_definition = re.compile(r'\.trainerPic = TRAINER_PIC_(\w+)')
|
||||
trainer_name_definition = re.compile(r'\.trainerName = _\("([^"]*)"\)')
|
||||
trainer_items_definition = re.compile(r'\.items = \{([^}]*)\}')
|
||||
trainer_item_definition = re.compile(r'ITEM_(\w+)')
|
||||
trainer_double_battle_definition = re.compile(r'\.battleType = (\w+)')
|
||||
trainer_ai_flags_definition = re.compile(r'\.aiFlags = (.*)')
|
||||
trainer_ai_flag_definition = re.compile(r'AI_FLAG_(\w+)')
|
||||
trainer_party_definition = re.compile(r'\.party = ')
|
||||
trainer_mugshot_definition = re.compile(r'\.mugshotColor = MUGSHOT_COLOR_(\w+)')
|
||||
trainer_starting_status_definition = re.compile(r'\.startingStatus = STARTING_STATUS_(\w+)')
|
||||
|
||||
# NOTE: These are just for aesthetics, the Pokemon would still compile
|
||||
# without them.
|
||||
species_replacements = {
|
||||
"CHIEN_PAO": "Chien-Pao",
|
||||
"CHI_YU": "Chi-Yu",
|
||||
"HAKAMO_O": "Hakamo-o",
|
||||
"HO_OH": "Ho-Oh",
|
||||
"JANGMO_O": "Jangmo-o",
|
||||
"KOMMO_O": "Kommo-o",
|
||||
"PORYGON_Z": "Porygon-Z",
|
||||
"ROTOM_": "Rotom-",
|
||||
"TING_LU": "Ting-Lu",
|
||||
"TYPE_NULL": "Type: Null",
|
||||
"WO_CHIEN": "Wo-Chien",
|
||||
|
||||
"_ALOLAN": "-Alola",
|
||||
"_AQUA_BREED": "-Aqua",
|
||||
"_BATTLE_BOND": "-Bond",
|
||||
"_BLAZE_BREED": "-Blaze",
|
||||
"_CAP": "",
|
||||
"_CLOAK": "",
|
||||
"_COMBAT_BREED": "-Combat",
|
||||
"_CROWED_SHIELD": "-Crowned",
|
||||
"_CROWED_SWORD": "-Crowned",
|
||||
"_DRIVE": "",
|
||||
"_EAST_SEA": "-East",
|
||||
"_FAMILY_OF_FOUR": "-Four",
|
||||
"_FEMALE": "-F",
|
||||
"_FLOWER": "",
|
||||
"_GALARIAN": "-Galar",
|
||||
"_GIGANTAMAX": "-Gmax",
|
||||
"_HISUIAN": "-Hisui",
|
||||
"_ICE_RIDER": "-Ice",
|
||||
"_NOICE_FACE": "-Noice",
|
||||
"_ORIGIN": "-Origin",
|
||||
"_ORIGINAL_COLOR": "-Original",
|
||||
"_PALDEAN": "-Paldea",
|
||||
"_PLUMAGE": "",
|
||||
"_POKE_BALL": "-Pokeball",
|
||||
"_SHADOW_RIDER": "-Shadow",
|
||||
"_STRIKE_STYLE": "-Style",
|
||||
"_TOTEM": "-Totem",
|
||||
"_ZEN_MODE": "-Zen",
|
||||
}
|
||||
|
||||
class_fixups = {
|
||||
"Rs": "RS",
|
||||
}
|
||||
|
||||
pic_fixups = {
|
||||
"Rs": "RS",
|
||||
}
|
||||
|
||||
pokemon_attribute_order = ['Level', 'Ability', 'IVs', 'EVs', 'Happiness', 'Shiny', 'Ball']
|
||||
|
||||
class Pokemon:
|
||||
def __init__(self):
|
||||
self.nickname = None
|
||||
self.species = None
|
||||
self.gender = None
|
||||
self.item = None
|
||||
self.nature = None
|
||||
self.attributes = {}
|
||||
self.attributes['IVs'] = "0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe"
|
||||
self.moves = []
|
||||
|
||||
|
||||
class Trainer:
|
||||
def __init__(self, id_):
|
||||
self.id = id_
|
||||
self.class_ = None
|
||||
self.encounter_music = None
|
||||
self.gender = None
|
||||
self.pic = None
|
||||
self.name = None
|
||||
self.items = []
|
||||
self.double_battle = None
|
||||
self.ai_flags = None
|
||||
self.mugshot = None
|
||||
self.starting_status = None
|
||||
self.party = None
|
||||
self.difficulty = None
|
||||
|
||||
|
||||
def write_tutorial(output):
|
||||
output.write('/*\n')
|
||||
output.write('Trainers and their parties defined with Competetive Syntax.\n')
|
||||
output.write('Compatible with Pokemon Showdown exports.\n')
|
||||
output.write('https://github.com/smogon/pokemon-showdown/blob/master/sim/TEAMS.md\n')
|
||||
output.write('\n')
|
||||
output.write('A trainer specification starts with "=== TRAINER_XXXX ==="\n')
|
||||
output.write('and includes everything until the next line that starts with "==="\n')
|
||||
output.write('or the file ends.\n')
|
||||
output.write('\n')
|
||||
output.write('A blank line is required between the trainer and their Pokemon\n')
|
||||
output.write('and between their Pokemon.\n')
|
||||
output.write('TRAINER_XXXX is how the trainer is referred to within code.\n')
|
||||
output.write('Fields with description and/or example of usage\n')
|
||||
output.write('Required fields for trainers:\n')
|
||||
output.write(' - Name\n')
|
||||
output.write(' - Pic\n')
|
||||
output.write('Optional (but still recommended) fields for trainers:\n')
|
||||
output.write(' - Class (if not specified, PkMn Trainer will be used)\n')
|
||||
output.write(' - Gender (Male/Female, affects random gender weights of party if not specified)\n')
|
||||
output.write(' - Music\n')
|
||||
output.write(' - Items (Some Item / Another Item / Third Item)\n')
|
||||
output.write(' (Can also be specified with ITEM_SOME_ITEM)\n')
|
||||
output.write(' - Battle Type (Singles / Doubles, defaults to Singles)\n')
|
||||
output.write(' - AI (Ai Flag / Another Flag / Third Flag / ...\n')
|
||||
output.write(' see "constants/battle_ai.h" for all flags)\n')
|
||||
output.write(' - Mugshot (enable Mugshots during battle transition\n')
|
||||
output.write(' set to one of Purple, Green, Pink, Blue or Yellow)\n')
|
||||
output.write(' - Starting Status (see include/constants/battle.h for values)\n')
|
||||
output.write('\n')
|
||||
output.write('Pokemon are then specified using the Showdown Export format.\n')
|
||||
output.write("If a field is not specified, it will use it's default value.\n")
|
||||
output.write("\n")
|
||||
output.write('Required fields for Pokemon:\n')
|
||||
output.write(' - Species (Either as SPECIES_ABRA or Abra)\n')
|
||||
output.write(' This line also specifies Gender, Nickname and Held item.\n')
|
||||
output.write(' Alfred (Abra) (M) @ Eviolite\n')
|
||||
output.write(' Roberta (SPECIES_ABRA) (F) @ ITEM_CHOICE_SPECS\n')
|
||||
output.write(' Both lines are valid. Gender (M) or (F) must use a capital letter.\n')
|
||||
output.write(' Nickname length is limited to 10 characters using standard letters.\n')
|
||||
output.write(" With narrow font it's increased to 12. Longer strings will be silently shortened.\n")
|
||||
output.write('\n')
|
||||
output.write('Optional fields for Pokemon:\n')
|
||||
output.write(' - Level (Number between 1 and 100, defaults to 100)\n')
|
||||
output.write(' - Ability (Ability Name or ABILITY_ABILITY_NAME)\n')
|
||||
output.write(' - IVs (0 HP / 1 Atk / 2 Def / 3 SpA / 4 SpD / 5 Spe, defaults to all 31)\n')
|
||||
output.write(' (Order does not matter)\n')
|
||||
output.write(' - EVs (252 HP / 128 Spe / 48 Def, defaults to all 0, is not capped at 512 total)\n')
|
||||
output.write(' (Order does not matter)\n')
|
||||
output.write(' - Ball (Poke Ball or ITEM_POKE_BALL, defaults to Poke Ball)\n')
|
||||
output.write(' - Happiness (Number between 1 and 255)\n')
|
||||
output.write(' - Nature (Rash or NATURE_RASH, defaults to Hardy)\n')
|
||||
output.write(' - Shiny (Yes/No, defaults to No)\n')
|
||||
output.write(' - Dynamax Level (Number between 0 and 10, default 10, also sets "shouldDynamax" to True)\n')
|
||||
output.write(' - Gigantamax (Yes/No, sets to Gigantamax factor)\n')
|
||||
output.write(' (doesn\'t do anything to Pokemon without a Gigantamax form, also sets "shouldDynamax" to True)\n')
|
||||
output.write(' - Tera Type (Set to a Type, either Fire or TYPE_FIRE, also sets "shouldTerastal" to True)\n')
|
||||
output.write('Moves are defined with a - (dash) followed by a single space, then the move name.\n')
|
||||
output.write('Either "- Tackle" or "- MOVE_TACKLE" works. One move per line.\n')
|
||||
output.write('Moves have to be the last lines of a Pokemon.\n')
|
||||
output.write('If no moves are specified, the Pokemon will use the last 4 moves it learns\n')
|
||||
output.write('through levelup at its level.\n')
|
||||
output.write("\n")
|
||||
output.write('Default IVs and Level can be changed in the "main" function of tools/trainerproc/main.c\n')
|
||||
output.write("\n")
|
||||
output.write('This file is processed with a custom preprocessor.\n')
|
||||
output.write('*/\n')
|
||||
output.write("\n")
|
||||
output.write('/*\n')
|
||||
output.write('Comments can be added as C comment blocks\n')
|
||||
output.write('// cannot be used as comments\n')
|
||||
output.write('*/\n')
|
||||
output.write("\n")
|
||||
output.write('/*Comments can also be on a single line*/\n')
|
||||
output.write("\n")
|
||||
output.write("\n")
|
||||
|
||||
|
||||
|
||||
def write_to_file(trainer, output):
|
||||
output.write(f'=== {trainer.id} ===\n')
|
||||
output.write(f'Name: {trainer.name}\n')
|
||||
output.write(f'Class: {trainer.class_}\n')
|
||||
output.write(f'Pic: {trainer.pic}\n')
|
||||
output.write(f'Gender: {trainer.gender}\n')
|
||||
output.write(f'Music: {trainer.encounter_music}\n')
|
||||
if len(trainer.items) > 0:
|
||||
output.write(f'Items: {trainer.items}\n')
|
||||
output.write(f'Battle Type: {trainer.double_battle}\n')
|
||||
if trainer.ai_flags is not None:
|
||||
output.write(f'AI: {trainer.ai_flags}\n')
|
||||
if trainer.mugshot:
|
||||
output.write(f'Mugshot: {trainer.mugshot}\n')
|
||||
if trainer.difficulty is not None:
|
||||
output.write(f'Difficulty: {trainer.difficulty}\n')
|
||||
|
||||
output.write(f'\n')
|
||||
|
||||
for pokemon in trainer.party:
|
||||
if pokemon.species is None:
|
||||
continue
|
||||
if pokemon.item is not None:
|
||||
output.write(f'{pokemon.species} @ {pokemon.item}\n')
|
||||
else:
|
||||
output.write(f'{pokemon.species}\n')
|
||||
# for key in pokemon.attributes:
|
||||
for key in pokemon_attribute_order:
|
||||
if key in pokemon.attributes:
|
||||
output.write(f'{key}: {pokemon.attributes[key]}\n')
|
||||
if pokemon.nature:
|
||||
output.write(f'Nature: {pokemon.nature}\n')
|
||||
for move in pokemon.moves:
|
||||
output.write(f'- {move}\n')
|
||||
output.write(f'\n')
|
||||
|
||||
|
||||
def parse_trainers(content, output):
|
||||
newlines = 0
|
||||
trainer = None
|
||||
pokemon = None
|
||||
party = []
|
||||
moves = []
|
||||
|
||||
write_tutorial(output)
|
||||
|
||||
for line_no, line in enumerate(content, 1):
|
||||
try:
|
||||
line = line[:-1]
|
||||
|
||||
# Trainer defition
|
||||
if m := trainer_normal_definition.search(line):
|
||||
if trainer is not None:
|
||||
trainer.party = party
|
||||
write_to_file(trainer, output)
|
||||
trainer = None
|
||||
party = []
|
||||
[id_] = m.groups()
|
||||
trainer = Trainer(id_)
|
||||
trainer.difficulty = None
|
||||
trainer.gender = 'Male'
|
||||
elif m := trainer_easy_definition.search(line):
|
||||
if trainer is not None:
|
||||
trainer.party = party
|
||||
write_to_file(trainer, output)
|
||||
trainer = None
|
||||
party = []
|
||||
[id_] = m.groups()
|
||||
trainer = Trainer(id_)
|
||||
trainer.difficulty = "Easy"
|
||||
trainer.gender = 'Male'
|
||||
elif m := trainer_hard_definition.search(line):
|
||||
if trainer is not None:
|
||||
trainer.party = party
|
||||
write_to_file(trainer, output)
|
||||
trainer = None
|
||||
party = []
|
||||
[id_] = m.groups()
|
||||
trainer = Trainer(id_)
|
||||
trainer.difficulty = "Hard"
|
||||
trainer.gender = 'Male'
|
||||
elif m := trainer_class_definition.search(line):
|
||||
[class_] = m.groups()
|
||||
class_ = class_.replace("_", " ").title()
|
||||
for match, replacement in class_fixups.items():
|
||||
class_ = class_.replace(match, replacement)
|
||||
trainer.class_ = class_
|
||||
elif m := encounter_music_gender_definition.search(line):
|
||||
[is_female, music] = m.groups()
|
||||
trainer.gender = 'Female' if is_female else 'Male'
|
||||
trainer.encounter_music = music.replace("_", " ").title()
|
||||
elif m := encounter_music_definition.search(line):
|
||||
[music] = m.groups()
|
||||
trainer.encounter_music = music.replace("_", " ").title()
|
||||
elif "F_TRAINER_FEMALE" in line:
|
||||
trainer.gender = 'Female'
|
||||
elif m := trainer_pic_definition.search(line):
|
||||
[pic] = m.groups()
|
||||
pic = pic.replace("_", " ").title()
|
||||
for match, replacement in pic_fixups.items():
|
||||
pic = pic.replace(match, replacement)
|
||||
trainer.pic = pic
|
||||
elif m := trainer_name_definition.search(line):
|
||||
[name] = m.groups()
|
||||
trainer.name = name
|
||||
elif m := trainer_items_definition.search(line):
|
||||
[items] = m.groups()
|
||||
trainer.items = " / ".join(item.replace("_", " ").title() for item in trainer_item_definition.findall(items) if item != "NONE")
|
||||
elif m := trainer_double_battle_definition.search(line):
|
||||
[double_battle] = m.groups()
|
||||
if double_battle == 'TRAINER_BATTLE_TYPE_DOUBLES':
|
||||
trainer.double_battle = "Doubles"
|
||||
elif double_battle == 'TRAINER_BATTLE_TYPE_SINGLES':
|
||||
trainer.double_battle = "Singles"
|
||||
elif m := trainer_ai_flags_definition.search(line):
|
||||
[ai_flags] = m.groups()
|
||||
trainer.ai_flags = " / ".join(ai_flag.replace("_", " ").title() for ai_flag in trainer_ai_flag_definition.findall(ai_flags))
|
||||
elif m := trainer_mugshot_definition.search(line):
|
||||
[color] = m.groups()
|
||||
trainer.mugshot = color.title()
|
||||
elif m := trainer_starting_status_definition.search(line):
|
||||
[starting_status] = m.groups()
|
||||
trainer.starting_status = starting_status.replace("_", " ").title()
|
||||
elif m := trainer_party_definition.search(line):
|
||||
pokemon = Pokemon()
|
||||
|
||||
# Party mons
|
||||
elif end_pokemon_definition.search(line):
|
||||
party.append(pokemon)
|
||||
pokemon = Pokemon()
|
||||
elif m := level_definition.search(line):
|
||||
[level] = m.groups()
|
||||
pokemon.attributes['Level'] = level
|
||||
elif m := species_definition.search(line):
|
||||
[species_] = m.groups()
|
||||
for match, replacement in species_replacements.items():
|
||||
species_ = species_.replace(match, replacement)
|
||||
pokemon.species = species_.replace("_", " ").title()
|
||||
elif m := gender_definition.search(line):
|
||||
[gender_] = m.groups()
|
||||
if gender_ == 'MALE':
|
||||
pokemon.gender = 'M'
|
||||
elif gender_ == 'FEMALE':
|
||||
pokemon.gender = 'F'
|
||||
elif m := nickname_definition.search(line):
|
||||
[nickname] = m.groups()
|
||||
pokemon.nickname = nickname
|
||||
elif m := item_definition.search(line):
|
||||
[item_] = m.groups()
|
||||
pokemon.item = item_.replace("_", " ").title()
|
||||
elif m := ball_definition.search(line):
|
||||
[ball] = m.groups()
|
||||
pokemon.attributes['Ball'] = ball.replace("_", " ").title()
|
||||
elif m := ability_definition.search(line):
|
||||
[ability] = m.groups()
|
||||
pokemon.attributes['Ability'] = ability.replace("_", " ").title()
|
||||
elif m := friendship_definition.search(line):
|
||||
[friendship] = m.groups()
|
||||
pokemon.attributes['Happiness'] = friendship
|
||||
elif m := shiny_definition.search(line):
|
||||
[shiny] = m.groups()
|
||||
if shiny == 'TRUE':
|
||||
pokemon.attributes['Shiny'] = 'Yes'
|
||||
elif shiny == 'FALSE':
|
||||
pokemon.attributes['Shiny'] = 'No'
|
||||
elif m := ivs_definition.search(line):
|
||||
[hp, attack, defense, speed, special_attack, special_defense] = [stat.strip() for stat in m.groups()]
|
||||
stats = {"HP": hp, "Atk": attack, "Def": defense, "SpA": special_attack, "SpD": special_defense, "Spe": speed}
|
||||
pokemon.attributes['IVs'] = ' / '.join(f"{value} {key}" for key, value in stats.items())
|
||||
elif m := evs_definition.search(line):
|
||||
[hp, attack, defense, speed, special_attack, special_defense] = [stat.strip() for stat in m.groups()]
|
||||
stats = {"HP": hp, "Atk": attack, "Def": defense, "SpA": special_attack, "SpD": special_defense, "Spe": speed}
|
||||
pokemon.attributes['EVs'] = ' / '.join(f"{value} {key}" for key, value in stats.items() if value != '0')
|
||||
elif m := move_definition.search(line):
|
||||
[move] = m.groups()
|
||||
pokemon.moves.append(move.replace("_", " ").title())
|
||||
elif m := nature_definition.search(line):
|
||||
[nature] = m.groups()
|
||||
pokemon.nature = nature.replace("_", " ").title()
|
||||
|
||||
except Exception as e:
|
||||
print(f"{line_no}: {e}")
|
||||
|
||||
if __name__ == '__main__':
|
||||
try:
|
||||
[argv0, trainers_in_path, out_path] = sys.argv
|
||||
except:
|
||||
print(f"usage: python3 {sys.argv[0]} <trainers.h> <out>")
|
||||
print("trainers.h path: src/data/trainers.h")
|
||||
print("trainers.party output path: src/data/trainers.party")
|
||||
else:
|
||||
with open(trainers_in_path, "r") as source, open(out_path, 'w') as output:
|
||||
parse_trainers(source, output)
|
||||
@ -319,7 +319,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves, u32 battler)
|
||||
gAiBattleData->chosenTarget[battler] = gBattlerTarget;
|
||||
}
|
||||
|
||||
bool32 BattlerChoseNonMoveAction(void)
|
||||
bool32 BattlerChooseNonMoveAction(void)
|
||||
{
|
||||
if (gAiThinkingStruct->aiAction & AI_ACTION_FLEE)
|
||||
{
|
||||
@ -361,10 +361,6 @@ void ComputeBattlerDecisions(u32 battler)
|
||||
bool32 isAiBattler = (gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart()) && (BattlerHasAi(battler) && !(gBattleTypeFlags & BATTLE_TYPE_PALACE));
|
||||
if (isAiBattler || CanAiPredictMove())
|
||||
{
|
||||
// If ai is about to flee or chosen to watch player, no need to calc anything
|
||||
if (isAiBattler && BattlerChoseNonMoveAction())
|
||||
return;
|
||||
|
||||
// Risky AI switches aggressively even mid battle
|
||||
enum SwitchType switchType = (gAiThinkingStruct->aiFlags[battler] & AI_FLAG_RISKY) ? SWITCH_AFTER_KO : SWITCH_MID_BATTLE;
|
||||
|
||||
@ -385,6 +381,8 @@ void ComputeBattlerDecisions(u32 battler)
|
||||
|
||||
// AI's move scoring
|
||||
gAiBattleData->chosenMoveIndex[battler] = BattleAI_ChooseMoveIndex(battler); // Calculate score and chose move index
|
||||
if (isAiBattler)
|
||||
BattlerChooseNonMoveAction();
|
||||
ModifySwitchAfterMoveScoring(battler);
|
||||
|
||||
gAiLogicData->aiCalcInProgress = FALSE;
|
||||
|
||||
@ -1994,7 +1994,10 @@ static s32 GetMaxDamagePlayerCouldDealToSwitchin(u32 battler, u32 opposingBattle
|
||||
{
|
||||
damageTaken = AI_CalcPartyMonDamage(playerMove, opposingBattler, battler, battleMon, AI_DEFENDING);
|
||||
if (playerMove == gBattleStruct->choicedMove[opposingBattler]) // If player is choiced, only care about the choice locked move
|
||||
{
|
||||
*bestPlayerMove = playerMove;
|
||||
return damageTaken;
|
||||
}
|
||||
if (damageTaken > maxDamageTaken)
|
||||
{
|
||||
maxDamageTaken = damageTaken;
|
||||
@ -2014,13 +2017,19 @@ static s32 GetMaxPriorityDamagePlayerCouldDealToSwitchin(u32 battler, u32 opposi
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
// If player is choiced into a non-priority move, AI understands that it can't deal priority damage
|
||||
if (gBattleStruct->choicedMove[opposingBattler] !=MOVE_NONE && GetMovePriority(gBattleStruct->choicedMove[opposingBattler]) < 1)
|
||||
break;
|
||||
playerMove = SMART_SWITCHING_OMNISCIENT ? gBattleMons[opposingBattler].moves[i] : playerMoves[i];
|
||||
if (GetBattleMovePriority(opposingBattler, gAiLogicData->abilities[opposingBattler], playerMove) > 0
|
||||
&& playerMove != MOVE_NONE && !IsBattleMoveStatus(playerMove) && GetMoveEffect(playerMove) != EFFECT_FOCUS_PUNCH && gBattleMons[opposingBattler].pp[i] > 0)
|
||||
{
|
||||
damageTaken = AI_CalcPartyMonDamage(playerMove, opposingBattler, battler, battleMon, AI_DEFENDING);
|
||||
if (playerMove == gBattleStruct->choicedMove[opposingBattler]) // If player is choiced, only care about the choice locked move
|
||||
{
|
||||
*bestPlayerPriorityMove = playerMove;
|
||||
return damageTaken;
|
||||
}
|
||||
if (damageTaken > maxDamageTaken)
|
||||
{
|
||||
maxDamageTaken = damageTaken;
|
||||
|
||||
@ -534,7 +534,7 @@ bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler)
|
||||
bool32 IsAffectedByPowder(u32 battler, u32 ability, enum ItemHoldEffect holdEffect)
|
||||
{
|
||||
if (ability == ABILITY_OVERCOAT
|
||||
|| (B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
|
||||
|| (GetGenConfig(GEN_CONFIG_POWDER_GRASS) >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
@ -1673,7 +1673,10 @@ s32 AI_DecideKnownAbilityForTurn(u32 battlerId)
|
||||
|
||||
enum ItemHoldEffect AI_DecideHoldEffectForTurn(u32 battlerId)
|
||||
{
|
||||
enum ItemHoldEffect holdEffect;
|
||||
enum ItemHoldEffect holdEffect = HOLD_EFFECT_NONE;
|
||||
|
||||
if (gBattleMons[battlerId].item == ITEM_NONE) // Failsafe for when user recorded an item but it was consumed
|
||||
return holdEffect;
|
||||
|
||||
if (!IsAiBattlerAware(battlerId))
|
||||
holdEffect = gAiPartyData->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].heldEffect;
|
||||
@ -3171,14 +3174,16 @@ enum AIPivot ShouldPivot(u32 battlerAtk, u32 battlerDef, u32 defAbility, u32 mov
|
||||
u32 battlerToSwitch;
|
||||
u32 predictedMoveSpeedCheck = GetIncomingMoveSpeedCheck(battlerAtk, battlerDef, gAiLogicData);
|
||||
|
||||
battlerToSwitch = gBattleStruct->AI_monToSwitchIntoId[battlerAtk];
|
||||
|
||||
// Palafin always wants to activate Zero to Hero
|
||||
if (gBattleMons[battlerAtk].species == SPECIES_PALAFIN_ZERO
|
||||
&& gBattleMons[battlerAtk].ability == ABILITY_ZERO_TO_HERO
|
||||
&& CountUsablePartyMons(battlerAtk) != 0)
|
||||
return SHOULD_PIVOT;
|
||||
|
||||
battlerToSwitch = gAiLogicData->mostSuitableMonId[battlerAtk];
|
||||
// This shouldn't ever happen, but it's there to make sure we don't accidentally read past the gParty array.
