DizzyEggg
cbebdf044a
handle se, bgm and fainting cry
2023-08-05 12:13:50 +02:00
DizzyEggg
c4bfe40da6
remove empty controller functions
2023-08-05 11:39:42 +02:00
DizzyEggg
c72bb27325
faint animation
2023-08-04 22:15:39 +02:00
DizzyEggg
7360a4a18a
up to return mon to ball
2023-08-04 17:29:29 +02:00
DizzyEggg
7ba8a0216f
more work on controllers
2023-08-04 13:42:40 +02:00
DizzyEggg
cc30d2fb53
start removing duplicate controller functions
2023-08-04 12:10:38 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
...
* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Ultimate_Bob
32e63d8cc7
Don't copy opponent personality when swapping mon sprite during Mega Evolution ( #2852 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-30 21:15:03 -04:00
DizzyEggg
ae80d545c5
Support for multi battles where Trainer has only one mon ( #2670 )
2023-04-20 10:12:11 -04:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
...
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
...
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
DizzyEggg
380af442c3
Fix buggy pokemon anims with Illusion ( #2639 )
...
* try illusion fix
* fix
2023-02-19 12:05:56 +01:00
Eduardo Quezada
749225ace1
Matching merge from upstream pret
...
# Conflicts:
# graphics/interface/menu_info.png
# include/pokemon.h
# src/battle_ai_switch_items.c
# src/battle_anim_mons.c
# src/battle_anim_water.c
# src/battle_controller_opponent.c
# src/battle_gfx_sfx_util.c
# src/battle_main.c
# src/battle_pike.c
# src/battle_script_commands.c
# src/data/pokemon/species_info.h
# src/pokemon.c
# src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00
GriffinR
5b3596108d
Add some missing PARTY_SIZE usage
2023-01-12 10:51:20 -05:00
Bassoonian
333917941b
Add PLA+ obedience mechanics (with config)
2023-01-11 08:15:57 +01:00
DizzyEggg
ea43b7732c
Fix battle tent again
2022-10-31 13:16:48 +01:00
DizzyEggg
215604f5f7
fix battle palace bug
2022-10-27 20:44:43 +02:00
Eduardo Quezada D'Ottone
41ae8ecdb7
Update src/battle_controller_opponent.c
2022-09-18 00:51:34 -03:00
Eduardo Quezada D'Ottone
293a880238
Apply suggestions from code review
2022-09-18 00:50:21 -03:00
Ct11217
5f74781a7d
Remove ACE_POKEMON_FUNCTIONALITY
2022-09-17 17:44:50 -06:00
Eduardo Quezada
6b79c7772c
Merge branch 'RHH/dev' into RHH/pr/pretmerge_20220909
...
# Conflicts:
# src/battle_interface.c
2022-09-16 11:56:50 -03:00
ghoulslash
354a8256e4
Merge pull request #2226 from Porygon23/AI-Logic-Updates
...
Added corner case logic for AI Switching.
2022-09-15 17:56:35 -04:00
Eduardo Quezada
4b1aca19cb
Merge remote-tracking branch 'pret/master' into RHH/pr/pretmerge_20220909
...
# Conflicts:
# src/battle_controller_link_opponent.c
# src/battle_controller_opponent.c
# src/battle_controller_recorded_opponent.c
# src/battle_controllers.c
# src/data/pokemon_graphics/back_pic_coordinates.h
# src/data/pokemon_graphics/front_pic_coordinates.h
# src/pokemon.c
2022-09-10 00:17:03 -04:00
Eduardo Quezada
3a6318f1d9
Merge remote-tracking branch 'RHH_origin/master' into RHH/pr/configRefactor
...
# Conflicts:
# include/constants/battle_config.h
2022-09-06 15:20:54 -04:00
Eduardo Quezada
7500435a80
Implemented review changes from https://github.com/pret/pokefirered/pull/548
2022-09-04 21:24:12 -03:00
Eduardo Quezada
03498d7240
Applied remaining instances of BATTLE_OPPOSITE and BATTLE_PARTNER
2022-09-02 23:57:43 -04:00
Eduardo Quezada
5403cd036e
Merge remote-tracking branch 'pret/master' into RHH/pr/pretMerge_20220902
...
