pokeemmo/src/data/abilities.h
2025-05-16 17:23:56 +02:00

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const struct Ability gAbilitiesInfo[ABILITIES_COUNT] =
{
[ABILITY_NONE] =
{
.name = _("-------"),
.description = COMPOUND_STRING("没有特性"),
.aiRating = 0,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_STENCH] =
{
.name = _("恶臭"),
.description = COMPOUND_STRING("释放臭味,有时会使对手畏缩"),
.aiRating = 1,
},
[ABILITY_DRIZZLE] =
{
.name = _("降雨"),
.description = COMPOUND_STRING("出场时,会将天气变为下雨"),
.aiRating = 9,
},
[ABILITY_SPEED_BOOST] =
{
.name = _("加速"),
.description = COMPOUND_STRING("每一回合速度会变快"),
.aiRating = 9,
},
[ABILITY_BATTLE_ARMOR] =
{
.name = _("战斗盔甲"),
.description = COMPOUND_STRING("不会被攻击击中要害"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_STURDY] =
{
.name = _("结实"),
.description = COMPOUND_STRING("HP全满时不会被一击打倒"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_DAMP] =
{
.name = _("湿气"),
.description = COMPOUND_STRING("双方无法使用爆炸类的招式"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_LIMBER] =
{
.name = _("柔软"),
.description = COMPOUND_STRING("不会变为麻痹状态"),
.aiRating = 3,
.breakable = TRUE,
},
[ABILITY_SAND_VEIL] =
{
.name = _("沙隐"),
.description = COMPOUND_STRING("沙暴时,闪避率会提高"),
.aiRating = 3,
.breakable = TRUE,
},
[ABILITY_STATIC] =
{
.name = _("静电"),
.description = COMPOUND_STRING("有时会让接触的对手麻痹"),
.aiRating = 4,
},
[ABILITY_VOLT_ABSORB] =
{
.name = _("蓄电"),
.description = COMPOUND_STRING("受到电属性攻击时会回复"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_WATER_ABSORB] =
{
.name = _("储水"),
.description = COMPOUND_STRING("受到水属性攻击时会回复"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_OBLIVIOUS] =
{
.name = _("迟钝"),
.description = COMPOUND_STRING("不会因着迷挑衅威吓动摇"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_CLOUD_NINE] =
{
.name = _("无关天气"),
.description = COMPOUND_STRING("任何天气的影响都会消失"),
.aiRating = 5,
},
[ABILITY_COMPOUND_EYES] =
{
.name = _("复眼"),
.description = COMPOUND_STRING("招式的命中率会提高"),
.aiRating = 7,
},
[ABILITY_INSOMNIA] =
{
.name = _("不眠"),
.description = COMPOUND_STRING("不会陷入睡眠状态"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_COLOR_CHANGE] =
{
.name = _("变色"),
.description = COMPOUND_STRING("属性会变为对手招式的属性"),
.aiRating = 2,
},
[ABILITY_IMMUNITY] =
{
.name = _("免疫"),
.description = COMPOUND_STRING("不会变为中毒状态"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_FLASH_FIRE] =
{
.name = _("引火"),
.description = COMPOUND_STRING("受火属性攻击会强化火招式"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_SHIELD_DUST] =
{
.name = _("鳞粉"),
.description = COMPOUND_STRING("不会受到招式追加效果影响"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_OWN_TEMPO] =
{
.name = _("我行我素"),
.description = COMPOUND_STRING("不会被混乱或威吓"),
.aiRating = 3,
.breakable = TRUE,
},
[ABILITY_SUCTION_CUPS] =
{
.name = _("吸盘"),
.description = COMPOUND_STRING("让替换宝可梦的招式无效"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_INTIMIDATE] =
{
.name = _("威吓"),
.description = COMPOUND_STRING("出场时降低对手的攻击"),
.aiRating = 7,
},
[ABILITY_SHADOW_TAG] =
{
.name = _("踩影"),
.description = COMPOUND_STRING("使对手无法逃走或替换"),
.aiRating = 10,
},
[ABILITY_ROUGH_SKIN] =
{
.name = _("粗糙皮肤"),
.description = COMPOUND_STRING("受到攻击时弄伤接触的对手"),
.aiRating = 6,
},
[ABILITY_WONDER_GUARD] =
{
.name = _("神奇守护"),
.description = COMPOUND_STRING("只有效果绝佳招式才能击中"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.breakable = TRUE,
},
[ABILITY_LEVITATE] =
{
.name = _("飘浮"),
.description = COMPOUND_STRING("不会受地面属性招式攻击"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_EFFECT_SPORE] =
{
.name = _("孢子"),
.description = COMPOUND_STRING("有时会使接触的对手异常"),
.aiRating = 4,
},
[ABILITY_SYNCHRONIZE] =
{
.name = _("同步"),
.description = COMPOUND_STRING("将自己异常状态传染给对手"),
.aiRating = 4,
},
[ABILITY_CLEAR_BODY] =
{
.name = _("恒净之躯"),
.description = COMPOUND_STRING("不会因为对手而被降低能力"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_NATURAL_CURE] =
{
.name = _("自然回复"),
.description = COMPOUND_STRING("被换下后治愈异常状态"),
.aiRating = 7,
},
[ABILITY_LIGHTNING_ROD] =
{
.name = _("避雷针"),
.description = COMPOUND_STRING("吸引免疫电招式并提高特攻"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_SERENE_GRACE] =
{
.name = _("天恩"),
.description = COMPOUND_STRING("招式的追加效果容易出现"),
.aiRating = 8,
},
[ABILITY_SWIFT_SWIM] =
{
.name = _("悠游自如"),
.description = COMPOUND_STRING("下雨天气时,速度会提高"),
.aiRating = 6,
},
[ABILITY_CHLOROPHYLL] =
{
.name = _("叶绿素"),
.description = COMPOUND_STRING("晴天时,速度会提高"),
.aiRating = 6,
},
[ABILITY_ILLUMINATE] =
{
.name = _("发光"),
.description = COMPOUND_STRING("命中率不会被降低"),
.aiRating = 0,
.breakable = TRUE,
},
[ABILITY_TRACE] =
{
.name = _("复制"),
.description = COMPOUND_STRING("出场时,复制对手的特性"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_HUGE_POWER] =
