242 Commits

Author SHA1 Message Date
Nephrite
e7de08eca2 Unified Sonic Boom & Dragon Rage
Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Nephrite
7c38056da7 Review fixes
Added more move effect considerations to AI; redid way it calculates secondaryEffectChance; misc fixes
2023-12-29 12:04:42 +09:00
Nephrite
417a02c95e Fixed Make it Rain
To do: misc fixes here and there, maybe do Burn Up/Double Shock, Dragon Rage/SonicBoom...
2023-12-29 01:40:43 +09:00
Nephrite
77c722ea09 Obsoleted 22 more effects
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
Nephrite
f3e67cf543 Removed all unused effects
Some util updates
2023-12-25 12:32:13 +09:00
Nephrite
cda445c2f5 Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase 2023-12-25 12:19:38 +09:00
Nephrite
e87fe533c3 Superpower, CC, Hammer Arm 2023-12-24 23:43:12 +09:00
Nephrite
a8967da1c5 Overheat (and clones)
Also, Syrup Bomb (really weird script)
2023-12-24 23:27:21 +09:00
Nephrite
a244d7b8b6 Updated moves that raise the target's own stats
To do: moves like CC, Overheat that LOWER stats; did NOT remove the effect for raising all stats due to an AI function
2023-12-24 22:55:53 +09:00
Alex
83e2f4bdf8
Adds ability Minds Eye + Tests (#3782)
* Implemented Mind's Eye with tests + Keen Eye tests

* AI test

* fix AI minds eye test

* Adds ability Minds Eye + Tests

* fix tests

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:22:53 +01:00
DizzyEggg
698e69f2b3
add emitResult argument to ShouldSwitch AI functions (#3784) 2023-12-21 11:40:04 +01:00
Nephrite
1708c80200
Removed ALWAYS_CRIT, renamed critBoost (#3779)
Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order.
2023-12-20 16:16:02 +01:00
DizzyEggg
8d238c88b9
Follow -1, 1, 0 convention for comparision functions (#3777)
* change comparision functions to use -1, 1, 0

* m
2023-12-20 14:47:14 +01:00
Eduardo Quezada D'Ottone
442620cf6b
Renamed Battle Move "Split" to the proper "Category" (#3774) 2023-12-20 10:08:26 +01:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) (#3575)
* Unified EFFECT_RECOIL

Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle

* BattleMove struct change

Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit

* Critrate field added

Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT

* Just a little define

Makes clear that critBoost = 3 means ALWAYS CRIT

* Added a proper recoil field

Just to make it unambiguous and flexible - can finally have a move with 69% recoil.

* Fixed AI damage calculation for multi-strike moves

* Fixes + removed unused effects

* Tests fixes

Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...

* Minor fixes

* Minor tweaks

* Fixed move effects

* recoil tests

---------

Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
Eduardo Quezada D'Ottone
4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00
Nephrite
460eeff3e5 All moves (I think) that hit and lower a stat
Includes Grav Apple - test that checks the AI can see its power bump needs fixing
2023-11-28 16:17:11 +09:00
Nephrite
a1a62f431d More moves
Poison Fang, Knock Off, Thunder, Hurricane, Snore; also Thief, hit_and_escape moves, recharge moves, (but didn't remove effect)
2023-11-28 00:03:42 +09:00
Nephrite
98b2c93b3f Freeze/frostbite causing moves
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Bassoonian
74bb0f05f5
Battle Dome Automation (#3596)
* MOVE_POINTS_STRONG

* MOVE_POINTS_POWERFUL

* MOVE_POINTS_LOW_PP

* MOVE_POINTS_STAT_RAISE

* Removed duplicate function

* MOVE_POINTS_STAT_LOWER

* MOVE_POINTS_DMG

* MOVE_POINTS_ACCURATE

* MOVE_POINTS_HEAL

* MOVE_POINTS_DEF

* MOVE_POINTS_RISKY

* MOVE_POINTS_EFFECT

* MOVE_POINTS_LUCK

* MOVE_POINTS_POPULAR

* MOVE_POINTS_STATUS

* MOVE_POINTS_RARE

* MOVE_POINTS_COMBO

* Apply review suggestions

* More implemented review suggestions

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-11-24 16:19:32 +01:00
Nephrite
b7d77ad59e Confusion moves 2023-11-23 23:33:55 +09:00
Nephrite
d81bf6afde EFFECT_POISON_HIT
Also tidied up paralysis/burn scripts; updated Barb Barrage
2023-11-23 22:29:11 +09:00
Nephrite
bec0fea7f6 Flinching moves
All work fine - all tests pass
2023-11-23 17:14:50 +09:00
Nephrite
ffe89c7248 Redid Fang Moves
Pass tests too
2023-11-23 00:21:57 +09:00
Alex
7fb811d33d burn_hit -> move_effect_burn 2023-11-22 19:24:32 +09:00
Alex
be42d4eafb
Increase score of secondary effects only at 100% chance (#3583)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 11:30:20 +01:00
Nephrite
1dadc79b8b Triple Arrows redo
Sorry, Lunos
2023-11-20 19:39:13 +09:00
Nephrite
45d8491148 Fixed macro + implemented working Mortal Spin
It's that easy
2023-11-19 05:05:19 +09:00
Nephrite
41202a964a Initial struct change + paralysis test
Works great
2023-11-19 03:20:33 +09:00
Pawkkie
b93dfb9d59
Smarter SwitchAI Mon Choices | HasBadOdds Switch Check (#3253)
* SwitchAI makes much smarter mon choices

