1232 lines
49 KiB
C
1232 lines
49 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "constants/battle_ai.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "battle_z_move.h"
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#include "bg.h"
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#include "data.h"
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#include "frontier_util.h"
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#include "item.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "random.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "trainer_hill.h"
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static void OpponentHandleGetMonData(void);
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static void OpponentHandleGetRawMonData(void);
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static void OpponentHandleSetMonData(void);
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static void OpponentHandleSetRawMonData(void);
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static void OpponentHandleLoadMonSprite(void);
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static void OpponentHandleSwitchInAnim(void);
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static void OpponentHandleReturnMonToBall(void);
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static void OpponentHandleDrawTrainerPic(void);
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static void OpponentHandleTrainerSlide(void);
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static void OpponentHandleTrainerSlideBack(void);
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static void OpponentHandleFaintAnimation(void);
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static void OpponentHandleMoveAnimation(void);
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static void OpponentHandlePrintString(void);
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static void OpponentHandleChooseAction(void);
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static void OpponentHandleChooseMove(void);
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static void OpponentHandleChooseItem(void);
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static void OpponentHandleChoosePokemon(void);
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static void OpponentHandleHealthBarUpdate(void);
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static void OpponentHandleStatusIconUpdate(void);
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static void OpponentHandleStatusAnimation(void);
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static void OpponentHandleClearUnkVar(void);
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static void OpponentHandleSetUnkVar(void);
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static void OpponentHandleClearUnkFlag(void);
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static void OpponentHandleToggleUnkFlag(void);
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static void OpponentHandleHitAnimation(void);
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static void OpponentHandleIntroSlide(void);
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static void OpponentHandleIntroTrainerBallThrow(void);
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static void OpponentHandleDrawPartyStatusSummary(void);
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static void OpponentHandleHidePartyStatusSummary(void);
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static void OpponentHandleSpriteInvisibility(void);
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static void OpponentHandleBattleAnimation(void);
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static void OpponentHandleEndLinkBattle(void);
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static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore);
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static void OpponentBufferRunCommand(void);
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static void OpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 GetOpponentMonData(u8 monId, u8 *dst);
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static void SetOpponentMonData(u8 monId);
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static void OpponentDoMoveAnimation(void);
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
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static void Task_StartSendOutAnim(u8 taskId);
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static void EndDrawPartyStatusSummary(void);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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[CONTROLLER_GETMONDATA] = OpponentHandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = OpponentHandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = OpponentHandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = OpponentHandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = OpponentHandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = OpponentHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = OpponentHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = OpponentHandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = BtlController_Empty,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_PAUSE] = BtlController_Empty,
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[CONTROLLER_MOVEANIMATION] = OpponentHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = OpponentHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty,
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[CONTROLLER_CHOOSEACTION] = OpponentHandleChooseAction,
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[CONTROLLER_YESNOBOX] = BtlController_Empty,
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[CONTROLLER_CHOOSEMOVE] = OpponentHandleChooseMove,
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[CONTROLLER_OPENBAG] = OpponentHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = OpponentHandleChoosePokemon,
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[CONTROLLER_23] = BtlController_Empty,
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[CONTROLLER_HEALTHBARUPDATE] = OpponentHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = BtlController_Empty,
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[CONTROLLER_STATUSICONUPDATE] = OpponentHandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = OpponentHandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = BtlController_Empty,
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[CONTROLLER_DATATRANSFER] = BtlController_Empty,
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[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
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[CONTROLLER_PLAYBGM] = BtlController_Empty,
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[CONTROLLER_32] = BtlController_Empty,
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[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
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[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
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[CONTROLLER_CLEARUNKVAR] = OpponentHandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = OpponentHandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = OpponentHandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = OpponentHandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = OpponentHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = BtlController_Empty,
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[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = OpponentHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = OpponentHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OpponentHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = OpponentHandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
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[CONTROLLER_SPRITEINVISIBILITY] = OpponentHandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = OpponentHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty,
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[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
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[CONTROLLER_ENDLINKBATTLE] = OpponentHandleEndLinkBattle,
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[CONTROLLER_DEBUGMENU] = BtlController_Empty,
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[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
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};
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static void OpponentDummy(void)
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{
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}
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void SetControllerToOpponent(void)
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{
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gBattlerControllerEndFuncs[gActiveBattler] = OpponentBufferExecCompleted;
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gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
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}
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static void OpponentBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleResources->bufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleResources->bufferA[gActiveBattler][0]]();
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else
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OpponentBufferExecCompleted();
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}
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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}
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static void FreeTrainerSpriteAfterSlide(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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OpponentBufferExecCompleted();
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}
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}
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
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OpponentBufferExecCompleted();
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}
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}
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static bool32 TwoIntroMons(u32 battlerId) // Double battle with both opponent pokemon active.
