Nephrite
c4616739d8
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2024-01-11 00:35:35 +09:00
Nephrite
67e76f2b59
Some more review fixes + Fling fix
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Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
2024-01-11 00:27:06 +09:00
Alex
c56acb944b
New Feature: Level Caps ( #3632 )
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* New Feature: Level Caps
* B_LEVEL_CAP_EXP_UP and fixes
* 1 exp fix for hard level caps
* remove 1 exp hack
* Reviews applied
* fix u8/u16
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-09 18:47:23 +01:00
Biffalo XIII
4a3954ff34
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/birch_pc.c
# src/main.c
2024-01-09 09:19:12 -03:00
Bassoonian
d73c9b0b9d
Fix some ball multiplier configs ( #3939 )
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* Fix some ball multiplier configs
* Updated the comment of B_LURE_BALL_MODIFIER
* Specified the effects of B_LURE_BALL_MODIFIER in itsa state its effects in a more specific manner
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Corrected the comments of B_DREAM_BALL_MODIFIER, B_SPORT_BALL_MODIFIER and B_SAFARI_BALL_MODIFIER
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Turned the ternaries in the case for the Lure Ball's catch rate in Cmd_handleballthrow into a regular if/else if statement
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
---------
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-08 18:26:05 -03:00
Bassoonian
7b0904c580
Fix extended berry stage palettes
2024-01-05 11:32:59 +01:00
Bassoonian
f9c21afb75
Dynamic regional dex rating ( #3900 )
2024-01-05 09:47:28 +01:00
Bassoonian
418e551960
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2024-01-05 00:32:21 +01:00
BiffaloXIII
8b80a54a7a
Removed footprint field when P_FOOTPRINTS is FALSE ( #3925 )
2024-01-04 21:54:03 +01:00
Bassoonian
1ee568ac6b
Remove leftover code for myself
2024-01-04 16:12:39 +00:00
Bassoonian
b948accc80
Remove redundant table
2024-01-04 16:07:12 +00:00
Bassoonian
b56a9e6286
Remove unused function
2024-01-04 16:04:00 +00:00
Frank DeBlasio
4d5c572d0c
Refactor trainer classes ( #3875 )
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* Created TrainerClass struct
* Added money multiplier to TrainerClass struct
* Added Poke Balls to struct
* Condensed gTrainerClasses
* Simplified trainer Poke Balls
* Moved trainer classes into battle_main.c
* Removed complicated ball macro
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-04 13:30:42 +01:00
Bassoonian
f94e65a400
Footprint config ( #3902 )
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* Footprint config
* Don't enable by default
2024-01-03 21:24:45 +01:00
Alex
34f51da5f8
Merge branch 'upcoming' into feature/dynmulti-expansion
2024-01-03 15:54:39 +01:00
ghoulslash
91dfa93d3b
fix genie storm move anims for both targets, add AnimEllipticalGustCentered, AnimParticleInVortex handles multiple targets, add dynamic pals based on move target in UnpackSelectedBattlePalettes ( #3895 )
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-01-02 23:46:07 +01:00
aronson
3c21e23555
Allocate initialized sections for EWRAM and IWRAM ( #3892 )
2024-01-02 14:24:52 +00:00
Martin Griffin
d1ab525552
Revert "Allocate initialized sections for EWRAM and IWRAM ( #3877 )" ( #3891 )
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This reverts commit f24deb930131819e5ff3be401742b41162e4829a.
2024-01-02 13:54:42 +00:00
aronson
f24deb9301
Allocate initialized sections for EWRAM and IWRAM ( #3877 )
2024-01-02 13:46:01 +00:00
Nephrite
59d76c9321
A few fixes, added effects for Meteor Beam/Electro Shot
2024-01-02 20:27:50 +09:00
Nephrite
4556ecc71e
Removed PRIMARY/SECONDARY macros; added flags
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Just a couple for now; cleaned up parts of setadditionaleffects
2024-01-02 20:06:49 +09:00
Nephrite
ab75ad6d02
Ability flags update ( #3886 )
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* Added five ability flags
Omitted duplicate flags that are basically "can't copy" (Role Play, Receiver, Entrainment, Skill Swap), didn't bother adding Neutralizing Gas flag,
* Mold Breaker and Trace
* Gastro Acid, Simple Beam, Worry Seed
Decided to keep the Simple Beam/Worry Seed functions
* Entrainment done
* Skill Swap
* Doodle/Role Play + flag descriptions
Also adjusted Doodle test
* Wandering Spirit, Mummy, Neutralizing Gas
Neutralizing Gas really only needs to check for other mons with Neutralizing Gas, otherwise unsuppressable abilities are handled separately.