|
||||
if (battlerToSwitch >= PARTY_SIZE)
|
||||
battlerToSwitch = 0;
|
||||
if (PartyBattlerShouldAvoidHazards(battlerAtk, battlerToSwitch))
|
||||
return DONT_PIVOT;
|
||||
|
||||
|
||||
@ -45,6 +45,7 @@ static void AnimTask_RunSinAnimTimer(u8);
|
||||
static void AnimTask_CreateSurfWave_Step1(u8);
|
||||
static void AnimTask_CreateSurfWave_Step2(u8);
|
||||
static void AnimTask_SurfWaveScanlineEffect(u8);
|
||||
static void AnimTask_BrineRain_Step(u8);
|
||||
static void AnimTask_WaterSpoutLaunch_Step(u8);
|
||||
static void AnimTask_WaterSpoutRain_Step(u8);
|
||||
static u8 GetWaterSpoutPowerForAnim(void);
|
||||
@ -1442,24 +1443,97 @@ static void AnimSmallWaterOrb(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
#define tRainState data[0]
|
||||
#define tWaterSpoutPower data[1]
|
||||
#define tDropTaskDelay data[2]
|
||||
#define tDropInitialXPos data[4]
|
||||
#define tDropXRange data[5]
|
||||
#define tDropEndYPos data[6]
|
||||
#define tDropXPos data[7]
|
||||
#define tSineTableIndex data[8]
|
||||
#define tCurrentDropSprites data[9]
|
||||
#define tDropHasHit data[10]
|
||||
#define tCreatedDropSprites data[11]
|
||||
#define tMaxDropSprites data[12]
|
||||
#define tShakeTasksCreated data[13]
|
||||
#define tDropInitialYPos data[14]
|
||||
|
||||
void AnimTask_BrineRain(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
if (IsOnPlayerSide(gBattleAnimAttacker))
|
||||
{
|
||||
task->tDropEndYPos = 40;
|
||||
task->tDropInitialYPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->tDropEndYPos = 90;
|
||||
task->tDropInitialYPos = 40;
|
||||
}
|
||||
task->tDropInitialXPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
task->tDropXRange = 40;
|
||||
task->tDropXPos = task->tDropInitialXPos;
|
||||
task->tMaxDropSprites = 10;
|
||||
task->func = AnimTask_BrineRain_Step;
|
||||
}
|
||||
|
||||
static void AnimTask_BrineRain_Step(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
u8 taskId2;
|
||||
|
||||
switch (task->tRainState)
|
||||
{
|
||||
case 0:
|
||||
if (++task->tDropTaskDelay > 2)
|
||||
{
|
||||
task->tDropTaskDelay = 0;
|
||||
CreateWaterSpoutRainDroplet(task, taskId);
|
||||
}
|
||||
if (task->tDropHasHit != FALSE && task->tShakeTasksCreated == FALSE)
|
||||
{
|
||||
gBattleAnimArgs[0] = ANIM_TARGET;
|
||||
gBattleAnimArgs[1] = 0;
|
||||
gBattleAnimArgs[2] = 12;
|
||||
taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
|
||||
if (taskId2 != TASK_NONE)
|
||||
{
|
||||
gTasks[taskId2].func(taskId2);
|
||||
gAnimVisualTaskCount++;
|
||||
}
|
||||
task->tShakeTasksCreated = TRUE;
|
||||
}
|
||||
if (task->tCreatedDropSprites >= task->tMaxDropSprites)
|
||||
task->tRainState++;
|
||||
break;
|
||||
case 1:
|
||||
if (task->tCurrentDropSprites == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AnimTask_WaterSpoutRain(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[1] = GetWaterSpoutPowerForAnim();
|
||||
task->tWaterSpoutPower = GetWaterSpoutPowerForAnim();
|
||||
if (IsOnPlayerSide(gBattleAnimAttacker))
|
||||
{
|
||||
task->data[4] = 136;
|
||||
task->data[6] = 40;
|
||||
task->tDropInitialXPos = 136;
|
||||
task->tDropEndYPos = 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[4] = 16;
|
||||
task->data[6] = 80;
|
||||
task->tDropInitialXPos = 16;
|
||||
task->tDropEndYPos = 80;
|
||||
}
|
||||
task->data[5] = 98;
|
||||
task->data[7] = task->data[4] + 49;
|
||||
task->data[12] = task->data[1] * 5 + 5;
|
||||
task->tDropXRange = 98;
|
||||
task->tDropXPos = task->tDropInitialXPos + 49;
|
||||
task->tMaxDropSprites = task->tWaterSpoutPower * 5 + 5;
|
||||
task->tDropInitialYPos = 0;
|
||||
task->func = AnimTask_WaterSpoutRain_Step;
|
||||
}
|
||||
|
||||
@ -1468,15 +1542,15 @@ static void AnimTask_WaterSpoutRain_Step(u8 taskId)
|
||||
struct Task *task = &gTasks[taskId];
|
||||
u8 taskId2;
|
||||
|
||||
switch (task->data[0])
|
||||
switch (task->tRainState)
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[2] > 2)
|
||||
if (++task->tDropTaskDelay > 2)
|
||||
{
|
||||
task->data[2] = 0;
|
||||
task->tDropTaskDelay = 0;
|
||||
CreateWaterSpoutRainDroplet(task, taskId);
|
||||
}
|
||||
if (task->data[10] != 0 && task->data[13] == 0)
|
||||
if (task->tDropHasHit != FALSE && task->tShakeTasksCreated == FALSE)
|
||||
{
|
||||
gBattleAnimArgs[0] = ANIM_TARGET;
|
||||
gBattleAnimArgs[1] = 0;
|
||||
@ -1494,13 +1568,13 @@ static void AnimTask_WaterSpoutRain_Step(u8 taskId)
|
||||
gTasks[taskId2].func(taskId2);
|
||||
gAnimVisualTaskCount++;
|
||||
}
|
||||
task->data[13] = 1;
|
||||
task->tShakeTasksCreated = TRUE;
|
||||
}
|
||||
if (task->data[11] >= task->data[12])
|
||||
task->data[0]++;
|
||||
if (task->tCreatedDropSprites >= task->tMaxDropSprites)
|
||||
task->tRainState++;
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[9] == 0)
|
||||
if (task->tCurrentDropSprites == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
@ -1508,8 +1582,8 @@ static void AnimTask_WaterSpoutRain_Step(u8 taskId)
|
||||
|
||||
static void CreateWaterSpoutRainDroplet(struct Task *task, u8 taskId)
|
||||
{
|
||||
u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6];
|
||||
u8 spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->data[7], 0, 0);
|
||||
u16 yPosArg = ((gSineTable[task->tSineTableIndex] + 3) >> 4) + task->tDropEndYPos;
|
||||
u8 spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->tDropXPos, task->tDropInitialYPos, 0);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
@ -1517,11 +1591,11 @@ static void CreateWaterSpoutRainDroplet(struct Task *task, u8 taskId)
|
||||
gSprites[spriteId].data[5] = yPosArg;
|
||||
gSprites[spriteId].data[6] = taskId;
|
||||
gSprites[spriteId].data[7] = 9;
|
||||
task->data[9]++;
|
||||
task->tCurrentDropSprites++;
|
||||
}
|
||||
task->data[11]++;
|
||||
task->data[8] = (task->data[8] + 39) & 0xFF;
|
||||
task->data[7] = (ISO_RANDOMIZE2(task->data[7]) % task->data[5]) + task->data[4];
|
||||
task->tCreatedDropSprites++;
|
||||
task->tSineTableIndex = (task->tSineTableIndex + 39) & 0xFF;
|
||||
task->tDropXPos = (ISO_RANDOMIZE2(task->tDropXPos) % task->tDropXRange) + task->tDropInitialXPos;
|
||||
}
|
||||
|
||||
static void AnimWaterSpoutRain(struct Sprite *sprite)
|
||||
@ -1531,7 +1605,7 @@ static void AnimWaterSpoutRain(struct Sprite *sprite)
|
||||
sprite->y += 8;
|
||||
if (sprite->y >= sprite->data[5])
|
||||
{
|
||||
gTasks[sprite->data[6]].data[10] = 1;
|
||||
gTasks[sprite->data[6]].tDropHasHit = TRUE;
|
||||
sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->x, sprite->y, 1);
|
||||
if (sprite->data[1] != MAX_SPRITES)
|
||||
{
|
||||
@ -1560,6 +1634,21 @@ static void AnimWaterSpoutRainHit(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
#undef tRainState
|
||||
#undef tWaterSpoutPower
|
||||
#undef tDropTaskDelay
|
||||
#undef tDropInitialXPos
|
||||
#undef tDropXRange
|
||||
#undef tDropEndYPos
|
||||
#undef tDropXPos
|
||||
#undef tSineTableIndex
|
||||
#undef tCurrentDropSprites
|
||||
#undef tDropHasHit
|
||||
#undef tCreatedDropSprites
|
||||
#undef tMaxDropSprites
|
||||
#undef tShakeTasksCreated
|
||||
#undef tDropInitialYPos
|
||||
|
||||
void AnimTask_WaterSport(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@ -537,6 +537,12 @@ static void OpponentHandleChoosePokemon(u32 battler)
|
||||
{
|
||||
if (IsSwitchOutEffect(GetMoveEffect(gCurrentMove)) || gAiLogicData->ejectButtonSwitch || gAiLogicData->ejectPackSwitch)
|
||||
switchType = SWITCH_MID_BATTLE;
|
||||
|
||||
// reset the AI data to consider the correct on-field state at time of switch
|
||||
SetBattlerAiData(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), gAiLogicData);
|
||||
if (IsDoubleBattle())
|
||||
SetBattlerAiData(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT), gAiLogicData);
|
||||
|
||||
chosenMonId = GetMostSuitableMonToSwitchInto(battler, switchType);
|
||||
if (chosenMonId == PARTY_SIZE)
|
||||
{
|
||||
|
||||
@ -2004,7 +2004,7 @@ static void PlayerHandleChooseAction(u32 battler)
|
||||
else if (gAiBattleData->chosenTarget[B_POSITION_PLAYER_RIGHT] == B_POSITION_PLAYER_LEFT)
|
||||
StringAppend(gStringVar1, COMPOUND_STRING(" {DOWN_ARROW}-"));
|
||||
else if (gAiBattleData->chosenTarget[B_POSITION_PLAYER_RIGHT] == B_POSITION_PLAYER_RIGHT)
|
||||
StringAppend(gStringVar1, COMPOUND_STRING(" {DOWN_ARROW}-"));
|
||||
StringAppend(gStringVar1, COMPOUND_STRING(" -{DOWN_ARROW}"));
|
||||
}
|
||||
else if (moveTarget == MOVE_TARGET_BOTH)
|
||||
{
|
||||
|
||||
@ -61,8 +61,8 @@ enum EndTurnResolutionOrder
|
||||
ENDTURN_TERRAIN,
|
||||
ENDTURN_THIRD_EVENT_BLOCK,
|
||||
ENDTURN_EMERGENCY_EXIT_4,
|
||||
ENDTURN_ABILITIES,
|
||||
ENDTURN_FOURTH_EVENT_BLOCK,
|
||||
ENDTURN_FORM_CHANGE_ABILITIES,
|
||||
ENDTURN_EJECT_PACK,
|
||||
ENDTURN_DYNAMAX,
|
||||
ENDTURN_COUNT,
|
||||
};
|
||||
@ -101,13 +101,6 @@ enum ThirdEventBlock
|
||||
THIRD_EVENT_BLOCK_ITEMS,
|
||||
};
|
||||
|
||||
// Form changing abilities and Eject Pack
|
||||
enum FourthEventBlock
|
||||
{
|
||||
FOURTH_EVENT_BLOCK_HUNGER_SWITCH,
|
||||
FOURTH_EVENT_BLOCK_EJECT_PACK,
|
||||
};
|
||||
|
||||
static u32 GetBattlerSideForMessage(u32 side)
|
||||
{
|
||||
u32 battler = 0;
|
||||
@ -1458,7 +1451,7 @@ static bool32 HandleEndTurnThirdEventBlock(u32 battler)
|
||||
return effect;
|
||||
}
|
||||
|
||||
static bool32 HandleEndTurnAbilities(u32 battler)
|
||||
static bool32 HandleEndTurnFormChangeAbilities(u32 battler)
|
||||
{
|
||||
bool32 effect = FALSE;
|
||||
|
||||
@ -1472,6 +1465,7 @@ static bool32 HandleEndTurnAbilities(u32 battler)
|
||||
case ABILITY_SCHOOLING:
|
||||
case ABILITY_SHIELDS_DOWN:
|
||||
case ABILITY_ZEN_MODE:
|
||||
case ABILITY_HUNGER_SWITCH:
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, battler, ability, 0, MOVE_NONE))
|
||||
effect = TRUE;
|
||||
}
|
||||
@ -1479,38 +1473,10 @@ static bool32 HandleEndTurnAbilities(u32 battler)
|
||||
return effect;
|
||||
}
|
||||
|
||||
static bool32 HandleEndTurnFourthEventBlock(u32 battler)
|
||||
static bool32 HandleEndTurnEjectPack(u32 battler)
|
||||
{
|
||||
bool32 effect = FALSE;
|
||||
|
||||
switch (gBattleStruct->eventBlockCounter)
|
||||
{
|
||||
case FOURTH_EVENT_BLOCK_HUNGER_SWITCH:
|
||||
{
|
||||
u32 ability = GetBattlerAbility(battler);
|
||||
if (ability == ABILITY_HUNGER_SWITCH)
|
||||
{
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, battler, ability, 0, MOVE_NONE))
|
||||
effect = TRUE;
|
||||
}
|
||||
gBattleStruct->eventBlockCounter++;
|
||||
break;
|
||||
}
|
||||
case FOURTH_EVENT_BLOCK_EJECT_PACK:
|
||||
{
|
||||
enum ItemHoldEffect holdEffect = GetBattlerHoldEffect(battler, TRUE);
|
||||
if (holdEffect == HOLD_EFFECT_EJECT_PACK)
|
||||
{
|
||||
if (ItemBattleEffects(ITEMEFFECT_NORMAL, battler))
|
||||
effect = TRUE;
|
||||
}
|
||||
gBattleStruct->eventBlockCounter = 0;
|
||||
gBattleStruct->turnEffectsBattlerId++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return effect;
|
||||
gBattleStruct->turnEffectsBattlerId++;
|
||||
return TrySwitchInEjectPack(ITEMEFFECT_NORMAL);
|
||||
}
|
||||
|
||||
static bool32 HandleEndTurnDynamax(u32 battler)
|
||||
@ -1577,8 +1543,8 @@ static bool32 (*const sEndTurnEffectHandlers[])(u32 battler) =
|
||||
[ENDTURN_TERRAIN] = HandleEndTurnTerrain,
|
||||
[ENDTURN_THIRD_EVENT_BLOCK] = HandleEndTurnThirdEventBlock,
|
||||
[ENDTURN_EMERGENCY_EXIT_4] = HandleEndTurnEmergencyExit,
|
||||
[ENDTURN_ABILITIES] = HandleEndTurnAbilities,
|
||||
[ENDTURN_FOURTH_EVENT_BLOCK] = HandleEndTurnFourthEventBlock,
|
||||
[ENDTURN_FORM_CHANGE_ABILITIES] = HandleEndTurnFormChangeAbilities,
|
||||
[ENDTURN_EJECT_PACK] = HandleEndTurnEjectPack,
|
||||
[ENDTURN_DYNAMAX] = HandleEndTurnDynamax,
|
||||
};
|
||||
|
||||
|
||||
@ -331,6 +331,7 @@ static u8 GetBattlePalaceMoveGroup(u8 battler, u16 move)
|
||||
case MOVE_TARGET_RANDOM:
|
||||
case MOVE_TARGET_BOTH:
|
||||
case MOVE_TARGET_FOES_AND_ALLY:
|
||||
case MOVE_TARGET_ALL_BATTLERS:
|
||||
if (IsBattleMoveStatus(move))
|
||||
return PALACE_MOVE_GROUP_SUPPORT;
|
||||
else
|
||||
@ -338,6 +339,7 @@ static u8 GetBattlePalaceMoveGroup(u8 battler, u16 move)
|
||||
break;
|
||||
case MOVE_TARGET_DEPENDS:
|
||||
case MOVE_TARGET_OPPONENTS_FIELD:
|
||||
case MOVE_TARGET_ALLY:
|
||||
return PALACE_MOVE_GROUP_SUPPORT;
|
||||
case MOVE_TARGET_USER:
|
||||
return PALACE_MOVE_GROUP_DEFENSE;
|
||||
|
||||
@ -2971,7 +2971,8 @@ void TryAddLastUsedBallItemSprites(void)
|
||||
static void DestroyLastUsedBallWinGfx(struct Sprite *sprite)
|
||||
{
|
||||
FreeSpriteTilesByTag(TAG_LAST_BALL_WINDOW);
|
||||
FreeSpritePaletteByTag(TAG_ABILITY_POP_UP);
|
||||
if (GetSpriteTileStartByTag(MOVE_INFO_WINDOW_TAG) == 0xFFFF)
|
||||
FreeSpritePaletteByTag(TAG_ABILITY_POP_UP);
|
||||
DestroySprite(sprite);
|
||||
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
|
||||
}
|
||||
@ -3008,7 +3009,8 @@ void TryToHideMoveInfoWindow(void)
|
||||
static void DestroyMoveInfoWinGfx(struct Sprite *sprite)
|
||||
{
|
||||
FreeSpriteTilesByTag(MOVE_INFO_WINDOW_TAG);
|
||||
FreeSpritePaletteByTag(TAG_ABILITY_POP_UP);
|
||||
if (GetSpriteTileStartByTag(TAG_LAST_BALL_WINDOW) == 0xFFFF)
|
||||
FreeSpritePaletteByTag(TAG_ABILITY_POP_UP);
|
||||
DestroySprite(sprite);
|
||||
gBattleStruct->moveInfoSpriteId = MAX_SPRITES;
|
||||
}
|
||||
|
||||
@ -3870,6 +3870,8 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
return;
|
||||
if (TryClearIllusion(i, ABILITYEFFECT_ON_SWITCHIN))
|
||||
return;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES, i, 0, 0, 0) != 0)
|
||||
return;
|
||||
}
|
||||
gBattleStruct->switchInBattlerCounter = 0;
|
||||
gBattleStruct->eventsBeforeFirstTurnState++;
|
||||
@ -5141,6 +5143,7 @@ static void TurnValuesCleanUp(bool8 var0)
|
||||
gSpecialStatuses[i].parentalBondState = PARENTAL_BOND_OFF;
|
||||
gBattleStruct->battlerState[i].usedEjectItem = FALSE;
|
||||
gProtectStructs[i].lashOutAffected = FALSE;
|
||||
gDisableStructs[i].endured = FALSE;
|
||||
}
|
||||
|
||||
gSideTimers[B_SIDE_PLAYER].followmeTimer = 0;
|
||||
@ -5716,20 +5719,24 @@ static void TryEvolvePokemon(void)
|
||||
if (!(sTriedEvolving & (1u << i)))
|
||||
{
|
||||
bool32 canStopEvo = TRUE;
|
||||
u32 species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_SPECIAL, i, NULL, &canStopEvo, CHECK_EVO);
|
||||
enum EvolutionMode mode = EVO_MODE_BATTLE_SPECIAL;
|
||||
u32 evolutionItemArg = i;
|
||||
u32 species = GetEvolutionTargetSpecies(&gPlayerParty[i], mode, evolutionItemArg, NULL, &canStopEvo, CHECK_EVO);
|
||||
sTriedEvolving |= 1u << i;
|
||||
|
||||
if (species == SPECIES_NONE && (gLeveledUpInBattle & (1u << i)))
|
||||
{
|
||||
gLeveledUpInBattle &= ~(1u << i);
|
||||
species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_ONLY, gLeveledUpInBattle, NULL, &canStopEvo, CHECK_EVO);
|
||||
mode = EVO_MODE_BATTLE_ONLY;
|
||||
evolutionItemArg = gLeveledUpInBattle;
|
||||
species = GetEvolutionTargetSpecies(&gPlayerParty[i], mode, evolutionItemArg, NULL, &canStopEvo, CHECK_EVO);
|
||||
}
|
||||
|
||||
if (species != SPECIES_NONE)
|
||||
{
|
||||
FreeAllWindowBuffers();
|
||||
gBattleMainFunc = WaitForEvoSceneToFinish;
|
||||
GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_ONLY, gLeveledUpInBattle, NULL, &canStopEvo, DO_EVO);
|
||||
GetEvolutionTargetSpecies(&gPlayerParty[i], mode, evolutionItemArg, NULL, &canStopEvo, DO_EVO);
|
||||
EvolutionScene(&gPlayerParty[i], species, canStopEvo, i);
|
||||
return;
|
||||
}
|
||||
@ -5855,11 +5862,11 @@ u32 GetDynamicMoveType(struct Pokemon *mon, u32 move, u32 battler, enum MonState
|
||||
enum ItemHoldEffect holdEffect;
|
||||
enum Gimmick gimmick = GetActiveGimmick(battler);
|
||||
|
||||
if (move == MOVE_STRUGGLE)
|
||||
return TYPE_NORMAL;
|
||||
|
||||
if (state == MON_IN_BATTLE)
|
||||
{
|
||||
if (moveEffect == EFFECT_STRUGGLE)
|
||||
return TYPE_MYSTERY;
|
||||
|
||||
species = gBattleMons[battler].species;
|
||||
heldItem = gBattleMons[battler].item;
|
||||
holdEffect = GetBattlerHoldEffect(battler, TRUE);
