pokeemmo/test/battle/ability/own_tempo.c

172 lines
6.4 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Own Tempo doesn't prevent Intimidate (Gen3-7)")
{
GIVEN {
WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_7);
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("The opposing Slowpoke's Own Tempo prevents stat loss!");
}
}
}
SINGLE_BATTLE_TEST("Own Tempo prevents Intimidate but no other stat down changes (Gen8+)")
{
GIVEN {
WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_8);
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("The opposing Slowpoke's Own Tempo prevents stat loss!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("The opposing Slowpoke's Own Tempo prevents stat loss!");
}
}
}
SINGLE_BATTLE_TEST("Own Tempo prevents confusion from moves by the opponent")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("The opposing Slowpoke's Own Tempo prevents confusion!");
}
}
SINGLE_BATTLE_TEST("Own Tempo prevents confusion from moves by the user")
{
GIVEN {
ASSUME(MoveHasAdditionalEffectSelf(MOVE_PETAL_DANCE, MOVE_EFFECT_THRASH));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
} WHEN {
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
NONE_OF { MESSAGE("The opposing Slowpoke became confused due to fatigue!"); }
}
}
SINGLE_BATTLE_TEST("Mold Breaker ignores Own Tempo")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); }
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
NOT MESSAGE("The opposing Slowpoke's Own Tempo prevents confusion!");
}
}
SINGLE_BATTLE_TEST("Mold Breaker does not prevent Own Tempo from curing confusion right after")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); }
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("The opposing Slowpoke became confused!");
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
}
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("The opposing Slowpoke's Own Tempo cured its confusion problem!");
}
}
SINGLE_BATTLE_TEST("Own Tempo cures confusion if it's obtained via Skill Swap")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
TURN { MOVE(player, MOVE_SKILL_SWAP);
MOVE(opponent, MOVE_SCRATCH);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("The opposing Wobbuffet became confused!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player);
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("The opposing Wobbuffet's Own Tempo cured its confusion problem!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}
SINGLE_BATTLE_TEST("Own Tempo prevents confusion from items")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_BERSERK_GENE].holdEffect == HOLD_EFFECT_BERSERK_GENE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); Item(ITEM_BERSERK_GENE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}
SINGLE_BATTLE_TEST("Own Tempo cured confusion should not persist toxic counter after switching")
{
s16 firstTick, secondTick, postSwitchTick;
GIVEN {
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); MaxHP(160); HP(160); Speed(100); }
PLAYER(SPECIES_WYNAUT) { Speed(90); }
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); Speed(80); }
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
TURN { MOVE(opponent, MOVE_SKILL_SWAP); MOVE(player, MOVE_CELEBRATE, WITH_RNG(RNG_CONFUSION, FALSE)); }
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
} SCENE {
HP_BAR(player, captureDamage: &firstTick);
HP_BAR(player, captureDamage: &secondTick);
HP_BAR(player, captureDamage: &postSwitchTick);
} THEN {
EXPECT_EQ(firstTick, 10);
EXPECT_EQ(secondTick, 20);
EXPECT_EQ(postSwitchTick, 10);
}
}