{
.name = _("大力士"),
.description = COMPOUND_STRING("物理攻击的威力会变为2倍"),
.aiRating = 10,
},
[ABILITY_POISON_POINT] =
{
.name = _("毒刺"),
.description = COMPOUND_STRING("有时会让接触到的对手中毒"),
.aiRating = 4,
},
[ABILITY_INNER_FOCUS] =
{
.name = _("精神力"),
.description = COMPOUND_STRING("不会畏缩或被威吓影响"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_MAGMA_ARMOR] =
{
.name = _("熔岩铠甲"),
.description = COMPOUND_STRING("不会变为冰冻状态"),
.aiRating = 1,
.breakable = TRUE,
},
[ABILITY_WATER_VEIL] =
{
.name = _("水幕"),
.description = COMPOUND_STRING("不会变为灼伤状态"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_MAGNET_PULL] =
{
.name = _("磁力"),
.description = COMPOUND_STRING("使钢属性宝可梦无法逃走"),
.aiRating = 9,
},
[ABILITY_SOUNDPROOF] =
{
.name = _("隔音"),
.description = COMPOUND_STRING("不受到声音招式的影响"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_RAIN_DISH] =
{
.name = _("雨盘"),
.description = COMPOUND_STRING("下雨天气时缓缓回复HP"),
.aiRating = 3,
},
[ABILITY_SAND_STREAM] =
{
.name = _("扬沙"),
.description = COMPOUND_STRING("出场时,会把天气变为沙暴"),
.aiRating = 9,
},
[ABILITY_PRESSURE] =
{
.name = _("压迫感"),
.description = COMPOUND_STRING("减少对手使用招式的PP"),
.aiRating = 5,
},
[ABILITY_THICK_FAT] =
{
.name = _("厚脂肪"),
.description = COMPOUND_STRING("使火冰属性的招式伤害减半"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_EARLY_BIRD] =
{
.name = _("早起"),
.description = COMPOUND_STRING("睡眠时会提早醒来"),
.aiRating = 4,
},
[ABILITY_FLAME_BODY] =
{
.name = _("火焰之躯"),
.description = COMPOUND_STRING("有时会让接触的对手灼伤"),
.aiRating = 4,
},
[ABILITY_RUN_AWAY] =
{
.name = _("逃跑"),
.description = COMPOUND_STRING("野生宝可梦面前一定能逃走"),
.aiRating = 0,
},
[ABILITY_KEEN_EYE] =
{
.name = _("锐利目光"),
.description = COMPOUND_STRING("命中率不会被降低"),
.aiRating = 1,
.breakable = TRUE,
},
[ABILITY_HYPER_CUTTER] =
{
.name = _("怪力钳"),
.description = COMPOUND_STRING("不会被对手降低攻击"),
.aiRating = 3,
.breakable = TRUE,
},
[ABILITY_PICKUP] =
{
.name = _("捡拾"),
.description = COMPOUND_STRING("有时会捡来对手用过的道具"),
.aiRating = 1,
},
[ABILITY_TRUANT] =
{
.name = _("懒惰"),
.description = COMPOUND_STRING("每隔一回合就会休息"),
.aiRating = -2,
.cantBeOverwritten = TRUE,
},
[ABILITY_HUSTLE] =
{
.name = _("活力"),
.description = COMPOUND_STRING("攻击变高,但命中率会降低"),
.aiRating = 7,
},
[ABILITY_CUTE_CHARM] =
{
.name = _("迷人之躯"),
.description = COMPOUND_STRING("有时会让接触到的对手着迷"),
.aiRating = 2,
},
[ABILITY_PLUS] =
{
.name = _("正电"),
.description = COMPOUND_STRING("场上有同类特性会提高特攻"),
.aiRating = 0,
},
[ABILITY_MINUS] =
{
.name = _("负电"),
.description = COMPOUND_STRING("场上有同类特性会提高特攻"),
.aiRating = 0,
},
[ABILITY_FORECAST] =
{
.name = _("阴晴不定"),
.description = COMPOUND_STRING("受天气影响改变形态"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_STICKY_HOLD] =
{
.name = _("黏着"),
.description = COMPOUND_STRING("道具不会被对手夺走"),
.aiRating = 3,
.breakable = TRUE,
},
[ABILITY_SHED_SKIN] =
{
.name = _("蜕皮"),
.description = COMPOUND_STRING("有时会治愈异常状态"),
.aiRating = 7,
},
[ABILITY_GUTS] =
{
.name = _("毅力"),
.description = COMPOUND_STRING("异常状态时攻击会提高"),
.aiRating = 6,
},
[ABILITY_MARVEL_SCALE] =
{
.name = _("神奇鳞片"),
.description = COMPOUND_STRING("异常状态时防御会提高"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_LIQUID_OOZE] =
{
.name = _("污泥浆"),
.description = COMPOUND_STRING("吸收污泥的对手会减少HP"),
.aiRating = 3,
},
[ABILITY_OVERGROW] =
{
.name = _("茂盛"),
.description = COMPOUND_STRING("HP低时强化草属性招式"),
.aiRating = 5,
},
[ABILITY_BLAZE] =
{
.name = _("猛火"),
.description = COMPOUND_STRING("HP低时强化火属性招式"),
.aiRating = 5,
},
[ABILITY_TORRENT] =
{
.name = _("激流"),
.description = COMPOUND_STRING("HP低时强化水属性招式"),
.aiRating = 5,
},
[ABILITY_SWARM] =
{
.name = _("虫之预感"),
.description = COMPOUND_STRING("HP低时强化虫属性招式"),
.aiRating = 5,
},
[ABILITY_ROCK_HEAD] =
{
.name = _("坚硬脑袋"),
.description = COMPOUND_STRING("不会受反作用力减少HP"),
.aiRating = 5,
},
[ABILITY_DROUGHT] =
{
.name = _("日照"),
.description = COMPOUND_STRING("出场时,会将天气变为晴朗"),
.aiRating = 9,
},
[ABILITY_ARENA_TRAP] =
{
.name = _("沙穴"),
.description = COMPOUND_STRING("在战斗中让对手无法逃走"),
.aiRating = 9,
},
[ABILITY_VITAL_SPIRIT] =
{
.name = _("干劲"),
.description = COMPOUND_STRING("不会变为睡眠状态"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_WHITE_SMOKE] =
{
.name = _("白色烟雾"),
.description = COMPOUND_STRING("不会被对手降低能力"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_PURE_POWER] =
{
.name = _("瑜伽之力"),
.description = COMPOUND_STRING("物理攻击的威力会变为2倍"),
.aiRating = 10,
},
[ABILITY_SHELL_ARMOR] =
{
.name = _("硬壳盔甲"),
.description = COMPOUND_STRING("对手的攻击不会击中要害"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_AIR_LOCK] =
{
.name = _("气闸"),
.description = COMPOUND_STRING("所有天气的影响都会消失"),
.aiRating = 5,
},
[ABILITY_TANGLED_FEET] =
{
.name = _("蹒跚"),
.description = COMPOUND_STRING("在混乱状态时闪避率会提高"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_MOTOR_DRIVE] =