|
||||
@ -6112,8 +6119,7 @@ void SetTypeBeforeUsingMove(u32 move, u32 battler)
|
||||
&& GetBattleMoveType(move) == GetItemSecondaryId(heldItem)
|
||||
&& effect != EFFECT_PLEDGE
|
||||
&& effect != EFFECT_OHKO
|
||||
&& effect != EFFECT_SHEER_COLD
|
||||
&& effect != EFFECT_STRUGGLE)
|
||||
&& effect != EFFECT_SHEER_COLD)
|
||||
{
|
||||
gSpecialStatuses[battler].gemParam = GetBattlerHoldEffectParam(battler);
|
||||
gSpecialStatuses[battler].gemBoost = TRUE;
|
||||
|
||||
@ -862,7 +862,7 @@ static bool8 DoesTypePreventStatus(u16 species, u32 status)
|
||||
break;
|
||||
case STATUS1_PARALYSIS:
|
||||
if (GetSpeciesType(species, 0) == TYPE_GROUND || GetSpeciesType(species, 1) == TYPE_GROUND
|
||||
|| (B_PARALYZE_ELECTRIC >= GEN_6 && (GetSpeciesType(species, 0) == TYPE_ELECTRIC || GetSpeciesType(species, 1) == TYPE_ELECTRIC)))
|
||||
|| (GetGenConfig(GEN_CONFIG_PARALYZE_ELECTRIC) >= GEN_6 && (GetSpeciesType(species, 0) == TYPE_ELECTRIC || GetSpeciesType(species, 1) == TYPE_ELECTRIC)))
|
||||
ret = TRUE;
|
||||
break;
|
||||
case STATUS1_BURN:
|
||||
|
||||
@ -1046,7 +1046,7 @@ bool32 IsMovePowderBlocked(u32 battlerAtk, u32 battlerDef, u32 move)
|
||||
|
||||
if (IsPowderMove(move) && (battlerAtk != battlerDef))
|
||||
{
|
||||
if (B_POWDER_GRASS >= GEN_6
|
||||
if (GetGenConfig(GEN_CONFIG_POWDER_GRASS) >= GEN_6
|
||||
&& (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) || GetBattlerAbility(battlerDef) == ABILITY_OVERCOAT))
|
||||
{
|
||||
gBattlerAbility = battlerDef;
|
||||
@ -1901,13 +1901,13 @@ static void Cmd_adjustdamage(void)
|
||||
gBattleStruct->moveResultFlags[battlerDef] &= ~(MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE);
|
||||
gBattleStruct->moveDamage[battlerDef] = 0;
|
||||
gSpecialStatuses[battlerDef].enduredDamage = TRUE;
|
||||
RecordAbilityBattle(gBattlerTarget, ABILITY_ICE_FACE);
|
||||
RecordAbilityBattle(battlerDef, ABILITY_ICE_FACE);
|
||||
gDisableStructs[battlerDef].iceFaceActivationPrevention = TRUE;
|
||||
// Form change will be done after attack animation in Cmd_resultmessage.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (gBattleMons[gBattlerTarget].hp > gBattleStruct->moveDamage[battlerDef])
|
||||
if (gBattleMons[battlerDef].hp > gBattleStruct->moveDamage[battlerDef])
|
||||
continue;
|
||||
|
||||
holdEffect = GetBattlerHoldEffect(battlerDef, TRUE);
|
||||
@ -2861,7 +2861,8 @@ void StealTargetItem(u8 battlerStealer, u8 battlerItem)
|
||||
BtlController_EmitSetMonData(battlerItem, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[battlerItem].item); // remove target item
|
||||
MarkBattlerForControllerExec(battlerItem);
|
||||
|
||||
gBattleStruct->choicedMove[battlerItem] = 0;
|
||||
if (GetBattlerAbility(gBattlerTarget) != ABILITY_GORILLA_TACTICS)
|
||||
gBattleStruct->choicedMove[gBattlerTarget] = MOVE_NONE;
|
||||
|
||||
TrySaveExchangedItem(battlerItem, gLastUsedItem);
|
||||
}
|
||||
@ -5705,7 +5706,7 @@ static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
|
||||
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||||
gBattleMons[gBattlerTarget].item = 0;
|
||||
if (gBattleMons[gBattlerTarget].ability != ABILITY_GORILLA_TACTICS)
|
||||
gBattleStruct->choicedMove[gBattlerTarget] = 0;
|
||||
gBattleStruct->choicedMove[gBattlerTarget] = MOVE_NONE;
|
||||
CheckSetUnburden(gBattlerTarget);
|
||||
|
||||
// In Gen 5+, Knock Off removes the target's item rather than rendering it unusable.
|
||||
@ -6120,9 +6121,12 @@ static void Cmd_moveend(void)
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_STATUS_IMMUNITY_ABILITIES: // status immunities
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
|
||||
effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
|
||||
else
|
||||
for (u16 battler = 0; battler < gBattlersCount; battler++)
|
||||
{
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, battler, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
}
|
||||
if(!effect)
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_SYNCHRONIZE_ATTACKER: // attacker synchronize
|
||||
@ -6494,10 +6498,30 @@ static void Cmd_moveend(void)
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_ITEM_EFFECTS_ATTACKER:
|
||||
// ITEMEFFECT_MOVE_END loops over all battlers, not just attacker.
|
||||
// It will executre only the first mon with an applicable item.
|
||||
// So presumably it is a bug
|
||||
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, gBattlerAttacker))
|
||||
effect = TRUE;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_ITEM_THROAT_SPRAY:
|
||||
if (IsSoundMove(gCurrentMove)
|
||||
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_THROAT_SPRAY
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& IsAnyTargetAffected(gBattlerAttacker)
|
||||
&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)
|
||||
&& !NoAliveMonsForEitherParty()) // Don't activate if battle will end
|
||||
{
|
||||
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
|
||||
effect = TRUE;
|
||||
BattleScriptCall(BattleScript_AttackerItemStatRaise);
|
||||
}
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_ABILITY_BLOCK:
|
||||
effect = HandleMoveEndAbilityBlock(gBattlerAttacker, gBattlerTarget, gCurrentMove);
|
||||
gBattleScripting.moveendState++;
|
||||
@ -12741,7 +12765,7 @@ static void Cmd_settaunt(void)
|
||||
{
|
||||
CMD_ARGS(const u8 *failInstr);
|
||||
|
||||
if (B_OBLIVIOUS_TAUNT >= GEN_6 && GetBattlerAbility(gBattlerTarget) == ABILITY_OBLIVIOUS)
|
||||
if (GetGenConfig(GEN_CONFIG_OBLIVIOUS_TAUNT) >= GEN_6 && GetBattlerAbility(gBattlerTarget) == ABILITY_OBLIVIOUS)
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_NotAffectedAbilityPopUp;
|
||||
gLastUsedAbility = ABILITY_OBLIVIOUS;
|
||||
@ -12865,8 +12889,10 @@ static void Cmd_tryswapitems(void)
|
||||
BtlController_EmitSetMonData(gBattlerTarget, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
|
||||
MarkBattlerForControllerExec(gBattlerTarget);
|
||||
|
||||
gBattleStruct->choicedMove[gBattlerTarget] = MOVE_NONE;
|
||||
gBattleStruct->choicedMove[gBattlerAttacker] = MOVE_NONE;
|
||||
if (GetBattlerAbility(gBattlerTarget) != ABILITY_GORILLA_TACTICS)
|
||||
gBattleStruct->choicedMove[gBattlerTarget] = MOVE_NONE;
|
||||
if (GetBattlerAbility(gBattlerTarget) != ABILITY_GORILLA_TACTICS)
|
||||
gBattleStruct->choicedMove[gBattlerAttacker] = MOVE_NONE;
|
||||
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
|
||||
@ -17227,6 +17253,7 @@ void BS_SwitchinAbilities(void)
|
||||
AbilityBattleEffects(ABILITYEFFECT_NEUTRALIZINGGAS, battler, 0, 0, 0);
|
||||
AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battler, 0, 0, 0);
|
||||
AbilityBattleEffects(ABILITYEFFECT_OPPORTUNIST, battler, 0, 0, 0);
|
||||
AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, battler, 0, 0, 0);
|
||||
|
||||
if (gBattleWeather & B_WEATHER_ANY && HasWeatherEffect())
|
||||
AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battler, 0, 0, 0);
|
||||
|
||||
@ -1648,8 +1648,8 @@ void CreateFacilityMon(const struct TrainerMon *fmon, u16 level, u8 fixedIV, u32
|
||||
SetMonData(dst, MON_DATA_TERA_TYPE, &data);
|
||||
}
|
||||
|
||||
|
||||
SetMonData(dst, MON_DATA_POKEBALL, &ball);
|
||||
if (ball != BALL_STRANGE)
|
||||
SetMonData(dst, MON_DATA_POKEBALL, &ball);
|
||||
CalculateMonStats(dst);
|
||||
}
|
||||
|
||||
|
||||
@ -65,7 +65,6 @@ static u32 GetFlingPowerFromItemId(u32 itemId);
|
||||
static void SetRandomMultiHitCounter();
|
||||
static u32 GetBattlerItemHoldEffectParam(u32 battler, u32 item);
|
||||
static bool32 CanBeInfinitelyConfused(u32 battler);
|
||||
static bool32 IsAnyTargetAffected(u32 battlerAtk);
|
||||
static bool32 IsNonVolatileStatusBlocked(u32 battlerDef, u32 abilityDef, u32 abilityAffected, const u8 *battleScript, enum FunctionCallOption option);
|
||||
static bool32 CanSleepDueToSleepClause(u32 battlerAtk, u32 battlerDef, enum FunctionCallOption option);
|
||||
|
||||
@ -416,7 +415,8 @@ void HandleAction_UseMove(void)
|
||||
{
|
||||
gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
|
||||
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
|
||||
gBattleStruct->moveTarget[gBattlerAttacker] = GetBattleMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
if (GetGenConfig(GEN_CONFIG_ENCORE_TARGET) < GEN_5)
|
||||
gBattleStruct->moveTarget[gBattlerAttacker] = GetBattleMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
}
|
||||
// check if the encored move wasn't overwritten
|
||||
else if (GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
|
||||
@ -529,8 +529,7 @@ void HandleAction_UseMove(void)
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsBattlerAlly(gBattlerAttacker, gBattlerTarget) && !IsBattlerAlive(gBattlerTarget))
|
||||
else if (IsBattlerAlly(gBattlerAttacker, gBattlerTarget) && !IsBattlerAlive(gBattlerTarget))
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_FailedFromAtkCanceler;
|
||||
}
|
||||
@ -4689,7 +4688,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
case ABILITY_EFFECT_SPORE:
|
||||
{
|
||||
u32 abilityAtk = GetBattlerAbility(gBattlerAttacker);
|
||||
if ((!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS) || B_POWDER_GRASS < GEN_6)
|
||||
if ((GetGenConfig(GEN_CONFIG_POWDER_GRASS) < GEN_6 || !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS))
|
||||
&& abilityAtk != ABILITY_OVERCOAT
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
@ -5092,94 +5091,12 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
}
|
||||
break;
|
||||
case ABILITYEFFECT_IMMUNITY:
|
||||
for (battler = 0; battler < gBattlersCount; battler++)
|
||||
{
|
||||
switch (GetBattlerAbilityIgnoreMoldBreaker(battler))
|
||||
{
|
||||
case ABILITY_IMMUNITY:
|
||||
case ABILITY_PASTEL_VEIL:
|
||||
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_OWN_TEMPO:
|
||||
if (gBattleMons[battler].volatiles.confusionTurns > 0)
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
||||
effect = 2;
|
||||
}
|
||||
break;
|
||||
case ABILITY_LIMBER:
|
||||
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_INSOMNIA:
|
||||
case ABILITY_VITAL_SPIRIT:
|
||||
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
|
||||
{
|
||||
TryDeactivateSleepClause(GetBattlerSide(battler), gBattlerPartyIndexes[battler]);
|
||||
gBattleMons[battler].volatiles.nightmare = FALSE;
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_WATER_VEIL:
|
||||
case ABILITY_WATER_BUBBLE:
|
||||
case ABILITY_THERMAL_EXCHANGE:
|
||||
if (gBattleMons[battler].status1 & STATUS1_BURN)
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_MAGMA_ARMOR:
|
||||
if (gBattleMons[battler].status1 & (STATUS1_FREEZE | STATUS1_FROSTBITE))
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_OBLIVIOUS:
|
||||
if (gBattleMons[battler].volatiles.infatuation)
|
||||
effect = 3;
|
||||
else if (gDisableStructs[battler].tauntTimer != 0)
|
||||
effect = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
if (effect != 0)
|
||||
{
|
||||
switch (effect)
|
||||
{
|
||||
case 1: // status cleared
|
||||
gBattleMons[battler].status1 = 0;
|
||||
BattleScriptCall(BattleScript_AbilityCuredStatus);
|
||||
break;
|
||||
case 2: // get rid of confusion
|
||||
RemoveConfusionStatus(battler);
|
||||
BattleScriptCall(BattleScript_AbilityCuredStatus);
|
||||
break;
|
||||
case 3: // get rid of infatuation
|
||||
gBattleMons[battler].volatiles.infatuation = 0;
|
||||
BattleScriptCall(BattleScript_BattlerGotOverItsInfatuation);
|
||||
break;
|
||||
case 4: // get rid of taunt
|
||||
gDisableStructs[battler].tauntTimer = 0;
|
||||
BattleScriptCall(BattleScript_BattlerShookOffTaunt);
|
||||
break;
|
||||
}
|
||||
|
||||
gBattleScripting.battler = gBattlerAbility = battler;
|
||||
BtlController_EmitSetMonData(battler, B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||
MarkBattlerForControllerExec(battler);
|
||||
return effect;
|
||||
}
|
||||
}
|
||||
effect = TryImmunityAbilityHealStatus(battler, caseID);
|
||||
if (effect)
|
||||
return effect;
|
||||
break;
|
||||
case ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES:
|
||||
effect = TryImmunityAbilityHealStatus(battler, caseID);
|
||||
break;
|
||||
case ABILITYEFFECT_SYNCHRONIZE:
|
||||
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && gBattleStruct->synchronizeMoveEffect != MOVE_EFFECT_NONE)
|
||||
@ -5698,7 +5615,7 @@ bool32 CanSetNonVolatileStatus(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, u
|
||||
{
|
||||
battleScript = BattleScript_AlreadyParalyzed;
|
||||
}
|
||||
else if (B_PARALYZE_ELECTRIC >= GEN_6 && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ELECTRIC))
|
||||
else if (GetGenConfig(GEN_CONFIG_PARALYZE_ELECTRIC) >= GEN_6 && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ELECTRIC))
|
||||
{
|
||||
battleScript = BattleScript_NotAffected;
|
||||
}
|
||||
@ -6501,21 +6418,6 @@ static u8 ItemEffectMoveEnd(u32 battler, enum ItemHoldEffect holdEffect)
|
||||
case HOLD_EFFECT_MIRROR_HERB:
|
||||
effect = TryConsumeMirrorHerb(battler, ITEMEFFECT_NONE);
|
||||
break;
|
||||
case HOLD_EFFECT_THROAT_SPRAY:
|
||||
if (IsSoundMove(gCurrentMove)
|
||||
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& IsAnyTargetAffected(gBattlerAttacker)
|
||||
&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)
|
||||
&& !NoAliveMonsForEitherParty()) // Don't activate if battle will end
|
||||
{
|
||||
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
|
||||
effect = ITEM_STATS_CHANGE;
|
||||
BattleScriptCall(BattleScript_AttackerItemStatRaise);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -10419,6 +10321,110 @@ bool32 SetIllusionMon(struct Pokemon *mon, u32 battler)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u32 TryImmunityAbilityHealStatus(u32 battler, u32 caseID)
|
||||
{
|
||||
u32 effect = 0;
|
||||
switch (GetBattlerAbilityIgnoreMoldBreaker(battler))
|
||||
{
|
||||
case ABILITY_IMMUNITY:
|
||||
case ABILITY_PASTEL_VEIL:
|
||||
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_OWN_TEMPO:
|
||||
if (gBattleMons[battler].volatiles.confusionTurns > 0)
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
||||
effect = 2;
|
||||
}
|
||||
break;
|
||||
case ABILITY_LIMBER:
|
||||
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_INSOMNIA:
|
||||
case ABILITY_VITAL_SPIRIT:
|
||||
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
|
||||
{
|
||||
TryDeactivateSleepClause(GetBattlerSide(battler), gBattlerPartyIndexes[battler]);
|
||||
gBattleMons[battler].volatiles.nightmare = FALSE;
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_WATER_VEIL:
|
||||
case ABILITY_WATER_BUBBLE:
|
||||
case ABILITY_THERMAL_EXCHANGE:
|
||||
if (gBattleMons[battler].status1 & STATUS1_BURN)
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_MAGMA_ARMOR:
|
||||
if (gBattleMons[battler].status1 & (STATUS1_FREEZE | STATUS1_FROSTBITE))
|
||||
{
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||
effect = 1;
|
||||
}
|
||||
break;
|
||||
case ABILITY_OBLIVIOUS:
|
||||
if (gBattleMons[battler].volatiles.infatuation)
|
||||
effect = 3;
|
||||
else if (GetGenConfig(GEN_CONFIG_OBLIVIOUS_TAUNT) >= GEN_6 && gDisableStructs[battler].tauntTimer != 0)
|
||||
effect = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
if (effect != 0)
|
||||
{
|
||||
switch (effect)
|
||||
{
|
||||
case 1: // status cleared
|
||||
gBattleMons[battler].status1 = 0;
|
||||
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
|
||||
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
|
||||
else
|
||||
BattleScriptCall(BattleScript_AbilityCuredStatus);
|
||||
break;
|
||||
case 2: // get rid of confusion
|
||||
RemoveConfusionStatus(battler);
|
||||
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
|
||||
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
|
||||
else
|
||||
BattleScriptCall(BattleScript_AbilityCuredStatus);
|
||||
break;
|
||||
case 3: // get rid of infatuation
|
||||
gBattleMons[battler].volatiles.infatuation = 0;
