* Fix some ball multiplier configs
* Updated the comment of B_LURE_BALL_MODIFIER
* Specified the effects of B_LURE_BALL_MODIFIER in itsa state its effects in a more specific manner
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Corrected the comments of B_DREAM_BALL_MODIFIER, B_SPORT_BALL_MODIFIER and B_SAFARI_BALL_MODIFIER
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Turned the ternaries in the case for the Lure Ball's catch rate in Cmd_handleballthrow into a regular if/else if statement
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* VSync BENCHMARKs and avoid AdvanceRandom in tests (#3867)
* Organized pokemon graphics per generation
title says it all
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Renamed the Party/Boxes section of the debug menu to just Party
Misc:
-Relabeled the enums containing the constants for the different features in each main section of the menu.
-The reason why is that "enum PartyMenu" was throwing a compiler error for whatever reason, so I renamed the other labels to keep them consistent with it.
* Renamed the debug menu's 'Fill PC/Pockets' to 'PC/Bag'
* Moved PC/Bar higher in the debug menu's list
* Added a debug feature to clear the bag
* Moved 'Access PC' and 'Clear Boxes' to PC/Bag
* Relocated the GivePCBagDebugMenu enum
* Packed the debug menu's 'Fill' options into a PC/Bag category of their own
And reupdated a lot of labels that I previously renamed. I shouldn't have removed the "Fill" in them when I renamed PC/Pockets to PC/Bag..
* Fixed alignment in sDebugMenu_Items_Utilities
* Shuffled the positions of the debug menu's 'Access PC' and 'Clear Bag'
* Made the B button take you back to PC/Bag from Fill, instead of taking you to the main debug menu
* Updated alignment in sDebugMenu_Items_Utilities again
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Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
* Switched gBattleMons.isShiny to GetMonData
* Simplified getting party of Pokemon
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Added EV setters to the debug menu's "Give Pokémon Complex"
Misc. Changes:
-Updated the text strings for the 2 "Give Pokémon" options used by the debug menu.
* Optimized DebugAction_Give_Pokemon_SelectShiny and made some debug functions use relevant constants
* Removed extra call to CalculateMonStats in DebugAction_Give_Pokemon_ComplexCreateMon
* Made the EV selection go back to the start if the sum of EV is > 510
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Added five ability flags
Omitted duplicate flags that are basically "can't copy" (Role Play, Receiver, Entrainment, Skill Swap), didn't bother adding Neutralizing Gas flag,
* Mold Breaker and Trace
* Gastro Acid, Simple Beam, Worry Seed
Decided to keep the Simple Beam/Worry Seed functions
* Entrainment done
* Skill Swap
* Doodle/Role Play + flag descriptions
Also adjusted Doodle test
* Wandering Spirit, Mummy, Neutralizing Gas
Neutralizing Gas really only needs to check for other mons with Neutralizing Gas, otherwise unsuppressable abilities are handled separately.
* Renamed flags
* Fixed genie signature moves
Fixed genie signature moves
* Condensed rain move checks into a single 'if'
Condensed rain move checks into a single 'if'
* Archaludon?
* more archuladon stuff
* Hydrapple and Gouging Fire
* Raging Bolt
* Iron Boulder and Iron Crown
* Terapagos
* Pecharunt
* Update gen_9.h
* Pokedex orders
* Tyrantrum GFX Upgrade
* Duraludon Pal Fixes
* Zigzagoon Sprite fixes
* Linoone Sprite Fixes
* Togepi Icon Fix
missing pixel
* Gen 9 Pokemon Icons
For #3553
Did a bunch of research (looking at how old icons generally look) to help decide specific icons to choose from.
Generally icons are more 'chibi' like, with large heads (exceptions being 'scary' fully evolved pokemon) and the animations usually move up and down with some character.
Some touches as well.
* Litwick Front Fix
Missing Pixel
* Krookodile Front Fix
Stray pixel
* Switch to Shiny pal
Switch to shiny pal on Tyrantrum’s back sprite png
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>