pokeemmo/data/scripts/berry_tree.inc
RoamerX 5546037e80 调整优化对战开拓区对话文本
重新翻译了对战开拓区所有设施以及接待处的所有文本
进一步调整了暂停挑战以及结束挑战的相关文本以避免混淆
更新了对战设施门口牌子的介绍文本,部分参照神百
参照正作更新了选择宝可梦参加挑战时的相关文本
其他:
将联机中心的译名修改为联机俱乐部
将文本英文的!?:,.替换成对应的汉字符号
2025-05-21 23:47:05 +08:00

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BerryTreeScript::
special ObjectEventInteractionGetBerryTreeData
switch VAR_0x8004
case BERRY_STAGE_SPARKLING, BerryTree_EventScript_Sparkling
case BERRY_STAGE_NO_BERRY, BerryTree_EventScript_CheckSoil
case BERRY_STAGE_PLANTED, BerryTree_EventScript_CheckBerryStage1
case BERRY_STAGE_SPROUTED, BerryTree_EventScript_CheckBerryStage2
case BERRY_STAGE_TALLER, BerryTree_EventScript_CheckBerryStage3
case BERRY_STAGE_TRUNK, BerryTree_EventScript_CheckBerryStageTrunk
case BERRY_STAGE_BUDDING, BerryTree_EventScript_CheckBerryStageBudding
case BERRY_STAGE_FLOWERING, BerryTree_EventScript_CheckBerryStage4
case BERRY_STAGE_BERRIES, BerryTree_EventScript_CheckBerryFullyGrown
end
BerryTree_EventScript_Sparkling::
lockall
message BerryTree_Text_ExclamationPoint
waitmessage
waitbuttonpress
releaseall
end
BerryTree_EventScript_CheckSoil::
lock
faceplayer
specialvar VAR_RESULT, PlayerHasBerries
goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToPlant
specialvar VAR_RESULT, PlayerHasMulch
goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToMulch
message BerryTree_Text_ItsSoftLoamySoil
waitmessage
waitbuttonpress
release
end
BerryTree_EventScript_WantToPlant::
specialvar VAR_RESULT, PlayerHasMulch
goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToPlantMulch
msgbox BerryTree_Text_WantToPlant, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_ChooseBerryToPlant
goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPlanting
end
BerryTree_EventScript_WantToMulch::
.if OW_BERRY_MULCH_USAGE == TRUE
msgbox BerryTree_Text_WantToMulch, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_ChooseMulchToUse
goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPlanting
.endif
end
BerryTree_EventScript_WantToPlantMulch::
.if OW_BERRY_MULCH_USAGE == TRUE
message BerryTree_Text_ItsSoftLoamySoil
waitmessage
multichoice 0, 0, MULTI_BERRY_PLOT, FALSE
switch VAR_RESULT
case 0, BerryTree_EventScript_ChooseMulchToUse
case 1, BerryTree_EventScript_ChooseBerryToPlant
case 2, BerryTree_EventScript_CancelPlanting
case MULTI_B_PRESSED, BerryTree_EventScript_CancelPlanting
BerryTree_EventScript_ChooseMulchToUse::
fadescreen FADE_TO_BLACK
closemessage
special Bag_ChooseMulch
waitstate
goto_if_eq VAR_ITEM_ID, 0, BerryTree_EventScript_CancelPlanting
removeitem VAR_ITEM_ID
call BerryTree_EventScript_UseMulch
.endif
BerryTree_EventScript_ChooseBerryToPlant::
fadescreen FADE_TO_BLACK
closemessage
special Bag_ChooseBerry
waitstate
goto_if_eq VAR_ITEM_ID, 0, BerryTree_EventScript_CancelPlanting
removeitem VAR_ITEM_ID
call BerryTree_EventScript_PlantBerry
BerryTree_EventScript_CancelPlanting::
release
end
BerryTree_EventScript_CheckBerryStage1::
lockall
special ObjectEventInteractionGetBerryCountString
message BerryTree_Text_BerryGrowthStage1
waitmessage
waitbuttonpress