|
||||
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
|
||||
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
|
||||
else
|
||||
BattleScriptCall(BattleScript_AbilityCuredStatus);
|
||||
break;
|
||||
case 4: // get rid of taunt
|
||||
gDisableStructs[battler].tauntTimer = 0;
|
||||
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
|
||||
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
|
||||
else
|
||||
BattleScriptCall(BattleScript_AbilityCuredStatus);
|
||||
break;
|
||||
}
|
||||
|
||||
gBattleScripting.battler = gBattlerAbility = battler;
|
||||
BtlController_EmitSetMonData(battler, B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||
MarkBattlerForControllerExec(battler);
|
||||
return effect;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool32 ShouldGetStatBadgeBoost(u16 badgeFlag, u32 battler)
|
||||
{
|
||||
if (B_BADGE_BOOST == GEN_3 && badgeFlag != 0)
|
||||
@ -11412,7 +11418,7 @@ bool32 HasWeatherEffect(void)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static bool32 IsAnyTargetAffected(u32 battlerAtk)
|
||||
bool32 IsAnyTargetAffected(u32 battlerAtk)
|
||||
{
|
||||
for (u32 battlerDef = 0; battlerDef < gBattlersCount; battlerDef++)
|
||||
{
|
||||
@ -11499,14 +11505,11 @@ bool32 TrySwitchInEjectPack(enum ItemCaseId caseID)
|
||||
gBattleScripting.battler = battler;
|
||||
gLastUsedItem = gBattleMons[battler].item;
|
||||
if (caseID == ITEMEFFECT_ON_SWITCH_IN_FIRST_TURN)
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_EjectPackActivate_End3);
|
||||
}
|
||||
else if (caseID == ITEMEFFECT_NORMAL)
|
||||
BattleScriptExecute(BattleScript_EjectPackActivate_End2);
|
||||
else
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_EjectPackActivate_Ret;
|
||||
}
|
||||
BattleScriptCall(BattleScript_EjectPackActivate_Ret);
|
||||
gAiLogicData->ejectPackSwitch = TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
@ -11659,7 +11662,7 @@ bool32 CanMoveSkipAccuracyCalc(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, u
|
||||
u32 nonVolatileStatus = GetMoveNonVolatileStatus(move);
|
||||
|
||||
if ((gBattleMons[battlerDef].volatiles.lockOn && gDisableStructs[battlerDef].battlerWithSureHit == battlerAtk)
|
||||
|| (B_TOXIC_NEVER_MISS >= GEN_6 && nonVolatileStatus == MOVE_EFFECT_TOXIC && IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
|
||||
|| (GetGenConfig(GEN_CONFIG_TOXIC_NEVER_MISS) >= GEN_6 && nonVolatileStatus == MOVE_EFFECT_TOXIC && IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
|
||||
|| gBattleMons[battlerDef].volatiles.glaiveRush)
|
||||
{
|
||||
effect = TRUE;
|
||||
|
||||
14
src/clock.c
14
src/clock.c
@ -1,16 +1,16 @@
|
||||
#include "global.h"
|
||||
#include "berry.h"
|
||||
#include "clock.h"
|
||||
#include "dewford_trend.h"
|
||||
#include "event_data.h"
|
||||
#include "field_specials.h"
|
||||
#include "field_weather.h"
|
||||
#include "main.h"
|
||||
#include "lottery_corner.h"
|
||||
#include "overworld.h"
|
||||
#include "rtc.h"
|
||||
#include "time_events.h"
|
||||
#include "field_specials.h"
|
||||
#include "lottery_corner.h"
|
||||
#include "dewford_trend.h"
|
||||
#include "tv.h"
|
||||
#include "field_weather.h"
|
||||
#include "berry.h"
|
||||
#include "main.h"
|
||||
#include "overworld.h"
|
||||
#include "wallclock.h"
|
||||
#include "constants/form_change_types.h"
|
||||
|
||||
|
||||
@ -1282,6 +1282,7 @@ const struct Ability gAbilitiesInfo[ABILITIES_COUNT] =
|
||||
{
|
||||
.name = _("防弹"),
|
||||
.description = COMPOUND_STRING("防守球和弹类招式"),
|
||||
.breakable = TRUE,
|
||||
.aiRating = 7,
|
||||
},
|
||||
|
||||
|
||||
@ -19184,7 +19184,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.power = 100,
|
||||
.type = TYPE_ICE,
|
||||
.accuracy = 85,
|
||||
.pp = 5,
|
||||
.pp = B_UPDATED_MOVE_DATA >= GEN_9 ? 10 : 5,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.category = DAMAGE_CATEGORY_PHYSICAL,
|
||||
|
||||
@ -34,3 +34,22 @@ const struct Fusion *const gFusionTablePointers[NUM_SPECIES] =
|
||||
#endif //P_FAMILY_CALYREX
|
||||
#endif //P_FUSION_FORMS
|
||||
};
|
||||
|
||||
#if P_FUSION_FORMS
|
||||
#if P_FAMILY_KYUREM
|
||||
#if P_FAMILY_RESHIRAM
|
||||
const u16 gKyurenWhiteSwapMoveTable[][2] =
|
||||
{
|
||||
{MOVE_SCARY_FACE, MOVE_FUSION_FLARE},
|
||||
{MOVE_GLACIATE, MOVE_ICE_BURN},
|
||||
};
|
||||
#endif //P_FAMILY_RESHIRAM
|
||||
#if P_FAMILY_ZEKROM
|
||||
const u16 gKyurenBlackSwapMoveTable[][2] =
|
||||
{
|
||||
{MOVE_SCARY_FACE, MOVE_FUSION_BOLT},
|
||||
{MOVE_GLACIATE, MOVE_FREEZE_SHOCK},
|
||||
};
|
||||
#endif //P_FAMILY_ZEKROM
|
||||
#endif //P_FAMILY_KYUREM
|
||||
#endif //P_FUSION_FORMS
|
||||
|
||||
@ -755,8 +755,8 @@ static const struct FormChange sLandorusFormChangeTable[] = {
|
||||
|
||||
#if P_FAMILY_KYUREM
|
||||
static const struct Fusion sKyuremFusionTable[] = {
|
||||
{0, ITEM_DNA_SPLICERS, SPECIES_KYUREM, SPECIES_RESHIRAM, SPECIES_KYUREM_WHITE},
|
||||
{0, ITEM_DNA_SPLICERS, SPECIES_KYUREM, SPECIES_ZEKROM, SPECIES_KYUREM_BLACK},
|
||||
{0, ITEM_DNA_SPLICERS, SPECIES_KYUREM, SPECIES_RESHIRAM, SPECIES_KYUREM_WHITE, MOVE_NONE, SWAP_EXTRA_MOVES_KYUREM_WHITE},
|
||||
{0, ITEM_DNA_SPLICERS, SPECIES_KYUREM, SPECIES_ZEKROM, SPECIES_KYUREM_BLACK, MOVE_NONE, SWAP_EXTRA_MOVES_KYUREM_BLACK},
|
||||
{FUSION_TERMINATOR},
|
||||
};
|
||||
#endif //P_FAMILY_KYUREM
|
||||
@ -998,8 +998,8 @@ static const struct FormChange sMimikyuTotemFormChangeTable[] = {
|
||||
|
||||
#if P_FAMILY_NECROZMA
|
||||
static const struct Fusion sNecrozmaFusionTable[] = {
|
||||
{1, ITEM_N_SOLARIZER, SPECIES_NECROZMA, SPECIES_SOLGALEO, SPECIES_NECROZMA_DUSK_MANE, MOVE_SUNSTEEL_STRIKE, MOVE_CONFUSION},
|
||||
{2, ITEM_N_LUNARIZER, SPECIES_NECROZMA, SPECIES_LUNALA, SPECIES_NECROZMA_DAWN_WINGS, MOVE_MOONGEIST_BEAM, MOVE_CONFUSION},
|
||||
{1, ITEM_N_SOLARIZER, SPECIES_NECROZMA, SPECIES_SOLGALEO, SPECIES_NECROZMA_DUSK_MANE, MOVE_SUNSTEEL_STRIKE, FORGET_EXTRA_MOVES},
|
||||
{2, ITEM_N_LUNARIZER, SPECIES_NECROZMA, SPECIES_LUNALA, SPECIES_NECROZMA_DAWN_WINGS, MOVE_MOONGEIST_BEAM, FORGET_EXTRA_MOVES},
|
||||
{FUSION_TERMINATOR},
|
||||
};
|
||||
|
||||
@ -1266,8 +1266,8 @@ static const struct FormChange sUrshifuRapidStrikeFormChangeTable[] = {
|
||||
|
||||
#if P_FAMILY_CALYREX
|
||||
static const struct Fusion sCalyrexFusionTable[] = {
|
||||
{3, ITEM_REINS_OF_UNITY, SPECIES_CALYREX, SPECIES_GLASTRIER, SPECIES_CALYREX_ICE, MOVE_GLACIAL_LANCE, MOVE_CONFUSION},
|
||||
{3, ITEM_REINS_OF_UNITY, SPECIES_CALYREX, SPECIES_SPECTRIER, SPECIES_CALYREX_SHADOW, MOVE_ASTRAL_BARRAGE, MOVE_CONFUSION},
|
||||
{3, ITEM_REINS_OF_UNITY, SPECIES_CALYREX, SPECIES_GLASTRIER, SPECIES_CALYREX_ICE, MOVE_GLACIAL_LANCE, FORGET_EXTRA_MOVES},
|
||||
{3, ITEM_REINS_OF_UNITY, SPECIES_CALYREX, SPECIES_SPECTRIER, SPECIES_CALYREX_SHADOW, MOVE_ASTRAL_BARRAGE, FORGET_EXTRA_MOVES},
|
||||
{FUSION_TERMINATOR},
|
||||
};
|
||||
#endif //P_FAMILY_CALYREX
|
||||
|
||||
29
src/debug.c
29
src/debug.c
@ -55,6 +55,7 @@
|
||||
#include "strings.h"
|
||||
#include "string_util.h"
|
||||
#include "task.h"
|
||||
#include "tv.h"
|
||||
#include "pokemon_summary_screen.h"
|
||||
#include "wild_encounter.h"
|
||||
#include "constants/abilities.h"
|
||||
@ -2576,11 +2577,11 @@ static void DebugAction_Give_Pokemon_SelectDynamaxLevel(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void Debug_Display_StatInfo(const u8* text, u32 stat, u32 value, u32 digit, u8 windowId)
|
||||
static void Debug_Display_StatInfo(const u8* text, u32 stat, u32 value, u32 digit, u8 windowId, u32 maxValue)
|
||||
{
|
||||
StringCopy(gStringVar1, gStatNamesTable[stat]);
|
||||
StringCopy(gStringVar2, gText_DigitIndicator[digit]);
|
||||
ConvertIntToDecimalStringN(gStringVar3, value, STR_CONV_MODE_LEADING_ZEROS, 2);
|
||||
ConvertIntToDecimalStringN(gStringVar3, value, STR_CONV_MODE_LEADING_ZEROS, CountDigits(maxValue));
|
||||
StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15);
|
||||
StringExpandPlaceholders(gStringVar4, text);
|
||||
AddTextPrinterParameterized(windowId, DEBUG_MENU_FONT, gStringVar4, 0, 0, 0, NULL);
|
||||
@ -2600,7 +2601,7 @@ static void DebugAction_Give_Pokemon_SelectGigantamaxFactor(u8 taskId)
|
||||
sDebugMonData->gmaxFactor = gTasks[taskId].tInput;
|
||||
gTasks[taskId].tInput = 0;
|
||||
gTasks[taskId].tDigit = 0;
|
||||
Debug_Display_StatInfo(sDebugText_IVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId);
|
||||
Debug_Display_StatInfo(sDebugText_IVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId, MAX_PER_STAT_IVS);
|
||||
gTasks[taskId].func = DebugAction_Give_Pokemon_SelectIVs;
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
@ -2617,7 +2618,7 @@ static void DebugAction_Give_Pokemon_SelectIVs(u8 taskId)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
Debug_HandleInput_Numeric(taskId, 0, MAX_PER_STAT_IVS, 3);
|
||||
Debug_Display_StatInfo(sDebugText_IVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId);
|
||||
Debug_Display_StatInfo(sDebugText_IVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId, MAX_PER_STAT_IVS);
|
||||
}
|
||||
|
||||
//If A or B button
|
||||
@ -2633,7 +2634,7 @@ static void DebugAction_Give_Pokemon_SelectIVs(u8 taskId)
|
||||
gTasks[taskId].tInput = 0;
|
||||
gTasks[taskId].tDigit = 0;
|
||||
|
||||
Debug_Display_StatInfo(sDebugText_IVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId);
|
||||
Debug_Display_StatInfo(sDebugText_IVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId, MAX_PER_STAT_IVS);
|
||||
gTasks[taskId].func = DebugAction_Give_Pokemon_SelectIVs;
|
||||
}
|
||||
else
|
||||
@ -2642,7 +2643,7 @@ static void DebugAction_Give_Pokemon_SelectIVs(u8 taskId)
|
||||
gTasks[taskId].tDigit = 0;
|
||||
gTasks[taskId].tIterator = 0;
|
||||
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId);
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId, MAX_PER_STAT_EVS);
|
||||
gTasks[taskId].func = DebugAction_Give_Pokemon_SelectEVs;
|
||||
}
|
||||
}
|
||||
@ -2690,7 +2691,7 @@ static void DebugAction_Give_Pokemon_SelectEVs(u8 taskId)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
Debug_HandleInput_Numeric(taskId, 0, MAX_PER_STAT_EVS, 4);
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId);
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId, MAX_PER_STAT_EVS);
|
||||
}
|
||||
|
||||
//If A or B button
|
||||
@ -2705,7 +2706,7 @@ static void DebugAction_Give_Pokemon_SelectEVs(u8 taskId)
|
||||
gTasks[taskId].tIterator++;
|
||||
gTasks[taskId].tInput = 0;
|
||||
gTasks[taskId].tDigit = 0;
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId);
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId, MAX_PER_STAT_EVS);
|
||||
gTasks[taskId].func = DebugAction_Give_Pokemon_SelectEVs;
|
||||
}
|
||||
else
|
||||
@ -2722,7 +2723,7 @@ static void DebugAction_Give_Pokemon_SelectEVs(u8 taskId)
|
||||
}
|
||||
|
||||
PlaySE(SE_FAILURE);
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId);
|
||||
Debug_Display_StatInfo(sDebugText_EVs, gTasks[taskId].tIterator, gTasks[taskId].tInput, gTasks[taskId].tDigit, gTasks[taskId].tSubWindowId, MAX_PER_STAT_EVS);
|
||||
gTasks[taskId].func = DebugAction_Give_Pokemon_SelectEVs;
|
||||
}
|
||||
else
|
||||
@ -2853,6 +2854,10 @@ static void DebugAction_Give_Pokemon_ComplexCreateMon(u8 taskId) //https://githu
|
||||
//Moves
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
// Non-default moveset chosen. Reset moves before setting the chosen moves.
|
||||
if (moves[0] != MOVE_NONE)
|
||||
SetMonMoveSlot(&mon, MOVE_NONE, i);
|
||||
|
||||
if (moves[i] == MOVE_NONE || moves[i] >= MOVES_COUNT)
|
||||
continue;
|
||||
|
||||
@ -3151,12 +3156,10 @@ static void DebugAction_PCBag_Fill_PocketItems(u8 taskId)
|
||||
|
||||
static void DebugAction_PCBag_Fill_PocketPokeBalls(u8 taskId)
|
||||
{
|
||||
u16 ballId;
|
||||
|
||||
for (ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
|
||||
for (enum PokeBall ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
|
||||
{
|
||||
if (CheckBagHasSpace(ballId, MAX_BAG_ITEM_CAPACITY))
|
||||
AddBagItem(ballId, MAX_BAG_ITEM_CAPACITY);
|
||||
AddBagItem(gBallItemIds[ballId], MAX_BAG_ITEM_CAPACITY);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -5851,16 +5851,23 @@ static u8 IsEasyChatWordUnlocked(u16 easyChatWord)
|
||||
void InitializeEasyChatWordArray(u16 *words, u16 length)
|
||||
{
|
||||
u16 i;
|
||||
for (i = length - 1; i != EC_EMPTY_WORD; i--)
|
||||
*(words++) = EC_EMPTY_WORD;
|
||||
if (words != NULL)
|
||||
{
|
||||
for (i = length - 1; i != EC_EMPTY_WORD; i--)
|
||||
*(words++) = EC_EMPTY_WORD;
|
||||
}
|
||||
}
|
||||
|
||||
void InitQuestionnaireWords(void)
|
||||
{
|
||||
int i;
|
||||
u16 *words = GetQuestionnaireWordsPtr();
|
||||
for (i = 0; i < NUM_QUESTIONNAIRE_WORDS; i++)
|
||||
words[i] = EC_EMPTY_WORD;
|
||||
|
||||
if (words != NULL)
|
||||
{
|
||||
for (i = 0; i < NUM_QUESTIONNAIRE_WORDS; i++)
|
||||
words[i] = EC_EMPTY_WORD;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 IsEasyChatAnswerUnlocked(int easyChatWord)
|
||||
|
||||
@ -39,9 +39,9 @@ static void Task_DrawFieldMessage(u8 taskId)
|
||||
task->tState++;
|
||||
break;
|
||||
case 1:
|
||||
DrawDialogueFrame(0, TRUE);
|
||||
task->tState++;
|
||||
break;
|
||||
DrawDialogueFrame(0, TRUE);
|
||||
task->tState++;
|
||||
break;
|
||||
case 2:
|
||||
if (RunTextPrintersAndIsPrinter0Active() != TRUE)
|
||||
{
|
||||
|
||||
@ -1197,17 +1197,18 @@ void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
|
||||
// slow stairs (from FRLG--faster than slow)
|
||||
static void PlayerWalkSlowStairs(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetWalkSlowStairsMovementAction(direction), 2);
|
||||
PlayerSetAnimId(GetWalkSlowStairsMovementAction(direction), COPY_MOVE_WALK);
|
||||
}
|
||||
|
||||
// slow
|
||||
static void UNUSED PlayerWalkSlow(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetWalkSlowMovementAction(direction), 2);
|
||||
PlayerSetAnimId(GetWalkSlowMovementAction(direction), COPY_MOVE_WALK);
|
||||
}
|
||||
|
||||
static void PlayerRunSlow(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetPlayerRunSlowMovementAction(direction), 2);
|
||||
PlayerSetAnimId(GetPlayerRunSlowMovementAction(direction), COPY_MOVE_WALK);
|
||||
}
|
||||
|
||||
// normal speed (1 speed)
|
||||
@ -1239,7 +1240,7 @@ static void PlayerRun(u8 direction)
|
||||
void PlayerOnBikeCollide(u8 direction)
|
||||
{
|
||||
PlayCollisionSoundIfNotFacingWarp(direction);
|
||||
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_WALK);
|
||||
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_FACE);
|
||||
// Edge case: If the player stops at the top of a mud slide, but the NPC follower is still on a mud slide tile,
|
||||
// move the follower into the player and hide them.
|
||||
if (PlayerHasFollowerNPC())
|
||||
@ -1260,18 +1261,18 @@ void PlayerOnBikeCollide(u8 direction)
|
||||
|
||||
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_WALK);
|
||||
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_FACE);
|
||||
}
|
||||
|
||||
static void PlayerNotOnBikeCollide(u8 direction)
|
||||
{
|
||||
PlayCollisionSoundIfNotFacingWarp(direction);
|
||||
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_WALK);
|
||||
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_FACE);
|
||||
}
|
||||
|
||||
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_WALK);
|
||||
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_FACE);
|
||||
}
|
||||
|
||||
void PlayerFaceDirection(u8 direction)
|
||||
|
||||
@ -187,6 +187,7 @@ static void TurnNPCIntoFollower(u32 localId, u32 followerFlags, u32 setScript, c
|
||||
u32 npcY = gObjectEvents[eventObjId].currentCoords.y;
|
||||
const u8 *script;
|
||||
u32 flag;
|
||||
u16 facingDirection = gObjectEvents[eventObjId].facingDirection;
|
||||
|
||||
flag = GetObjectEventFlagIdByLocalIdAndMap(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||||
// If the object does not have an event flag, don't create follower.
