Nephrite
39773c0659
Burn Up and Double Shock
...
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
Eduardo Quezada D'Ottone
0a40cd15d1
Non-tagged release
2023-12-28 19:54:06 -03:00
Bassoonian
d3f971f0e8
Version 1.7.1 ( #3855 )
2023-12-28 19:50:21 -03:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks ( #3616 )
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* Add Fillet Away
* Fillet Away and Belly Drum tests
* More tests
* Update fillet_away.c
* Update fillet_away.c
* Newlines
* Update battle_scripts_1.s
* Update belly_drum.c
* Address reviews
* Fix order
* Swords Dance assume
* Update belly_drum.c
* Try some stuff
* Fix hp not being halved in certain cases
* Update battle_scripts_1.s
* AI stuff
2023-12-28 23:27:09 +01:00
kittenchilly
1e958ada8c
Add Indigo Disk item data ( #3854 )
2023-12-28 23:00:34 +01:00
Nephrite
417a02c95e
Fixed Make it Rain
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To do: misc fixes here and there, maybe do Burn Up/Double Shock, Dragon Rage/SonicBoom...
2023-12-29 01:40:43 +09:00
Bassoonian
fde3fc0a52
Metronome move fix ( #3852 )
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* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Fix failing tests
* Disable Burning Bulwark for now
2023-12-28 16:57:29 +01:00
Bassoonian
bc3737772a
Define new abilities ( #3838 )
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-28 12:33:29 +01:00
Bassoonian
872ddf32c6
The Indigo Disk Moves ( #3704 )
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* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Forgot to push, please squash :D
* Fix failing tests
2023-12-28 12:21:52 +01:00
Martin Griffin
3ad66028e9
Backwards-compatible BoxPokémon Refactor ( #3438 )
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* Check progress in non-battle PARAMETRIZEd tests
* Overworld Script Tests
* Backward-compatible BoxPokemon Refactor
Reuses space that contains zeros to provide space for:
- HP/status in the box
- 12-character nicknames
- Up to 63 PokéBalls
- Shininess separate from PID
- Hidden Nature
- Hyper Training
- Dynamax Level
- Gigantamax Factor
- Terastallization Types
- Shadow
Implements:
- OW_PC_HEAL to switch between Gen7- and Gen8+ behavior
- Nature Mints
- Dynamax Candy
- Hyper Training commands (canhypertrain/hypertrain)
- Gigantamax Factor commands (hasgigantamaxfactor/togglegigantamaxfactor)
- Terastallization Type on the summary screen
- Prevents Gigantamax Factor Pokémon from evolving into a species without a Gigantamax form
* fixup! Backward-compatible BoxPokemon Refactor
* displaydexinfo fix from Jasper
2023-12-27 17:48:17 +01:00
Bassoonian
a4b819ac41
Merge branch 'upcoming' into berryexpansion
2023-12-27 14:00:12 +01:00
Nephrite
77c722ea09
Obsoleted 22 more effects
...
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
sbird
c27ea10eb1
Merge branch 'feature/dynmulti' into feature/dynmulti-expansion
2023-12-26 14:22:49 +01:00
Nephrite
cd5c59ae5a
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2023-12-26 13:19:10 +09:00
Nephrite
c5061f0161
Updated remaining moves which use secondaryEffectChance
...
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Nephrite
76b4e08e5e
Trapping moves, Secret Power, rampage moves
...
Also tidied up a lot of #ifs and commas in battle_moves.h
2023-12-26 10:46:11 +09:00
Nephrite
b0b9883625
Removed unused effects + fixed tests + removed secondaryEffectChance
...
To do: remaining moves that make use of `secondaryEffectChance` field
2023-12-25 12:53:15 +09:00
Nephrite
f3e67cf543
Removed all unused effects
...
Some util updates
2023-12-25 12:32:13 +09:00
Nephrite
cda445c2f5
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase
2023-12-25 12:19:38 +09:00
Alex
1339256d5d
Adds Ability Hospitality ( #3818 )
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* Adds Ability Hospitality
* fix agbcc
2023-12-25 01:43:57 +01:00
Nephrite
e87fe533c3
Superpower, CC, Hammer Arm
2023-12-24 23:43:12 +09:00
Nephrite
a8967da1c5
Overheat (and clones)
...