{
.name = _("电气引擎"),
.description = COMPOUND_STRING("免疫电属性攻击并提高速度"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_RIVALRY] =
{
.name = _("斗争心"),
.description = COMPOUND_STRING("对同性别对手变强反之变弱"),
.aiRating = 1,
},
[ABILITY_STEADFAST] =
{
.name = _("不屈之心"),
.description = COMPOUND_STRING("每次畏缩时速度会提高"),
.aiRating = 2,
},
[ABILITY_SNOW_CLOAK] =
{
.name = _("雪隐"),
.description = COMPOUND_STRING("下雪天气时,闪避率会提高"),
.aiRating = 3,
.breakable = TRUE,
},
[ABILITY_GLUTTONY] =
{
.name = _("贪吃鬼"),
.description = COMPOUND_STRING("会在一半HP时提前吃树果"),
.aiRating = 3,
},
[ABILITY_ANGER_POINT] =
{
.name = _("愤怒穴位"),
.description = COMPOUND_STRING("要害被击中时攻击变为最大"),
.aiRating = 4,
},
[ABILITY_UNBURDEN] =
{
.name = _("轻装"),
.description = COMPOUND_STRING("失去道具时速度会提高"),
.aiRating = 7,
},
[ABILITY_HEATPROOF] =
{
.name = _("耐热"),
.description = COMPOUND_STRING("受火属性招式的伤害减半"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_SIMPLE] =
{
.name = _("单纯"),
.description = COMPOUND_STRING("能力变化会变为平时的2倍"),
.aiRating = 8,
.breakable = TRUE,
},
[ABILITY_DRY_SKIN] =
{
.name = _("干燥皮肤"),
.description = COMPOUND_STRING("雨天回复HP晴天减少"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_DOWNLOAD] =
{
.name = _("下载"),
.description = COMPOUND_STRING("根据情况提升攻击或特攻"),
.aiRating = 7,
},
[ABILITY_IRON_FIST] =
{
.name = _("铁拳"),
.description = COMPOUND_STRING("使用拳类招式的威力会提高"),
.aiRating = 6,
},
[ABILITY_POISON_HEAL] =
{
.name = _("毒疗"),
.description = COMPOUND_STRING("中毒时反而会回复HP"),
.aiRating = 8,
},
[ABILITY_ADAPTABILITY] =
{
.name = _("适应力"),
.description = COMPOUND_STRING("强化自身同属性的招式"),
.aiRating = 8,
},
[ABILITY_SKILL_LINK] =
{
.name = _("连续攻击"),
.description = COMPOUND_STRING("连续招式总能使出最高次数"),
.aiRating = 7,
},
[ABILITY_HYDRATION] =
{
.name = _("湿润之躯"),
.description = COMPOUND_STRING("下雨天气时治愈异常状态"),
.aiRating = 4,
},
[ABILITY_SOLAR_POWER] =
{
.name = _("太阳之力"),
.description = COMPOUND_STRING("晴天时减少HP提高特攻"),
.aiRating = 3,
},
[ABILITY_QUICK_FEET] =
{
.name = _("飞毛腿"),
.description = COMPOUND_STRING("变为异常状态时速度会提高"),
.aiRating = 5,
},
[ABILITY_NORMALIZE] =
{
.name = _("一般皮肤"),
.description = COMPOUND_STRING("招式变为一般属性并强化"),
.aiRating = -1,
},
[ABILITY_SNIPER] =
{
.name = _("狙击手"),
.description = COMPOUND_STRING("击中要害时,威力提升"),
.aiRating = 3,
},
[ABILITY_MAGIC_GUARD] =
{
.name = _("魔法防守"),
.description = COMPOUND_STRING("不会受到攻击以外的伤害"),
.aiRating = 9,
},
[ABILITY_NO_GUARD] =
{
.name = _("无防守"),
.description = COMPOUND_STRING("双方的招式都必定会击中"),
.aiRating = 8,
},
[ABILITY_STALL] =
{
.name = _("慢出"),
.description = COMPOUND_STRING("使出招式的顺序必定为最后"),
.aiRating = -1,
},
[ABILITY_TECHNICIAN] =
{
.name = _("技术高手"),
.description = COMPOUND_STRING("强化低威力的招式"),
.aiRating = 8,
},
[ABILITY_LEAF_GUARD] =
{
.name = _("叶子防守"),
.description = COMPOUND_STRING("晴天时不会变为异常状态"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_KLUTZ] =
{
.name = _("笨拙"),
.description = COMPOUND_STRING("无法使用持有的道具"),
.aiRating = -1,
},
[ABILITY_MOLD_BREAKER] =
{
.name = _("破格"),
.description = COMPOUND_STRING("使用招式不受对手特性影响"),
.aiRating = 7,
},
[ABILITY_SUPER_LUCK] =
{
.name = _("超幸运"),
.description = COMPOUND_STRING("攻击容易击中对手的要害"),
.aiRating = 3,
},
[ABILITY_AFTERMATH] =
{
.name = _("引爆"),
.description = COMPOUND_STRING("昏厥时伤害接触的对手"),
.aiRating = 5,
},
[ABILITY_ANTICIPATION] =
{
.name = _("危险预知"),
.description = COMPOUND_STRING("可以察觉到对手的危险招式"),
.aiRating = 2,
},
[ABILITY_FOREWARN] =
{
.name = _("预知梦"),
.description = COMPOUND_STRING("出场时读取1个对手的招式"),
.aiRating = 2,
},
[ABILITY_UNAWARE] =
{
.name = _("纯朴"),
.description = COMPOUND_STRING("可无视对手能力变化攻击"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_TINTED_LENS] =
{
.name = _("有色眼镜"),
.description = COMPOUND_STRING("提升效果不好的招式威力"),
.aiRating = 7,
},
[ABILITY_FILTER] =
{
.name = _("过滤"),
.description = COMPOUND_STRING("减轻效果绝佳的攻击伤害"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_SLOW_START] =
{
.name = _("慢启动"),
.description = COMPOUND_STRING("在5回合内攻击和速度减半"),
.aiRating = -2,
},
[ABILITY_SCRAPPY] =
{
.name = _("胆量"),
.description = COMPOUND_STRING("招式可击中幽灵并无视威吓"),
.aiRating = 6,
},
[ABILITY_STORM_DRAIN] =
{
.name = _("引水"),
.description = COMPOUND_STRING("吸引免疫水招式并提高特攻"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_ICE_BODY] =
{
.name = _("冰冻之躯"),
.description = COMPOUND_STRING("下雪天气时会缓缓回复HP"),
.aiRating = 3,
},
[ABILITY_SOLID_ROCK] =
{
.name = _("坚硬岩石"),
.description = COMPOUND_STRING("减轻效果绝佳的攻击伤害"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_SNOW_WARNING] =
{
.name = _("降雪"),
.description = COMPOUND_STRING("出场时会将天气变为下雪"),
.aiRating = 8,
},
[ABILITY_HONEY_GATHER] =
{
.name = _("采蜜"),
.description = COMPOUND_STRING("战斗结束时有时捡来甜甜蜜"),
.aiRating = 0,
},
[ABILITY_FRISK] =