|
||||
@ -210,7 +211,7 @@ static void TurnNPCIntoFollower(u32 localId, u32 followerFlags, u32 setScript, c
|
||||
SetFollowerNPCData(FNPC_DATA_OBJ_ID, TrySpawnObjectEventTemplate(&npc, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, npcX, npcY));
|
||||
follower = &gObjectEvents[GetFollowerNPCData(FNPC_DATA_OBJ_ID)];
|
||||
MoveObjectEventToMapCoords(follower, npcX, npcY);
|
||||
ObjectEventTurn(follower, gObjectEvents[eventObjId].facingDirection);
|
||||
ObjectEventTurn(follower, facingDirection);
|
||||
follower->movementType = MOVEMENT_TYPE_NONE;
|
||||
gSprites[follower->spriteId].callback = MovementType_None;
|
||||
|
||||
|
||||
@ -237,9 +237,9 @@ bool32 HasAtLeastOneBerry(void)
|
||||
|
||||
bool32 HasAtLeastOnePokeBall(void)
|
||||
{
|
||||
for (u32 ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
|
||||
for (enum PokeBall ballId = BALL_STRANGE; ballId < POKEBALL_COUNT; ballId++)
|
||||
{
|
||||
if (CheckBagHasItem(ballId, 1) == TRUE)
|
||||
if (CheckBagHasItem(gBallItemIds[ballId], 1) == TRUE)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
|
||||
@ -1558,7 +1558,7 @@ const struct BlendSettings gTimeOfDayBlend[] =
|
||||
};
|
||||
|
||||
#define DEFAULT_WEIGHT 256
|
||||
#define TIME_BLEND_WEIGHT(begin, end) (DEFAULT_WEIGHT - (DEFAULT_WEIGHT * SAFE_DIV(((hours - begin) * MINUTES_PER_HOUR + minutes), ((end - begin) * MINUTES_PER_HOUR))))
|
||||
#define TIME_BLEND_WEIGHT(begin, end) (DEFAULT_WEIGHT - SAFE_DIV((DEFAULT_WEIGHT * ((hours - begin) * MINUTES_PER_HOUR + minutes)), ((end - begin) * MINUTES_PER_HOUR)))
|
||||
|
||||
#define MORNING_HOUR_MIDDLE (MORNING_HOUR_BEGIN + ((MORNING_HOUR_END - MORNING_HOUR_BEGIN) / 2))
|
||||
|
||||
|
||||
123
src/party_menu.c
123
src/party_menu.c
@ -5230,13 +5230,13 @@ static void ShowMoveSelectWindow(u8 slot)
|
||||
{
|
||||
u8 i;
|
||||
u8 moveCount = 0;
|
||||
u8 fontId = FONT_NORMAL;
|
||||
u8 windowId = DisplaySelectionWindow(SELECTWINDOW_MOVES);
|
||||
u16 move;
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
move = GetMonData(&gPlayerParty[slot], MON_DATA_MOVE1 + i);
|
||||
u8 fontId = GetFontIdToFit(GetMoveName(move), FONT_NORMAL, 0, 72);
|
||||
AddTextPrinterParameterized(windowId, fontId, GetMoveName(move), 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
|
||||
if (move != MOVE_NONE)
|
||||
moveCount++;
|
||||
@ -6113,13 +6113,14 @@ void ItemUseCB_EvolutionStone(u8 taskId, TaskFunc task)
|
||||
#define tAnimWait data[2]
|
||||
#define tNextFunc 3
|
||||
|
||||
#define fusionType data[7]
|
||||
#define firstFusion data[8]
|
||||
#define firstFusionSlot data[9]
|
||||
#define fusionResult data[10]
|
||||
#define secondFusionSlot data[11]
|
||||
#define unfuseSecondMon data[12]
|
||||
#define moveToLearn data[13]
|
||||
#define fusionType data[6]
|
||||
#define firstFusion data[7]
|
||||
#define firstFusionSlot data[8]
|
||||
#define fusionResult data[9]
|
||||
#define secondFusionSlot data[10]
|
||||
#define unfuseSecondMon data[11]
|
||||
#define moveToLearn data[12]
|
||||
#define tExtraMoveHandling data[13]
|
||||
#define forgetMove data[14]
|
||||
#define storageIndex data[15]
|
||||
|
||||
@ -6254,6 +6255,75 @@ static void RestoreFusionMon(struct Pokemon *mon)
|
||||
}
|
||||
}
|
||||
|
||||
static void DeleteInvalidFusionMoves(struct Pokemon *mon, u32 species)
|
||||
{
|
||||
for (u32 i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
u32 move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
||||
bool32 toDelete = TRUE;
|
||||
const struct LevelUpMove *learnset = GetSpeciesLevelUpLearnset(species);
|
||||
for (u32 j = 0; learnset[j].move != LEVEL_UP_MOVE_END;j++)
|
||||
{
|
||||
if (learnset[j].move == move)
|
||||
{
|
||||
toDelete = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!toDelete)
|
||||
continue;
|
||||
const u16 *learnset2 = GetSpeciesTeachableLearnset(species);
|
||||
for (u32 j = 0; learnset2[j] != MOVE_UNAVAILABLE;j++)
|
||||
{
|
||||
if (learnset2[j] == move)
|
||||
{
|
||||
toDelete = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!toDelete)
|
||||
continue;
|
||||
const u16 *learnset3 = GetSpeciesEggMoves(species);
|
||||
for (u32 j = 0; learnset3[j] != MOVE_UNAVAILABLE;j++)
|
||||
{
|
||||
if (learnset3[j] == move)
|
||||
{
|
||||
toDelete = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (toDelete)
|
||||
DeleteMove(mon, move);
|
||||
}
|
||||
}
|
||||
|
||||
static void SwapFusionMonMoves(struct Pokemon *mon, const u16 moveTable[][2], u32 mode)
|
||||
{
|
||||
u32 oldMoveIndex, newMoveIndex;
|
||||
if (mode == FUSE_MON)
|
||||
{
|
||||
oldMoveIndex = 0;
|
||||
newMoveIndex = 1;
|
||||
}
|
||||
else //mode == UNFUSE_MON
|
||||
{
|
||||
oldMoveIndex = 1;
|
||||
newMoveIndex = 0;
|
||||
}
|
||||
for (u32 i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
u32 move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
||||
for (u32 j = 0; j < 2; j++)
|
||||
{
|
||||
if (move == moveTable[j][oldMoveIndex])
|
||||
{
|
||||
SetMonData(mon, MON_DATA_MOVE1 + i, &moveTable[j][newMoveIndex]);
|
||||
SetMonData(mon, MON_DATA_PP1 + i, &gMovesInfo[moveTable[j][newMoveIndex]].pp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
static void Task_TryItemUseFusionChange(u8 taskId)
|
||||
{
|
||||
struct Pokemon *mon = &gPlayerParty[gTasks[taskId].firstFusionSlot];
|
||||
@ -6345,15 +6415,38 @@ static void Task_TryItemUseFusionChange(u8 taskId)
|
||||
case 6:
|
||||
if (!IsPartyMenuTextPrinterActive())
|
||||
{
|
||||
if (gTasks[taskId].moveToLearn != 0)
|
||||
if (gTasks[taskId].fusionType == FUSE_MON)
|
||||
{
|
||||
if (gTasks[taskId].fusionType == FUSE_MON)
|
||||
#if P_FAMILY_KYUREM
|
||||
#if P_FAMILY_RESHIRAM
|
||||
if (gTasks[taskId].tExtraMoveHandling == SWAP_EXTRA_MOVES_KYUREM_WHITE)
|
||||
SwapFusionMonMoves(mon, gKyurenWhiteSwapMoveTable, FUSE_MON);
|
||||
#endif //P_FAMILY_RESHIRAM
|
||||
#if P_FAMILY_ZEKROM
|
||||
if (gTasks[taskId].tExtraMoveHandling == SWAP_EXTRA_MOVES_KYUREM_BLACK)
|
||||
SwapFusionMonMoves(mon, gKyurenBlackSwapMoveTable, FUSE_MON);
|
||||
#endif //P_FAMILY_ZEKROM
|
||||
#endif //P_FAMILY_KYUREM
|
||||
if (gTasks[taskId].moveToLearn != 0)
|
||||
FormChangeTeachMove(taskId, gTasks[taskId].moveToLearn, gTasks[taskId].firstFusionSlot);
|
||||
else
|
||||
}
|
||||
else //(gTasks[taskId].fusionType == UNFUSE_MON)
|
||||
{
|
||||
#if P_FAMILY_KYUREM
|
||||
#if P_FAMILY_RESHIRAM
|
||||
if (gTasks[taskId].tExtraMoveHandling == SWAP_EXTRA_MOVES_KYUREM_WHITE)
|
||||
SwapFusionMonMoves(mon, gKyurenWhiteSwapMoveTable, UNFUSE_MON);
|
||||
#endif //P_FAMILY_RESHIRAM
|
||||
#if P_FAMILY_ZEKROM
|
||||
if (gTasks[taskId].tExtraMoveHandling == SWAP_EXTRA_MOVES_KYUREM_BLACK)
|
||||
SwapFusionMonMoves(mon, gKyurenBlackSwapMoveTable, UNFUSE_MON);
|
||||
#endif //P_FAMILY_ZEKROM
|
||||
#endif //P_FAMILY_KYUREM
|
||||
if ( gTasks[taskId].tExtraMoveHandling == FORGET_EXTRA_MOVES)
|
||||
{
|
||||
DeleteMove(mon, gTasks[taskId].forgetMove);
|
||||
DeleteInvalidFusionMoves(mon, gTasks[taskId].fusionResult);
|
||||
if (!DoesMonHaveAnyMoves(mon))
|
||||
FormChangeTeachMove(taskId, gTasks[taskId].moveToLearn, gTasks[taskId].firstFusionSlot);
|
||||
FormChangeTeachMove(taskId, MOVE_CONFUSION, gTasks[taskId].firstFusionSlot);
|
||||
}
|
||||
}
|
||||
gTasks[taskId].tState++;
|
||||
@ -6400,7 +6493,7 @@ void ItemUseCB_Fusion(u8 taskId, TaskFunc taskFunc)
|
||||
task->storageIndex = itemFusion[i].fusionStorageIndex;
|
||||
task->fusionResult = itemFusion[i].targetSpecies1;
|
||||
task->unfuseSecondMon = itemFusion[i].targetSpecies2;
|
||||
task->moveToLearn = itemFusion[i].unfuseForgetMove;
|
||||
task->tExtraMoveHandling = itemFusion[i].extraMoveHandling;
|
||||
task->forgetMove = itemFusion[i].fusionMove;
|
||||
TryItemUseFusionChange(taskId, taskFunc);
|
||||
return;
|
||||
@ -6440,6 +6533,7 @@ void ItemUseCB_Fusion(u8 taskId, TaskFunc taskFunc)
|
||||
task->fusionResult = itemFusion[i].fusingIntoMon;
|
||||
task->secondFusionSlot = gPartyMenu.slotId;
|
||||
task->moveToLearn = itemFusion[i].fusionMove;
|
||||
task->tExtraMoveHandling = itemFusion[i].extraMoveHandling;
|
||||
// Start Fusion
|
||||
TryItemUseFusionChange(taskId, taskFunc);
|
||||
return;
|
||||
@ -8025,4 +8119,3 @@ static void FieldCallback_RockClimb(void)
|
||||
gFieldEffectArguments[0] = GetCursorSelectionMonId();
|
||||
FieldEffectStart(FLDEFF_USE_ROCK_CLIMB);
|
||||
}
|
||||
|
||||
|
||||
@ -544,6 +544,38 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
||||
#define tBattler data[3]
|
||||
#define tOpponentBattler data[4]
|
||||
|
||||
const u16 gBallItemIds[POKEBALL_COUNT] =
|
||||
{
|
||||
[BALL_STRANGE] = ITEM_STRANGE_BALL,
|
||||
[BALL_POKE] = ITEM_POKE_BALL,
|
||||
[BALL_GREAT] = ITEM_GREAT_BALL,
|
||||
[BALL_ULTRA] = ITEM_ULTRA_BALL,
|
||||
[BALL_MASTER] = ITEM_MASTER_BALL,
|
||||
[BALL_PREMIER] = ITEM_PREMIER_BALL,
|
||||
[BALL_HEAL] = ITEM_HEAL_BALL,
|
||||
[BALL_NET] = ITEM_NET_BALL,
|
||||
[BALL_NEST] = ITEM_NEST_BALL,
|
||||
[BALL_DIVE] = ITEM_DIVE_BALL,
|
||||
[BALL_DUSK] = ITEM_DUSK_BALL,
|
||||
[BALL_TIMER] = ITEM_TIMER_BALL,
|
||||
[BALL_QUICK] = ITEM_QUICK_BALL,
|
||||
[BALL_REPEAT] = ITEM_REPEAT_BALL,
|
||||
[BALL_LUXURY] = ITEM_LUXURY_BALL,
|
||||
[BALL_LEVEL] = ITEM_LEVEL_BALL,
|
||||
[BALL_LURE] = ITEM_LURE_BALL,
|
||||
[BALL_MOON] = ITEM_MOON_BALL,
|
||||
[BALL_FRIEND] = ITEM_FRIEND_BALL,
|
||||
[BALL_LOVE] = ITEM_LOVE_BALL,
|
||||
[BALL_FAST] = ITEM_FAST_BALL,
|
||||
[BALL_HEAVY] = ITEM_HEAVY_BALL,
|
||||
[BALL_DREAM] = ITEM_DREAM_BALL,
|
||||
[BALL_SAFARI] = ITEM_SAFARI_BALL,
|
||||
[BALL_SPORT] = ITEM_SPORT_BALL,
|
||||
[BALL_PARK] = ITEM_PARK_BALL,
|
||||
[BALL_BEAST] = ITEM_BEAST_BALL,
|
||||
[BALL_CHERISH] = ITEM_CHERISH_BALL,
|
||||
};
|
||||
|
||||
u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "battle_main.h"
|
||||
#include "battle_script_commands.h"
|
||||
#include "bg.h"
|
||||
#include "data.h"
|
||||
#include "decompress.h"
|
||||
@ -4040,8 +4041,8 @@ static void HighlightSubmenuScreenSelectBarItem(u8 a, u16 b)
|
||||
#define tPalTimer data[2]
|
||||
#define tMonSpriteId data[3]
|
||||
#define tIsShiny data[13]
|
||||
#define tPersonalityLo data[14]
|
||||
#define tPersonalityHi data[15]
|
||||
#define tPersonalityLo 14
|
||||
#define tPersonalityHi 15
|
||||
|
||||
u8 DisplayCaughtMonDexPage(u16 species, bool32 isShiny, u32 personality)
|
||||
{
|
||||
@ -4054,11 +4055,29 @@ u8 DisplayCaughtMonDexPage(u16 species, bool32 isShiny, u32 personality)
|
||||
gTasks[taskId].tState = 0;
|
||||
gTasks[taskId].tSpecies = species;
|
||||
gTasks[taskId].tIsShiny = isShiny;
|
||||
gTasks[taskId].tPersonalityLo = personality;
|
||||
gTasks[taskId].tPersonalityHi = personality >> 16;
|
||||
gTasks[taskId].data[tPersonalityLo] = personality;
|
||||
gTasks[taskId].data[tPersonalityHi] = personality >> 16;
|
||||
return taskId;
|
||||
}
|
||||
|
||||
static void LoadDexMonPalette(u32 taskId, bool32 isShiny)
|
||||
{
|
||||
const u16 *paletteData = GetMonSpritePalFromSpeciesAndPersonality(gTasks[taskId].tSpecies, isShiny, GetWordTaskArg(taskId, tPersonalityLo));
|
||||
u32 paletteNum = gSprites[gTasks[taskId].tMonSpriteId].oam.paletteNum;
|
||||
LoadPalette(paletteData, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
u32 Pokedex_CreateCaughtMonSprite(u32 species, s32 x, s32 y)
|
||||
{
|
||||
u32 spriteId;
|
||||
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetCatchingBattler());
|
||||
spriteId = CreateSprite(&gMultiuseSpriteTemplate, x, y, 0);
|
||||
gSprites[spriteId].oam.priority = 0;
|
||||
gSprites[spriteId].callback = SpriteCallbackDummy;
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
static void Task_DisplayCaughtMonDexPage(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
@ -4106,11 +4125,13 @@ static void Task_DisplayCaughtMonDexPage(u8 taskId)
|
||||
gTasks[taskId].tState++;
|
||||
break;
|
||||
case 4:
|
||||
spriteId = CreateMonPicSprite(species, FALSE, ((u16)gTasks[taskId].tPersonalityHi << 16) | (u16)gTasks[taskId].tPersonalityLo, TRUE, MON_PAGE_X, MON_PAGE_Y, 0, TAG_NONE);
|
||||
// We're using a different mon sprite creation method, because we don't have enough memory to safely use CreateMonPicSprite.
|
||||
spriteId = Pokedex_CreateCaughtMonSprite(species, MON_PAGE_X, MON_PAGE_Y);
|
||||
gTasks[taskId].tMonSpriteId = spriteId;
|
||||
LoadDexMonPalette(taskId, FALSE);
|
||||
gSprites[spriteId].oam.priority = 0;
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
||||
SetVBlankCallback(gPokedexVBlankCB);
|
||||
gTasks[taskId].tMonSpriteId = spriteId;
|
||||
gTasks[taskId].tState++;
|
||||
break;
|
||||
case 5:
|
||||
@ -4157,9 +4178,6 @@ static void Task_ExitCaughtMonPage(u8 taskId)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
bool32 isShiny;
|
||||
u32 personality;
|
||||
u8 paletteNum;
|
||||
const u16 *paletteData;
|
||||
void *buffer;
|
||||
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
|
||||
@ -4172,10 +4190,7 @@ static void Task_ExitCaughtMonPage(u8 taskId)
|
||||
Free(buffer);
|
||||
|
||||
isShiny = (bool8)gTasks[taskId].tIsShiny;
|
||||
personality = ((u16)gTasks[taskId].tPersonalityHi << 16) | (u16)gTasks[taskId].tPersonalityLo;
|
||||
paletteNum = gSprites[gTasks[taskId].tMonSpriteId].oam.paletteNum;
|
||||
paletteData = GetMonSpritePalFromSpeciesAndPersonality(gTasks[taskId].tSpecies, isShiny, personality);
|
||||
LoadPalette(paletteData, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
|
||||
LoadDexMonPalette(taskId, isShiny);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4150,13 +4150,18 @@ void Task_DisplayCaughtMonDexPageHGSS(u8 taskId)
|
||||
gTasks[taskId].tState++;
|
||||
break;
|
||||
case 4:
|
||||
spriteId = CreateMonSpriteFromNationalDexNumberHGSS(dexNum, MON_PAGE_X, MON_PAGE_Y, 0);
|
||||
gSprites[spriteId].oam.priority = 0;
|
||||
{
|
||||
u32 personality = ((u16)gTasks[taskId].tPersonalityHi << 16) | (u16)gTasks[taskId].tPersonalityLo;
|
||||
const u16 *paletteData = GetMonSpritePalFromSpeciesAndPersonality(species, FALSE, personality);
|
||||
|
||||
spriteId = Pokedex_CreateCaughtMonSprite(species, MON_PAGE_X, MON_PAGE_Y);
|
||||
LoadPalette(paletteData, OBJ_PLTT_ID(gSprites[spriteId].oam.paletteNum), PLTT_SIZE_4BPP);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
||||
SetVBlankCallback(gPokedexVBlankCB);
|
||||
gTasks[taskId].tMonSpriteId = spriteId;
|
||||
gTasks[taskId].tState++;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
@ -4534,8 +4539,8 @@ static u32 GetPokedexMonPersonality(u16 species)
|
||||
|
||||
static u16 CreateMonSpriteFromNationalDexNumberHGSS(u16 nationalNum, s16 x, s16 y, u16 paletteSlot)
|
||||
{
|
||||
nationalNum = NationalPokedexNumToSpeciesHGSS(nationalNum);
|
||||
return CreateMonPicSprite(nationalNum, FALSE, GetPokedexMonPersonality(nationalNum), TRUE, x, y, paletteSlot, TAG_NONE);
|
||||
u32 species = NationalPokedexNumToSpeciesHGSS(nationalNum);
|
||||
return CreateMonPicSprite(nationalNum, FALSE, GetPokedexMonPersonality(species), TRUE, x, y, paletteSlot, TAG_NONE);
|
||||
}
|
||||
|
||||
static u16 GetPokemonScaleFromNationalDexNumber(u16 nationalNum)
|
||||
|
||||
@ -4836,7 +4836,7 @@ u32 GetEvolutionTargetSpecies(struct Pokemon *mon, enum EvolutionMode mode, u16
|
||||
case EVO_MODE_ITEM_CHECK:
|
||||
for (i = 0; evolutions[i].method != EVOLUTIONS_END; i++)
|
||||
{
|
||||
bool32 conditionMet = FALSE;
|
||||
bool32 conditionsMet = FALSE;
|
||||
if (SanitizeSpeciesId(evolutions[i].targetSpecies) == SPECIES_NONE)
|
||||
continue;
|
||||
|
||||
@ -4844,11 +4844,11 @@ u32 GetEvolutionTargetSpecies(struct Pokemon *mon, enum EvolutionMode mode, u16
|
||||
{
|
||||
case EVO_ITEM:
|
||||
if (evolutions[i].param == evolutionItem)
|
||||
conditionMet = TRUE;
|
||||
conditionsMet = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (conditionMet && DoesMonMeetAdditionalConditions(mon, evolutions[i].params, NULL, PARTY_SIZE, canStopEvo, evoState))
|
||||
if (conditionsMet && DoesMonMeetAdditionalConditions(mon, evolutions[i].params, NULL, PARTY_SIZE, canStopEvo, evoState))
|
||||
{
|
||||
// All checks passed, so stop checking the rest of the evolutions.
|
||||
// This is different from vanilla where the loop continues.
|
||||
@ -4870,9 +4870,9 @@ u32 GetEvolutionTargetSpecies(struct Pokemon *mon, enum EvolutionMode mode, u16
|
||||
|
||||
switch (evolutions[i].method)
|
||||
{
|
||||
case EVO_BATTLE_END:
|
||||
conditionsMet = TRUE;
|
||||
break;
|
||||
case EVO_BATTLE_END:
|
||||
conditionsMet = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (conditionsMet && DoesMonMeetAdditionalConditions(mon, evolutions[i].params, NULL, evolutionItem, canStopEvo, evoState))
|
||||
@ -4898,7 +4898,6 @@ u32 GetEvolutionTargetSpecies(struct Pokemon *mon, enum EvolutionMode mode, u16
|
||||
case EVO_SPIN:
|
||||
if (gSpecialVar_0x8000 == evolutions[i].param)
|
||||
conditionsMet = TRUE;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@ -332,7 +332,7 @@ void SetTeraType(struct ScriptContext *ctx)
|
||||
* if side/slot are assigned, it will create the mon at the assigned party location
|
||||
* if slot == PARTY_SIZE, it will give the mon to first available party or storage slot
|
||||
*/
|
||||
static u32 ScriptGiveMonParameterized(u8 side, u8 slot, u16 species, u8 level, u16 item, enum PokeBall ball, u8 nature, u8 abilityNum, u8 gender, u8 *evs, u8 *ivs, u16 *moves, bool8 isShiny, bool8 gmaxFactor, u8 teraType, u8 dmaxLevel)
|
||||
static u32 ScriptGiveMonParameterized(u8 side, u8 slot, u16 species, u8 level, u16 item, enum PokeBall ball, u8 nature, u8 abilityNum, u8 gender, u8 *evs, u8 *ivs, u16 *moves, enum ShinyMode shinyMode, bool8 gmaxFactor, u8 teraType, u8 dmaxLevel)
|
||||
{
|
||||
enum NationalDexOrder nationalDexNum;
|
||||
int sentToPc;
|
||||
@ -340,6 +340,7 @@ static u32 ScriptGiveMonParameterized(u8 side, u8 slot, u16 species, u8 level, u
|
||||
u32 i;
|
||||
u8 genderRatio = gSpeciesInfo[species].genderRatio;
|
||||
u16 targetSpecies;
|
||||
bool32 isShiny;
|
||||
|
||||
// check whether to use a specific nature or a random one
|
||||
if (nature >= NUM_NATURES)
|
||||
@ -360,10 +361,13 @@ static u32 ScriptGiveMonParameterized(u8 side, u8 slot, u16 species, u8 level, u
|
||||
CreateMonWithNature(&mon, species, level, 32, nature);
|
||||
|
||||
// shininess
|
||||
if (P_FLAG_FORCE_SHINY != 0 && FlagGet(P_FLAG_FORCE_SHINY))
|
||||
if (shinyMode == SHINY_MODE_ALWAYS || (P_FLAG_FORCE_SHINY != 0 && FlagGet(P_FLAG_FORCE_SHINY)))
|
||||
isShiny = TRUE;
|
||||
else if (P_FLAG_FORCE_NO_SHINY != 0 && FlagGet(P_FLAG_FORCE_NO_SHINY))
|
||||
else if (shinyMode == SHINY_MODE_NEVER || (P_FLAG_FORCE_NO_SHINY != 0 && FlagGet(P_FLAG_FORCE_NO_SHINY)))
|
||||
isShiny = FALSE;
|
||||
else
|
||||
isShiny = GetMonData(&mon, MON_DATA_IS_SHINY);
|
||||
|
||||
SetMonData(&mon, MON_DATA_IS_SHINY, &isShiny);
|
||||
|
||||
// gigantamax factor
|
||||
@ -479,7 +483,7 @@ u32 ScriptGiveMon(u16 species, u8 level, u16 item)
|
||||
MAX_PER_STAT_IVS + 1, MAX_PER_STAT_IVS + 1, MAX_PER_STAT_IVS + 1}; // ScriptGiveMonParameterized won't touch the stats' IV.