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{
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return (IsDoubleBattle()
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&& IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[battlerId]])
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&& IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]]));
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 healthboxAnimDone = FALSE;
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bool8 twoMons;
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twoMons = TwoIntroMons(gActiveBattler);
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if (!twoMons || ((twoMons && (gBattleTypeFlags & BATTLE_TYPE_MULTI) && !BATTLE_TWO_VS_ONE_OPPONENT) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = FALSE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = TRUE;
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}
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gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
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gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)];
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if (healthboxAnimDone)
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{
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if (twoMons == TRUE)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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return;
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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if (GetBattlerPosition(gActiveBattler) == 3)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
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{
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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return;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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}
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else
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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bool32 twoMons;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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twoMons = TwoIntroMons(gActiveBattler);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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&& (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT)
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&& twoMons
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
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TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE;
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(gActiveBattler) == 1)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
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bgmRestored = TRUE;
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}
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if (!twoMons || (twoMons && gBattleTypeFlags & BATTLE_TYPE_MULTI && !BATTLE_TWO_VS_ONE_OPPONENT))
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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if (bgmRestored && battlerAnimsDone)
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{
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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{
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
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SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void TryShinyAnimAfterMonAnim(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnHealthbarDone(void)
|
|
{
|
|
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
if (hpValue != -1)
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
|
|
else
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter(void)
|
|
{
|
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data[1]++;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowSubstitute(void)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_HandleSoundAndEnd(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowHealthbox(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_TryShinyAnim(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
|
|
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleResources->bufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleGetMonData(void)
|
|
{
|
|
BtlController_HandleGetMonData(gActiveBattler, gEnemyParty);
|
|
}
|
|
|
|
static void OpponentHandleGetRawMonData(void)
|
|
{
|
|
BtlController_HandleGetRawMonData(gActiveBattler, gEnemyParty);
|
|
}
|
|
|
|
static void OpponentHandleSetMonData(void)
|
|
{
|
|
BtlController_HandleSetMonData(gActiveBattler, gEnemyParty);
|
|
}
|
|
|
|
static void OpponentHandleSetRawMonData(void)
|
|
{
|
|
BtlController_HandleSetRawMonData(gActiveBattler, gEnemyParty);
|
|
}
|
|
|
|
static void OpponentHandleLoadMonSprite(void)
|
|
{
|
|
BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim);
|
|
}
|
|
|
|
static void OpponentHandleSwitchInAnim(void)
|
|
{
|
|
gBattleStruct->monToSwitchIntoId[gActiveBattler] = PARTY_SIZE;
|
|
BtlController_HandleSwitchInAnim(gActiveBattler, FALSE, SwitchIn_TryShinyAnim);
|
|
}
|
|
|
|
static void OpponentHandleReturnMonToBall(void)
|
|
{
|
|
BtlController_HandleReturnMonToBall(gActiveBattler);
|
|
}
|
|