{
.name = _("察觉"),
.description = COMPOUND_STRING("出场时,可察觉对手持有物"),
.aiRating = 3,
},
[ABILITY_RECKLESS] =
{
.name = _("舍身"),
.description = COMPOUND_STRING("强化有反作用力伤害的招式"),
.aiRating = 6,
},
[ABILITY_MULTITYPE] =
{
.name = _("多属性"),
.description = COMPOUND_STRING("属性会根据持有的石板改变"),
.aiRating = 8,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_FLOWER_GIFT] =
{
.name = _("花之礼"),
.description = COMPOUND_STRING("晴天时提升我方攻击和特防"),
.aiRating = 4,
.cantBeCopied = TRUE,
.cantBeTraced = TRUE,
.breakable = TRUE,
},
[ABILITY_BAD_DREAMS] =
{
.name = _("梦魇"),
.description = COMPOUND_STRING("给予睡眠状态的对手伤害"),
.aiRating = 4,
},
[ABILITY_PICKPOCKET] =
{
.name = _("顺手牵羊"),
.description = COMPOUND_STRING("盗取接触到的对手的道具"),
.aiRating = 3,
},
[ABILITY_SHEER_FORCE] =
{
.name = _("强行"),
.description = COMPOUND_STRING("消除追加效果以强化招式"),
.aiRating = 8,
},
[ABILITY_CONTRARY] =
{
.name = _("唱反调"),
.description = COMPOUND_STRING("能力的升降变化发生逆转"),
.aiRating = 8,
.breakable = TRUE,
},
[ABILITY_UNNERVE] =
{
.name = _("紧张感"),
.description = COMPOUND_STRING("让对手紧张得无法食用树果"),
.aiRating = 3,
},
[ABILITY_DEFIANT] =
{
.name = _("不服输"),
.description = COMPOUND_STRING("被降低能力时大幅提高攻击"),
.aiRating = 5,
},
[ABILITY_DEFEATIST] =
{
.name = _("软弱"),
.description = COMPOUND_STRING("HP减半时攻击特攻会减半"),
.aiRating = -1,
},
[ABILITY_CURSED_BODY] =
{
.name = _("诅咒之躯"),
.description = COMPOUND_STRING("受击时有时会使招式定身法"),
.aiRating = 4,
},
[ABILITY_HEALER] =
{
.name = _("治愈之心"),
.description = COMPOUND_STRING("有时会治愈异常状态的同伴"),
.aiRating = 0,
},
[ABILITY_FRIEND_GUARD] =
{
.name = _("友情防守"),
.description = COMPOUND_STRING("可以减少我方的伤害"),
.aiRating = 0,
.breakable = TRUE,
},
[ABILITY_WEAK_ARMOR] =
{
.name = _("碎裂铠甲"),
.description = COMPOUND_STRING("受物理攻击降防御提高速度"),
.aiRating = 2,
},
[ABILITY_HEAVY_METAL] =
{
.name = _("重金属"),
.description = COMPOUND_STRING("自身的重量会变为2倍"),
.aiRating = -1,
.breakable = TRUE,
},
[ABILITY_LIGHT_METAL] =
{
.name = _("轻金属"),
.description = COMPOUND_STRING("自身的重量会减半"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_MULTISCALE] =
{
.name = _("多重鳞片"),
.description = COMPOUND_STRING("HP全满时减轻受到的伤害"),
.aiRating = 8,
.breakable = TRUE,
},
[ABILITY_TOXIC_BOOST] =
{
.name = _("中毒激升"),
.description = COMPOUND_STRING("中毒时提高物理招式的威力"),
.aiRating = 6,
},
[ABILITY_FLARE_BOOST] =
{
.name = _("受热激升"),
.description = COMPOUND_STRING("灼伤时提高特殊招式的威力"),
.aiRating = 5,
},
[ABILITY_HARVEST] =
{
.name = _("收获"),
.description = COMPOUND_STRING("可多次生成被使用掉的树果"),
.aiRating = 5,
},
[ABILITY_TELEPATHY] =
{
.name = _("心灵感应"),
.description = COMPOUND_STRING("闪避己方的招式伤害"),
.aiRating = 0,
.breakable = TRUE,
},
[ABILITY_MOODY] =
{
.name = _("心情不定"),
.description = COMPOUND_STRING("每回合某能力提高,某项降低"),
.aiRating = 10,
},
[ABILITY_OVERCOAT] =
{
.name = _("防尘"),
.description = COMPOUND_STRING("无视沙暴与粉末或孢子招式"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_POISON_TOUCH] =
{
.name = _("毒手"),
.description = COMPOUND_STRING("接触时可能会使对手中毒"),
.aiRating = 4,
},
[ABILITY_REGENERATOR] =
{
.name = _("再生力"),
.description = COMPOUND_STRING("换下后HP会少量回复"),
.aiRating = 8,
},
[ABILITY_BIG_PECKS] =
{
.name = _("健壮胸肌"),
.description = COMPOUND_STRING("不会受到防御降低的效果"),
.aiRating = 1,
.breakable = TRUE,
},
[ABILITY_SAND_RUSH] =
{
.name = _("拨沙"),
.description = COMPOUND_STRING("沙暴天气时,速度会提高"),
.aiRating = 6,
},
[ABILITY_WONDER_SKIN] =
{
.name = _("奇迹皮肤"),
.description = COMPOUND_STRING("不易受到变化招式攻击"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_ANALYTIC] =
{
.name = _("分析"),
.description = COMPOUND_STRING("在最后使出招式时威力提高"),
.aiRating = 5,
},
[ABILITY_ILLUSION] =
{
.name = _("幻觉"),
.description = COMPOUND_STRING("幻化成同行宝可梦迷惑对手"),
.aiRating = 8,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_IMPOSTER] =
{
.name = _("变身者"),
.description = COMPOUND_STRING("变身为当前面对的宝可梦"),
.aiRating = 9,
.cantBeCopied = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_INFILTRATOR] =
{
.name = _("穿透"),
.description = COMPOUND_STRING("能穿透壁障或替身进行攻击"),
.aiRating = 6,
},
[ABILITY_MUMMY] =
{
.name = _("木乃伊"),
.description = COMPOUND_STRING("被接触后将对手变为木乃伊"),
.aiRating = 5,
},
[ABILITY_MOXIE] =
{
.name = _("自信过度"),
.description = COMPOUND_STRING("打倒对手时攻击会提高"),
.aiRating = 7,
},
[ABILITY_JUSTIFIED] =
{
.name = _("正义之心"),
.description = COMPOUND_STRING("受恶属性攻击时提高攻击"),
.aiRating = 4,
},
[ABILITY_RATTLED] =
{
.name = _("胆怯"),
.description = COMPOUND_STRING("受恶鬼虫攻击威吓提高速度"),
.aiRating = 3,
},
[ABILITY_MAGIC_BOUNCE] =
{
.name = _("魔法镜"),
.description = COMPOUND_STRING("反弹对手使出的变化招式"),
.aiRating = 9,
.breakable = TRUE,
},
[ABILITY_SAP_SIPPER] =
{
.name = _("食草"),
.description = COMPOUND_STRING("免疫草属性攻击并提高攻击"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_PRANKSTER] =
{
.name = _("恶作剧之心"),
