771 lines
30 KiB
PHP
771 lines
30 KiB
PHP
Route110_TrickHouseEntrance_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEntrance_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEntrance_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEntrance_OnWarp
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.byte 0
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@ State descriptions for VAR_TRICK_HOUSE_ENTRANCE_STATE
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@ 0: Trick Master is hiding
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@ 1: Trick Master has left at start of challenge
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@ 2: Trick Master ready to give normal reward from previous challenge (if bag was full)
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@ 3: Trick Master still making next puzzle
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@ 4: Finished final puzzle
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@ 5: Completed previous challenge
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@ 6: 'Trick Master' mechadoll ready to give Tent reward from final challenge (if bag was full)
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Route110_TrickHouseEntrance_OnTransition:
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setflag FLAG_LANDMARK_TRICK_HOUSE
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goto_if_eq VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 1, Route110_TrickHouseEntrance_EventScript_EnterFromCorridor
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goto_if_eq VAR_TRICK_HOUSE_PRIZE_PICKUP, 1, Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward
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goto_if_eq VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor
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call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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switch VAR_TRICK_HOUSE_ENTRANCE_STATE
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case 0, Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger
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case 1, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1
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case 3, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2
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case 4, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3
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end
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Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 2
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end
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Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 6
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end
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Route110_TrickHouseEntrance_EventScript_EnterFromCorridor::
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setvar VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 0
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 0
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_FinishedPuzzles
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2::
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call_if_unset FLAG_BADGE03_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3::
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call_if_unset FLAG_BADGE04_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4::
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call_if_unset FLAG_BADGE05_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5::
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call_if_unset FLAG_BADGE06_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6::
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call_if_unset FLAG_BADGE07_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7::
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call_if_unset FLAG_BADGE08_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8::
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call_if_unset FLAG_SYS_GAME_CLEAR, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_FinishedPuzzles::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 4
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return
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Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle::
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
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return
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Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor::
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setobjectxyperm LOCALID_TRICK_MASTER, 5, 2
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end
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Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 0
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3::
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_OnWarp:
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map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_TrickMasterFound
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 1, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 2, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 4, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 6, Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor
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.2byte 0
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Route110_TrickHouseEntrance_EventScript_TrickMasterFound::
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addobject LOCALID_TRICK_MASTER
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showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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turnobject LOCALID_TRICK_MASTER, DIR_EAST
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turnobject LOCALID_PLAYER, DIR_WEST
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot::
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addobject LOCALID_TRICK_MASTER
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hideobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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switch VAR_TRICK_HOUSE_LEVEL
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case 0, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1
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case 1, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2
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case 2, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3
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case 3, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4
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case 4, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5