|
|
#define sSpeedX data[0]
|
|
|
|
static void OpponentHandleDrawTrainerPic(void)
|
|
{
|
|
u32 trainerPicId;
|
|
s16 xPos;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
{
|
|
trainerPicId = GetFrontierBrainTrainerPicIndex();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT)
|
|
{
|
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
xPos,
|
|
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlide(void)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
{
|
|
trainerPicId = GetFrontierBrainTrainerPicIndex();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (gActiveBattler != 1)
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic;
|
|
else
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, 0x1E);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
|
}
|
|
|
|
#undef sSpeedX
|
|
|
|
static void OpponentHandleTrainerSlideBack(void)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
|
}
|
|
|
|
static void OpponentHandleFaintAnimation(void)
|
|
{
|
|
BtlController_HandleFaintAnimation(gActiveBattler);
|
|
}
|
|
|
|
static void OpponentHandleMoveAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
|
u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16 *)(&gBattleResources->bufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
BattleArena_DeductSkillPoints(gActiveBattler, *stringId);
|
|
}
|
|
|
|
static void OpponentHandleChooseAction(void)
|
|
{
|
|
AI_TrySwitchOrUseItem();
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChooseMove(void)
|
|
{
|
|
u8 chosenMoveId;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)
|
|
|| IsWildMonSmart())
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
|
|
}
|
|
else
|
|
{
|
|
chosenMoveId = gBattleStruct->aiMoveOrAction[gActiveBattler];
|
|
gBattlerTarget = gBattleStruct->aiChosenTarget[gActiveBattler];
|
|
switch (chosenMoveId)
|
|
{
|
|
case AI_CHOICE_WATCH:
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
|
|
break;
|
|
case AI_CHOICE_FLEE:
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
|
|
break;
|
|
case AI_CHOICE_SWITCH:
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0xFFFF);
|
|
break;
|
|
case 6:
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 15, gBattlerTarget);
|
|
break;
|
|
default:
|
|
{
|
|
u16 chosenMove = moveInfo->moves[chosenMoveId];
|
|
|
|
if (GetBattlerMoveTargetType(gActiveBattler, chosenMove) & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
gBattlerTarget = gActiveBattler;
|
|
if (GetBattlerMoveTargetType(gActiveBattler, chosenMove) & MOVE_TARGET_BOTH)
|
|
{
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
}
|
|
if (ShouldUseZMove(gActiveBattler, gBattlerTarget, chosenMove))
|
|
QueueZMove(gActiveBattler, chosenMove);
|
|
if (CanMegaEvolve(gActiveBattler)) // If opponent can mega evolve, do it.
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else // Wild pokemon - use random move
|
|
{
|
|
u16 move;
|
|
u8 target;
|
|
do
|
|
{
|
|
chosenMoveId = Random() & 3;
|
|
move = moveInfo->moves[chosenMoveId];
|
|
} while (move == MOVE_NONE);
|
|
|
|
if (GetBattlerMoveTargetType(gActiveBattler, move) & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8));
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
do {
|
|
target = GetBattlerAtPosition(Random() & 2);
|
|
} while (!CanTargetBattler(gActiveBattler, target, move));
|
|
|
|
#if B_WILD_NATURAL_ENEMIES == TRUE
|
|
// Don't bother to loop through table if the move can't attack ally
|
|
if (!(gBattleMoves[move].target & MOVE_TARGET_BOTH))
|
|
{
|
|
u16 i, speciesAttacker, speciesTarget, isPartnerEnemy = FALSE;
|
|
static const u16 naturalEnemies[][2] =
|
|
{
|
|
// Attacker Target
|
|
{SPECIES_ZANGOOSE, SPECIES_SEVIPER},
|
|
{SPECIES_SEVIPER, SPECIES_ZANGOOSE},
|
|
{SPECIES_HEATMOR, SPECIES_DURANT},
|
|
{SPECIES_DURANT, SPECIES_HEATMOR},
|
|
{SPECIES_SABLEYE, SPECIES_CARBINK},
|
|
{SPECIES_MAREANIE, SPECIES_CORSOLA},
|
|
};
|
|
speciesAttacker = gBattleMons[gActiveBattler].species;
|
|
speciesTarget = gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(gActiveBattler))].species;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(naturalEnemies); i++)
|
|
{
|
|
if (speciesAttacker == naturalEnemies[i][0] && speciesTarget == naturalEnemies[i][1])
|
|
{
|
|
isPartnerEnemy = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (isPartnerEnemy && CanTargetBattler(gActiveBattler, target, move))
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(BATTLE_PARTNER(gActiveBattler)) << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8));
|
|
}
|
|
else
|
|
#endif
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8));
|
|
}
|
|
else
|
|
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
|
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleChooseItem(void)
|
|
{
|
|
BtlController_EmitOneReturnValue(BUFFER_B, gBattleStruct->chosenItem[gActiveBattler]);
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleChoosePokemon(void)
|
|
{
|
|
s32 chosenMonId;
|
|
s32 pokemonInBattle = 1;
|
|
|
|
// Choosing Revival Blessing target
|
|
if ((gBattleResources->bufferA[gActiveBattler][1] & 0xF) == PARTY_ACTION_CHOOSE_FAINTED_MON)
|
|
{
|
|
chosenMonId = gSelectedMonPartyId = GetFirstFaintedPartyIndex(gActiveBattler);
|
|
}
|
|
// Switching out
|
|
else if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
|
|
{
|
|
chosenMonId = GetMostSuitableMonToSwitchInto();
|
