The EVO_MAP evolution method was using numerical IDs instead of proper labels, which wasn't intuitive.
On top of that, there were better maps to choose for some of the species that made use of it.
- Renamed members and added comments in the TrHillDisplay struct.
- Formatted the trainer hill data to better match the metatile layout its representing.
- Documented the function which uses this data.
Changed the trainer hill data for trainer locations, directions, and ranges from vague unusable numbers into readable data via use of preprocessor macros.
* Fix broken sprites from Gen I-IV
Fix second frames with missing colors and some sprites having too many colors.
* Add more second frames
Added a second frame sprite for the following Pokemon: Beartic, Bouffalant, Cinccino, Galvantula, Golett, Golurk, Gurdurr, Minccino, Scolipede, Timburr, Zebstrika, Zekrom.
Fixed second frames for Chespin and Reshiram.
* Restore front sprites
-Inserted the sprites of Deoxys' form
-Fixed mistakes that I made while adding their cries and sprites
-Tweaked the Y coord of Deoxys' Defense Form's back sprite
* Defined species for Zygarde's 10% and Complete forms
* Defined the sprites for Zygarde's 10% and Complete forms
* Added coordinates and entries for the forms of Zygarde in the sprite data tables
* Set the InGame names of Zygarde's forms
* Added the base stats of Zygarde's forms
* Set the level up learnsets for the forms of Zygarde
* Defined the paths for the sprites of Zygarde's forms
* Linked the icons to the species of Zygarde's forms
* Added the icons of Zygarde's forms
* Fixed fuckups and inserted the icons of Zygarde's forms
* Added the cries of Zygarde's forms
* Tweaked the Y coordinate of Zygarde's 10% form's backsprite