# Conflicts:
# include/battle.h
# include/battle_controllers.h
# src/battle_ai_script_commands.c
# src/battle_ai_switch_items.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controllers.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
2022-09-02 23:24:08 -04:00
Porygon23
ba6aad5bcc
Merge branch 'master' into AI-Logic-Updates
2022-09-02 14:44:47 -06:00
Eduardo Quezada
69f4c226f0
Merge remote-tracking branch 'RHH/master' into RHH_cleanConfigs
...
# Conflicts:
# src/battle_ai_main.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_script_commands.c
# src/pokemon.c
# src/pokemon_summary_screen.c
2022-08-27 02:42:22 -04:00
Eduardo Quezada
15d611ba65
Usage of BATTLE_PARTNER
2022-08-27 01:26:13 -04:00
DizzyEggg
1b9c2816c2
fix updatehptextinhealthbox arguments
2022-08-25 17:37:47 +02:00
Eduardo Quezada
1f5adf93c7
Cleaned up use of configs be almost exclusively preproc functions
2022-08-23 21:00:08 -04:00
Eduardo Quezada
afcc1178b2
Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
...
# Conflicts:
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# include/battle_controllers.h
# include/battle_script_commands.h
# include/battle_util.h
# include/constants/battle_script_commands.h
# include/constants/global.h
# include/decompress.h
# src/battle_anim_effects_1.c
# src/battle_anim_normal.c
# src/battle_anim_poison.c
# src/battle_anim_water.c
# src/battle_arena.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_safari.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/berry.c
# src/data/trainers.h
# src/decompress.c
# src/field_effect.c
# src/hall_of_fame.c
# src/overworld.c
# src/pokeball.c
# src/pokemon.c
# src/pokemon_icon.c
# src/pokemon_storage_system.c
# src/scrcmd.c
2022-08-22 20:30:45 -04:00
Eduardo Quezada
59f89bde9e
Misc cleanup
2022-08-18 14:23:45 -04:00
Ct11217
a4b53126f6
Added AI_FLAG_ACE_POKEMON
...
When this flag is set, the trainer will have an "Ace" pokemon that will
always be sent out last.
If this flag is set, the last Pokemon in the party will be considered the
"Ace" Pokemon.
This is similar to the gym leader functionality found in Sword & Shield.
2022-08-17 18:23:12 -06:00
benicioneto
3d8aeeac77
Fix the AI
...
The AI was using only the first move, and soft locking when the first move's PP ends
2022-07-30 17:33:48 -03:00
Eduardo Quezada
01558ff8f3
Struct pointers star standarizing
2022-07-29 11:15:33 -04:00
Eduardo Quezada
7b3401ee27
Standarized use of star in pointer types
2022-07-29 10:17:58 -04:00
ghoulslash
6b84a9f0b3
merge w be
2022-07-17 12:40:43 -04:00
ghoulslash
b33a8b0cb4
move ai score calc to STATE_TURN_START_RECORD so AI can consider move selection for item use
2022-06-05 11:09:04 -04:00
Sneed69
c60de5055d
remove IsMoveWithoutAnimation
2022-06-03 17:42:42 +03:00
ghoulslash
07579bd42b
prevent ally pollen puff selection under heal block. add some ai checks for heal block
2022-05-07 09:56:32 -04:00
BuffelSaft
5358cc0a00
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2
2022-04-25 13:38:13 +12:00
LOuroboros
b6e2945072
Merge branch 'master' of https://github.com/pret/pokeemerald into bePret
2022-04-11 01:22:10 -03:00
ExpoSeed
5fd468f507
Review comments. Commented code removed, ShouldAIUseZMove moved to battle_ai_util and renamed to be consistent with other fns
2022-03-22 13:10:24 -05:00
ExpoSeed
f50a406b18
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2022-03-22 12:56:23 -05:00
GriffinR
d664135572
Add usage of battle strings table offset constant
2022-03-10 10:44:04 -05:00
BuffelSaft
9d1800f53e
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2
2022-01-27 17:18:51 +13:00
Eduardo Quezada D'Ottone
2ebe427a42
Merge branch 'BattleEngine' into BE_wildNaturalEnemies
...
# Conflicts:
# src/battle_controller_opponent.c
2021-12-23 21:19:59 -03:00
Eduardo Quezada D'Ottone
67697d2de3
Merge pull request #1582 from ghoulslash/smart_wild_ai
...
Smart Wild AI Option
2021-12-23 20:18:18 -03:00