goto BerryTree_EventScript_WantToWater
BerryTree_EventScript_CheckBerryStage2::
lockall
special ObjectEventInteractionGetBerryName
message BerryTree_Text_BerryGrowthStage2
waitmessage
waitbuttonpress
goto BerryTree_EventScript_WantToWater
BerryTree_EventScript_CheckBerryStage3::
lockall
special ObjectEventInteractionGetBerryName
message BerryTree_Text_BerryGrowthStage3
waitmessage
waitbuttonpress
goto BerryTree_EventScript_WantToWater
BerryTree_EventScript_CheckBerryStageTrunk::
lockall
special ObjectEventInteractionGetBerryName
message BerryTree_Text_BerryGrowthStageTrunk
waitmessage
waitbuttonpress
goto BerryTree_EventScript_WantToWater
BerryTree_EventScript_CheckBerryStageBudding::
lockall
special ObjectEventInteractionGetBerryName
message BerryTree_Text_BerryGrowthStageBudding
waitmessage
waitbuttonpress
goto BerryTree_EventScript_WantToWater
BerryTree_EventScript_CheckBerryStage4::
call BerryTree_EventScript_GetCareAdverb
lockall
special ObjectEventInteractionGetBerryName
message BerryTree_Text_BerryGrowthStage4
waitmessage
waitbuttonpress
goto BerryTree_EventScript_WantToWater
@ VAR_0x8005 here is the number of times watered
@ Buffered by ObjectEventInteractionGetBerryTreeData
BerryTree_EventScript_GetCareAdverb::
goto_if_eq VAR_0x8005, 0, BerryTree_EventScript_SetAdverbPoor
goto_if_eq VAR_0x8005, 4, BerryTree_EventScript_SetAdverbGreat
bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGood
return
BerryTree_EventScript_SetAdverbGreat::
bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGreat
return
BerryTree_EventScript_SetAdverbPoor::
bufferstring STR_VAR_2, BerryTree_Text_CareAdverbPoor
return
@ VAR_0x8006 here is the number of berries
BerryTree_EventScript_CheckBerryFullyGrown::
buffernumberstring STR_VAR_2, VAR_0x8006
lock
faceplayer
special ObjectEventInteractionGetBerryCountString
.if OW_BERRY_MUTATIONS == TRUE
goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_CheckBerryFullyGrown_Mutation
.endif
msgbox BerryTree_Text_WantToPick, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PickBerry
goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPickingBerry
.set BERRY_NORMAL_BAG_FULL, 0
.set BERRY_NORMAL_SPACE_IN_BAG, 1
.set BERRY_MUTATION_BAG_FULL, 2
.set BERRY_MUTATION_SPACE_IN_BAG, 3
BerryTree_EventScript_PickBerry::
special ObjectEventInteractionPickBerryTree
goto_if_eq VAR_0x8004, BERRY_NORMAL_BAG_FULL, BerryTree_EventScript_BerryPocketFull
.if OW_BERRY_MUTATIONS == TRUE
goto_if_eq VAR_0x8004, BERRY_MUTATION_BAG_FULL, BerryTree_EventScript_BerryPocketFull_Mutation
goto_if_eq VAR_0x8004, BERRY_MUTATION_SPACE_IN_BAG, BerryTree_EventScript_PickBerry_Mutation
.endif
special IncrementDailyPickedBerries
special ObjectEventInteractionRemoveBerryTree
message BerryTree_Text_PickedTheBerry
delay 10
showberrydescription
playfanfare MUS_OBTAIN_BERRY
waitmessage
waitfanfare
waitbuttonpress
message BerryTree_Text_PutAwayBerry
waitmessage
waitbuttonpress
hideitemdescription
release
end
BerryTree_EventScript_BerryPocketFull::
message BerryTree_Text_BerryPocketFull
waitmessage
waitbuttonpress
release
end
BerryTree_EventScript_CancelPickingBerry::
