RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

157 lines
6.5 KiB
PHP
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SootopolisCity_LotadAndSeedotHouse_MapScripts::
.byte 0
SootopolisCity_LotadAndSeedotHouse_EventScript_SeedotBrother::
special GetSeedotSizeRecordInfo
lock
faceplayer
msgbox SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigSeedot, MSGBOX_DEFAULT
special ChoosePartyMon
waitstate
copyvar VAR_RESULT, VAR_0x8004
goto_if_eq VAR_RESULT, PARTY_NOTHING_CHOSEN, SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowSeedot
special CompareSeedotSize
goto_if_eq VAR_RESULT, 1, SootopolisCity_LotadAndSeedotHouse_EventScript_NotSeedot
goto_if_eq VAR_RESULT, 2, SootopolisCity_LotadAndSeedotHouse_EventScript_SmallSeedot
goto_if_eq VAR_RESULT, 3, SootopolisCity_LotadAndSeedotHouse_EventScript_BigSeedot
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowSeedot::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigSeedot, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_NotSeedot::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotSeedot, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_SmallSeedot::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerSeedot, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_BigSeedot::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_GoshMightBeBiggerThanLotad, MSGBOX_DEFAULT
giveitem ITEM_ELIXIR
goto_if_eq VAR_RESULT, FALSE, SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir1
closemessage
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir1::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull1, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_LotadBrother::
special GetLotadSizeRecordInfo
lock
faceplayer
msgbox SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigLotad, MSGBOX_DEFAULT
special ChoosePartyMon
waitstate
copyvar VAR_RESULT, VAR_0x8004
goto_if_eq VAR_RESULT, PARTY_NOTHING_CHOSEN, SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowLotad
special CompareLotadSize
goto_if_eq VAR_RESULT, 1, SootopolisCity_LotadAndSeedotHouse_EventScript_NotLotad
goto_if_eq VAR_RESULT, 2, SootopolisCity_LotadAndSeedotHouse_EventScript_SmallLotad
goto_if_eq VAR_RESULT, 3, SootopolisCity_LotadAndSeedotHouse_EventScript_BigLotad
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowLotad::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigLotad, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_NotLotad::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotLotad, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_SmallLotad::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerLotad, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_BigLotad::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_WowMightBeBiggerThanSeedot, MSGBOX_DEFAULT
giveitem ITEM_ELIXIR
goto_if_eq VAR_RESULT, FALSE, SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir2
closemessage
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir2::
msgbox SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull2, MSGBOX_DEFAULT
release
end
SootopolisCity_LotadAndSeedotHouse_EventScript_SeedotSizeRecord::
special GetSeedotSizeRecordInfo
lockall
msgbox SootopolisCity_LotadAndSeedotHouse_Text_BiggestSeedotInHistory, MSGBOX_DEFAULT
releaseall
end
SootopolisCity_LotadAndSeedotHouse_EventScript_LotadSizeRecord::
special GetLotadSizeRecordInfo
lockall
msgbox SootopolisCity_LotadAndSeedotHouse_Text_BiggestLotadInHistory, MSGBOX_DEFAULT
releaseall
end
SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigSeedot:
.string "你知道宝可梦橡实果吗?\n在琉璃市这里很难见到。\p我喜欢大型橡实果\n越大越好。\p但我弟弟说\n莲叶童子更大一些。\p真是傻瓜。\n橡实果比那大多了!\p嗯你有橡实果吗\n拜——拜—拜托,给我看看!$"
SootopolisCity_LotadAndSeedotHouse_Text_GoshMightBeBiggerThanLotad:
.string "{STR_VAR_2}厘米!\n啊呀,真大!\p它肯定比弟弟见过的\n大莲叶童子还要大!\p谢谢你给我看\n这是我的谢礼!$"
@ Unused
SootopolisCity_LotadAndSeedotHouse_Text_ReceivedPotion1:
.string "{PLAYER}收到了伤药。$"
SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull1:
.string "嗯?\n你的包包已经塞满了。$"
SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerSeedot:
.string "{STR_VAR_2}厘米是吗?\p唔……\n我见过比这更大的橡实果。$"
SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotSeedot:
.string "哎,这看上去不错……\n但它不是橡实果!$"
SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigSeedot:
.string "你没有大的橡实果?\n真糟糕……\p如果你有大橡实果\n就拿给我看看吧。$"
SootopolisCity_LotadAndSeedotHouse_Text_BiggestSeedotInHistory:
.string "史上最大的橡实果!\n{STR_VAR_2}的{STR_VAR_3}厘米大的巨物!\p比莲叶童子更大的橡实果\n总是人们追寻的东西!$"
SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigLotad:
.string "你知道宝可梦莲叶童子吗?\n在琉璃市这里很难见到。\p我非常非常喜欢大型莲叶童子\p哥哥说橡实果\n更大,\p但那肯定不对\n所有人都知道莲叶童子更大。\p嗯你有莲叶童子吗\n拜——拜—拜托给我看看!$"
SootopolisCity_LotadAndSeedotHouse_Text_WowMightBeBiggerThanSeedot:
.string "{STR_VAR_2}厘米!\n哇,这么大!\p它肯定比哥哥看过的\n巨型橡实果更大。\p谢谢你给我看\n收下我的谢意吧!$"
@ Unused
SootopolisCity_LotadAndSeedotHouse_Text_ReceivedPotion2:
.string "{PLAYER}收到了伤药。$"
SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull2:
.string "嗯?\n你的包包已经塞满了。$"
SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerLotad:
.string "{STR_VAR_2}厘米?\p唔……我还见过\n比它更大的莲叶童子。$"
SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotLotad:
.string "哎,这个不错!\n但不是莲叶童子!$"
SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigLotad:
.string "你没有大的莲叶童子?\n真可惜……\p如果你得到了大莲叶童子\n一定要给我看看!$"
SootopolisCity_LotadAndSeedotHouse_Text_BiggestLotadInHistory:
.string "史上最大的莲叶童子!\n{STR_VAR_2}的{STR_VAR_3}厘米大的巨物!\p比橡实果更大的莲叶童子\n总是人们追寻的东西!$"