* Renamed flags
2024-01-01 15:03:34 +01:00
Nephrite
0980253cce
Merge branch 'upcoming' into secondary_effects_overhaul
2024-01-01 20:40:11 +09:00
kittenchilly
f6f287d637
Add Indigo Disk Pokemon data ( #3878 )
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* Archaludon?
* more archuladon stuff
* Hydrapple and Gouging Fire
* Raging Bolt
* Iron Boulder and Iron Crown
* Terapagos
* Pecharunt
* Update gen_9.h
* Pokedex orders
2024-01-01 01:38:50 +01:00
Nephrite
923d22b42b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into secondary_effects_overhaul_merge
2024-01-01 03:50:36 +09:00
Alex
15fa85ca2f
Merge branch 'upcoming' into feature/dynmulti-expansion
2023-12-31 00:16:44 +01:00
Bassoonian
a32e2ccc88
Move Ability AI scores to gAbilities ( #3862 )
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* Ability refactor
* Adds abilities to RHH rom header
* Move Ability Ratings to gAbilities
* Add previously unknown ai ratings
---------
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-12-30 23:07:18 +01:00
DizzyEggg
726c6f48e3
Fix weird stat drop anim ( #3870 )
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* Fix weird stat drop anim
* PACKED define
2023-12-30 22:53:46 +01:00
DizzyEggg
b83b1f7e88
Merge branch 'upcoming' into feature/dynmulti-expansion
2023-12-30 22:41:59 +01:00
Bassoonian
9e051aa058
Merge branch 'master' of https://github.com/pret/pokeemerald into pretmergenewyears
2023-12-30 20:49:05 +01:00
Alex
cc32e378d6
Adds some Indigo Disk moves ( #3853 )
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* Burning Bulwark
* Fickle Beam
* Alluring Voice
* Electro Shot
* forgot sheer force flag for alluring voice
* review changes
* additional alluring voice test
* Simple Allruing Voice animation
* Update battle.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 20:20:12 +01:00
Nephrite
9dfa0d264f
Merge branch 'upcoming' into secondary_effects_overhaul
2023-12-30 23:54:01 +09:00
Nephrite
60a0020833
Tweaked macro to be more appealing
2023-12-30 20:41:29 +09:00
Nephrite
ff51eb2b6c
Removed unused move effects, various ids, and one script command
2023-12-30 20:35:48 +09:00
Nephrite
e34373effc
Renamed seteffectwithchance to setadditionaleffects
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Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
kittenchilly
66a638f7b4
Change Ivy Cudgel to be based on Ogerpon form rather than held item ( #3865 )
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* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 11:40:58 +01:00
Martin Griffin
ed850d3f6c
VSync BENCHMARKs and avoid AdvanceRandom in tests ( #3866 )
2023-12-30 11:10:40 +01:00
Martin Griffin
515aa367bf
VSync BENCHMARKs and avoid AdvanceRandom in tests ( #3867 )
2023-12-30 11:10:21 +01:00
Nephrite
b6da1a1e1d
Tweaked helper functions
2023-12-30 17:42:53 +09:00
Nephrite
f5ae8e0686
Rapid Spin uses additional effects + test
2023-12-30 17:02:59 +09:00
Nephrite
e7de08eca2
Unified Sonic Boom & Dragon Rage
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Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Martin Griffin
ab900e38df
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-29 19:48:21 +00:00
Bassoonian
1662dc3478
Merge branch 'upcoming' into berryexpansion
2023-12-29 14:32:10 +01:00
Bassoonian
6bc0bf9f8b
Ability refactor ( #3861 )
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* Ability refactor
* Adds abilities to RHH rom header
---------
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-12-29 14:25:24 +01:00
Nephrite
39773c0659
Burn Up and Double Shock
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Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
Nephrite
7c38056da7
Review fixes
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Added more move effect considerations to AI; redid way it calculates secondaryEffectChance; misc fixes
2023-12-29 12:04:42 +09:00
Bassoonian
bc4d4d21e4
Fix 3851 ( #3857 )
2023-12-29 00:33:18 +01:00
Eduardo Quezada D'Ottone
0a40cd15d1
Non-tagged release
2023-12-28 19:54:06 -03:00
Bassoonian
d3f971f0e8
Version 1.7.1 ( #3855 )
2023-12-28 19:50:21 -03:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks ( #3616 )
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* Add Fillet Away
* Fillet Away and Belly Drum tests
* More tests
* Update fillet_away.c
* Update fillet_away.c
* Newlines
* Update battle_scripts_1.s
* Update belly_drum.c
* Address reviews
* Fix order
* Swords Dance assume
* Update belly_drum.c
* Try some stuff
* Fix hp not being halved in certain cases
* Update battle_scripts_1.s
* AI stuff
2023-12-28 23:27:09 +01:00