message BerryTree_Text_BerryLeftUnpicked
waitmessage
waitbuttonpress
release
end
BerryTree_EventScript_ItemUsePlantBerry::
lockall
special ObjectEventInteractionGetBerryTreeData
call BerryTree_EventScript_PlantBerry
releaseall
end
BerryTree_EventScript_WantToWater::
.if OW_BERRY_PESTS == TRUE
call BerryTree_EventScript_CheckForPests
.endif
.if OW_BERRY_WEEDS == TRUE
call BerryTree_EventScript_CheckForWeed
.endif
checkitem ITEM_WAILMER_PAIL
goto_if_eq VAR_RESULT, FALSE, BerryTree_EventScript_DontWater
specialvar VAR_RESULT, CanWaterBerryPlot
goto_if_eq VAR_RESULT, FALSE, BerryTree_EventScript_DontWater
special ObjectEventInteractionGetBerryName
msgbox BerryTree_Text_WantToWater, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_WaterBerry
goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_DontWater
BerryTree_EventScript_DontWater::
releaseall
end
BerryTree_EventScript_ItemUseWailmerPail::
special ObjectEventInteractionGetBerryTreeData
lockall
BerryTree_EventScript_WaterBerry::
special ObjectEventInteractionGetBerryName
message BerryTree_Text_WateredTheBerry
waitmessage
special ObjectEventInteractionWaterBerryTree
special DoWateringBerryTreeAnim
waitstate
message BerryTree_Text_PlantIsDelighted
waitmessage
waitbuttonpress
releaseall
end
BerryTree_EventScript_PlantBerry::
special ObjectEventInteractionPlantBerryTree
incrementgamestat GAME_STAT_PLANTED_BERRIES
special IncrementDailyPlantedBerries
special ObjectEventInteractionGetBerryCountString
message BerryTree_Text_PlantedOneBerry
waitmessage
waitbuttonpress
return
BerryTree_Text_ItsSoftLoamySoil:
.string "这是松软的土地。$"
BerryTree_Text_WantToPlant:
.string "这是松软的土地。\n"
.string "想要种植一个树果吗?$"
BerryTree_Text_PlantedOneBerry:
.string "{PLAYER}在松软的土地上\n种植了{STR_VAR_1}。$"
BerryTree_Text_BerryGrowthStage1:
.if OW_BERRY_SIX_STAGES == TRUE
.string "种有{STR_VAR_1}的地方!$"
.else
.string "种有{STR_VAR_1}的地方!$"
.endif
BerryTree_Text_BerryGrowthStage2:
.if OW_BERRY_SIX_STAGES == TRUE
.string "{STR_VAR_1}正在发芽中!$"
.else
.string "{STR_VAR_1}已经发芽了。$"
.endif
BerryTree_Text_BerryGrowthStage3:
.if OW_BERRY_SIX_STAGES == TRUE
.string "{STR_VAR_1}的幼苗长得很漂亮!$"
.else
.string "{STR_VAR_1}正在变得更高。$"
.endif
BerryTree_Text_BerryGrowthStageTrunk:
.string "{STR_VAR_1}的枝干变大了!$"
BerryTree_Text_BerryGrowthStageBudding:
.string "{STR_VAR_1}发芽了!$"
BerryTree_Text_BerryGrowthStage4:
.if OW_BERRY_SIX_STAGES == TRUE
.string "{STR_VAR_1}开花了!$"
.else
.string "{STR_VAR_1}的花正在{STR_VAR_2}盛开\n"
.endif
BerryTree_Text_CareAdverbGreat:
.string "非常美丽地$"
BerryTree_Text_CareAdverbPoor:
.string "可爱地$"
BerryTree_Text_CareAdverbGood:
.string "漂亮地$"
BerryTree_Text_WantToPick:
.string "你找到了{STR_VAR_2}个{STR_VAR_1}\p"
.string "要摘下\n"
.string "{STR_VAR_1}吗?$"
BerryTree_Text_PickedTheBerry:
.string "{PLAYER}摘下了{STR_VAR_2}个{STR_VAR_1}。$"
BerryTree_Text_PutAwayBerry:
.string "{PLAYER}将{STR_VAR_1}\n"
.string "放入包包的树果口袋中。\p"
.string "这里变回了松软的土地。$"
BerryTree_Text_BerryPocketFull:
.string "因为包包的树果口袋已满。\p"
.string "所以放弃了摘取{STR_VAR_1}。$"
BerryTree_Text_BerryLeftUnpicked:
.string "{PLAYER}没有摘下\n"
.string "{STR_VAR_1}。$"
BerryTree_Text_WantToWater:
