* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.
Note:
-Keep an eye on Task_LearnedMove.
* Reintroduced move names
Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.
* Updated GetBattleMoveName to handle Z-Move Names
Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
-The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.
* Fixed a couple of expanded move names
* Removed zMoveName variable of struct BattleMove and extended the name variable's size
* Ditched no longer used MOVE_NAME_LENGTH constant
* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.
* Fixed U-turn's name
* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.
* Introduced a union for Move/Z-Move names in the struct BattleMove
* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.
* Removed deprecated GetZMoveName and GetMaxMoveName
* Reintroduced mention to gMoveNames in sGFRomHeader
* Fixed move names and ported move descriptions
* Fused the struct ContestMove into the struct BattleMove
* Removed no longer used Z_MOVE_NAME_LENGTH constant
* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names
* Reintroduced the contest parameters for Pokémon moves
* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.
* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.
* Removed empty lines separating battle params from contest params in gMovesInfo
* Renamed MovesInfo to MoveInfo
* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.
* Renamed GetBattleMoveName to GetMoveName
* Added a comment pointing out that the shared move descriptions are shared move descriptions
* Re-aligned one of the escape characters of CHECK_MOVE_FLAG
* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake
* Applied Eduardo's adjustments
* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting
* Updated Pursuit test after merge
* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY
---------
Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Gen 1 exp yield config
* I'm a dumdum
* Gen 2 configs
* Exp yield configs up to gen3
* Gen 4 configs
* Gen 5 configs
* Configs up to gen6
* Gen7 configs
* Final form exp adjustments
* Fix some ball multiplier configs
* Updated the comment of B_LURE_BALL_MODIFIER
* Specified the effects of B_LURE_BALL_MODIFIER in itsa state its effects in a more specific manner
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Corrected the comments of B_DREAM_BALL_MODIFIER, B_SPORT_BALL_MODIFIER and B_SAFARI_BALL_MODIFIER
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Turned the ternaries in the case for the Lure Ball's catch rate in Cmd_handleballthrow into a regular if/else if statement
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
---------
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Added five ability flags
Omitted duplicate flags that are basically "can't copy" (Role Play, Receiver, Entrainment, Skill Swap), didn't bother adding Neutralizing Gas flag,
* Mold Breaker and Trace
* Gastro Acid, Simple Beam, Worry Seed
Decided to keep the Simple Beam/Worry Seed functions
* Entrainment done
* Skill Swap
* Doodle/Role Play + flag descriptions
Also adjusted Doodle test
* Wandering Spirit, Mummy, Neutralizing Gas
Neutralizing Gas really only needs to check for other mons with Neutralizing Gas, otherwise unsuppressable abilities are handled separately.
* Renamed flags
* Archaludon?
* more archuladon stuff
* Hydrapple and Gouging Fire
* Raging Bolt
* Iron Boulder and Iron Crown
* Terapagos
* Pecharunt
* Update gen_9.h
* Pokedex orders
* Check progress in non-battle PARAMETRIZEd tests
* Overworld Script Tests
* Backward-compatible BoxPokemon Refactor
Reuses space that contains zeros to provide space for:
- HP/status in the box
- 12-character nicknames
- Up to 63 PokéBalls
- Shininess separate from PID
- Hidden Nature
- Hyper Training
- Dynamax Level
- Gigantamax Factor
- Terastallization Types
- Shadow
Implements:
- OW_PC_HEAL to switch between Gen7- and Gen8+ behavior
- Nature Mints
- Dynamax Candy
- Hyper Training commands (canhypertrain/hypertrain)
- Gigantamax Factor commands (hasgigantamaxfactor/togglegigantamaxfactor)
- Terastallization Type on the summary screen
- Prevents Gigantamax Factor Pokémon from evolving into a species without a Gigantamax form
* fixup! Backward-compatible BoxPokemon Refactor
* displaydexinfo fix from Jasper
Since Gen 6, the capture rate curve was changed to make pokeballs more effective on lower level pokemon
It's by 65536 divided by 255 to the power of(1/5.33) and I did the work of translating that so a rough approximation can be done in integers, and so far, it seems to work close enough. I use this in my romhack for months now and it works fine.