6817 Commits

Author SHA1 Message Date
Pawkkie
e8dd8da5f7
Add AI_FLAG_PREFER_HIGHEST_DAMAGE_MOVE (#6025)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-01-14 14:13:48 -05:00
Eduardo Quezada
ce40c3356c Merge branch '_RHH/master' into _RHH/upcoming 2025-01-12 08:42:57 -03:00
Eduardo Quezada
15a034a1d9
Fixed multiple transform/form change graphical issues (#6005) 2025-01-12 09:49:19 +01:00
Alex
ddef67bbb1
Future Sight Innards Out follow up for upcoming (#5998) 2025-01-12 00:25:50 +01:00
Alex
8f34c76395
Removes Resource Flags and moves fields to DisableStruct (#5945) 2025-01-11 09:39:10 -03:00
DizzyEggg
f15d89893e
Allow Party Menu with 0 Pokemon (#5997) 2025-01-11 12:14:31 +01:00
Eduardo Quezada
8821779815 Merge branch '_RHH/master' into _RHH/upcoming 2025-01-11 08:07:15 -03:00
Alex
6e5f40d506
Introduces BattlerState struct for the Battle Engine (#5954) 2025-01-11 07:12:22 -03:00
Eduardo Quezada
21bc5cfd30
Debug menu and createmon additions/cleanup (#5994) 2025-01-11 10:07:47 +01:00
Eduardo Quezada
c33c38e020
Remove form change function footguns (#5995) 2025-01-11 09:57:39 +01:00
Eduardo Quezada
0fefb444de
Multiple removals of hardcoded move IDs (#5964) 2025-01-10 17:07:32 -05:00
Alex
75a2d419e1
Follo up for Innards Out / Future Sight interaction (#5967) 2025-01-10 16:59:37 +01:00
Alex
e264fa6fc0
Removed OW_AUTO_SIGNPOST (#5978) 2025-01-08 16:14:38 -08:00
psf
81d877339c
Removed OW_AUTO_SIGNPOST (#5974) 2025-01-08 21:36:50 +01:00
Pawkkie
b5f539ed21
Rename AI_FLAG_PREFER_STRONGEST_MOVE (#5972) 2025-01-08 14:00:20 +01:00
Martin Griffin
bb781f21a1
Arbitrary trainer scripts + map script/trigger softlock prevention (#5033)
Script_RunImmediatelyUntilEffect runs a script until either a specified
effect may occur or it reaches an end.

All existing script commands and natives, and some specials, call
Script_RequestEffects which allows us to analyze them.

Any downstream script commands/natives/specials will be statically known
not to call Script_RequestEffects and treated as if they have all
effects. Manually tagging them with requests_effects=1 and calling
Script_RequestEffects will make them analyzable.