|
|
|
if (chosenMonId == PARTY_SIZE)
|
|
{
|
|
s32 battler1, battler2, firstId, lastId;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
}
|
|
else
|
|
{
|
|
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
pokemonInBattle = 2;
|
|
|
|
}
|
|
|
|
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
|
|
|
|
for (chosenMonId = (lastId-1); chosenMonId >= firstId; chosenMonId--)
|
|
{
|
|
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
|
|
&& chosenMonId != gBattlerPartyIndexes[battler1]
|
|
&& chosenMonId != gBattlerPartyIndexes[battler2]
|
|
&& (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON)
|
|
|| chosenMonId != CalculateEnemyPartyCount() - 1
|
|
|| CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
|
}
|
|
else
|
|
{
|
|
chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
|
|
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
|
|
}
|
|
BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
|
|
OpponentBufferExecCompleted();
|
|
|
|
}
|
|
|
|
static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore)
|
|
{
|
|
u16 i, count;
|
|
|
|
for (i = 0, count = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (i != slotToIgnore
|
|
&& GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
|
|
&& GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
static void OpponentHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = (gBattleResources->bufferA[gActiveBattler][3] << 8) | gBattleResources->bufferA[gActiveBattler][2];
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void OpponentHandleStatusIconUpdate(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 battlerId;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
|
battlerId = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleStatusAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleResources->bufferA[gActiveBattler][1],
|
|
gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8) | (gBattleResources->bufferA[gActiveBattler][4] << 16) | (gBattleResources->bufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleClearUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSetUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = gBattleResources->bufferA[gActiveBattler][1];
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleClearUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleToggleUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag ^= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleResources->bufferA[gActiveBattler][1]);
|
|
gIntroSlideFlags |= 1;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 taskId;
|
|
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
|
|
|
|
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
|
gTasks[taskId].data[0] = gActiveBattler;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
|
|
gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
|
|
gBattlerControllerFuncs[gActiveBattler] = OpponentDummy;
|
|
}
|
|
|
|
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
|
|
{
|
|
FreeTrainerFrontPicPalette(sprite->oam.affineParam);
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void Task_StartSendOutAnim(u8 taskId)
|
|
{
|
|
u8 savedActiveBattler = gActiveBattler;
|
|
|
|
gActiveBattler = gTasks[taskId].data[0];
|
|
if ((!TwoIntroMons(gActiveBattler) || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) && !BATTLE_TWO_VS_ONE_OPPONENT)
|
|
{
|
|
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) || (BATTLE_TWO_VS_ONE_OPPONENT && !TwoIntroMons(gActiveBattler)))
|
|
{
|
|
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
|
StartSendOutAnim(gActiveBattler, FALSE);
|
|
gActiveBattler ^= BIT_FLANK;
|
|
}
|
|
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
|
gActiveBattler = savedActiveBattler;
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void OpponentHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleResources->bufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
|
|
|
if (gBattleResources->bufferA[gActiveBattler][2] != 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
|
|
}
|
|
}
|
|
|
|
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleResources->bufferA[gActiveBattler][4], gBattleResources->bufferA[gActiveBattler][1], gBattleResources->bufferA[gActiveBattler][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
|
|
|
if (gBattleResources->bufferA[gActiveBattler][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
|
}
|
|
}
|
|
|
|
static void EndDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleHidePartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
|
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBattlerSpritePresent(gActiveBattler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleResources->bufferA[gActiveBattler][1];
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void OpponentHandleBattleAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 animationId = gBattleResources->bufferA[gActiveBattler][1];
|
|
u16 argument = gBattleResources->bufferA[gActiveBattler][2] | (gBattleResources->bufferA[gActiveBattler][3] << 8);
|
|
|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
OpponentBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleEndLinkBattle(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
|
{
|
|
gMain.inBattle = 0;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
OpponentBufferExecCompleted();
|
|
}
|