.description = COMPOUND_STRING("可以率先使出变化招式"),
.aiRating = 8,
},
[ABILITY_SAND_FORCE] =
{
.name = _("沙之力"),
.description = COMPOUND_STRING("沙暴时,强化岩地钢属性招式"),
.aiRating = 4,
},
[ABILITY_IRON_BARBS] =
{
.name = _("铁刺"),
.description = COMPOUND_STRING("用铁刺给予接触的对手伤害"),
.aiRating = 6,
},
[ABILITY_ZEN_MODE] =
{
.name = _("达摩模式"),
.description = COMPOUND_STRING("HP一半以下时改变样子"),
.aiRating = -1,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = B_UPDATED_ABILITY_DATA >= GEN_7,
},
[ABILITY_VICTORY_STAR] =
{
.name = _("胜利之星"),
.description = COMPOUND_STRING("自己和同伴的命中率会提高"),
.aiRating = 6,
},
[ABILITY_TURBOBLAZE] =
{
.name = _("涡轮火焰"),
.description = COMPOUND_STRING("使用招式不受对手特性影响"),
.aiRating = 7,
},
[ABILITY_TERAVOLT] =
{
.name = _("兆级电压"),
.description = COMPOUND_STRING("使用招式不受对手特性影响"),
.aiRating = 7,
},
[ABILITY_AROMA_VEIL] =
{
.name = _("芳香幕"),
.description = COMPOUND_STRING("防守向己方发出的心灵攻击"),
.aiRating = 3,
.breakable = TRUE,
},
[ABILITY_FLOWER_VEIL] =
{
.name = _("花幕"),
.description = COMPOUND_STRING("守护己方草宝可梦能力状态"),
.aiRating = 0,
},
[ABILITY_CHEEK_POUCH] =
{
.name = _("颊囊"),
.description = COMPOUND_STRING("食用任意树果HP都会回复"),
.aiRating = 4,
},
[ABILITY_PROTEAN] =
{
.name = _("变幻自如"),
.description = COMPOUND_STRING("一次性变为使出招式的属性"),
.aiRating = 8,
},
[ABILITY_FUR_COAT] =
{
.name = _("毛皮大衣"),
.description = COMPOUND_STRING("受物理招式的伤害会减半"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_MAGICIAN] =
{
.name = _("魔术师"),
.description = COMPOUND_STRING("夺走被自己击中对手的道具"),
.aiRating = 3,
},
[ABILITY_BULLETPROOF] =
{
.name = _("防弹"),
.description = COMPOUND_STRING("防守球和弹类招式"),
.aiRating = 7,
},
[ABILITY_COMPETITIVE] =
{
.name = _("好胜"),
.description = COMPOUND_STRING("被降低能力时大幅提高特攻"),
.aiRating = 5,
},
[ABILITY_STRONG_JAW] =
{
.name = _("强壮之颚"),
.description = COMPOUND_STRING("啃咬类招式的威力会提高"),
.aiRating = 6,
},
[ABILITY_REFRIGERATE] =
{
.name = _("冰冻皮肤"),
.description = COMPOUND_STRING("一般招式变为冰属性并强化"),
.aiRating = 8,
},
[ABILITY_SWEET_VEIL] =
{
.name = _("甜幕"),
.description = COMPOUND_STRING("己方宝可梦不会睡眠"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_STANCE_CHANGE] =
{
.name = _("战斗切换"),
.description = COMPOUND_STRING("根据招式切换刀剑盾牌形态"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_GALE_WINGS] =
{
.name = _("疾风之翼"),
.description = COMPOUND_STRING("满HP时能先使出飞行招式"),
.aiRating = 6,
},
[ABILITY_MEGA_LAUNCHER] =
{
.name = _("超级发射器"),
.description = COMPOUND_STRING("强化波动和波导类招式"),
.aiRating = 7,
},
[ABILITY_GRASS_PELT] =
{
.name = _("草之毛皮"),
.description = COMPOUND_STRING("青草场地时,防御会提高"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_SYMBIOSIS] =
{
.name = _("共生"),
.description = COMPOUND_STRING("会把道具传递给同伴"),
.aiRating = 0,
},
[ABILITY_TOUGH_CLAWS] =
{
.name = _("硬爪"),
.description = COMPOUND_STRING("接触类招式威力会提高"),
.aiRating = 7,
},
[ABILITY_PIXILATE] =
{
.name = _("妖精皮肤"),
.description = COMPOUND_STRING("一般招式变妖精属性并强化"),
.aiRating = 8,
},
[ABILITY_GOOEY] =
{
.name = _("黏滑"),
.description = COMPOUND_STRING("降低接触自己的对手的速度"),
.aiRating = 5,
},
[ABILITY_AERILATE] =
{
.name = _("飞行皮肤"),
.description = COMPOUND_STRING("一般招式变飞行属性并强化"),
.aiRating = 8,
},
[ABILITY_PARENTAL_BOND] =
{
.name = _("亲子爱"),
.description = COMPOUND_STRING("亲子俩可以合计攻击2次"),
.aiRating = 10,
},
[ABILITY_DARK_AURA] =
{
.name = _("暗黑气场"),
.description = COMPOUND_STRING("全体的恶属性招式变强"),
.aiRating = 6,
},
[ABILITY_FAIRY_AURA] =
{
.name = _("妖精气场"),
.description = COMPOUND_STRING("全体的妖精属性招式变强"),
.aiRating = 6,
},
[ABILITY_AURA_BREAK] =
{
.name = _("气场破坏"),
.description = COMPOUND_STRING("让气场的效果发生逆转"),
.aiRating = 3,
},
[ABILITY_PRIMORDIAL_SEA] =
{
.name = _("始源之海"),
.description = COMPOUND_STRING("变为不受火属性攻击的天气"),
.aiRating = 10,
},
[ABILITY_DESOLATE_LAND] =
{
.name = _("终结之地"),
.description = COMPOUND_STRING("变为不受水属性攻击的天气"),
.aiRating = 10,
},
[ABILITY_DELTA_STREAM] =
{
.name = _("德尔塔气流"),
.description = COMPOUND_STRING("变为飞行弱点消失的天气"),
.aiRating = 10,
},
[ABILITY_STAMINA] =
{
.name = _("持久力"),
.description = COMPOUND_STRING("受到攻击时,防御会提高"),
.aiRating = 6,
},
[ABILITY_WIMP_OUT] =
{
.name = _("跃跃欲逃"),
.description = COMPOUND_STRING("HP变为一半时会慌张逃走"),
.aiRating = 3,
},
[ABILITY_EMERGENCY_EXIT] =
{
.name = _("危险回避"),
.description = COMPOUND_STRING("HP变为一半时会回避危险"),
.aiRating = 3,
},
[ABILITY_WATER_COMPACTION] =
{
.name = _("遇水凝固"),
.description = COMPOUND_STRING("受水招式攻击大幅提高防御"),
.aiRating = 4,
},
[ABILITY_MERCILESS] =
{
.name = _("不仁不义"),
.description = COMPOUND_STRING("攻击中毒对手必定击中要害"),
.aiRating = 4,
},
[ABILITY_SHIELDS_DOWN] =
{
.name = _("界限盾壳"),
.description = COMPOUND_STRING("HP变为一半时更有攻击性"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_STAKEOUT] =
{
.name = _("蹲守"),
.description = COMPOUND_STRING("对替换出场的对手加倍伤害"),
.aiRating = 6,
},
[ABILITY_WATER_BUBBLE] =
