9 Commits

Author SHA1 Message Date
PhallenTree
9d06a4fb55
Emergency Exit on hazards activation + fix end of turn activation (#8075) 2025-10-30 17:01:13 +01:00
FosterProgramming
6faf35dde9
Fix emergency exit not triggering properly during wild battles (#8037) 2025-10-26 22:35:27 +01:00
AlexOn1ine
0c35879e02 conflicts 2025-04-01 19:11:55 +02:00
Alex
79a2ec1ce2
Fixes Emergency Exit and Eject Pack (#6459) 2025-03-29 14:04:01 +01:00
AlexOn1ine
b4f17c7506 review comments 2025-02-11 12:06:16 +01:00
AlexOn1ine
f2bd88a7f9 EndTurnEffectsOrder Refactor 2025-02-09 13:48:08 +01:00
Alex
1a65894967
Fixes test description + small fix follow up (#4100)
* Fixes test description + small fix follow up

* fix fix

* Apply suggestions from code review

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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-31 09:33:04 -03:00
Alex
04fa3aa725
Fixes Emergency Exit when hp is restored over tag out range (#4041)
* Fixes Emergency Exit when hp is restored over tag out range

* Update test/battle/ability/emergency_exit.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 11:08:25 +01:00
Philipp AUER
73a1fa30e9
fix: emergency exit cutoff off by 1 on odd max hp (#4040)
* fix: emergency exit cutoff off by 1 on odd max hp

* squash!: newline at end of file

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Co-authored-by: sbird <sbird@no.tld>
2024-01-21 09:11:10 +01:00