Using these, we're able to execute scripts until they either exit with
no effect, or would possibly have an effect. This allows us to:
1. Not run on frame map scripts or triggers if they would have no
   effect.
2. Immediately run triggers if they only affect flags/vars. This removes
   the lag frames when biking into the Cycling Road, for example.
3. Migrate on load/on transition/on resume/on return to field/on dive
   warp scripts onto the global script context if they would block
   (approximated via SCREFF_HARDWARE).
4. Support arbitrary control flow in trainer scripts. The trainer does
   not see the player if the script has no effect, and the trainer will
   use whichever trainerbattle command is branched to.
5. Support arbitrary scripts in trainer scripts. cant_see and
   cant_see_if_* commands have been introduced so that scripts are able
   to do something when the player interacts with the trainer even if
   that trainer wouldn't see them.
2025-01-08 10:27:00 +00:00
Alex
5391b451ae
Shell Bell Clean up / Simplification and Tests (#5924) 2025-01-07 21:50:23 +01:00
PhallenTree
c10287b4c1
Fixes various Dynamax HP conversions/calculations (#5933) 2025-01-07 20:08:31 +01:00
wiz1989
5bfc25a4ff changed data according to suggestions from the PR 2025-01-07 15:33:22 +01:00
wiz1989
04da838d88 Innards Out and Future Sight interaction 2025-01-07 14:00:09 +01:00
Alex
5317371fea
Last fix for Sparkling Aria / Covert Cloak / Shield Dust interaction (#5956) 2025-01-06 12:03:41 +01:00
Eduardo Quezada
40ba25dd3e
Converted 2 various to callnative (#5950) 2025-01-05 17:47:49 +01:00
shachar700
cbd0b3ef0c
Field effect for cutting grass is missing setfieldeffectargument. Issue #5766 (#5952) 2025-01-05 16:45:21 +01:00
khbsd
76964dd96a
Fly from Pokenav (#5679) 2025-01-05 00:24:58 +01:00
Eduardo Quezada
d7bbb2e628
Easy customizable Hidden Move types (#5872) 2025-01-04 21:42:14 +01:00
psf
a7f77ed08d
Adds B_VAR_DIFFICULTY and related functions READ DESC (#5337)
Co-authored-by: sbird <sbird@no.tld>
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: hedara90 <90hedara@gmail.com>
2025-01-04 14:25:03 +01:00
ghoulslash
03684c6539
Battle Weather Refactor (#5833) 2025-01-04 07:33:25 -05:00
ghoulslash
401df8da4d
move overwrittenAbilities field to DisableStruct (#5946)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2025-01-03 18:17:23 +01:00
Bassoonian
9199b6f3cc
Adds Dexnav (#4818) 2025-01-03 14:19:02 +01:00
Alex
ec1876b826
Remove EWRAM gHpDealt (not needed anymore) (#5925) 2025-01-02 23:37:58 +01:00
ghoulslash
9707d09f79 some more Dexnav -> DexNav 2025-01-02 10:13:06 -05:00
Philipp AUER
94fba81a90
Initialize m4a and IRQ handler in a loaded section (#5912)
Co-authored-by: sbird <sbird@no.tld>
2025-01-02 15:11:32 +01:00
ghoulslash
7a9e847fd4 some clean up 2025-01-02 09:00:56 -05:00
ghoulslash
d8ea4fa1ec Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into rhh/dexnav 2025-01-02 08:28:21 -05:00
Eduardo Quezada
a50c78bb1e Merge branch '_RHH/master' into _RHH/upcoming 2025-01-01 18:34:42 -03:00
Alex
b7e945fbfb
Reverts wrongly done partial Eject Pack fix (#5928) 2025-01-01 21:41:42 +01:00
Eduardo Quezada
9669a0554d
Encapsulate move data (#5852) 2025-01-01 20:34:33 +01:00
Eduardo Quezada
e040dcb0b4 Begin 1.10.2 cycle 2025-01-01 16:20:40 -03:00
Eduardo Quezada
89699939de Version 1.10.1 2025-01-01 16:17:49 -03:00
Eduardo Quezada
6b8665d08f
Speed up tests in headless mode (#5889) 2025-01-01 10:24:23 +01:00
Eduardo Quezada
e1275594c5
Renamed OW type effectiveness function for clarity (#5917) 2024-12-31 22:55:42 +01:00
Eduardo Quezada
004efd1e5a Merge branch '_RHH/master' into _RHH/upcoming 2024-12-31 18:38:03 -03:00
Alex
51cfb96fd5
Fixes Sparkling Aria Shield Dust / Covert Cloak interaction (#5911) 2024-12-31 12:52:16 +01:00
Alex
9d30299148
Fixes Stance Change, Sleep Talk interaction (#5909) 2024-12-31 00:38:01 +01:00
Bassoonian
bf125c8f5e
Fix wrong value for NUM_MOVE_EFFECTS (#5913) 2024-12-30 23:51:48 +01:00
Alex
3db351359a
Clean up redundancy for mugshots (#5906) 2024-12-30 18:32:21 +01:00
Alex
af19b13195
Adds Pledge Side Statuses as Starting Statuses (#5899) 2024-12-30 09:18:23 +01:00
Alex
f864bf8b70
Adds Generational config for Magic Guard (Fix for Gen4+) (#5893) 2024-12-30 09:01:20 +01:00
Eduardo Quezada
009de5c98c
Setting Battle configs during tests (#5803)
Co-authored-by: sbird <sbird@no.tld>
2024-12-29 23:28:39 +01:00
Hedara
2088f2a12d Merge branch 'master' into master-upcoming 2024-12-29 21:43:07 +01:00