{
.name = _("水泡"),
.description = COMPOUND_STRING("降低火招式伤害且不会灼伤"),
.aiRating = 8,
},
[ABILITY_STEELWORKER] =
{
.name = _("钢能力者"),
.description = COMPOUND_STRING("钢属性的招式威力会提高"),
.aiRating = 6,
},
[ABILITY_BERSERK] =
{
.name = _("怒火冲天"),
.description = COMPOUND_STRING("受击HP变一半时提高特攻"),
.aiRating = 5,
},
[ABILITY_SLUSH_RUSH] =
{
.name = _("拨雪"),
.description = COMPOUND_STRING("下雪天气时,速度会提高"),
.aiRating = 5,
},
[ABILITY_LONG_REACH] =
{
.name = _("远隔"),
.description = COMPOUND_STRING("可以不接触对手使出招式"),
.aiRating = 3,
},
[ABILITY_LIQUID_VOICE] =
{
.name = _("湿润之声"),
.description = COMPOUND_STRING("所有声音招式都变为水属性"),
.aiRating = 5,
},
[ABILITY_TRIAGE] =
{
.name = _("先行治疗"),
.description = COMPOUND_STRING("可以率先使出回复招式"),
.aiRating = 7,
},
[ABILITY_GALVANIZE] =
{
.name = _("电气皮肤"),
.description = COMPOUND_STRING("一般招式变为电属性并强化"),
.aiRating = 8,
},
[ABILITY_SURGE_SURFER] =
{
.name = _("冲浪之尾"),
.description = COMPOUND_STRING("电气场地时速度会变为2倍"),
.aiRating = 4,
},
[ABILITY_SCHOOLING] =
{
.name = _("鱼群"),
.description = COMPOUND_STRING("HP多则聚众变强少则分散"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_DISGUISE] =
{
.name = _("画皮"),
.description = COMPOUND_STRING("通过画皮防住1次攻击"),
.aiRating = 8,
.breakable = TRUE,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_BATTLE_BOND] =
{
.name = _("牵绊变身"),
.description = COMPOUND_STRING("打倒对手时提高能力"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_POWER_CONSTRUCT] =
{
.name = _("群聚变形"),
.description = COMPOUND_STRING("HP一半时变成完全体形态"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_CORROSION] =
{
.name = _("腐蚀"),
.description = COMPOUND_STRING("可使钢毒属性的宝可梦中毒"),
.aiRating = 5,
},
[ABILITY_COMATOSE] =
{
.name = _("绝对睡眠"),
.description = COMPOUND_STRING("在半梦半醒的状态下攻击"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_QUEENLY_MAJESTY] =
{
.name = _("女王的威严"),
.description = COMPOUND_STRING("使对手无法使出先制招式"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_INNARDS_OUT] =
{
.name = _("飞出的内在物"),
.description = COMPOUND_STRING("被击倒时造成剩余HP伤害"),
.aiRating = 5,
},
[ABILITY_DANCER] =
{
.name = _("舞者"),
.description = COMPOUND_STRING("跟随着其他舞蹈使出舞蹈"),
.aiRating = 5,
},
[ABILITY_BATTERY] =
{
.name = _("蓄电池"),
.description = COMPOUND_STRING("提高我方的特殊招式的威力"),
.aiRating = 0,
},
[ABILITY_FLUFFY] =
{
.name = _("毛茸茸"),
.description = COMPOUND_STRING("减轻接触伤害,但害怕火伤害"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_DAZZLING] =
{
.name = _("鲜艳之躯"),
.description = COMPOUND_STRING("使对手无法使出先制招式"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_SOUL_HEART] =
{
.name = _("魂心"),
.description = COMPOUND_STRING("有宝可梦昏厥时,特攻会提高"),
.aiRating = 7,
},
[ABILITY_TANGLING_HAIR] =
{
.name = _("卷发"),
.description = COMPOUND_STRING("降低接触自己的对手的速度"),
.aiRating = 5,
},
[ABILITY_RECEIVER] =
{
.name = _("接球手"),
.description = COMPOUND_STRING("继承被打倒的同伴的特性"),
.aiRating = 0,
.cantBeCopied = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_POWER_OF_ALCHEMY] =
{
.name = _("化学之力"),
.description = COMPOUND_STRING("继承被打倒的同伴的特性"),
.aiRating = 0,
.cantBeCopied = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_BEAST_BOOST] =
{
.name = _("异兽提升"),
.description = COMPOUND_STRING("打倒对手时,提升最高能力"),
.aiRating = 7,
},
[ABILITY_RKS_SYSTEM] =
{
.name = _("AR系统"),
.description = COMPOUND_STRING("根据存储碟改变自己属性"),
.aiRating = 8,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_ELECTRIC_SURGE] =
{
.name = _("电气制造者"),
.description = COMPOUND_STRING("出场时,会布下电气场地"),
.aiRating = 8,
},
[ABILITY_PSYCHIC_SURGE] =
{
.name = _("精神制造者"),
.description = COMPOUND_STRING("出场时,会布下精神场地"),
.aiRating = 8,
},
[ABILITY_MISTY_SURGE] =
{
.name = _("薄雾制造者"),
.description = COMPOUND_STRING("出场时,会布下薄雾场地"),
.aiRating = 8,
},
[ABILITY_GRASSY_SURGE] =
{
.name = _("青草制造者"),
.description = COMPOUND_STRING("出场时,会布下青草场地"),
.aiRating = 8,
},
[ABILITY_FULL_METAL_BODY] =
{
.name = _("金属防护"),
.description = COMPOUND_STRING("不因对手招式特性降低能力"),
.aiRating = 4,
},
[ABILITY_SHADOW_SHIELD] =
{
.name = _("幻影防守"),
.description = COMPOUND_STRING("HP全满时减少受到的伤害"),
.aiRating = 8,
},
[ABILITY_PRISM_ARMOR] =
{
.name = _("棱镜装甲"),
.description = COMPOUND_STRING("减轻所受效果绝佳的伤害"),
.aiRating = 6,
},
[ABILITY_NEUROFORCE] =
{
.name = _("脑核之力"),
.description = COMPOUND_STRING("增强效果绝佳招式的伤害"),
.aiRating = 6,
},
[ABILITY_INTREPID_SWORD] =
{
.name = _("不挠之剑"),
.description = COMPOUND_STRING("首次出场时,攻击会提高"),
.aiRating = 3,
},
[ABILITY_DAUNTLESS_SHIELD] =
{
.name = _("不屈之盾"),
.description = COMPOUND_STRING("首次出场时,防御会提高"),
.aiRating = 3,
},
[ABILITY_LIBERO] =
{
.name = _("自由者"),
.description = COMPOUND_STRING("一次性变为使出招式的属性"),
},
[ABILITY_BALL_FETCH] =
{
.name = _("捡球"),
.description = COMPOUND_STRING("拾取捕捉失败的精灵球"),
.aiRating = 0,
},
[ABILITY_COTTON_DOWN] =
{
.name = _("棉絮"),