|
||||
u16 moves[MAX_MON_MOVES] = {MOVE_NONE, MOVE_NONE, MOVE_NONE, MOVE_NONE};
|
||||
|
||||
return ScriptGiveMonParameterized(0, PARTY_SIZE, species, level, item, ITEM_POKE_BALL, NUM_NATURES, NUM_ABILITY_PERSONALITY, MON_GENDERLESS, evs, ivs, moves, FALSE, FALSE, NUMBER_OF_MON_TYPES, 0);
|
||||
return ScriptGiveMonParameterized(0, PARTY_SIZE, species, level, item, ITEM_POKE_BALL, NUM_NATURES, NUM_ABILITY_PERSONALITY, MON_GENDERLESS, evs, ivs, moves, SHINY_MODE_RANDOM, FALSE, NUMBER_OF_MON_TYPES, 0);
|
||||
}
|
||||
|
||||
#define PARSE_FLAG(n, default_) (flags & (1 << (n))) ? VarGet(ScriptReadHalfword(ctx)) : (default_)
|
||||
@ -542,20 +546,20 @@ void ScrCmd_createmon(struct ScriptContext *ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
hpIv = PARSE_FLAG(11, hpIv);
|
||||
atkIv = PARSE_FLAG(12, atkIv);
|
||||
defIv = PARSE_FLAG(13, defIv);
|
||||
speedIv = PARSE_FLAG(14, speedIv);
|
||||
spAtkIv = PARSE_FLAG(15, spAtkIv);
|
||||
spDefIv = PARSE_FLAG(16, spDefIv);
|
||||
u16 move1 = PARSE_FLAG(17, MOVE_NONE);
|
||||
u16 move2 = PARSE_FLAG(18, MOVE_NONE);
|
||||
u16 move3 = PARSE_FLAG(19, MOVE_NONE);
|
||||
u16 move4 = PARSE_FLAG(20, MOVE_NONE);
|
||||
bool8 isShiny = PARSE_FLAG(21, FALSE);
|
||||
bool8 gmaxFactor = PARSE_FLAG(22, FALSE);
|
||||
u8 teraType = PARSE_FLAG(23, NUMBER_OF_MON_TYPES);
|
||||
u8 dmaxLevel = PARSE_FLAG(24, 0);
|
||||
hpIv = PARSE_FLAG(11, hpIv);
|
||||
atkIv = PARSE_FLAG(12, atkIv);
|
||||
defIv = PARSE_FLAG(13, defIv);
|
||||
speedIv = PARSE_FLAG(14, speedIv);
|
||||
spAtkIv = PARSE_FLAG(15, spAtkIv);
|
||||
spDefIv = PARSE_FLAG(16, spDefIv);
|
||||
u16 move1 = PARSE_FLAG(17, MOVE_NONE);
|
||||
u16 move2 = PARSE_FLAG(18, MOVE_NONE);
|
||||
u16 move3 = PARSE_FLAG(19, MOVE_NONE);
|
||||
u16 move4 = PARSE_FLAG(20, MOVE_NONE);
|
||||
enum ShinyMode shinyMode = PARSE_FLAG(21, SHINY_MODE_RANDOM);
|
||||
bool8 gmaxFactor = PARSE_FLAG(22, FALSE);
|
||||
u8 teraType = PARSE_FLAG(23, NUMBER_OF_MON_TYPES);
|
||||
u8 dmaxLevel = PARSE_FLAG(24, 0);
|
||||
|
||||
u8 evs[NUM_STATS] = {hpEv, atkEv, defEv, speedEv, spAtkEv, spDefEv};
|
||||
u8 ivs[NUM_STATS] = {hpIv, atkIv, defIv, speedIv, spAtkIv, spDefIv};
|
||||
@ -566,7 +570,7 @@ void ScrCmd_createmon(struct ScriptContext *ctx)
|
||||
else
|
||||
Script_RequestEffects(SCREFF_V1);
|
||||
|
||||
gSpecialVar_Result = ScriptGiveMonParameterized(side, slot, species, level, item, ball, nature, abilityNum, gender, evs, ivs, moves, isShiny, gmaxFactor, teraType, dmaxLevel);
|
||||
gSpecialVar_Result = ScriptGiveMonParameterized(side, slot, species, level, item, ball, nature, abilityNum, gender, evs, ivs, moves, shinyMode, gmaxFactor, teraType, dmaxLevel);
|
||||
}
|
||||
|
||||
#undef PARSE_FLAG
|
||||
|
||||
19
src/window.c
19
src/window.c
@ -5,14 +5,10 @@
|
||||
#include "blit.h"
|
||||
#include "decompress.h"
|
||||
|
||||
// This global is set to 0 and never changed.
|
||||
COMMON_DATA u8 gTransparentTileNumber = 0;
|
||||
COMMON_DATA void *gWindowBgTilemapBuffers[NUM_BACKGROUNDS] = {0};
|
||||
extern u32 gWindowTileAutoAllocEnabled;
|
||||
|
||||
EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
|
||||
EWRAM_DATA static struct Window *sWindowPtr = NULL;
|
||||
EWRAM_DATA static u16 sWindowSize = 0;
|
||||
|
||||
static u32 GetNumActiveWindowsOnBg(u32 bgId);
|
||||
static u32 GetNumActiveWindowsOnBg8Bit(u32 bgId);
|
||||
@ -103,7 +99,6 @@ bool32 InitWindows(const struct WindowTemplate *templates)
|
||||
}
|
||||
}
|
||||
|
||||
gTransparentTileNumber = 0;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -375,7 +370,7 @@ void ClearWindowTilemap(u32 windowId)
|
||||
|
||||
FillBgTilemapBufferRect(
|
||||
windowLocal.window.bg,
|
||||
gTransparentTileNumber,
|
||||
0,
|
||||
windowLocal.window.tilemapLeft,
|
||||
windowLocal.window.tilemapTop,
|
||||
windowLocal.window.width,
|
||||
@ -698,20 +693,20 @@ void BlitBitmapRectToWindow4BitTo8Bit(u32 windowId, const u8 *pixels, u16 srcX,
|
||||
|
||||
void CopyWindowToVram8Bit(u32 windowId, u8 mode)
|
||||
{
|
||||
sWindowPtr = &gWindows[windowId];
|
||||
sWindowSize = 64 * (sWindowPtr->window.width * sWindowPtr->window.height);
|
||||
struct Window *window = &gWindows[windowId];
|
||||
u16 windowSize = 64 * (window->window.width * window->window.height);
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COPYWIN_MAP:
|
||||
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
||||
CopyBgTilemapBufferToVram(window->window.bg);
|
||||
break;
|
||||
case COPYWIN_GFX:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
LoadBgTiles(window->window.bg, window->tileData, windowSize, window->window.baseBlock);
|
||||
break;
|
||||
case COPYWIN_FULL:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
||||
LoadBgTiles(window->window.bg, window->tileData, windowSize, window->window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(window->window.bg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -153,3 +153,23 @@ SINGLE_BATTLE_TEST("Color Change changes the type to Normal when a Pokemon is hi
|
||||
MESSAGE("The opposing Kecleon's Color Change made it the Normal type!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Color Change does not change the type to Normal when a Pokemon is hit by Struggle")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_KECLEON) { Ability(ABILITY_COLOR_CHANGE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SOAK); }
|
||||
TURN { MOVE(player, MOVE_STRUGGLE); }
|
||||
TURN { }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SOAK, player);
|
||||
MESSAGE("The opposing Kecleon transformed into the Water type!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
NONE_OF {
|
||||
ABILITY_POPUP(opponent, ABILITY_COLOR_CHANGE);
|
||||
MESSAGE("The opposing Kecleon's Color Change made it the Normal type!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,3 +63,19 @@ SINGLE_BATTLE_TEST("Immunity doesn't prevent Pokémon from being poisoned by Tox
|
||||
NOT HP_BAR(player);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Immunity cures existing poison on turn 0")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_ZANGOOSE) {
|
||||
Ability(ABILITY_IMMUNITY);
|
||||
Status1(STATUS1_POISON);
|
||||
}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_IMMUNITY);
|
||||
TURN { MOVE(player, MOVE_SPLASH); }
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -31,22 +31,35 @@ SINGLE_BATTLE_TEST("Oblivious prevents Captivate")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Oblivious prevents Taunt")
|
||||
SINGLE_BATTLE_TEST("Oblivious prevents Taunt (Gen6+)")
|
||||
{
|
||||
u32 gen = 0;
|
||||
PARAMETRIZE { gen = GEN_5; }
|
||||
PARAMETRIZE { gen = GEN_6; }
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_OBLIVIOUS_TAUNT, gen);
|
||||
ASSUME(GetMoveEffect(MOVE_TAUNT) == EFFECT_TAUNT);
|
||||
ASSUME(B_OBLIVIOUS_TAUNT >= GEN_6);
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TAUNT); }
|
||||
TURN { MOVE(player, MOVE_SPORE); }
|
||||
TURN { MOVE(player, MOVE_SPORE, allowed: gen == GEN_6); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_OBLIVIOUS);
|
||||
NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_TAUNT, opponent); }
|
||||
MESSAGE("It doesn't affect Slowpoke…");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
|
||||
if (gen == GEN_6) {
|
||||
NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_TAUNT, opponent); }
|
||||
ABILITY_POPUP(player, ABILITY_OBLIVIOUS);
|
||||
MESSAGE("It doesn't affect Slowpoke…");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
|
||||
} else {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAUNT, opponent);
|
||||
NONE_OF {
|
||||
ABILITY_POPUP(player, ABILITY_OBLIVIOUS);
|
||||
MESSAGE("It doesn't affect Slowpoke…");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,25 +1,37 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Overcoat blocks powder and spore moves")
|
||||
SINGLE_BATTLE_TEST("Overcoat blocks powder and spore moves (Gen6+)")
|
||||
{
|
||||
u32 gen = 0;
|
||||
PARAMETRIZE { gen = GEN_5; }
|
||||
PARAMETRIZE { gen = GEN_6; }
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, gen);
|
||||
ASSUME(IsPowderMove(MOVE_STUN_SPORE));
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_PINECO) { Ability(ABILITY_OVERCOAT); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STUN_SPORE); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(opponent, ABILITY_OVERCOAT);
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
|
||||
MESSAGE("It doesn't affect the opposing Pineco…");
|
||||
if (gen == GEN_6) {
|
||||
ABILITY_POPUP(opponent, ABILITY_OVERCOAT);
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
|
||||
MESSAGE("It doesn't affect the opposing Pineco…");
|
||||
} else {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
|
||||
NONE_OF {
|
||||
ABILITY_POPUP(opponent, ABILITY_OVERCOAT);
|
||||
MESSAGE("It doesn't affect the opposing Pineco…");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Overcoat blocks damage from sandstorm")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(50); }
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(50); }
|
||||
PLAYER(SPECIES_HELIOLISK) { Speed(40); Ability(ABILITY_SAND_VEIL); }
|
||||
OPPONENT(SPECIES_PINECO) { Speed(30); Ability(ABILITY_OVERCOAT); }
|
||||
OPPONENT(SPECIES_STARLY) { Speed(20); }
|
||||
@ -41,7 +53,7 @@ DOUBLE_BATTLE_TEST("Overcoat blocks damage from hail")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetMoveEffect(MOVE_HAIL) == EFFECT_HAIL);
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(50); Ability(ABILITY_SNOW_CLOAK); }
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(50); Ability(ABILITY_SNOW_CLOAK); }
|
||||
PLAYER(SPECIES_SOLOSIS) { Speed(40); Ability(ABILITY_RUN_AWAY); }
|
||||
OPPONENT(SPECIES_PINECO) { Speed(30); Ability(ABILITY_OVERCOAT); }
|
||||
OPPONENT(SPECIES_SNORUNT) { Speed(20); }
|
||||
@ -73,4 +85,3 @@ SINGLE_BATTLE_TEST("Overcoat blocks Effect Spore's effect")
|
||||
EXPECT_EQ(player->status1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -291,10 +291,10 @@ SINGLE_BATTLE_TEST("Parental Bond Snore strikes twice while asleep")
|
||||
HP_BAR(opponent, captureDamage: &damage[1]);
|
||||
MESSAGE("The Pokémon was hit 2 time(s)!");
|
||||
} THEN {
|
||||
if (B_PARENTAL_BOND_DMG == GEN_6)
|
||||
EXPECT_MUL_EQ(damage[0], Q_4_12(0.5), damage[1]);
|
||||
else
|
||||
if (B_PARENTAL_BOND_DMG >= GEN_7)
|
||||
EXPECT_MUL_EQ(damage[0], Q_4_12(0.25), damage[1]);
|
||||
else
|
||||
EXPECT_MUL_EQ(damage[0], Q_4_12(0.5), damage[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -54,3 +54,19 @@ SINGLE_BATTLE_TEST("Protean changes the type of the user only once per switch in
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Protean does not change the user's type when using Struggle")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_REGIROCK);
|
||||
OPPONENT(SPECIES_GRENINJA) { Ability(ABILITY_PROTEAN); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_STRUGGLE); }
|
||||
} SCENE {
|
||||
NONE_OF {
|
||||
ABILITY_POPUP(opponent, ABILITY_PROTEAN);
|
||||
MESSAGE("The opposing Greninja transformed into the Normal type!");
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
@ -59,6 +59,7 @@ SINGLE_BATTLE_TEST("Protosynthesis ability pop up activates only once during the
|
||||
u16 turns;
|
||||
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_ABILITY_WEATHER, GEN_6);
|
||||
PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
|
||||
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); };
|
||||
} WHEN {
|
||||
|
||||
@ -1,4 +1,56 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Steadfast boosts Speed when the user attempts to move but is flinched")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
|
||||
PLAYER(SPECIES_LUCARIO) { Ability(ABILITY_STEADFAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_FAKE_OUT); MOVE(player, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_STEADFAST);
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Steadfast doesn't activate if the user wasn't flinched")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
|
||||
ASSUME(GetItemHoldEffect(ITEM_COVERT_CLOAK) == HOLD_EFFECT_COVERT_CLOAK);
|
||||
PLAYER(SPECIES_LUCARIO) { Ability(ABILITY_STEADFAST); Item(ITEM_COVERT_CLOAK); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_FAKE_OUT); MOVE(player, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
NOT ABILITY_POPUP(player, ABILITY_STEADFAST);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Steadfast doesn't activate if the user has already moved")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_BITE, MOVE_EFFECT_FLINCH));
|
||||
ASSUME(GetMoveEffect(MOVE_INSTRUCT) == EFFECT_INSTRUCT);
|
||||
PLAYER(SPECIES_LUCARIO) { Ability(ABILITY_STEADFAST); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_SWORDS_DANCE); MOVE(opponentLeft, MOVE_BITE, target: playerLeft); MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, playerLeft);
|
||||
NOT ABILITY_POPUP(playerLeft, ABILITY_STEADFAST);
|
||||
} THEN {
|
||||
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Steadfast (Ability) test titles")
|
||||
|
||||
@ -56,11 +56,21 @@ SINGLE_BATTLE_TEST("Supersweet Syrup can not further lower opponents evasion if
|
||||
TURN { MOVE(opponent, MOVE_SWEET_SCENT); }
|
||||
TURN { MOVE(opponent, MOVE_SWEET_SCENT); }
|
||||
TURN { MOVE(opponent, MOVE_SWEET_SCENT); }
|
||||
if (GetMoveEffect(MOVE_SWEET_SCENT) == EFFECT_EVASION_DOWN) {
|
||||
TURN { MOVE(opponent, MOVE_SWEET_SCENT); }
|
||||
TURN { MOVE(opponent, MOVE_SWEET_SCENT); }
|
||||
TURN { MOVE(opponent, MOVE_SWEET_SCENT); }
|
||||
}
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWEET_SCENT, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWEET_SCENT, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWEET_SCENT, opponent);
|
||||
if (GetMoveEffect(MOVE_SWEET_SCENT) == EFFECT_EVASION_DOWN) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWEET_SCENT, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWEET_SCENT, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWEET_SCENT, opponent);
|
||||
}
|
||||
ABILITY_POPUP(opponent, ABILITY_SUPERSWEET_SYRUP);
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
|
||||
@ -59,7 +59,7 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_PREDICT_SWITCH: Considers ShouldSwitch and GetMos
|
||||
// Switching in trapper is an advanced feature of ShouldSwitch that requires GetMostSuitableMonToSwitchInto to also return a specific mon; this passing means the AI can use both in prediction
|
||||
PASSES_RANDOMLY(5, 10, RNG_AI_PREDICT_SWITCH);
|
||||
GIVEN {
|
||||
ASSUME(B_POWDER_GRASS >= GEN_6);
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, GEN_6);
|
||||
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_OMNISCIENT | AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES | AI_FLAG_PREDICT_SWITCH | AI_FLAG_PREDICT_INCOMING_MON);
|
||||
PLAYER(SPECIES_SKARMORY) { Moves(MOVE_SCRATCH); }
|
||||
PLAYER(SPECIES_DUGTRIO) { Ability(ABILITY_ARENA_TRAP); Moves(MOVE_ACROBATICS); }
|
||||
|
||||
@ -40,6 +40,28 @@ AI_SINGLE_BATTLE_TEST("AI switches if Perish Song is about to kill")
|
||||
}
|
||||
}
|
||||
|
||||
AI_SINGLE_BATTLE_TEST("AI sees on-field player ability correctly and does not see previous Pokémon's ability after player uses a pivot move when choosing a post-KO switch")
|
||||
{
|
||||
u32 testAbility;
|
||||
PARAMETRIZE { testAbility = ABILITY_WATER_ABSORB; }
|
||||
PARAMETRIZE { testAbility = ABILITY_VOLT_ABSORB; }
|
||||
GIVEN {
|
||||
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES | AI_FLAG_OMNISCIENT);
|
||||
PLAYER(SPECIES_PIKACHU) {Level(100); Moves(MOVE_VOLT_SWITCH, MOVE_SPARKLY_SWIRL); Ability(ABILITY_LIGHTNING_ROD); };
|
||||
PLAYER(SPECIES_LANTURN) {Level(44); Moves(MOVE_SCALD); Ability(testAbility); };
|
||||
OPPONENT(SPECIES_SOBBLE) {Level(44); Moves(MOVE_SCRATCH); }
|
||||
OPPONENT(SPECIES_BOMBIRDIER) {Level(42); Moves(MOVE_ROCK_SLIDE); }
|
||||
OPPONENT(SPECIES_IRON_THORNS) {Level(43); Moves(MOVE_SUPERCELL_SLAM, MOVE_ICE_PUNCH); }
|
||||
} WHEN {
|
||||
TURN {
|
||||
MOVE(player, MOVE_VOLT_SWITCH);
|
||||
SEND_OUT(player, 1);
|
||||
EXPECT_MOVE(opponent, MOVE_SCRATCH);
|
||||
testAbility == ABILITY_WATER_ABSORB ? EXPECT_SEND_OUT(opponent, 2) : EXPECT_SEND_OUT(opponent, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AI_DOUBLE_BATTLE_TEST("AI will not try to switch for the same Pokémon for 2 spots in a double battle (all bad moves)")
|
||||
{
|
||||
u32 flags;
|
||||
@ -1399,3 +1421,20 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_SWITCHING: Fake Out style moves won't confu
|
||||
TURN { MOVE(player, MOVE_SCRATCH); EXPECT_MOVE(opponent, MOVE_CLOSE_COMBAT); }
|
||||
}
|
||||
}
|
||||
|
||||
AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_MON_CHOICES: AI will consider choice-locked player priority when determining which mon to send out")
|
||||
{
|
||||
u32 item;
|
||||
PARAMETRIZE { item = ITEM_NONE; }
|
||||
PARAMETRIZE { item = ITEM_CHOICE_BAND; }
|
||||
GIVEN {
|
||||
ASSUME(gItemsInfo[ITEM_CHOICE_BAND].holdEffect == HOLD_EFFECT_CHOICE_BAND);
|
||||
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES | AI_FLAG_OMNISCIENT);
|
||||
PLAYER(SPECIES_LYCANROC) { Speed(5); Moves(MOVE_ACCELEROCK, MOVE_MIGHTY_CLEAVE); Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); HP(1); Moves(MOVE_TACKLE); }
|
||||
OPPONENT(SPECIES_DECIDUEYE_HISUI) { Speed(4); Moves(MOVE_LEAF_BLADE); }
|
||||
OPPONENT(SPECIES_PHEROMOSA) { Speed(6); HP(1); Moves(MOVE_EARTHQUAKE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_MIGHTY_CLEAVE); EXPECT_MOVE(opponent, MOVE_TACKLE); item == ITEM_NONE ? EXPECT_SEND_OUT(opponent, 1) : EXPECT_SEND_OUT(opponent, 2); }
|
||||
}
|
||||
}
|
||||
|
||||
@ -101,6 +101,7 @@ SINGLE_BATTLE_TEST("Damage calculation matches Gen5+ (Marshadow vs Mawile)")
|
||||
PARAMETRIZE { expectedDamage = 123; }
|
||||
GIVEN {
|
||||
ASSUME(GetMoveCategory(MOVE_SPECTRAL_THIEF) == DAMAGE_CATEGORY_PHYSICAL);
|
||||
ASSUME(B_UPDATED_TYPE_MATCHUPS >= GEN_6); // Steel resists Ghost in Gen2-5
|
||||
PLAYER(SPECIES_MARSHADOW) { Level(100); Attack(286); }
|
||||
OPPONENT(SPECIES_MAWILE) { Level(100); Defense(226); HP(241); }
|
||||
} WHEN {
|
||||
@ -196,6 +197,7 @@ SINGLE_BATTLE_TEST("Gem boosted Damage calculation")
|
||||
{
|
||||
s16 dmg;
|
||||
s16 expectedDamage;
|
||||
#if I_GEM_BOOST_POWER >= GEN_6
|
||||
PARAMETRIZE { expectedDamage = 240; }
|
||||
PARAMETRIZE { expectedDamage = 237; }
|
||||
PARAMETRIZE { expectedDamage = 234; }
|
||||
@ -212,6 +214,25 @@ SINGLE_BATTLE_TEST("Gem boosted Damage calculation")
|
||||
PARAMETRIZE { expectedDamage = 208; }
|
||||
PARAMETRIZE { expectedDamage = 205; }
|
||||
PARAMETRIZE { expectedDamage = 204; }
|
||||
#else
|
||||
KNOWN_FAILING;
|
||||
PARAMETRIZE { expectedDamage = 273; }
|
||||
PARAMETRIZE { expectedDamage = 270; }
|
||||
PARAMETRIZE { expectedDamage = 267; }
|
||||
PARAMETRIZE { expectedDamage = 264; }
|
||||
PARAMETRIZE { expectedDamage = 261; }
|
||||
PARAMETRIZE { expectedDamage = 258; }
|
||||
PARAMETRIZE { expectedDamage = 256; }
|
||||
PARAMETRIZE { expectedDamage = 253; }
|
||||
PARAMETRIZE { expectedDamage = 250; }
|
||||
PARAMETRIZE { expectedDamage = 247; }
|
||||
PARAMETRIZE { expectedDamage = 244; }
|
||||
PARAMETRIZE { expectedDamage = 241; }
|
||||
PARAMETRIZE { expectedDamage = 240; }
|
||||
PARAMETRIZE { expectedDamage = 237; }
|
||||
PARAMETRIZE { expectedDamage = 234; }
|
||||
PARAMETRIZE { expectedDamage = 231; }
|
||||
#endif
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MAKUHITA) { Item(ITEM_FIGHTING_GEM); }
|
||||
OPPONENT(SPECIES_MAKUHITA);
|
||||
|
||||
@ -1464,7 +1464,7 @@ DOUBLE_BATTLE_TEST("Dynamax: G-Max Chi Strike boosts allies' crit chance by 1 st
|
||||
{
|
||||
u32 j;
|
||||
GIVEN {
|
||||
ASSUME(B_CRIT_CHANCE >= GEN_6);
|
||||
WITH_CONFIG(GEN_CONFIG_CRIT_CHANCE, GEN_6);
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_G_MAX_CHI_STRIKE, MOVE_EFFECT_CRIT_PLUS_SIDE));
|
||||
PLAYER(SPECIES_MACHAMP) { GigantamaxFactor(TRUE); }
|
||||
PLAYER(SPECIES_MACHOP);
|
||||
|
||||
@ -606,14 +606,14 @@ SINGLE_BATTLE_TEST("(TERA) Terastallizing into the Stellar type boosts all moves
|
||||
s16 damage[4];
|
||||
GIVEN {
|
||||
ASSUME(GetMovePower(MOVE_MEGA_DRAIN) == 40);
|
||||
ASSUME(GetMovePower(MOVE_BUBBLE) == 40);
|
||||
ASSUME(GetMovePower(MOVE_WATER_GUN) == 40);
|
||||
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_MEGA_DRAIN); }
|
||||
TURN { MOVE(player, MOVE_MEGA_DRAIN, gimmick: GIMMICK_TERA); }
|
||||
TURN { MOVE(player, MOVE_MEGA_DRAIN); }
|
||||
TURN { MOVE(player, MOVE_BUBBLE); }
|
||||
TURN { MOVE(player, MOVE_WATER_GUN); }
|
||||
} SCENE {
|
||||
// turn 1
|
||||
MESSAGE("Wobbuffet used Mega Drain!");
|
||||
@ -628,8 +628,8 @@ SINGLE_BATTLE_TEST("(TERA) Terastallizing into the Stellar type boosts all moves
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEGA_DRAIN, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[2]);
|
||||
// turn 4
|
||||
MESSAGE("Wobbuffet used Bubble!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BUBBLE, player);
|
||||
MESSAGE("Wobbuffet used Water Gun!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[3]);
|
||||
} THEN {
|
||||
// The jump from 40 BP to 72 BP (60 * 1.2x) is a 1.8x boost.
