RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

84 lines
2.9 KiB
PHP
Raw Blame History

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FortreeCity_House1_MapScripts::
.byte 0
FortreeCity_House1_EventScript_Trader::
lock
faceplayer
goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted
setvar VAR_0x8008, INGAME_TRADE_PLUSLE
copyvar VAR_0x8004, VAR_0x8008
specialvar VAR_RESULT, GetInGameTradeSpeciesInfo
copyvar VAR_0x8009, VAR_RESULT
msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, FortreeCity_House1_EventScript_DeclineTrade
special ChoosePartyMon
waitstate
copyvar VAR_0x800A, VAR_0x8004
goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, FortreeCity_House1_EventScript_DeclineTrade
copyvar VAR_0x8005, VAR_0x800A
specialvar VAR_RESULT, GetTradeSpecies
copyvar VAR_0x800B, VAR_RESULT
goto_if_ne VAR_RESULT, VAR_0x8009, FortreeCity_House1_EventScript_NotRequestedMon
copyvar VAR_0x8004, VAR_0x8008
copyvar VAR_0x8005, VAR_0x800A
special CreateInGameTradePokemon
special DoInGameTradeScene
waitstate
bufferspeciesname STR_VAR_1, VAR_0x8009
msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT
setflag FLAG_FORTREE_NPC_TRADE_COMPLETED
release
end
FortreeCity_House1_EventScript_DeclineTrade::
msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT
release
end
FortreeCity_House1_EventScript_NotRequestedMon::
bufferspeciesname STR_VAR_1, VAR_0x8009
msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT
release
end
FortreeCity_House1_EventScript_TradeCompleted::
msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT
release
end
FortreeCity_House1_EventScript_ExpertF::
msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC
end
FortreeCity_House1_EventScript_Zigzagoon::
lock
faceplayer
waitse
playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL
msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT
waitmoncry
release
end
FortreeCity_House1_Text_YouWillTradeWontYou:
.string "唔啊啊啊!我想要!\n我想要只{STR_VAR_1}\l我会拼尽全力找到它的\p……呃……被你听到了吗\n被你听到了我那发自内心的呼喊?\p既然听见了就用{STR_VAR_1}\n来换我的{STR_VAR_2}吧,\l好吗$"
FortreeCity_House1_Text_MonYouTakeCare:
.string "哦,耶,对!\p欢迎{STR_VAR_1}\n你要照顾好{STR_VAR_2}$"
FortreeCity_House1_Text_ThisIsntAMon:
.string "呃,不,\n我想这不是{STR_VAR_1}。$"
FortreeCity_House1_Text_YouWontTradeMe:
.string "不?你不跟我换?\n即使你看到了我的真心也不肯换?$"
FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
.string "从现在开始,我要把甜甜萤\n养得壮壮的!\p你也要善待正电拍拍啊$"
FortreeCity_House1_Text_TradingMemoriesWithOthers:
.string "和别人交换宝可梦……\p就像跟别人交换\n自己的记忆一样。$"
FortreeCity_House1_Text_Zigzagoon:
.string "蛇纹熊:咕莫莫?$"