.description = COMPOUND_STRING("受攻击降低其他宝可梦速度"),
.aiRating = 3,
},
[ABILITY_PROPELLER_TAIL] =
{
.name = _("螺旋尾鳍"),
.description = COMPOUND_STRING("招式不被对手特性招式吸引"),
.aiRating = 2,
},
[ABILITY_MIRROR_ARMOR] =
{
.name = _("镜甲"),
.description = COMPOUND_STRING("反弹自己受到的能力降低"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_GULP_MISSILE] =
{
.name = _("一口导弹"),
.description = COMPOUND_STRING("冲浪潜水时会吐出猎物攻击"),
.aiRating = 3,
.cantBeCopied = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_STALWART] =
{
.name = _("坚毅"),
.description = COMPOUND_STRING("招式不被对手特性招式吸引"),
.aiRating = 2,
},
[ABILITY_STEAM_ENGINE] =
{
.name = _("蒸汽机"),
.description = COMPOUND_STRING("受水火攻击时速度巨幅提高"),
.aiRating = 3,
},
[ABILITY_PUNK_ROCK] =
{
.name = _("庞克摇滚"),
.description = COMPOUND_STRING("强化声音招式并减轻其影响"),
.aiRating = 2,
.breakable = TRUE,
},
[ABILITY_SAND_SPIT] =
{
.name = _("吐沙"),
.description = COMPOUND_STRING("受到攻击时,会刮起沙暴"),
.aiRating = 5,
},
[ABILITY_ICE_SCALES] =
{
.name = _("冰鳞粉"),
.description = COMPOUND_STRING("受到的特殊攻击伤害会减半"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_RIPEN] =
{
.name = _("熟成"),
.description = COMPOUND_STRING("使树果成熟效果变为2倍"),
.aiRating = 4,
},
[ABILITY_ICE_FACE] =
{
.name = _("结冻头"),
.description = COMPOUND_STRING("头部的冰能代承受物理攻击"),
.aiRating = 4,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
.breakable = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_POWER_SPOT] =
{
.name = _("能量点"),
.description = COMPOUND_STRING("相邻宝可梦招式威力会提升"),
.aiRating = 2,
},
[ABILITY_MIMICRY] =
{
.name = _("拟态"),
.description = COMPOUND_STRING("属性会根据场地而变化"),
.aiRating = 2,
},
[ABILITY_SCREEN_CLEANER] =
{
.name = _("除障"),
.description = COMPOUND_STRING("出场时,消除双方墙壁类效果"),
.aiRating = 3,
},
[ABILITY_STEELY_SPIRIT] =
{
.name = _("钢之意志"),
.description = COMPOUND_STRING("我方钢属性攻击威力会提高"),
.aiRating = 2,
},
[ABILITY_PERISH_BODY] =
{
.name = _("灭亡之躯"),
.description = COMPOUND_STRING("受接触攻击双方3回合昏厥"),
.aiRating = -1,
},
[ABILITY_WANDERING_SPIRIT] =
{
.name = _("游魂"),
.description = COMPOUND_STRING("与接触攻击的宝可梦换特性"),
.aiRating = 2,
},
[ABILITY_GORILLA_TACTICS] =
{
.name = _("一猩一意"),
.description = COMPOUND_STRING("攻击提高但只能用最初招式"),
.aiRating = 4,
},
[ABILITY_NEUTRALIZING_GAS] =
{
.name = _("化学变化气体"),
.description = COMPOUND_STRING("在场时全场特性消失或无效"),
.aiRating = 5,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_PASTEL_VEIL] =
{
.name = _("粉彩护幕"),
.description = COMPOUND_STRING("守护己方不会中毒"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_HUNGER_SWITCH] =
{
.name = _("饱了又饿"),
.description = COMPOUND_STRING("每回合结束时交替改变样子"),
.aiRating = 2,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_QUICK_DRAW] =
{
.name = _("速击"),
.description = COMPOUND_STRING("有时能比对手先一步行动"),
.aiRating = 4,
},
[ABILITY_UNSEEN_FIST] =
{
.name = _("无形拳"),
.description = COMPOUND_STRING("接触招式可以无视守护效果"),
.aiRating = 6,
},
[ABILITY_CURIOUS_MEDICINE] =
{
.name = _("怪药"),
.description = COMPOUND_STRING("出场时将我方能力变化复原"),
.aiRating = 3,
},
[ABILITY_TRANSISTOR] =
{
.name = _("电晶体"),
.description = COMPOUND_STRING("电属性的招式威力会提高"),
.aiRating = 6,
},
[ABILITY_DRAGONS_MAW] =
{
.name = _("龙颚"),
.description = COMPOUND_STRING("龙属性的招式威力会提高"),
.aiRating = 6,
},
[ABILITY_CHILLING_NEIGH] =
{
.name = _("苍白嘶鸣"),
.description = COMPOUND_STRING("打倒对手时会提高攻击"),
.aiRating = 7,
},
[ABILITY_GRIM_NEIGH] =
{
.name = _("漆黑嘶鸣"),
.description = COMPOUND_STRING("打倒对手时会提高特攻"),
.aiRating = 7,
},
[ABILITY_AS_ONE_ICE_RIDER] =
{
.name = _("人马一体"),
.description = COMPOUND_STRING("兼备紧张感和苍白嘶鸣特性"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_AS_ONE_SHADOW_RIDER] =
{
.name = _("人马一体"),
.description = COMPOUND_STRING("兼备紧张感和漆黑嘶鸣特性"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_LINGERING_AROMA] =
{
.name = _("甩不掉的气味"),
.description = COMPOUND_STRING("被接触会沾上甩不掉的气味"),
.aiRating = 5,
},
[ABILITY_SEED_SOWER] =
{
.name = _("掉出种子"),
.description = COMPOUND_STRING("受到攻击时会生成青草场地"),
.aiRating = 5,
},
[ABILITY_THERMAL_EXCHANGE] =
{
.name = _("热交换"),
.description = COMPOUND_STRING("受火攻击提高攻击,不会灼伤"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_ANGER_SHELL] =
{
.name = _("愤怒甲壳"),
.description = COMPOUND_STRING("受击HP变一半时变得愤怒"),
.aiRating = 3,
},
[ABILITY_PURIFYING_SALT] =
{
.name = _("洁净之盐"),
.description = COMPOUND_STRING("免疫异常,减轻幽灵伤害"),
.aiRating = 6,
.breakable = TRUE,
},
[ABILITY_WELL_BAKED_BODY] =
{
.name = _("焦香之躯"),
.description = COMPOUND_STRING("免疫火招式并大幅提升防御"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_WIND_RIDER] =
{
.name = _("乘风"),
.description = COMPOUND_STRING("免疫风招式,顺风时提高攻击"),
.aiRating = 4,
.breakable = TRUE,
},
[ABILITY_GUARD_DOG] =
{
.name = _("看门犬"),
.description = COMPOUND_STRING("使对方无法替换并免疫威吓"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_ROCKY_PAYLOAD] =