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case 5, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6
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case 6, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7
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case 7, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1::
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setobjectxy LOCALID_TRICK_MASTER, 6, 3
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2::
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setobjectxy LOCALID_TRICK_MASTER, 11, 5
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3::
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setobjectxy LOCALID_TRICK_MASTER, 9, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4::
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setobjectxy LOCALID_TRICK_MASTER, 3, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5::
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setobjectxy LOCALID_TRICK_MASTER, 0, 5
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6::
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setobjectxy LOCALID_TRICK_MASTER, 11, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7::
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setobjectxy LOCALID_TRICK_MASTER, 8, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8::
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setobjectxy LOCALID_TRICK_MASTER, 4, 4
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end
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Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster::
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removeobject LOCALID_TRICK_MASTER
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor::
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addobject LOCALID_TRICK_MASTER
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setobjectxy LOCALID_TRICK_MASTER, 5, 2
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turnobject LOCALID_TRICK_MASTER, DIR_NORTH
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor::
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addobject LOCALID_TRICK_MASTER
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setobjectxy LOCALID_TRICK_MASTER, 5, 2
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turnobject LOCALID_TRICK_MASTER, DIR_SOUTH
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end
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Route110_TrickHouseEntrance_OnFrame:
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map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_BeginChallenge
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.2byte 0
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Route110_TrickHouseEntrance_EventScript_BeginChallenge::
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lockall
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delay 20
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_MeetTrickMaster
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msgbox Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse, MSGBOX_DEFAULT
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closemessage
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delay 20
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applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
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waitmovement 0
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playse SE_M_EXPLOSION
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applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
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waitmovement 0
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removeobject LOCALID_TRICK_MASTER
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 1
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setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 0
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_UnusedRelease::
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_TrickMaster::
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lockall
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switch VAR_TRICK_HOUSE_ENTRANCE_STATE
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case 0, Route110_TrickHouseEntrance_EventScript_FoundTrickMaster
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case 2, Route110_TrickHouseEntrance_EventScript_GiveReward
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case 3, Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle
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case 6, Route110_TrickHouseEntrance_EventScript_MechadollReward
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end
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Route110_TrickHouseEntrance_EventScript_FoundTrickMaster::
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playse SE_PIN
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applymovement LOCALID_PLAYER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_Delay48
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waitmovement 0
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_FoundBehindTree
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_FoundInDresser
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_FoundInPlanter
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_FoundInCupboard
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_FoundBehindWindow
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call_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion
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closemessage
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setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
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warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 6, 2
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waitstate
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBehindTree::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindTree, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInDresser::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInDresser, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow::
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msgbox Route110_TrickHouseEntrance_Text_ConealedBeyondWindow, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInPlanter::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInPlanter, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInCupboard::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInCupboard, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBehindWindow::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindWindow, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion::
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion, MSGBOX_DEFAULT
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return