.string "要用吼吼鲸喷壶给{STR_VAR_1}\n"
.string "浇水吗?$"
BerryTree_Text_WateredTheBerry:
.string "{PLAYER}给{STR_VAR_1}浇了水。$"
BerryTree_Text_PlantIsDelighted:
.string "它好像挺开心的!$"
BerryTree_Text_ExclamationPoint:
.string "$"
.if OW_BERRY_MUTATIONS == TRUE
BerryTree_EventScript_CheckBerryFullyGrown_Mutation:
msgbox BerryTree_Text_WantToPick_Mutation, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PickBerry
goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPickingBerry_Mutation
BerryTree_EventScript_CancelPickingBerry_Mutation::
message BerryTree_Text_BerryLeftUnpicked_Mutation
waitmessage
waitbuttonpress
release
end
BerryTree_EventScript_BerryPocketFull_Mutation::
message BerryTree_Text_BerryPocketFull_Mutation
waitmessage
waitbuttonpress
release
end
BerryTree_EventScript_PickBerry_Mutation::
special IncrementDailyPickedBerries
special ObjectEventInteractionRemoveBerryTree
message BerryTree_Text_PickedTheBerry_Mutation
playfanfare MUS_OBTAIN_BERRY
waitmessage
waitfanfare
waitbuttonpress
message BerryTree_Text_PutAwayBerry_Mutation
waitmessage
waitbuttonpress
release
end
BerryTree_Text_WantToPick_Mutation:
.string "你找到了{STR_VAR_2}、{STR_VAR_1}\n"
.string "与一个 {STR_VAR_3}\p"
.string "你想要摘下它们吗??$"
BerryTree_Text_BerryLeftUnpicked_Mutation:
.string "{PLAYER} 离开了 {STR_VAR_1}\n"
.string "并且 {STR_VAR_3} 没有被采摘。$"
BerryTree_Text_BerryPocketFull_Mutation:
.string "包包的果实袋已满。\p"
.string "{STR_VAR_1} 和 {STR_VAR_3} 无法\n"
.string "被采摘。$"
BerryTree_Text_PickedTheBerry_Mutation:
.string "{PLAYER} 采摘了 {STR_VAR_2} 个 {STR_VAR_1}\n"
.string "{STR_VAR_3}。$"
BerryTree_Text_PutAwayBerry_Mutation:
.string "{PLAYER} 将 {STR_VAR_1}\n"
.string "{STR_VAR_3} 放入包包的\n"
.string "果实袋中。土壤恢复了其\n"
.string "柔软和肥沃的状态。$"
.endif
.if OW_BERRY_MULCH_USAGE == TRUE
BerryTree_EventScript_UseMulch::
special ObjectEventInteractionApplyMulch
message BerryTree_Text_ScatteredMulch
waitmessage
waitbuttonpress
return
BerryTree_Text_WantToMulch:
.string "这是松软的土壤。\n"
.string "要撒些肥料吗?$"
BerryTree_Text_ScatteredMulch:
.string "{PLAYER} 撒下了 {STR_VAR_1}的种子\n"
.string "在松软的壤土上。$"
.endif
.if OW_BERRY_WEEDS == TRUE
BerryTree_EventScript_CheckForWeed::
specialvar VAR_RESULT, ObjectEventInteractionBerryHasWeed
call_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WeedIsGrowing
return
BerryTree_EventScript_WeedIsGrowing::
msgbox BerryTree_Text_WeedIsGrowing, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PullOutWeed
return
BerryTree_EventScript_PullOutWeed::
special ObjectEventInteractionPullBerryWeed
message BerryTree_Text_PulledOutTheWeed
waitmessage
waitbuttonpress
return
BerryTree_Text_WeedIsGrowing:
.string "这里长了杂草。\n"
.string "要拔掉它吗?$"
BerryTree_Text_PulledOutTheWeed:
.string "{PLAYER} 拔掉了杂草!$"
.endif
.if OW_BERRY_PESTS == TRUE
BerryTree_EventScript_CheckForPests::
specialvar VAR_RESULT, ObjectEventInteractionBerryHasPests
call_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_EncounterPests
return
BerryTree_EventScript_EncounterPests::
message BerryTree_Text_APokemonAppeared
waitmessage
waitbuttonpress
dowildbattle
return
BerryTree_Text_APokemonAppeared:
.string "一只宝可梦跳出来了!$"
.endif