|
||||
|
||||
@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Big Root increases healing from absorbing moves", s16 damage
|
||||
PARAMETRIZE { item = ITEM_BIG_ROOT; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(200); Item(item); }
|
||||
PLAYER(SPECIES_XURKITREE) { HP(200); Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_ABSORB); }
|
||||
@ -24,7 +24,7 @@ SINGLE_BATTLE_TEST("Big Root increases healing from absorbing moves", s16 damage
|
||||
HP_BAR(player, captureDamage: &results[i].heal);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(results[0].damage, results[1].damage); // Damage is unaffected
|
||||
EXPECT_MUL_EQ(results[1].heal, Q_4_12(5234 / 4096), results[0].heal);
|
||||
EXPECT_MUL_EQ(results[0].heal, Q_4_12(1.3), results[1].heal);
|
||||
}
|
||||
}
|
||||
|
||||
@ -65,7 +65,7 @@ SINGLE_BATTLE_TEST("Big Root increases damage from absorbing Liquid Ooze", s16 d
|
||||
PARAMETRIZE { item = ITEM_BIG_ROOT; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(200); Item(item); }
|
||||
PLAYER(SPECIES_XURKITREE) { HP(200); Item(item); }
|
||||
OPPONENT(SPECIES_TENTACOOL) { Ability(ABILITY_LIQUID_OOZE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_ABSORB); }
|
||||
@ -73,6 +73,6 @@ SINGLE_BATTLE_TEST("Big Root increases damage from absorbing Liquid Ooze", s16 d
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
|
||||
HP_BAR(player, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[1].damage, Q_4_12(5234 / 4096), results[0].damage);
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,6 +38,7 @@ SINGLE_BATTLE_TEST("Booster Energy will activate Quark Drive after Electric Terr
|
||||
SINGLE_BATTLE_TEST("Booster Energy will activate Protosynthesis after harsh sunlight ends")
|
||||
{
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_ABILITY_WEATHER, GEN_6);
|
||||
PLAYER(SPECIES_RAGING_BOLT) { Attack(100); Defense(100); Speed(100); SpAttack(110); SpDefense(100); Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
|
||||
OPPONENT(SPECIES_TORKOAL) { Speed(100); Ability(ABILITY_DROUGHT); };
|
||||
} WHEN {
|
||||
|
||||
@ -338,3 +338,26 @@ SINGLE_BATTLE_TEST("Eject Pack does not activate if mon is switched in due to Ej
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Eject Pack will trigger on the fastest mon at the end of the turn")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(MoveHasAdditionalEffect(MOVE_SYRUP_BOMB, MOVE_EFFECT_SYRUP_BOMB) == TRUE);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_EJECT_PACK); }
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(10); Item(ITEM_EJECT_PACK); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WYNAUT) { Speed(4); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
} WHEN {
|
||||
TURN {
|
||||
MOVE(opponentLeft, MOVE_SYRUP_BOMB, target: playerLeft);
|
||||
MOVE(opponentRight, MOVE_SYRUP_BOMB, target: playerRight);
|
||||
SEND_OUT(playerRight, 2);
|
||||
}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SYRUP_BOMB_SPEED_DROP, playerRight);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SYRUP_BOMB_SPEED_DROP, playerLeft);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
|
||||
}
|
||||
}
|
||||
|
||||
@ -26,13 +26,40 @@ SINGLE_BATTLE_TEST("Gem is consumed when it corresponds to the type of a move")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Gem is not consumed when using Struggle", s16 damage)
|
||||
{
|
||||
u32 item = 0;
|
||||
|
||||
PARAMETRIZE { item = ITEM_NONE; }
|
||||
PARAMETRIZE { item = ITEM_NORMAL_GEM; }
|
||||
|
||||
GIVEN {
|
||||
if (item != ITEM_NONE) {
|
||||
ASSUME(GetItemHoldEffect(item) == HOLD_EFFECT_GEMS);
|
||||
ASSUME(GetItemSecondaryId(item) == GetMoveType(MOVE_STRUGGLE));
|
||||
}
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STRUGGLE); }
|
||||
} SCENE {
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("The Normal Gem strengthened Wobbuffet's power!");
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Gem boost is only applied once")
|
||||
{
|
||||
s16 boostedHit;
|
||||
s16 normalHit;
|
||||
|
||||
GIVEN {
|
||||
ASSUME(I_GEM_BOOST_POWER >= GEN_6);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
@ -46,7 +73,10 @@ SINGLE_BATTLE_TEST("Gem boost is only applied once")
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
|
||||
HP_BAR(opponent, captureDamage: &normalHit);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(normalHit, Q_4_12(1.3), boostedHit);
|
||||
if (I_GEM_BOOST_POWER >= GEN_6)
|
||||
EXPECT_MUL_EQ(normalHit, Q_4_12(1.3), boostedHit);
|
||||
else
|
||||
EXPECT_MUL_EQ(normalHit, Q_4_12(1.5), boostedHit);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -53,3 +53,27 @@ SINGLE_BATTLE_TEST("Type-enhancing items increase the base power of moves by 20%
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Type-enhancing items do not increase the power of Struggle", s16 damage)
|
||||
{
|
||||
u32 item = 0;
|
||||
|
||||
PARAMETRIZE { item = ITEM_NONE; }
|
||||
PARAMETRIZE { item = ITEM_SILK_SCARF; }
|
||||
|
||||
GIVEN {
|
||||
if (item != ITEM_NONE) {
|
||||
ASSUME(GetItemHoldEffect(item) == HOLD_EFFECT_TYPE_POWER);
|
||||
ASSUME(GetItemSecondaryId(item) == GetMoveType(MOVE_STRUGGLE));
|
||||
}
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STRUGGLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
124
test/battle/hold_effect/weakness_berry.c
Normal file
124
test/battle/hold_effect/weakness_berry.c
Normal file
@ -0,0 +1,124 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
static const u16 sMoveItemTable[][4] =
|
||||
{
|
||||
{ TYPE_NORMAL, MOVE_SCRATCH, ITEM_CHILAN_BERRY, SPECIES_WOBBUFFET },
|
||||
{ TYPE_FIGHTING, MOVE_KARATE_CHOP, ITEM_CHOPLE_BERRY, SPECIES_RAMPARDOS },
|
||||
{ TYPE_FLYING, MOVE_WING_ATTACK, ITEM_COBA_BERRY, SPECIES_HARIYAMA },
|
||||
{ TYPE_POISON, MOVE_POISON_STING, ITEM_KEBIA_BERRY, SPECIES_GOGOAT },
|
||||
{ TYPE_GROUND, MOVE_MUD_SHOT, ITEM_SHUCA_BERRY, SPECIES_RAMPARDOS },
|
||||
{ TYPE_ROCK, MOVE_ROCK_THROW, ITEM_CHARTI_BERRY, SPECIES_CORVISQUIRE },
|
||||
{ TYPE_BUG, MOVE_BUG_BITE, ITEM_TANGA_BERRY, SPECIES_WOBBUFFET },
|
||||
{ TYPE_GHOST, MOVE_SHADOW_PUNCH, ITEM_KASIB_BERRY, SPECIES_WOBBUFFET },
|
||||
{ TYPE_STEEL, MOVE_METAL_CLAW, ITEM_BABIRI_BERRY, SPECIES_RAMPARDOS },
|
||||
{ TYPE_FIRE, MOVE_EMBER, ITEM_OCCA_BERRY, SPECIES_GOGOAT },
|
||||
{ TYPE_WATER, MOVE_WATER_GUN, ITEM_PASSHO_BERRY, SPECIES_RAMPARDOS },
|
||||
{ TYPE_GRASS, MOVE_VINE_WHIP, ITEM_RINDO_BERRY, SPECIES_RAMPARDOS },
|
||||
{ TYPE_ELECTRIC, MOVE_THUNDER_SHOCK, ITEM_WACAN_BERRY, SPECIES_CORVISQUIRE },
|
||||
{ TYPE_PSYCHIC, MOVE_CONFUSION, ITEM_PAYAPA_BERRY, SPECIES_HARIYAMA },
|
||||
{ TYPE_ICE, MOVE_AURORA_BEAM, ITEM_YACHE_BERRY, SPECIES_DRAGONAIR },
|
||||
{ TYPE_DRAGON, MOVE_DRAGON_BREATH, ITEM_HABAN_BERRY, SPECIES_DRAGONAIR },
|
||||
{ TYPE_DARK, MOVE_BITE, ITEM_COLBUR_BERRY, SPECIES_WOBBUFFET },
|
||||
{ TYPE_FAIRY, MOVE_DISARMING_VOICE, ITEM_ROSELI_BERRY, SPECIES_DRAGONAIR },
|
||||
};
|
||||
|
||||
SINGLE_BATTLE_TEST("Weakness berries decrease the base power of moves by half", s16 damage)
|
||||
{
|
||||
u32 move = 0, item = 0, type = 0, defender = 0;
|
||||
|
||||
for (u32 j = 0; j < ARRAY_COUNT(sMoveItemTable); j++)
|
||||
{
|
||||
PARAMETRIZE { type = sMoveItemTable[j][0]; move = sMoveItemTable[j][1]; defender = sMoveItemTable[j][3]; item = ITEM_NONE; }
|
||||
PARAMETRIZE { type = sMoveItemTable[j][0]; move = sMoveItemTable[j][1]; defender = sMoveItemTable[j][3]; item = sMoveItemTable[j][2]; }
|
||||
}
|
||||
|
||||
GIVEN {
|
||||
ASSUME(GetMovePower(move) > 0);
|
||||
ASSUME(GetMoveType(move) == type);
|
||||
ASSUME(GetSpeciesType(defender, 0) == GetSpeciesType(defender, 1));
|
||||
if (type != TYPE_NORMAL) {
|
||||
ASSUME(gTypeEffectivenessTable[type][GetSpeciesType(defender, 0)] > UQ_4_12(1.0));
|
||||
}
|
||||
if (item != ITEM_NONE) {
|
||||
ASSUME(GetItemHoldEffect(item) == HOLD_EFFECT_RESIST_BERRY);
|
||||
ASSUME(GetItemHoldEffectParam(item) == type);
|
||||
}
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(defender) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
if (1 == i % 2) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
}
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
for (u32 j = 0; j < ARRAY_COUNT(sMoveItemTable); j++) {
|
||||
EXPECT_MUL_EQ(results[j*2].damage, Q_4_12(0.5), results[(j*2)+1].damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Weakness berries do not activate unless a move is super effective", s16 damage)
|
||||
{
|
||||
u32 move = 0, item = 0, type = 0, defender = 0;
|
||||
|
||||
for (u32 j = 0; j < ARRAY_COUNT(sMoveItemTable); j++)
|
||||
{
|
||||
if (TYPE_NORMAL == type)
|
||||
{
|
||||
// ITEM_CHILAN_BERRY activates without a weakness
|
||||
}
|
||||
else if (TYPE_FAIRY == type)
|
||||
{
|
||||
PARAMETRIZE { type = sMoveItemTable[j][0]; move = sMoveItemTable[j][1]; item = sMoveItemTable[j][2]; defender = SPECIES_WOBBUFFET; }
|
||||
}
|
||||
else
|
||||
{
|
||||
PARAMETRIZE { type = sMoveItemTable[j][0]; move = sMoveItemTable[j][1]; item = sMoveItemTable[j][2]; defender = SPECIES_SABLEYE; }
|
||||
}
|
||||
}
|
||||
|
||||
GIVEN {
|
||||
ASSUME(GetMovePower(move) > 0);
|
||||
ASSUME(uq4_12_multiply(gTypeEffectivenessTable[type][GetSpeciesType(defender, 0)],
|
||||
gTypeEffectivenessTable[type][GetSpeciesType(defender, 1)]) <= UQ_4_12(1.0));
|
||||
ASSUME(GetItemHoldEffect(item) == HOLD_EFFECT_RESIST_BERRY);
|
||||
ASSUME(GetItemHoldEffectParam(item) == type);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(defender) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Weakness berries do not decrease the power of Struggle", s16 damage)
|
||||
{
|
||||
u32 item = 0;
|
||||
|
||||
PARAMETRIZE { item = ITEM_NONE; }
|
||||
PARAMETRIZE { item = ITEM_CHILAN_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
if (item != ITEM_NONE) {
|
||||
ASSUME(GetItemHoldEffect(item) == HOLD_EFFECT_RESIST_BERRY);
|
||||
ASSUME(GetItemHoldEffectParam(item) == TYPE_NORMAL);
|
||||
}
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STRUGGLE); }
|
||||
} SCENE {
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
MESSAGE("The Chilan Berry weakened the damage to the opposing Wobbuffet!");
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||
}
|
||||
}
|
||||
@ -30,7 +30,6 @@ SINGLE_BATTLE_TEST("Acrobatics still doubles in power when Flying Gem is consume
|
||||
PARAMETRIZE { heldItem = ITEM_NONE; }
|
||||
PARAMETRIZE { heldItem = ITEM_FLYING_GEM; }
|
||||
GIVEN {
|
||||
ASSUME(I_GEM_BOOST_POWER >= GEN_6);
|
||||
ASSUME(gItemsInfo[ITEM_FLYING_GEM].holdEffect == HOLD_EFFECT_GEMS);
|
||||
ASSUME(gItemsInfo[ITEM_FLYING_GEM].secondaryId == TYPE_FLYING);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
|
||||
@ -4,7 +4,6 @@
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(GetMoveEffect(MOVE_DRAGON_DARTS) == EFFECT_DRAGON_DARTS);
|
||||
ASSUME(GetSpeciesType(SPECIES_CLEFAIRY, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_CLEFAIRY, 1) == TYPE_FAIRY);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Dragon Darts strikes twice")
|
||||
@ -72,13 +71,13 @@ DOUBLE_BATTLE_TEST("Dragon Darts strikes an opponent twice if the other one is F
|
||||
struct BattlePokemon *chosenTarget = NULL;
|
||||
struct BattlePokemon *finalTarget = NULL;
|
||||
u32 speciesLeft, speciesRight;
|
||||
PARAMETRIZE { chosenTarget = opponentLeft; finalTarget = opponentRight; speciesLeft = SPECIES_CLEFAIRY; speciesRight = SPECIES_WOBBUFFET; }
|
||||
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentRight; speciesLeft = SPECIES_CLEFAIRY; speciesRight = SPECIES_WOBBUFFET; }
|
||||
PARAMETRIZE { chosenTarget = opponentLeft; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_CLEFAIRY; }
|
||||
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_CLEFAIRY; }
|
||||
PARAMETRIZE { chosenTarget = opponentLeft; finalTarget = opponentRight; speciesLeft = SPECIES_FIDOUGH; speciesRight = SPECIES_WOBBUFFET; }
|
||||
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentRight; speciesLeft = SPECIES_FIDOUGH; speciesRight = SPECIES_WOBBUFFET; }
|
||||
PARAMETRIZE { chosenTarget = opponentLeft; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_FIDOUGH; }
|
||||
PARAMETRIZE { chosenTarget = opponentRight; finalTarget = opponentLeft; speciesLeft = SPECIES_WOBBUFFET; speciesRight = SPECIES_FIDOUGH; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(GetSpeciesType(SPECIES_CLEFAIRY, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_CLEFAIRY, 1) == TYPE_FAIRY);
|
||||
ASSUME(GetSpeciesType(SPECIES_FIDOUGH, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_FIDOUGH, 1) == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(speciesLeft);
|
||||
@ -257,7 +256,6 @@ DOUBLE_BATTLE_TEST("Dragon Darts strikes right ally twice if one strike misses")
|
||||
DOUBLE_BATTLE_TEST("Dragon Darts strikes will be both redirected to Follow Me user")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetSpeciesType(SPECIES_CLEFAIRY, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_CLEFAIRY, 1) == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
@ -273,14 +271,14 @@ DOUBLE_BATTLE_TEST("Dragon Darts strikes will be both redirected to Follow Me us
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Dragon Darts fails to strike any target if under a fairy type follow me user")
|
||||
DOUBLE_BATTLE_TEST("Dragon Darts fails to strike any target if under a Fairy-type follow me user")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetSpeciesType(SPECIES_CLEFAIRY, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_CLEFAIRY, 1) == TYPE_FAIRY);
|
||||
ASSUME(GetSpeciesType(SPECIES_FIDOUGH, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_FIDOUGH, 1) == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_CLEFAIRY);
|
||||
OPPONENT(SPECIES_FIDOUGH);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentRight, MOVE_FOLLOW_ME); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
|
||||
} SCENE {
|
||||
@ -295,7 +293,6 @@ DOUBLE_BATTLE_TEST("Dragon Darts fails to strike any target if under a fairy typ
|
||||
DOUBLE_BATTLE_TEST("Dragon Darts fails to strike the second target if first target fainted and follow me was active")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetSpeciesType(SPECIES_CLEFAIRY, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_CLEFAIRY, 1) == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
|
||||
@ -1,13 +1,17 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(GetMoveEffect(MOVE_ENDURE) == EFFECT_ENDURE);
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("Endure allows the user to survive any attack with 1 HP left");
|
||||
|
||||
SINGLE_BATTLE_TEST("Endure does not prevent multiple hits and stat changes occur at the end of the turn")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetMoveEffect(MOVE_SCALE_SHOT) == EFFECT_MULTI_HIT);
|
||||
ASSUME(GetMoveEffect(MOVE_ENDURE) == EFFECT_ENDURE);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
|
||||
} WHEN {
|
||||
@ -54,6 +58,23 @@ DOUBLE_BATTLE_TEST("Endure is not transferred to a mon that is switched in due t
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Endure only lasts for one turn")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_ENDURE); MOVE(player, MOVE_POUND); }
|
||||
TURN { MOVE(player, MOVE_POUND); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, player);
|
||||
MESSAGE("The opposing Wobbuffet endured the hit!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, player);
|
||||
NOT MESSAGE("The opposing Wobbuffet endured the hit!");
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("Endure's success rate decreases for every consecutively used turn");
|
||||
TO_DO_BATTLE_TEST("Endure uses the same counter as Protect");
|
||||
TO_DO_BATTLE_TEST("Endure doesn't trigger effects that require damage to be done to the Pokémon (Gen 2-4)"); // Eg. Rough Skin
|
||||
|
||||
@ -12,15 +12,14 @@ SINGLE_BATTLE_TEST("Fickle Beam deals double damage 30% of the time")
|
||||
|
||||
PASSES_RANDOMLY(30, 100, RNG_FICKLE_BEAM);
|
||||
GIVEN {
|
||||
ASSUME(GetMovePower(MOVE_POWER_GEM) == 80);
|
||||
ASSUME(GetMovePower(MOVE_FICKLE_BEAM) == 80);
|
||||
ASSUME(GetMovePower(MOVE_DAZZLING_GLEAM) == GetMovePower(MOVE_FICKLE_BEAM));
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_POWER_GEM); }
|
||||
TURN { MOVE(player, MOVE_DAZZLING_GLEAM); }
|
||||
TURN { MOVE(player, MOVE_FICKLE_BEAM); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWER_GEM, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DAZZLING_GLEAM, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FICKLE_BEAM, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[1]);
|
||||
|
||||
@ -1,10 +1,18 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
#if B_UPDATED_MOVE_DATA >= GEN_6
|
||||
#define FUTURE_SIGHT_EQUIVALENT MOVE_SEED_FLARE /* 120 power */
|
||||
#elif B_UPDATED_MOVE_DATA >= GEN_5
|
||||
#define FUTURE_SIGHT_EQUIVALENT MOVE_DYNAMAX_CANNON /* 100 power */
|
||||
#else
|
||||
#define FUTURE_SIGHT_EQUIVALENT MOVE_EXTRASENSORY /* 80 power */
|
||||
#endif
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(GetMovePower(MOVE_SEED_FLARE) == GetMovePower(MOVE_FUTURE_SIGHT));
|
||||
ASSUME(GetMoveCategory(MOVE_SEED_FLARE) == GetMoveCategory(MOVE_FUTURE_SIGHT));
|
||||
ASSUME(GetMovePower(FUTURE_SIGHT_EQUIVALENT) == GetMovePower(MOVE_FUTURE_SIGHT));
|
||||
ASSUME(GetMoveCategory(FUTURE_SIGHT_EQUIVALENT) == GetMoveCategory(MOVE_FUTURE_SIGHT));
|
||||
ASSUME(GetMoveEffect(MOVE_FUTURE_SIGHT) == EFFECT_FUTURE_SIGHT);
|
||||
ASSUME(GetMovePower(MOVE_FUTURE_SIGHT) > 0);
|
||||
}
|
||||
@ -23,13 +31,13 @@ SINGLE_BATTLE_TEST("Future Sight uses Sp. Atk stat of the original user without
|
||||