Also, Syrup Bomb (really weird script)
2023-12-24 23:27:21 +09:00
Nephrite
a244d7b8b6
Updated moves that raise the target's own stats
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To do: moves like CC, Overheat that LOWER stats; did NOT remove the effect for raising all stats due to an AI function
2023-12-24 22:55:53 +09:00
Alex
61e6365470
Fixes Photon Geyeser category + minor AI calc fixes ( #3807 )
2023-12-23 12:31:40 +01:00
Bassoonian
db0a9484ae
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2023-12-23 00:39:10 +01:00
kittenchilly
505b8b63eb
Add Doodle + update ability banlists ( #3609 )
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* Add Doodle
* Doodle test
* Oops
* Update battle_util.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:45:55 +01:00
DizzyEggg
fcdc515be2
Fix rain dance/sunny day not blending opponent sprite ( #3785 )
2023-12-21 13:17:05 +01:00
Nephrite
1708c80200
Removed ALWAYS_CRIT, renamed critBoost ( #3779 )
...
Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order.
2023-12-20 16:16:02 +01:00
Martin Griffin
50cbcebc81
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-20 12:56:35 +00:00
Alex
1e25b53433
Partner Battle refactor ( #3592 )
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* Partner Battle refactor
* fix for steven id
* clean up
* Use trainer partner names for id
* removed testing leftover
* comment change
* more review changes
* fix compiling
* remove partener count
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 12:38:28 +01:00
Alex
069769710b
Fixes Item Metronome damage ( #3767 )
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 11:24:12 +01:00
Eduardo Quezada D'Ottone
442620cf6b
Renamed Battle Move "Split" to the proper "Category" ( #3774 )
2023-12-20 10:08:26 +01:00
Martin Griffin
13a4bf5838
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-19 18:08:13 +00:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) ( #3575 )
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* Unified EFFECT_RECOIL
Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle
* BattleMove struct change
Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit
* Critrate field added
Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT
* Just a little define
Makes clear that critBoost = 3 means ALWAYS CRIT
* Added a proper recoil field
Just to make it unambiguous and flexible - can finally have a move with 69% recoil.
* Fixed AI damage calculation for multi-strike moves
* Fixes + removed unused effects
* Tests fixes
Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...
* Minor fixes
* Minor tweaks
* Fixed move effects
* recoil tests
---------
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
Eduardo Quezada
ce03d49d35
Forgot to disable EXPANSION_TAGGED_RELEASE
2023-12-18 16:27:12 -03:00
Eduardo Quezada
1b586e78a3
Version 1.7.0
2023-12-17 18:18:54 -03:00
Eduardo Quezada D'Ottone
df1a8a25cb
Reserved remaining form ID that are left to support ( #3750 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-17 09:22:33 -03:00
Bassoonian
0fd08a32ac
Add status form change
2023-12-15 11:17:35 +01:00
Alex
38c61854e6
Changed Ivy Gudgel effect ( #3721 )
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* Change Ivy Gudgel effect
* test assumptions
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-14 18:09:06 +01:00
Bassoonian
02ca83cc81
The Indigo Disk Item/Move/Ability ids ( #3727 )
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* Reserve ability ids
* Reserve item ids (base64 encoding for reference)
* Reserve move ids
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-14 16:06:11 +01:00
Eduardo Quezada D'Ottone
78fda2c19d
Reserved Species IDs for Indigo Disk ( #3726 )
2023-12-14 12:53:51 +01:00
Eduardo Quezada D'Ottone
9bb95d506e
Reserved dex flag space for Indigo Disk mon ( #3725 )
2023-12-14 11:24:11 +01:00
Eduardo Quezada D'Ottone
996009e8ef
Fixed compile when setting everything to GEN_1 ( #3723 )
2023-12-14 00:24:31 +01:00
Bassoonian
e5ac2fe0b1
Clean up pokemon/ball/dex mentions in comments
2023-12-12 19:02:36 +01:00
Eduardo Quezada D'Ottone
26a8c2a5a9
Fixed FORM_CHANGE_ITEM_USE_MULTICHOICE documentation ( #3700 )
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-11 22:23:27 +01:00
LOuroboros
ed3e944870
Added a GetSpeciesPreEvolution function and fixed EVO_NONE value ( #3696 )
2023-12-11 13:54:34 -03:00
Eduardo Quezada
b2917fac5d
Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
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# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Eduardo Quezada
ce7fe75ac1
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/pret_20231210
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# Conflicts:
# src/data/pokemon/species_info.h
2023-12-10 13:49:55 -03:00
Eduardo Quezada
1fc712f153
Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
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# Conflicts:
# Makefile
# data/battle_scripts_1.s
# gflib/malloc.c
# gflib/malloc.h
# include/battle.h
# ld_script.ld
# ld_script_modern.ld
# src/battle_ai_script_commands.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/species_info.h
# src/pokemon.c
2023-12-10 13:27:09 -03:00
Alex
628eb95925
Adds Rage Fist ( #3573 )
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* Adds Rage Fist
* Fix initial implementation
* fix merge
* review changes
* endure test
* add field enduredDamage
* rage fist: transform, disguise and field change
* merge fix
2023-12-10 12:33:25 +01:00