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Route110_TrickHouse_Movement_TrickMasterSpin:
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face_up
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delay_4
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face_left
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delay_4
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face_down
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delay_4
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face_right
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delay_4
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step_end
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Route110_TrickHouse_Movement_TrickMasterJumpAway:
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face_up
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disable_anim
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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step_end
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Route110_TrickHouseEntrance_EventScript_MeetTrickMaster::
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msgbox Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle::
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msgbox Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_TRICK_MASTER, Common_Movement_Delay48
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waitmovement 0
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msgbox Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges, MSGBOX_DEFAULT
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applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GiveReward::
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applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
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waitmovement 0
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msgbox Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward, MSGBOX_DEFAULT
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward
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goto_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward::
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giveitem ITEM_RARE_CANDY
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward::
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giveitem ITEM_TIMER_BALL
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward::
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giveitem ITEM_HARD_STONE
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward::
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giveitem ITEM_SMOKE_BALL
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward::
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giveitem ITEM_TM_TAUNT
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goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
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call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward::
|
||
giveitem ITEM_MAGNET
|
||
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
|
||
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
|
||
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward::
|
||
giveitem ITEM_PP_MAX
|
||
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
|
||
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
|
||
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_GotReward::
|
||
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
||
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
|
||
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
|
||
waitmovement 0
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_MechadollReward::
|
||
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
|
||
waitmovement 0
|
||
msgbox Route110_TrickHouseEntrance_Text_MechadollWhichTent, MSGBOX_DEFAULT
|
||
call Route110_TrickHouseEntrance_EventScript_ChooseTent
|
||
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_ReceivedTent
|
||
call_if_eq VAR_RESULT, FALSE, Common_EventScript_NoRoomForDecor
|
||
msgbox Route110_TrickHouseEntrance_Text_PCFullAgain, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_ChooseTent::
|
||
multichoice 0, 0, MULTI_TENT, TRUE
|
||
switch VAR_RESULT
|
||
case 0, Route110_TrickHouseEntrance_EventScript_GiveRedTent
|
||
goto Route110_TrickHouseEntrance_EventScript_GiveBlueTent
|
||
|
||
Route110_TrickHouseEntrance_EventScript_GiveRedTent::
|
||
givedecoration DECOR_RED_TENT
|
||
return
|
||
|
||
Route110_TrickHouseEntrance_EventScript_GiveBlueTent::
|
||
givedecoration DECOR_BLUE_TENT
|
||
return
|
||
|
||
Route110_TrickHouseEntrance_EventScript_ReceivedTent::
|
||
msgbox Route110_TrickHouseEntrance_Text_ThenFarewell, MSGBOX_DEFAULT
|
||
closemessage
|
||
applymovement LOCALID_TRICK_MASTER, Route110_TrickHousePuzzle5_Movement_MechadollShake
|
||
waitmovement 0
|
||
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
|
||
waitmovement 0
|
||
playse SE_M_EXPLOSION
|
||
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
|
||
waitmovement 0
|
||
removeobject LOCALID_TRICK_MASTER
|
||
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
||
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_Door::
|
||
lockall
|
||
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
|
||
case 0, Route110_TrickHouseEntrance_EventScript_ItsAScroll
|
||
case 1, Route110_TrickHouseEntrance_EventScript_GoInHolePrompt
|
||
case 4, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote
|
||
case 5, Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_ItsAScroll::
|
||
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_GoInHolePrompt::
|
||
msgbox Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll, MSGBOX_YESNO
|
||
closemessage
|
||
goto_if_eq VAR_RESULT, YES, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom::
|
||
setmetatile 5, 1, METATILE_GenericBuilding_TrickHouse_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
delay 20
|
||
applymovement LOCALID_PLAYER, Common_Movement_WalkUp
|
||
waitmovement 0
|
||
applymovement LOCALID_PLAYER, Route110_TrickHouseEntrance_Movement_EnterRoom
|
||
waitmovement 0
|
||
switch VAR_TRICK_HOUSE_LEVEL
|
||
case 0, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1
|
||
case 1, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2
|
||
case 2, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3
|
||
case 3, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4
|
||
case 4, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5
|
||
case 5, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6
|
||
case 6, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7
|
||
case 7, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_Movement_EnterRoom:
|
||
set_invisible
|
||
step_end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8::
|
||
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 0, 21
|
||
waitstate