{
.name = _("搬岩"),
.description = COMPOUND_STRING("岩石属性的招式威力会提高"),
.aiRating = 6,
},
[ABILITY_WIND_POWER] =
{
.name = _("风力发电"),
.description = COMPOUND_STRING("受风招式时会变为充电状态"),
.aiRating = 4,
},
[ABILITY_ZERO_TO_HERO] =
{
.name = _("全能变身"),
.description = COMPOUND_STRING("换下后会变为全能形态"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_COMMANDER] =
{
.name = _("发号施令"),
.description = COMPOUND_STRING("进入吃吼霸口中发出指令"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
},
[ABILITY_ELECTROMORPHOSIS] =
{
.name = _("电力转换"),
.description = COMPOUND_STRING("受到伤害时,会变为充电状态"),
.aiRating = 5,
},
[ABILITY_PROTOSYNTHESIS] =
{
.name = _("古代活性"),
.description = COMPOUND_STRING("晴天时提升最高能力"),
.aiRating = 7,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_QUARK_DRIVE] =
{
.name = _("夸克充能"),
.description = COMPOUND_STRING("电气场地上提升最高能力"),
.aiRating = 7,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_GOOD_AS_GOLD] =
{
.name = _("黄金之躯"),
.description = COMPOUND_STRING("不会受到变化招式的影响"),
.aiRating = 8,
.breakable = TRUE,
},
[ABILITY_VESSEL_OF_RUIN] =
{
.name = _("灾祸之鼎"),
.description = COMPOUND_STRING("降低其他的宝可梦的特攻"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_SWORD_OF_RUIN] =
{
.name = _("灾祸之剑"),
.description = COMPOUND_STRING("降低其他的宝可梦的防御"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_TABLETS_OF_RUIN] =
{
.name = _("灾祸之简"),
.description = COMPOUND_STRING("降低其他的宝可梦的攻击"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_BEADS_OF_RUIN] =
{
.name = _("灾祸之玉"),
.description = COMPOUND_STRING("降低其他的宝可梦的特防"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_ORICHALCUM_PULSE] =
{
.name = _("绯红脉动"),
.description = COMPOUND_STRING("造成晴天,在晴天下提升攻击"),
.aiRating = 8,
},
[ABILITY_HADRON_ENGINE] =
{
.name = _("强子引擎"),
.description = COMPOUND_STRING("生成电场,在电场上提升特攻"),
.aiRating = 8,
},
[ABILITY_OPPORTUNIST] =
{
.name = _("跟风"),
.description = COMPOUND_STRING("跟随对手趁机同样提高能力"),
.aiRating = 5,
},
[ABILITY_CUD_CHEW] =
{
.name = _("反刍"),
.description = COMPOUND_STRING("吃树果后会反刍再吃1次"),
.aiRating = 4,
},
[ABILITY_SHARPNESS] =
{
.name = _("锋锐"),
.description = COMPOUND_STRING("提高切割对手的招式的威力"),
.aiRating = 7,
},
[ABILITY_SUPREME_OVERLORD] =
{
.name = _("大将"),
.description = COMPOUND_STRING("按被打倒数提升攻击特攻"),
.aiRating = 6,
},
[ABILITY_COSTAR] =
{
.name = _("同台共演"),
.description = COMPOUND_STRING("出场时,复制同伴的能力变化"),
.aiRating = 5,
},
[ABILITY_TOXIC_DEBRIS] =
{
.name = _("毒满地"),
.description = COMPOUND_STRING("受物理伤害时,会散布毒菱"),
.aiRating = 4,
},
[ABILITY_ARMOR_TAIL] =
{
.name = _("尾甲"),
.description = COMPOUND_STRING("使对手无法使出先制招式"),
.aiRating = 5,
.breakable = TRUE,
},
[ABILITY_EARTH_EATER] =
{
.name = _("食土"),
.description = COMPOUND_STRING("受到地面属性攻击时会回复"),
.aiRating = 7,
.breakable = TRUE,
},
[ABILITY_MYCELIUM_MIGHT] =
{
.name = _("菌丝之力"),
.description = COMPOUND_STRING("变化招式变慢,但无视特性"),
.aiRating = 2,
},
[ABILITY_HOSPITALITY] =
{
.name = _("款待"),
.description = COMPOUND_STRING("出场时回复同伴少量HP"),
.aiRating = 5,
},
[ABILITY_MINDS_EYE] =
{
.name = _("心眼"),
.description = COMPOUND_STRING("兼具胆量以及锐利目光特性"),
.aiRating = 8,
.breakable = TRUE,
},
[ABILITY_EMBODY_ASPECT_TEAL_MASK] =
{
.name = _("面影辉映"),
.description = COMPOUND_STRING("将回忆铭记,提高自己的速度"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_EMBODY_ASPECT_HEARTHFLAME_MASK] =
{
.name = _("面影辉映"),
.description = COMPOUND_STRING("将回忆铭记,提高自己的攻击"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_EMBODY_ASPECT_WELLSPRING_MASK] =
{
.name = _("面影辉映"),
.description = COMPOUND_STRING("将回忆铭记,提高自己的特防"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_EMBODY_ASPECT_CORNERSTONE_MASK] =
{
.name = _("面影辉映"),
.description = COMPOUND_STRING("将回忆铭记,提高自己的防御"),
.aiRating = 6,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_TOXIC_CHAIN] =
{
.name = _("毒锁链"),
.description = COMPOUND_STRING("有时能让击中对手陷入剧毒"),
.aiRating = 8,
},
[ABILITY_SUPERSWEET_SYRUP] =
{
.name = _("甘露之蜜"),
.description = COMPOUND_STRING("首次出场时降低对手闪避率"),
.aiRating = 5,
},
[ABILITY_TERA_SHIFT] =
{
.name = _("太晶变形"),
.description = COMPOUND_STRING("出场时,会变为太晶形态"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.cantBeSuppressed = TRUE,
.cantBeOverwritten = TRUE,
.failsOnImposter = TRUE,
},
[ABILITY_TERA_SHELL] =
{
.name = _("太晶甲壳"),
.description = COMPOUND_STRING("HP全满时抵抗所有属性"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
.breakable = TRUE,
},
[ABILITY_TERAFORM_ZERO] =
{
.name = _("归零化境"),
.description = COMPOUND_STRING("会将天气场地影响全部归零"),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
},
[ABILITY_POISON_PUPPETEER] =
{
.name = _("毒傀儡"),
.description = COMPOUND_STRING("因其招式而中毒时会混乱"),
.aiRating = 8,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,
.cantBeTraced = TRUE,
},
};