PLAYER(SPECIES_RAICHU) { Item(item); }
|
||||
OPPONENT(SPECIES_REGICE);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, FUTURE_SIGHT_EQUIVALENT, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
|
||||
TURN { SWITCH(player, 1); }
|
||||
TURN { }
|
||||
TURN { }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, FUTURE_SIGHT_EQUIVALENT, player);
|
||||
HP_BAR(opponent, captureDamage: &seedFlareDmg);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
|
||||
MESSAGE("The opposing Regice took the Future Sight attack!");
|
||||
@ -49,13 +57,13 @@ SINGLE_BATTLE_TEST("Future Sight is not boosted by Life Orb is original user if
|
||||
PLAYER(SPECIES_RAICHU) { Item(ITEM_LIFE_ORB); }
|
||||
OPPONENT(SPECIES_REGICE);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, FUTURE_SIGHT_EQUIVALENT, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
|
||||
TURN { SWITCH(player, 1); }
|
||||
TURN { }
|
||||
TURN { }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, FUTURE_SIGHT_EQUIVALENT, player);
|
||||
HP_BAR(opponent, captureDamage: &seedFlareDmg);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
|
||||
MESSAGE("The opposing Regice took the Future Sight attack!");
|
||||
@ -77,13 +85,13 @@ SINGLE_BATTLE_TEST("Future Sight receives STAB from party mon (Gen 5+)")
|
||||
PLAYER(SPECIES_RAICHU);
|
||||
OPPONENT(SPECIES_REGICE);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, FUTURE_SIGHT_EQUIVALENT, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
|
||||
TURN { SWITCH(player, 1); }
|
||||
TURN { }
|
||||
TURN { }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, FUTURE_SIGHT_EQUIVALENT, player);
|
||||
HP_BAR(opponent, captureDamage: &seedFlareDmg);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
|
||||
HP_BAR(opponent, captureDamage: &futureSightDmg);
|
||||
@ -100,13 +108,13 @@ SINGLE_BATTLE_TEST("Future Sight is affected by type effectiveness (Gen 5+)")
|
||||
PLAYER(SPECIES_RAICHU);
|
||||
OPPONENT(SPECIES_HOUNDOOM);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, FUTURE_SIGHT_EQUIVALENT, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
|
||||
TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
|
||||
TURN { SWITCH(player, 1); }
|
||||
TURN { }
|
||||
TURN { }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, FUTURE_SIGHT_EQUIVALENT, player);
|
||||
HP_BAR(opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
|
||||
MESSAGE("The opposing Houndoom took the Future Sight attack!");
|
||||
|
||||
@ -280,6 +280,7 @@ DOUBLE_BATTLE_TEST("Instructed move will be redirected by Rage Powder after inst
|
||||
PARAMETRIZE { moveTarget = opponentLeft; }
|
||||
PARAMETRIZE { moveTarget = opponentRight; }
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, GEN_6);
|
||||
ASSUME(GetMoveEffect(MOVE_RAGE_POWDER) == EFFECT_FOLLOW_ME);
|
||||
ASSUME(IsPowderMove(MOVE_RAGE_POWDER) == TRUE);
|
||||
ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
|
||||
|
||||
@ -177,14 +177,14 @@ SINGLE_BATTLE_TEST("Scale Shot is immune to Fairy types and will end the move co
|
||||
GIVEN {
|
||||
ASSUME(GetMoveEffect(MOVE_SCALE_SHOT) == EFFECT_MULTI_HIT);
|
||||
ASSUME(GetMoveType(MOVE_SCALE_SHOT) == TYPE_DRAGON);
|
||||
ASSUME(GetSpeciesType(SPECIES_CLEFAIRY, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_CLEFAIRY, 1) == TYPE_FAIRY);
|
||||
ASSUME(GetSpeciesType(SPECIES_FIDOUGH, 0) == TYPE_FAIRY || GetSpeciesType(SPECIES_FIDOUGH, 1) == TYPE_FAIRY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_CLEFAIRY) { HP(1); }
|
||||
OPPONENT(SPECIES_FIDOUGH) { HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SCALE_SHOT); }
|
||||
} SCENE {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALE_SHOT, player);
|
||||
MESSAGE("It doesn't affect the opposing Clefairy…");
|
||||
MESSAGE("It doesn't affect the opposing Fidough…");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -149,9 +149,10 @@ DOUBLE_BATTLE_TEST("Powder fails if target is already affected by Powder")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Powder fails if the target is Grass type")
|
||||
SINGLE_BATTLE_TEST("Powder fails if the target is Grass type (Gen6+)")
|
||||
{
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, GEN_6);
|
||||
ASSUME(GetSpeciesType(SPECIES_VENUSAUR, 0) == TYPE_GRASS || GetSpeciesType(SPECIES_VENUSAUR, 1) == TYPE_GRASS);
|
||||
PLAYER(SPECIES_VENUSAUR);
|
||||
OPPONENT(SPECIES_VIVILLON);
|
||||
@ -164,9 +165,10 @@ SINGLE_BATTLE_TEST("Powder fails if the target is Grass type")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Powder fails if the target has Overcoat")
|
||||
SINGLE_BATTLE_TEST("Powder fails if the target has Overcoat (Gen6+)")
|
||||
{
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, GEN_6);
|
||||
PLAYER(SPECIES_FORRETRESS) { Ability(ABILITY_OVERCOAT); }
|
||||
OPPONENT(SPECIES_VIVILLON);
|
||||
} WHEN {
|
||||
|
||||
75
test/battle/move_effect/struggle.c
Normal file
75
test/battle/move_effect/struggle.c
Normal file
@ -0,0 +1,75 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("Struggle deals recoil 1/4 of damage dealt (Gen 2-3)")
|
||||
|
||||
SINGLE_BATTLE_TEST("Struggle deals recoil 1/4 of user's hp (Gen 4+)")
|
||||
{
|
||||
ASSUME(GetMoveEffect(MOVE_STRUGGLE) == EFFECT_STRUGGLE);
|
||||
|
||||
s16 recoil;
|
||||
u32 atkStat = 0;
|
||||
u32 hpStat = 0;
|
||||
|
||||
PARAMETRIZE { atkStat = 100; hpStat = 200; }
|
||||
PARAMETRIZE { atkStat = 50; hpStat = 200; }
|
||||
PARAMETRIZE { atkStat = 100; hpStat = 300; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { MaxHP(hpStat); HP(hpStat); Attack(atkStat); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STRUGGLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
HP_BAR(player, captureDamage: &recoil);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(hpStat, Q_4_12(0.25), recoil);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Struggle can hit ghost types")
|
||||
{
|
||||
ASSUME(GetSpeciesType(SPECIES_DRIFBLIM, 0) == TYPE_GHOST);
|
||||
|
||||
s16 damage;
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_DRIFBLIM);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STRUGGLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
HP_BAR(opponent, captureDamage: &damage);
|
||||
} THEN {
|
||||
EXPECT_NE(0, damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Struggle does not receive normal-type STAB")
|
||||
{
|
||||
// Compare with Cut, which does receive normal-type STAB
|
||||
ASSUME(GetSpeciesType(SPECIES_ZANGOOSE, 0) == GetMoveType(MOVE_STRUGGLE));
|
||||
ASSUME(GetMovePower(MOVE_CUT) == GetMovePower(MOVE_STRUGGLE));
|
||||
ASSUME(GetMoveCategory(MOVE_CUT) == GetMoveCategory(MOVE_STRUGGLE));
|
||||
ASSUME(GetMoveType(MOVE_CUT) == GetMoveType(MOVE_STRUGGLE));
|
||||
|
||||
s16 cutDamage;
|
||||
s16 struggleDamage;
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_ZANGOOSE);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CUT); }
|
||||
TURN { MOVE(player, MOVE_STRUGGLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CUT, player);
|
||||
HP_BAR(opponent, captureDamage: &cutDamage);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
HP_BAR(opponent, captureDamage: &struggleDamage);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(struggleDamage, Q_4_12(1.5), cutDamage);
|
||||
}
|
||||
}
|
||||
@ -43,14 +43,16 @@ SINGLE_BATTLE_TEST("Toxic can't bad poison a poison or steel type")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Toxic cannot miss if used by a Poison-type")
|
||||
SINGLE_BATTLE_TEST("Toxic cannot miss if used by a Poison-type (Gen6+)")
|
||||
{
|
||||
u32 species;
|
||||
u32 species, gen;
|
||||
bool32 hit;
|
||||
PARAMETRIZE { species = SPECIES_WOBBUFFET; hit = FALSE; }
|
||||
PARAMETRIZE { species = SPECIES_NIDORAN_M; hit = TRUE; }
|
||||
PARAMETRIZE { species = SPECIES_WOBBUFFET; hit = FALSE; gen = GEN_5; }
|
||||
PARAMETRIZE { species = SPECIES_NIDORAN_M; hit = FALSE; gen = GEN_5; }
|
||||
PARAMETRIZE { species = SPECIES_WOBBUFFET; hit = FALSE; gen = GEN_6; }
|
||||
PARAMETRIZE { species = SPECIES_NIDORAN_M; hit = TRUE; gen = GEN_6; }
|
||||
GIVEN {
|
||||
ASSUME(B_TOXIC_NEVER_MISS >= GEN_6);
|
||||
WITH_CONFIG(GEN_CONFIG_TOXIC_NEVER_MISS, gen);
|
||||
ASSUME(GetSpeciesType(SPECIES_NIDORAN_M, 0) == TYPE_POISON);
|
||||
PLAYER(species);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
|
||||
@ -38,11 +38,10 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze poison/electric types respe
|
||||
u8 statusAnim;
|
||||
u16 species;
|
||||
u32 rng;
|
||||
#if B_PARALYZE_ELECTRIC >= GEN_6
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; }
|
||||
#endif // B_PARALYZE_ELECTRIC
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = MOVE_EFFECT_POISON; species = SPECIES_ARBOK; }
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_PARALYZE_ELECTRIC, GEN_6);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species);
|
||||
} WHEN {
|
||||
|
||||
@ -21,19 +21,27 @@ SINGLE_BATTLE_TEST("Thunder Shock inflicts paralysis")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Thunder Shock cannot paralyze an Electric-type")
|
||||
SINGLE_BATTLE_TEST("Thunder Shock cannot paralyze an Electric-type (Gen6+)")
|
||||
{
|
||||
u32 gen = 0;
|
||||
PARAMETRIZE { gen = GEN_5; }
|
||||
PARAMETRIZE { gen = GEN_6; }
|
||||
GIVEN {
|
||||
ASSUME(B_PARALYZE_ELECTRIC >= GEN_6);
|
||||
WITH_CONFIG(GEN_CONFIG_PARALYZE_ELECTRIC, gen);
|
||||
ASSUME(GetSpeciesType(SPECIES_PIKACHU, 0) == TYPE_ELECTRIC);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_PIKACHU);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_THUNDER_SHOCK); }
|
||||
TURN { MOVE(player, MOVE_THUNDER_SHOCK, secondaryEffect: TRUE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_SHOCK, player);
|
||||
HP_BAR(opponent);
|
||||
NONE_OF {
|
||||
if (gen == GEN_6) {
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
|
||||
STATUS_ICON(opponent, paralysis: TRUE);
|
||||
}
|
||||
} else {
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
|
||||
STATUS_ICON(opponent, paralysis: TRUE);
|
||||
}
|
||||
|
||||
@ -46,12 +46,11 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze electric/fire/ice typ
|
||||
u8 statusAnim;
|
||||
u16 species;
|
||||
u32 rng;
|
||||
#if B_PARALYZE_ELECTRIC >= GEN_6
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; }
|
||||
#endif // B_PARALYZE_ELECTRIC
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_ARCANINE; }
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE_OR_FROSTBITE; species = SPECIES_GLALIE; }
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_PARALYZE_ELECTRIC, GEN_6);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species);
|
||||
} WHEN {
|
||||
|
||||
@ -1,9 +1,13 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Powder moves are blocked by Grass-type Pokémon")
|
||||
SINGLE_BATTLE_TEST("Powder moves are blocked by Grass-type Pokémon (Gen6+)")
|
||||
{
|
||||
u32 gen = 0;
|
||||
PARAMETRIZE { gen = GEN_5; }
|
||||
PARAMETRIZE { gen = GEN_6; }
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, gen);
|
||||
ASSUME(IsPowderMove(MOVE_STUN_SPORE));
|
||||
ASSUME(GetSpeciesType(SPECIES_ODDISH, 0) == TYPE_GRASS);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
@ -11,7 +15,12 @@ SINGLE_BATTLE_TEST("Powder moves are blocked by Grass-type Pokémon")
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STUN_SPORE); }
|
||||
} SCENE {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
|
||||
MESSAGE("It doesn't affect the opposing Oddish…");
|
||||
if (gen == GEN_6) {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
|
||||
MESSAGE("It doesn't affect the opposing Oddish…");
|
||||
} else {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
|
||||
NOT MESSAGE("It doesn't affect the opposing Oddish…");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1075,6 +1075,7 @@ SINGLE_BATTLE_TEST("Sleep Clause: Sleep clause is deactivated when a sleeping mo
|
||||
u32 ability;
|
||||
PARAMETRIZE { ability = ABILITY_VITAL_SPIRIT; }
|
||||
PARAMETRIZE { ability = ABILITY_INSOMNIA; }
|
||||
|
||||
GIVEN {
|
||||
FLAG_SET(B_FLAG_SLEEP_CLAUSE);
|
||||
ASSUME(GetMoveEffect(MOVE_SPORE) == EFFECT_NON_VOLATILE_STATUS);
|
||||
|
||||
@ -55,6 +55,7 @@ AI_SINGLE_BATTLE_TEST("AI avoids Thunder Wave when it can not paralyse target")
|
||||
PARAMETRIZE { species = SPECIES_PIKACHU; ability = ABILITY_STATIC; }
|
||||
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_PARALYZE_ELECTRIC, GEN_6);
|
||||
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
|
||||
PLAYER(species) { Ability(ability); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_THUNDER_WAVE); }
|
||||
@ -63,18 +64,30 @@ AI_SINGLE_BATTLE_TEST("AI avoids Thunder Wave when it can not paralyse target")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Thunder Wave doesn't affect Electric types in Gen6+")
|
||||
SINGLE_BATTLE_TEST("Thunder Wave doesn't affect Electric types (Gen6+)")
|
||||
{
|
||||
u32 gen = 0;
|
||||
PARAMETRIZE { gen = GEN_5; }
|
||||
PARAMETRIZE { gen = GEN_6; }
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_PARALYZE_ELECTRIC, gen);
|
||||
ASSUME(GetSpeciesType(SPECIES_PIKACHU, 0) == TYPE_ELECTRIC);
|
||||
ASSUME(B_PARALYZE_ELECTRIC >= GEN_6);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_PIKACHU);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_THUNDER_WAVE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Thunder Wave!");
|
||||
MESSAGE("It doesn't affect the opposing Pikachu…");
|
||||
if (gen == GEN_6) {
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
|
||||
STATUS_ICON(opponent, paralysis: TRUE);
|
||||
}
|
||||
MESSAGE("It doesn't affect the opposing Pikachu…");
|
||||
} else {
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
|
||||
STATUS_ICON(opponent, paralysis: TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -22,11 +22,25 @@ SINGLE_BATTLE_TEST("Sleep prevents the battler from using a move")
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Sleep: Spore doesn't affect grass types (Gen 6+)")
|
||||
SINGLE_BATTLE_TEST("Sleep: Spore affects grass types (Gen1-5)")
|
||||
{
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, GEN_5);
|
||||
ASSUME(IsPowderMove(MOVE_SPORE));
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_CHIKORITA);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SPORE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Sleep: Spore doesn't affect grass types (Gen6+)")
|
||||
{
|
||||
GIVEN {
|
||||
WITH_CONFIG(GEN_CONFIG_POWDER_GRASS, GEN_6);
|
||||
ASSUME(IsPowderMove(MOVE_SPORE));
|
||||
ASSUME(B_POWDER_GRASS >= GEN_6);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_CHIKORITA);
|
||||
} WHEN {
|
||||
|
||||
@ -288,7 +288,7 @@ TEST("givemon [moves]")
|
||||
ZeroPlayerPartyMons();
|
||||
|
||||
RUN_OVERWORLD_SCRIPT(
|
||||
givemon SPECIES_WOBBUFFET, 100, move1=MOVE_SCRATCH, move2=MOVE_SPLASH, move3=MOVE_NONE, move4=MOVE_NONE;
|
||||
givemon SPECIES_WOBBUFFET, 100, move1=MOVE_SCRATCH, move2=MOVE_SPLASH, move3=MOVE_NONE;
|
||||
);
|
||||
|
||||
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_WOBBUFFET);
|
||||
@ -304,7 +304,7 @@ TEST("givemon [all]")
|
||||
ZeroPlayerPartyMons();
|
||||
|
||||
RUN_OVERWORLD_SCRIPT(
|
||||
givemon SPECIES_WOBBUFFET, 100, item=ITEM_LEFTOVERS, ball=ITEM_MASTER_BALL, nature=NATURE_BOLD, abilityNum=2, gender=MON_MALE, hpEv=1, atkEv=2, defEv=3, speedEv=4, spAtkEv=5, spDefEv=6, hpIv=7, atkIv=8, defIv=9, speedIv=10, spAtkIv=11, spDefIv=12, move1=MOVE_SCRATCH, move2=MOVE_SPLASH, move3=MOVE_CELEBRATE, move4=MOVE_EXPLOSION, isShiny=TRUE, gmaxFactor=TRUE, teraType=TYPE_FIRE, dmaxLevel=7;
|
||||
givemon SPECIES_WOBBUFFET, 100, item=ITEM_LEFTOVERS, ball=ITEM_MASTER_BALL, nature=NATURE_BOLD, abilityNum=2, gender=MON_MALE, hpEv=1, atkEv=2, defEv=3, speedEv=4, spAtkEv=5, spDefEv=6, hpIv=7, atkIv=8, defIv=9, speedIv=10, spAtkIv=11, spDefIv=12, move1=MOVE_SCRATCH, move2=MOVE_SPLASH, move3=MOVE_CELEBRATE, move4=MOVE_EXPLOSION, shinyMode=SHINY_MODE_ALWAYS, gmaxFactor=TRUE, teraType=TYPE_FIRE, dmaxLevel=7;
|
||||
);
|
||||
|
||||
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_WOBBUFFET);
|
||||
@ -363,13 +363,13 @@ TEST("givemon [vars]")
|
||||
VarSet(VAR_TEMP_6, MOVE_SPLASH);
|
||||
VarSet(VAR_TEMP_7, MOVE_CELEBRATE);
|
||||
VarSet(VAR_TEMP_8, MOVE_EXPLOSION);
|
||||
VarSet(VAR_TEMP_9, TRUE);
|
||||
VarSet(VAR_TEMP_9, SHINY_MODE_ALWAYS);
|
||||
VarSet(VAR_TEMP_A, TRUE);
|
||||
VarSet(VAR_TEMP_B, TYPE_FIRE);
|
||||
VarSet(VAR_TEMP_E, 7);
|
||||
|
||||
RUN_OVERWORLD_SCRIPT(
|
||||
givemon VAR_TEMP_C, VAR_TEMP_D, item=VAR_0x8000, ball=VAR_0x8001, nature=VAR_0x8002, abilityNum=VAR_0x8003, gender=VAR_0x8004, hpEv=VAR_0x8005, atkEv=VAR_0x8006, defEv=VAR_0x8007, speedEv=VAR_0x8008, spAtkEv=VAR_0x8009, spDefEv=VAR_0x800A, hpIv=VAR_0x800B, atkIv=VAR_TEMP_0, defIv=VAR_TEMP_1, speedIv=VAR_TEMP_2, spAtkIv=VAR_TEMP_3, spDefIv=VAR_TEMP_4, move1=VAR_TEMP_5, move2=VAR_TEMP_6, move3=VAR_TEMP_7, move4=VAR_TEMP_8, isShiny=VAR_TEMP_9, gmaxFactor=VAR_TEMP_A, teraType=VAR_TEMP_B, dmaxLevel=VAR_TEMP_E;
|
||||
givemon VAR_TEMP_C, VAR_TEMP_D, item=VAR_0x8000, ball=VAR_0x8001, nature=VAR_0x8002, abilityNum=VAR_0x8003, gender=VAR_0x8004, hpEv=VAR_0x8005, atkEv=VAR_0x8006, defEv=VAR_0x8007, speedEv=VAR_0x8008, spAtkEv=VAR_0x8009, spDefEv=VAR_0x800A, hpIv=VAR_0x800B, atkIv=VAR_TEMP_0, defIv=VAR_TEMP_1, speedIv=VAR_TEMP_2, spAtkIv=VAR_TEMP_3, spDefIv=VAR_TEMP_4, move1=VAR_TEMP_5, move2=VAR_TEMP_6, move3=VAR_TEMP_7, move4=VAR_TEMP_8, shinyMode=VAR_TEMP_9, gmaxFactor=VAR_TEMP_A, teraType=VAR_TEMP_B, dmaxLevel=VAR_TEMP_E;
|
||||
);
|
||||
|
||||
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_WOBBUFFET);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user