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote::
|
||
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage::
|
||
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2
|
||
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2::
|
||
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle_EventScript_Door::
|
||
lockall
|
||
switch VAR_TRICK_HOUSE_LEVEL
|
||
case 0, Route110_TrickHousePuzzle1_EventScript_Door
|
||
case 1, Route110_TrickHousePuzzle2_EventScript_Door
|
||
case 2, Route110_TrickHousePuzzle3_EventScript_Door
|
||
case 3, Route110_TrickHousePuzzle4_EventScript_Door
|
||
case 4, Route110_TrickHousePuzzle5_EventScript_Door
|
||
case 5, Route110_TrickHousePuzzle6_EventScript_Door
|
||
case 6, Route110_TrickHousePuzzle7_EventScript_Door
|
||
case 7, Route110_TrickHousePuzzle8_EventScript_Door
|
||
end
|
||
|
||
Route110_TrickHousePuzzle1_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_1_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle1_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_1_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle2_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle3_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle4_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_4_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle4_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_4_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle5_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_5_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle5_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_5_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle6_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_6_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle6_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_6_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle7_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle7_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle8_EventScript_Door::
|
||
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
|
||
msgbox Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
||
playse SE_PIN
|
||
setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2
|
||
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
|
||
special DrawWholeMapView
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle_EventScript_DoorLocked::
|
||
msgbox Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle_EventScript_ReadScrollAgain::
|
||
msgbox Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHousePuzzle_EventScript_FoundScroll::
|
||
playfanfare MUS_OBTAIN_ITEM
|
||
message Route110_TrickHousePuzzle_Text_FoundAScroll
|
||
waitfanfare
|
||
msgbox Route110_TrickHousePuzzle_Text_MemorizedSecretCode, MSGBOX_DEFAULT
|
||
releaseall
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_TrickMasterHiding::
|
||
lockall
|
||
msgbox Route110_TrickHouseEntrance_Text_YoureBeingWatched, MSGBOX_DEFAULT
|
||
releaseall
|
||
call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1
|
||
call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2
|
||
call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3
|
||
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
|
||
end
|
||
|
||
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1::
|
||
setvar VAR_0x8004, 6 @ x
|
||
setvar VAR_0x8005, 3 @ y
|
||
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
||
return
|
||
|
||
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2::
|
||
setvar VAR_0x8004, 11 @ x
|
||
setvar VAR_0x8005, 5 @ y
|
||
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
||
return
|
||
|
||
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3::
|
||
setvar VAR_0x8004, 9 @ x
|
||
setvar VAR_0x8005, 2 @ y
|
||
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
||
return
|
||
|
||
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle::
|
||
setvar VAR_0x8006, 0
|
||
dofieldeffectsparkle VAR_0x8004, VAR_0x8005, VAR_0x8006
|
||
waitfieldeffect FLDEFF_SPARKLE
|
||
delay 10
|
||
return
|
||
|
||
Route110_TrickHouseEntrance_Text_YoureBeingWatched:
|
||
.string "你被盯上了……$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n桌子底下?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConcealedBehindTree:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n树后面?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConcealedInDresser:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n柜子里面?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConealedBeyondWindow:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n窗户后面?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConcealedInPlanter:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n花盆里面?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConcealedInCupboard:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n碗柜里面?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConcealedBehindWindow:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n窗户后面?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion:
|
||
.string "哈?咕……\p你怎么看出来我藏在\n垫子下面?眼睛真尖!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster:
|
||
.string "看!\p我是丰缘地区\n最伟大的谜题之人!\l人称……\p戏法大王!\n哇哈哈哈!很高兴见到你!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse:
|
||
.string "你想挑战我的\n戏法屋,对吗?\p所以你才会来这里,对吗?\n当然没错!\p我接受你的挑战!\p现在就从那边的卷轴进去,\n开始挑战吧!\p我会在后面等着你!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ItsAScroll:
|
||
.string "是卷轴。$"
|
||
|
||
Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll:
|
||
.string "卷轴后面有一个大洞!\p要进去吗?$"
|
||
|
||
Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote:
|
||
.string "卷轴上贴着一张纸条……\p“外出旅行。不要来找我。\n戏法大王”$"
|
||
|
||
Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick:
|
||
.string "下次,我就要这样,\n这样,再那样……\p噢呵呵呵……就算对我来说,\n困难的程度也是非常华丽的。$"
|
||
|
||
Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges:
|
||
.string "哈?什么?!\n啊,是你!\p我正在设计\n新的谜题!\p给我些时间构思一下\n不过分吧?\l你不会发牢骚的吧?\l稍后再回来吧!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward:
|
||
.string "啊,是你!你是来拿之前的\n奖品的,对吧?\l当然,当然!\p给!\n我马上就给你!$"
|
||
|
||
Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward:
|
||
.string "啊?\n你不是来拿奖励的吗?$"
|
||
|
||
Route110_TrickHouseEntrance_Text_MechadollWhichTent:
|
||
.string "我是机械娃娃5!\n不带走奖励,\l跟不上戏法大王的脚步。\p红帐篷和蓝帐篷,\n你更喜欢哪一个?$"
|
||
|
||
Route110_TrickHouseEntrance_Text_ThenFarewell:
|
||
.string "那么,再见。$"
|
||
|
||
Route110_TrickHouseEntrance_Text_PCFullAgain:
|
||
.string "电脑状态:满。\n你很麻烦。$"
|
||
|
||
Route110_TrickHousePuzzle_Text_FoundAScroll:
|
||
.string "{PLAYER}发现卷轴。$"
|
||
|
||
Route110_TrickHousePuzzle_Text_MemorizedSecretCode:
|
||
.string "{PLAYER}记下了\n卷轴上的字。$"
|
||
|
||
Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt:
|
||
.string "上面写有密码。$"
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Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere:
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.string "门锁着。\p……仔细一看,上面写着:\n“在此写下密码。”$"
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