* Add HasHadOdds check to ShouldSwitch decision

* Remove early return

* Rework Baton Pass check as per discussion with Alex

* Forgot to adjust a comment

* Don't program before breakfast lol (if / else if fix)

* Switch AI_CalcDamage for AI_DATA->simulatedDmg in HasBadOdds

Thanks Alex! :D

* Typo in a hitToKO comparison

* Remove and replace AI_CalcPartyMonBestMoveDamage and IsAiPartyMonOHKOBy from https://github.com/rh-hideout/pokeemerald-expansion/pull/3146

See https://discord.com/channels/419213663107416084/1144447521960251472 for details

* Major refactor, new struct, switchin considers damage / healing from hazards / status / held item / weather

* Forgot Snow exists and heals Ice Body, haven't played Switch games lol

* (766a1a27a7) Compatibility, use new struct field instead of function call

* Fixing oversight from previous upstream merge

* Improve TSpikes handling to make GetSwitchinHazardDamage more applicable

Small fixes:
- EFFECT_EXPLOSION typo (!= to ==)
- Order of if statements near bestResistEffective
- Spacing of terms in big HasBadOdds if statements

* Forgot to uncomment blocks disabled for debugging what turned out to be vanilla behaviour lol

* Remove another holdover from debugging, sorry :/

* Lastly, undoing my debug trainer

* Type matchup based on species type rather than current type

Suggested by BLourenco on Discord, the idea is that a mon that's had its type affected by a move like Soak will still have moves as though it was its regular typing, and so prioritizing the temporary typing wouldn't be ideal.
https://discord.com/channels/419213663107416084/1144447521960251472/1146644578141736970

* gActiveBattler upcoming merge fixes

* Egg changes part 1

* Egg changes part 2, just need to address EWRAM still

* Move SwitchinCandidate struct to AiLogicData

* Consider Steel type when checking TSpikes

* Comment about CanBePoisoned compatibility

* Changes for Egg's 2nd review

* Put period back in comment, whoops lol

* Latest upcoming merge fixes

* Missed a few u32 updates

* Combine GetBestMonIntegrate functions / flags, some modularization

* Fix merge error

* Make modern fixes

* Two tests done, two to go

* Accidentally pushed reference test, removing it

* Type matchup switching tests

* Tests for defensive vs offense switches

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-11-11 14:37:35 +01:00
Alex
e79583be63
Remove function GetMoveDamageResult (#3536)
* Remove function GetMoveDamageResult

* fix test

* test clean up

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-11-09 20:53:14 +01:00
Alex
53b7e4bf66
Remove powerfulMoveEffects array (#3515)
* Remove powerfulMoveEffects array

* Solar Beam test
2023-11-02 08:44:23 +01:00
Alex
64ba52d214
Remove redundant AI score increases (#3504)
* Remove redundant AI score increases

* review applied

* fix score
2023-10-31 13:41:22 +01:00
Alex
f461bc3256
AI_CompareDamagingMoves changes to increase the score by 1 for best moves (#3382)
* Further optimizes AI_CompareDamagingMoves

* viableMove name change + 2 tests

* some issues

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-10-30 10:04:59 +01:00
Bassoonian
0dd22305a4
Adds Illuminate's Gen9 effect (#3482)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-28 23:22:41 -03:00
Eduardo Quezada D'Ottone
26971fc3ac
Add species defines for base forms with names (#3248)
* Fixed Aegislash test not being properly made.
* Added conditions to BattleSetup_StartLegendaryBattle switch
2023-10-23 12:59:15 +01:00
kittenchilly
33a0fdbbc6
Add new move flags and update all flags for every move (#3425)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00
Eduardo Quezada
ca101e9952 Updated AI to use non-dynamax HP (Leech Seed, Nightmare, Trap Damage, Hail, Sandstorm 2023-10-15 09:42:56 -03:00
DizzyEggg
a7b9d139da
Fix Wall Werrors on modern (#3412)
* Fix Wall Werror errors

* fix hgss pokedex modern errors

* tests build on modern

* learnset change

* Update src/battle_ai_util.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/battle_anim_new.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/debug.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/debug.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/pokedex_plus_hgss.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* review changes

* unused cmd args

* various args back

---------

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-10-13 18:39:35 +02:00
Martin Griffin
311224d32f
Converted most battle preproc ifs to regular ifs (#3392) 2023-10-12 15:28:41 +01:00
Eduardo Quezada
d1c672d3ce Converted most battle preproc ifs to regular ifs 2023-10-08 21:32:15 -03:00
Alex
28506b4cf8
Use move flags instead of lists for AI calcs (#3389) 2023-10-07 18:31:25 +01:00
DizzyEggg
be5683e899
AI battle tests + AI logic fixes (#3361) 2023-10-04 18:53:29 +01:00
DizzyEggg
c69d8e0960
Improve how AI chooses damaging moves (#3199)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-01 20:36:57 -03:00
DizzyEggg
7d9555dadb change some more variables to u32 2023-09-24 11:06:45 +02:00
DizzyEggg
5d77123c50 merge with master 2023-09-24 10:52:41 +02:00
ghoulslash
b77dec1234
Transform updates AI_PARTY data (#3295)
* Cmd_transformdataexecution overwrite AI_PARTY data

* remove whitespace

* add RecordAllMoves

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-09-23 10:44:30 +02:00
DizzyEggg
74fd561759 merge with upcoming 2023-09-17 11:27:18 +02:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure (#3297) 2023-09-15 11:18:47 -03:00
Eduardo Quezada
c9b2a8ae24 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	src/battle_ai_util.c
2023-09-14 08:34:47 -03:00