2026-02-17 19:08:00 +01:00

33 lines
1.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetItemHoldEffect(ITEM_FLOAT_STONE) == HOLD_EFFECT_FLOAT_STONE);
}
SINGLE_BATTLE_TEST("Float Stone halves the holder's weight", s16 damage)
{
u32 item;
PARAMETRIZE { item = ITEM_FLOAT_STONE; } // 10.0 - 24.9 kg (40 power)
PARAMETRIZE { item = ITEM_NONE; } // 25.0 - 49.9 kg (60 power)
GIVEN {
ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
ASSUME(GetMoveArgType(MOVE_SOAK) == TYPE_WATER);
ASSUME(GetSpeciesWeight(SPECIES_DURALUDON) == 400);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_DURALUDON) { Ability(ABILITY_STALWART); Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_SOAK); } // To remove super-effectiveness, as it was messing with calculations.
TURN { MOVE(player, MOVE_LOW_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
TO_DO_BATTLE_TEST("Float Stone doesn't affect Heavy Ball's multiplier")