徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整) 调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况 将所有的游船修正为轮渡(ferry,連絡船) 润色/重新翻译乘船相关的文本 个体值评定员、回忆技能NPC的文本重新翻译 修正很多换页时逗号的使用 修正几个遗漏的文本超出 统一所有自行车道的译名 调整润色传送到盒子的文本 修正所有宝玉为宝珠 训练家的量词统一为“位”
84 lines
2.9 KiB
PHP
84 lines
2.9 KiB
PHP
FortreeCity_House1_MapScripts::
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.byte 0
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FortreeCity_House1_EventScript_Trader::
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lock
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faceplayer
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goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted
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setvar VAR_0x8008, INGAME_TRADE_PLUSLE
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copyvar VAR_0x8004, VAR_0x8008
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specialvar VAR_RESULT, GetInGameTradeSpeciesInfo
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copyvar VAR_0x8009, VAR_RESULT
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msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, FortreeCity_House1_EventScript_DeclineTrade
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special ChoosePartyMon
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waitstate
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copyvar VAR_0x800A, VAR_0x8004
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goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, FortreeCity_House1_EventScript_DeclineTrade
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copyvar VAR_0x8005, VAR_0x800A
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specialvar VAR_RESULT, GetTradeSpecies
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copyvar VAR_0x800B, VAR_RESULT
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goto_if_ne VAR_RESULT, VAR_0x8009, FortreeCity_House1_EventScript_NotRequestedMon
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copyvar VAR_0x8004, VAR_0x8008
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copyvar VAR_0x8005, VAR_0x800A
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special CreateInGameTradePokemon
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special DoInGameTradeScene
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waitstate
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bufferspeciesname STR_VAR_1, VAR_0x8009
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msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT
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setflag FLAG_FORTREE_NPC_TRADE_COMPLETED
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release
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end
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FortreeCity_House1_EventScript_DeclineTrade::
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msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House1_EventScript_NotRequestedMon::
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bufferspeciesname STR_VAR_1, VAR_0x8009
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msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House1_EventScript_TradeCompleted::
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msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House1_EventScript_ExpertF::
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msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC
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end
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FortreeCity_House1_EventScript_Zigzagoon::
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lock
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faceplayer
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waitse
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playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL
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msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT
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waitmoncry
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release
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end
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FortreeCity_House1_Text_YouWillTradeWontYou:
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.string "唔啊啊啊!我想要!\n我想要只{STR_VAR_1}!\l我会拼尽全力找到它的!\p……呃……被你听到了吗?\n被你听到了我那发自内心的呼喊?\p既然听见了,就用{STR_VAR_1}\n来换我的{STR_VAR_2}吧,\l好吗?$"
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FortreeCity_House1_Text_MonYouTakeCare:
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.string "哦,耶,对!\p欢迎,{STR_VAR_1}!\n你要照顾好{STR_VAR_2}!$"
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FortreeCity_House1_Text_ThisIsntAMon:
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.string "呃,不,\n我想这不是{STR_VAR_1}。$"
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FortreeCity_House1_Text_YouWontTradeMe:
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.string "不?你不跟我换?\n即使你看到了我的真心也不肯换?$"
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FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
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.string "从现在开始,我要把甜甜萤\n养得壮壮的!\p你也要善待正电拍拍啊!$"
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FortreeCity_House1_Text_TradingMemoriesWithOthers:
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.string "和别人交换宝可梦……\p就像跟别人交换\n自己的记忆一样。$"
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FortreeCity_House1_Text_Zigzagoon:
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.string "蛇纹熊:咕莫莫?$"
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