PhallenTree
9d06a4fb55
Emergency Exit on hazards activation + fix end of turn activation ( #8075 )
2025-10-30 17:01:13 +01:00
FosterProgramming
6faf35dde9
Fix emergency exit not triggering properly during wild battles ( #8037 )
2025-10-26 22:35:27 +01:00
AlexOn1ine
0c35879e02
conflicts
2025-04-01 19:11:55 +02:00
Alex
79a2ec1ce2
Fixes Emergency Exit and Eject Pack ( #6459 )
2025-03-29 14:04:01 +01:00
AlexOn1ine
b4f17c7506
review comments
2025-02-11 12:06:16 +01:00
AlexOn1ine
f2bd88a7f9
EndTurnEffectsOrder Refactor
2025-02-09 13:48:08 +01:00
Alex
1a65894967
Fixes test description + small fix follow up ( #4100 )
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* Fixes test description + small fix follow up
* fix fix
* Apply suggestions from code review
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-31 09:33:04 -03:00
Alex
04fa3aa725
Fixes Emergency Exit when hp is restored over tag out range ( #4041 )
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* Fixes Emergency Exit when hp is restored over tag out range
* Update test/battle/ability/emergency_exit.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 11:08:25 +01:00
Philipp AUER
73a1fa30e9
fix: emergency exit cutoff off by 1 on odd max hp ( #4040 )
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* fix: emergency exit cutoff off by 1 on odd max hp
* squash!: newline at end of file
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Co-authored-by: sbird <sbird@no.tld>
2024-01-21 09:11:10 +01:00